Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Kev367th on November 27, 2005, 01:43:37 AM

Title: Code Smoothing
Post by: Kev367th on November 27, 2005, 01:43:37 AM
Thoughts -

a) Too many mini warps.
b) Planes dissappear underground then reappear some distance away.
c) Planes appear not to be aligned with the flightpath.

Overall -
Please go back to the way things were, as it stands its ludicrous.
Title: Code Smoothing
Post by: Morpheus on November 27, 2005, 02:03:58 AM
its done wonders for my gunnery once i got use to it.
Title: Code Smoothing
Post by: Waffle on November 27, 2005, 02:07:30 AM
Just curious if the AH films sent in show these issues or if we should film it with a 3rd party screen capture so you can see what "we" see?
Title: Code Smoothing
Post by: Octavius on November 27, 2005, 02:08:54 AM
fraps?  I have some of it captured already.  overall i think its a major improvement, but some strange oddities exist.   content
Title: Code Smoothing
Post by: Wilbus on November 27, 2005, 05:52:45 AM
My gunnery has become "weird" after it. Planes pass right trough my bullet stream at 200 yards (my convergence range) without taking a hit.

And I got accused of "pulling my cord" last night. Also seeing more weird warps now, hardly ever saw warps before.
Title: Code Smoothing
Post by: Tilt on November 27, 2005, 06:00:31 AM
How does smoothing effect gunnery?  

given that it is actually "smoother" ?

I have not noticed much change other than less warpage...........


then my gunnery sucks anyway
Title: Code Smoothing
Post by: MaddogWx on November 27, 2005, 06:03:17 AM
I have not seen any warps recently.  I have a DSL connection.  I know everyone tired of hearing this but...is the problem on your end?  My ping is around 94, a bit worse after the server change (used to be 63).  It seems to me when my ping time increased it was easier to gun other aircraft.  Anyway no warps here...average connection and average computer.  The last major update got rid of warps for me.  I used to see planes warp and go underground as well.

AMD 64 2.0 GHZ
GeForce 5950 ultra running 1024 textures.


Dawg out!
Title: Code Smoothing
Post by: whels on November 27, 2005, 06:23:42 AM
ive seen more mini warps in dogfights since the tweaking last 2 patches then before. especially in 20 or more plane figts at bases.  makes gunnery hard  from GVs and planes.  the warping gets worse as more planes join the fight.
Title: Code Smoothing
Post by: Wilbus on November 27, 2005, 06:32:15 AM
VV Whels, same here.
Title: Code Smoothing
Post by: killnu on November 27, 2005, 08:02:41 AM
ive been getting mini warps and...
Quote
Planes pass right trough my bullet stream at 200 yards (my convergence range) without taking a hit.


the same as wilbuz.  The plane passing thru bullet stream with no hits is really getting old. Ive talked to my squaddies about this one, ive tweaked my system everyway posted on these here boards and some other boards.  Its getting to be not much fun.
Title: Code Smoothing
Post by: Callisto on November 27, 2005, 08:11:46 AM
I thought i was the only one with this problem..

I dont know if this has anything to do with smoothing, but ever since the latest patch  came out, i keep getting warps as i get close to airplanes. So  much so its unplayable.

Ping, ping plotter and connection during  the game is good, everything is smooth no problems, no packet loss, etc but as soon as i get close to enemy/friendly planes, the net status screen (upper graph) goes crazy, and planes start to warp.
Title: Code Smoothing
Post by: Krusty on November 27, 2005, 10:52:30 AM
Well I was in a Ta152 engaging some B24s and used 90 30mm rounds and over 150 20mm rounds on 2 bombers, getting countless hit sprites along the fuselage and wing root of both and no damage except a stupid fuel leak in one of them.

Somebody else said they were getting the same thing and thought it was the smoothing code. Scapegoat or not, I present it agains the smoothing code. P.S. I think I got it on film too.
Title: Code Smoothing
Post by: Gianlupo on November 27, 2005, 10:54:41 AM
Quote
Originally posted by Callisto

I thought i was the only one with this problem..

I dont know if this has anything to do with smoothing, but ever since the latest patch came out, i keep getting warps as i get close to airplanes. So much so its unplayable.

Ping, ping plotter and connection during the game is good, everything is smooth no problems, no packet loss, etc but as soon as i get close to enemy/friendly planes, the net status screen (upper graph) goes crazy, and planes start to warp.


Same here. Since v. 2.06 was released, everytime I'm within 1.5 K range from other planes, I get mini warpings... and I play H2H, no more than 7 other people around...
Title: Code Smoothing
Post by: LePaul on November 27, 2005, 10:58:57 AM
Havent had any problems, I havent seen the mini warps you describe.

Rather than *assuming* its all the games fault, what, per chance, are your pings and traceroutes?
Title: Code Smoothing
Post by: Krusty on November 27, 2005, 11:00:39 AM
My ping is less than 40ms, my net status is almost flat every time I check it. Tracert shows nothing major. I'm on 3.5MBps cable.
Title: Code Smoothing
Post by: Gianlupo on November 27, 2005, 11:04:49 AM
LePaul, like Callisto said...

Quote
Ping, ping plotter and connection during the game is good, everything is smooth no problems, no packet loss, etc but as soon as i get close to enemy/friendly planes, the net status screen (upper graph) goes crazy, and planes start to warp.
Title: Code Smoothing
Post by: DREDIOCK on November 27, 2005, 11:19:23 AM
Quote
Originally posted by Tilt
How does smoothing effect gunnery?  

given that it is actually "smoother" ?

I have not noticed much change other than less warpage...........


then my gunnery sucks anyway


Actually for me "smoother" is the one thing it isnt

Framerates show as being up but there are moments when while it says they are up, looks like they are down.

Kinda,,slushy is about the best term I can discribe it as.
If you were to discribe it as a sound the sound would be the one they used to use in the 6 million dollar man when he was using his bionics

How that sound sounds is how the game at times looks.

All in all for me the game is les smooth and has more miniwarps

and yes gunnery does seem a bit..weird.

Also Im getting discoed ALOT more often since switch to new server.
Where before I could go weeks or months without getting discoed. Now its happening almost nightly.
Title: Code Smoothing
Post by: DREDIOCK on November 27, 2005, 11:22:06 AM
Quote
Originally posted by Krusty
My ping is less than 40ms, my net status is almost flat every time I check it. Tracert shows nothing major. I'm on 3.5MBps cable.


Yup. forgot to mention this.
Checking it out during and right after this happens 90% of the time everything is normal
Title: Code Smoothing
Post by: straffo on November 27, 2005, 12:02:13 PM
I'm not sure all is related to the new smoothing code ... I see packet loss from time to time in ATT part of the route.
Title: Code Smoothing
Post by: Delirium on November 27, 2005, 12:05:09 PM
The ONLY benefit to the code smoothing is that gv turrets manned by other players move around rather than 'click' into place.

With planes flying in different directions from where their nose is pointed is NOT worth the eye candy.
Title: Code Smoothing
Post by: Zazen13 on November 27, 2005, 12:15:52 PM
Quote
Originally posted by Wilbus
My gunnery has become "weird" after it. Planes pass right trough my bullet stream at 200 yards (my convergence range) without taking a hit.

And I got accused of "pulling my cord" last night. Also seeing more weird warps now, hardly ever saw warps before.


The same thing is happening to me Wilbuz. Anything very close and I see the bullets intersect with the target but no hits.

Zazen
Title: Code Smoothing
Post by: Wilbus on November 27, 2005, 12:38:09 PM
Another thing I am noticing now is "lag" which I have more or less never gotten before.

I now often take hit 1 or 2 seconds after someone pass me or actually had the shot at me, probarly got nothing to do with game it self as much as the route which I am using but didn't have such happenings before. (except on rare occasion).

May the new route to the server have something to do with all of this?
Title: Code Smoothing
Post by: Shane on November 27, 2005, 05:03:38 PM
Quote
Originally posted by Wilbus
Another thing I am noticing now is "lag" which I have more or less never gotten before. I now often take hit 1 or 2 seconds after someone pass me or actually had the shot at me,


there's no such thing as "lag"  stop looking for an excuse!! :furious
Title: Code Smoothing
Post by: 38ruk on November 27, 2005, 05:10:05 PM
what really gets me is the weird flight path that planes appear to be on . Then they warp back to normal. My connection hasnt changed , i check it almost everyday with ping plotter . 38
Title: Code Smoothing
Post by: Mime on November 27, 2005, 05:17:51 PM
I'm having problems similar to Wilbuz.  The smoothing code seems to have made gunnery more difficult.
Title: Code Smoothing
Post by: MOIL on November 27, 2005, 06:34:35 PM
I'm not sure it's the "smoothing code" or traffic routing. I do know that since the last patch or two planes fly in very odd directions, nose pointing down, yet flying level or climbing.

Almost impossible to hit anything most of the time, planes seem to dive under the ground then reappear above the ground in another location.

NO, it's not my system or vid drivers or spyware or sound card or MB BIOS or router or memory leak or power supply or worn mouse button. It's something in the game/server or ISP traffic.

Hopefully it will be resolved soon.

Title: Code Smoothing
Post by: MrRiplEy[H] on November 28, 2005, 01:48:06 AM
I've had major problems with it also. The most annoying 'feature' now is that the planes AOA changes inadvertedly with no relation to where the plane will move next. That makes predicting the fight extremely difficult and has lead to serious problems for me.

Also, unfortunately, the move to AT&T brought degrading net performance for me if you count out the last 2 weeks on SAVVIS. I was playing last night around 3am local time when our net is the least saturated and it was a major warpfest. 430 players online.
Title: Code Smoothing
Post by: Mr No Name on November 28, 2005, 04:24:43 AM
I have seen many more warps lately and the 200 yard gunnery thing... had several planes in a long steady stream at 200 zoomed in even and bullets pass clean through them
Title: Code Smoothing
Post by: Kev367th on November 28, 2005, 05:28:14 AM
Quote
Originally posted by MrRiplEy[H]
I've had major problems with it also. The most annoying 'feature' now is that the planes AOA changes inadvertedly with no relation to where the plane will move next. That makes predicting the fight extremely difficult and has lead to serious problems for me.

Also, unfortunately, the move to AT&T brought degrading net performance for me if you count out the last 2 weeks on SAVVIS. I was playing last night around 3am local time when our net is the least saturated and it was a major warpfest. 430 players online.


Yeah thats the wierdest one -
Planes do not seem aligned with their flightpath, they are slighly askew.
EG plane pointing slightly nose down going straight/level, and vice versa, even seen one flying SIDEWAYS.
Title: Code Smoothing
Post by: zorstorer on November 28, 2005, 06:09:12 AM
Quote
Originally posted by Kev367th
Yeah thats the wierdest one -
Planes do not seem aligned with their flightpath, they are slighly askew.
EG plane pointing slightly nose down going straight/level, and vice versa, even seen one flying SIDEWAYS.


Good thing I am not crazy ;)

Posted this awhile ago and HT said to send in the films, hope that it helps :D
Title: Code Smoothing
Post by: Flayed1 on November 28, 2005, 09:20:18 AM
Same here my ping rates are the same as always and my system is well above specs to run AH and have not had problems befor this patch. There are little to no problems when it's just a few planes in the area but if there is a massive furball going on the warpage is crazy.  Last night I was manning a 5" gun on a CV as we were taking A39 and there were tones of planes up and what usually would have been easy shots for a 5"er were almost impossible. The planes would come within 800 of me and slip and slide all over so there was no way to hit anything other than fireing in the general direction of the cons and hope for the best... Or worst if you were the unlucky target.:D

  HiTech I have to ask is there a way to do like you did with the OPTEST patch and make these type of changes an optional download and get some feed back befor sticking them into the game??
  I for one would be happy to download those type of patches even on my 56k connection if it meant fine tuning them befor aplying them to the game so we would only have to deal with the bugs on a volentary basis untill the patch was fine tuned for updateing the game.
   If you can't you can't but it would be nice if you could. :)
Title: Code Smoothing
Post by: Max on November 28, 2005, 10:03:39 AM
Quote
Originally posted by Flayed1
 Last night I was manning a 5" gun on a CV as we were taking A39 and there were tones of planes up and what usually would have been easy shots for a 5"er were almost impossible. The planes would come within 800 of me and slip and slide all over so there was no way to hit anything other than fireing in the general direction of the cons and hope for the best...



Same here. I assumed the abundance of aircraft was causing some warpage.

Dmdmax
Title: Code Smoothing
Post by: Iceman24 on November 28, 2005, 10:06:49 AM
im having similar problems but only when there are 10+ aircraft in vis range... Sometimes I'll be in a 3 vs 1 and shoot at someone from 200 out and see no sprites, but I know I was dead on my aim, so I turn after the next fighter and look back and the plane is gone and sometimes i'll get a kill message about 10 seconds later... Pretty much the same stuff you guys have been discussing... Lag, warping, and disco's
Title: Code Smoothing
Post by: Stang on November 28, 2005, 10:10:10 AM
For the last couple days, and I'm not sure if it has been since the patch or not, but it takes for me twice the ammo now to down an enemy plane that it used to.  No, it's not an aiming problem.  I can film and show if need be, but others have been complaining about this too.  Full on concentrated shots from close range that used to be guaranteed kills now barely wound a plane, even when concentrated on the cockpit.  It's really frustrating, getting in position to make a kill, make a good shot and get nothing for it (then get ganged lol).  Others I've talked to online have noticed this, have any of you guys?  A 30mm into the right wing of an FM2 yesterday only damaged his right flap, lol.  That's not right.
Title: Code Smoothing
Post by: Wilbus on November 28, 2005, 10:14:47 AM
Have notcied that some Stang but not much. They mostly just pass through without getting hit at all.
Title: Code Smoothing
Post by: Gryffin on November 28, 2005, 10:16:45 AM
I am seeing similar things, lots more micro warps when there are a lot of planes around, usually accompanied by planes not flying in the direction they are pointed.

With the old code you would run into the occasional player warping around, but now in a big furball it seems like everyone is flying sideways.
Title: Code Smoothing
Post by: Wilbus on November 28, 2005, 10:22:32 AM
It may or may not be the new code guys. Don't start bashing the code just yet...

The new server placement maybe? New routes etc may all make a difference...
Title: Code Smoothing
Post by: DoKGonZo on November 28, 2005, 10:28:34 AM
Quote
Originally posted by killnu
ive been getting mini warps and...
 

the same as wilbuz.  The plane passing thru bullet stream with no hits is really getting old. Ive talked to my squaddies about this one, ive tweaked my system everyway posted on these here boards and some other boards.  Its getting to be not much fun.


Geezuz ... and I thought it was just cuz I was rusty.

I'm seeing the no-hits bullet stream effect too. Not on manouevering targets even - level flying bombers too, perfect shots and zilcho hits. I concur that's it's been more recent than the patch - when it came out (which is when I started flying again) I had no problems, then it seems like this holiday week things got wiggy.

Some micro warps, but not more than I recall from before - less if anything, but the size of the micro-warps is bigger than I recall (i.e. much fewer jumps, but the jumps I see are bigger).

I've seen the subteranean planes here and there too. I'm used to the ID text going underground, but not the dot too.

     -DoK
Title: Code Smoothing
Post by: 38ruk on November 28, 2005, 10:33:42 AM
Quote
Originally posted by Wilbus
It may or may not be the new code guys. Don't start bashing the code just yet...

The new server placement maybe? New routes etc may all make a difference...



Playing on AT&T for the first 3 weeks or so  , i had no issues like the one's described above. Ive just noticed these since the smoothing code was changed. 38
Title: Code Smoothing
Post by: Wilbus on November 28, 2005, 10:36:12 AM
Rgr 38ruk, I had an AH break for the first month (more or less) after the server move.

Just saying that we shouldn't start any rumors not worth starting... some rumors are of course worth starting
Title: Code Smoothing
Post by: Iceman24 on November 28, 2005, 10:36:14 AM
i was in a 262 about 2 nights ago and shot at and hit a FW190 Dora in the wing with 3 shots, I saw 3 hit sprites, probably fired 10 rounds total... all i saw was an aleron fall off, same sorty i dumped my remaining 30 rounds into the wing of a B26 only to get a fuel leak... I have the same BS going on as you guys do.
Title: Code Smoothing
Post by: 38ruk on November 28, 2005, 10:47:27 AM
Quote
Originally posted by Wilbus
Rgr 38ruk, I had an AH break for the first month (more or less) after the server move.

Just saying that we shouldn't start any rumors not worth starting... some rumors are of course worth starting


RGR wilbuz , i agree , we dont know enuff of what is going on behind the scenes to really bash the smoothing code. That wasnt meant as a dig in any way , just a little info from my end 38
Title: Code Smoothing
Post by: Wilbus on November 28, 2005, 10:50:12 AM
Quote
Originally posted by 38ruk
RGR wilbuz , i agree , we dont know enuff of what is going on behind the scenes to really bash the smoothing code. That wasnt meant as a dig in any way , just a little info from my end 38


VV, and I appriciate the info :)

Title: Code Smoothing
Post by: Zazen13 on November 28, 2005, 11:42:27 AM
Another thing I know is happening to me and at least a couple of other people. You shoot a plane or especially a bomber, you see hit sprites, but there's no damage. When the plane eventually dies later to someone else it's as if you never hit it, No assist, no nothing.

Zazen
Title: Code Smoothing
Post by: Iceman24 on November 28, 2005, 11:50:10 AM
yup, I have definately experienced what your talking about while trying to  shoot buffs Zazen, I'm not computer litterate enough to make a guess as to what is going on, but if this many ppl are having ligit problems like this then it would seem to me that it can't possibly be on our end
Title: Code Smoothing
Post by: Tilt on November 28, 2005, 11:51:37 AM
Every thing above looks like data loss to me...........
Title: Code Smoothing
Post by: hitech on November 28, 2005, 12:06:01 PM
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech
Title: Code Smoothing
Post by: Zazen13 on November 28, 2005, 12:09:54 PM
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


I posted in the bug forum, this 'sideways' flying is very easy to see from the ground in a GV with a base that has alot of planes moving at high-speed over it (ie: porking, vulching), they will all be doing it. Just up a GV and take a look. It happens the exact same in the air but is easier to see from the ground and diagnose as there is no relative motion to complicate it.

Zazen
Title: Code Smoothing
Post by: Wilbus on November 28, 2005, 12:12:00 PM
Well 4 things ;)

3: Planes flying through bullet streams without taking hits.

4: Planes taking hits but no dammage and no kill/assist awarded (been discussed before I believe)

Will start filming more and hopefully I will have films of alteast one of the issues within a few days.

Title: Code Smoothing
Post by: Iceman24 on November 28, 2005, 12:14:51 PM
Zazen another thing I have noticed and I would like to here from you on this... I can't hit anything with a flak or ground gun anymore, I mean planes that are 600 out flying right at me or away, normally those r toast, but for about the last month I can't get a hit on anything at all, everything is real jumpy and everytime I shoot at something it gets even worse. Have you or anyone else noticed this. It has made flakking and and acking impossible for me now, even in short range view.
Title: Code Smoothing
Post by: Zazen13 on November 28, 2005, 12:31:26 PM
Quote
Originally posted by Iceman24
Zazen another thing I have noticed and I would like to here from you on this... I can't hit anything with a flak or ground gun anymore, I mean planes that are 600 out flying right at me or away, normally those r toast, but for about the last month I can't get a hit on anything at all, everything is real jumpy and everytime I shoot at something it gets even worse. Have you or anyone else noticed this. It has made flakking and and acking impossible for me now, even in short range view.


Yup, I can still hit stuff but it's a guessing game. It's like what you see is not necessarily where they actually are in a given moment. You have to time your shots in-between their -re-adjustments'. It looks very unrealistic and there's obviously something wrong...


Zazen
Title: Code Smoothing
Post by: Tilt on November 28, 2005, 12:32:24 PM
Quote
Originally posted by Zazen13
Yup, I can still hit stuff but it's a guessing game. It's like what you see is not necessarily where they actually are in a given moment.

Zazen


Welcome to my world.......
Title: Code Smoothing
Post by: Eagler on November 28, 2005, 12:41:25 PM
I blame it on all off the internet holiday shopping!! :)

but why is it only happen to who I am shooting at? the guy pinging me seems to have no problems at all...
Title: Code Smoothing
Post by: Wilbus on November 28, 2005, 12:56:28 PM
Quote
Originally posted by Eagler
I blame it on all off the internet holiday shopping!! :)

but why is it only happen to who I am shooting at? the guy pinging me seems to have no problems at all...


You sure about that Eagler?

I mean, you still get kills right? The times you get kills, you have "no problem" hitting him and killing him.

It may be just the same for "the other" guy. You may sometimes be the one he actually hits.
Title: Code Smoothing
Post by: Zazen13 on November 28, 2005, 01:07:19 PM
The 'sideways' slide thingy is not a warp, the odd person still warps as normal from connectivity issues. It looks totally different, there is not the  instantaneous repostioning of a warp. It's a slower 'sliding' along a path their nose is not pointing.

Zazen
Title: Code Smoothing
Post by: DoKGonZo on November 28, 2005, 01:45:10 PM
Quote
Originally posted by Zazen13
Yup, I can still hit stuff but it's a guessing game. It's like what you see is not necessarily where they actually are in a given moment. You have to time your shots in-between their -re-adjustments'. It looks very unrealistic and there's obviously something wrong...
 


Ditto ... I've made some amazing shots from the field acks ... and then minutes later been killed by a Tiffy boring in straight at me and not land a single hit on him. I used to love seeing 'em come straight in from 2K out. It's become guesswork now.
Title: Code Smoothing
Post by: Zwerg on November 28, 2005, 02:03:14 PM
All of the described, except connection.

I have some evidence, at least on my end, that there is the sound playing in.
Warps and stutters when voice chatter occurs. Especially if someone's mic is badly tuned (loud, peaks).
Ack: when I turn the gun with high rate while firing, the screen starts to stutter in the clock of the shot sounds.
Title: Code Smoothing
Post by: Eagler on November 28, 2005, 03:19:03 PM
Quote
Originally posted by Wilbus
You sure about that Eagler?

I mean, you still get kills right? The times you get kills, you have "no problem" hitting him and killing him.

It may be just the same for "the other" guy. You may sometimes be the one he actually hits.


I get kills but they seem to take more hits to get one

just seems like it takes less hits than that for the guy on my six to kill me

and my hits are from < 400d whereas the one on my six is usually at a greater d than that
Title: Code Smoothing
Post by: Aubrey on November 28, 2005, 05:05:24 PM
I basically thought it was cause I suck, but I also have the planes fly through my bullets. It most likley is my aim but thought I would put in my 2 cents.  I have seen the into the ground flying esp at 57 or was it 56 yesterday.
Title: Code Smoothing
Post by: MINNOW on November 28, 2005, 05:15:04 PM
Lastnite our squad witnessed the weirdest of all things....  It looked like every 10 seconds, pieces were falling off of our squadmates plane..

Plus now, there are times where we see a bogie and head over and its nothing... Just a dot....

They have been in the air, on fields, on the ground... It makes NO sense....
Title: Code Smoothing
Post by: Krusty on November 28, 2005, 06:01:15 PM
I want the old smoothing code back lol!
Title: Code Smoothing
Post by: Zazen13 on November 28, 2005, 06:40:35 PM
Quote
Originally posted by Krusty
I want the old smoothing code back lol!


Let's not be too rash. The new smoothing code just has some kinks in it, they will be ironed out. The new smoothing code has done alot to decrease warps on buff formations as they reposition after the loss of a plane. It has also all but eliminated the latency exploit from the various stick stirring techniques with fighters, a most welcome fix.

Zazen
Title: Code Smoothing
Post by: DREDIOCK on November 28, 2005, 07:51:00 PM
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


Since we seem to have your attention here.

Last night I sent in a short film of another anomoly I have been experiancing while playing.
And that it a shadow of the plane Im in showing in the upper portion of the screen. Kinda flickers in holds a sec then flickers out again.

I know typically when you receive mail you send out some sort of confirmation pretty much right away. or at least thats been my experiance.

In any event. I havent received any confirmation as of you you all got the film.

Curious as to if it made it through or should I resend?
Title: Code Smoothing
Post by: Donzo on November 28, 2005, 08:18:58 PM
I'm seeing the mini-warps and aircraft mis-aligments as well.  It's really pronuonced when an aircraft has damage such as a fuel or oil leak...the trails are at angles instead of curves when the plane changes direction.  This seems to happen more often when a lot of planes are around.

Planes seem to skate as well.  From a ground gun you will be watching one come into the field and it will slide or skate at an angle to its flight path.

I've been on the receiving end of the "hits with no damage" syndrome.  In the middle of a furball I hear that dreaded damage sound.  You know the one where you KNOW something has been hit bad.  I hit Ctrl D and all is green... no damage to speak of.

On another occasion I'm shooting at a plane, I see a few hit sprites and nothing.  I shoot some more and clearly miss but this time I see pieces fall of the plane.  I quit shooting and follow for a few minutes and pieces continue to fall off.

Strange stuff. :rolleyes:
Title: Code Smoothing
Post by: Grits on November 28, 2005, 08:34:07 PM
Quote
Originally posted by Zazen13
Let's not be too rash. The new smoothing code just has some kinks in it, they will be ironed out. The new smoothing code has done alot to decrease warps on buff formations as they reposition after the loss of a plane. It has also all but eliminated the latency exploit from the various stick stirring techniques with fighters, a most welcome fix.


Yup, nothing better than watchin loosers who used to live by the stick stir sit there nice and steady in the gunsights. :)

I think this is a separate issue from the new smoothing code, but for the first time I had trouble with rubber bullets last night. I lit a Niki up at D200 with a full second burst in a Spit16. No visible damage at all, no smoke, no parts fell off. This was not a snapshot, this was a nice pointblank tracking shot right into the canopy/wingroot area.
Title: Code Smoothing
Post by: Delirium on November 28, 2005, 08:47:52 PM
I posted before, but I found another plus to the smooth code, for some reason animated water isn't dropping my frames anymore, least not as much.

Yea, planes are still moving sideways, mostly when viewed from the ground.
Title: Code Smoothing
Post by: MOIL on November 28, 2005, 11:06:48 PM
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


Don't think there is too many issues with "screen studders"  although I'm sure some may have this as an issue.
The biggest problems myself & squaddies are observing are warping and planes  not flying true to thier flight path.

I will dig thru some films and get the best ones.

Title: Code Smoothing
Post by: Waffle on November 28, 2005, 11:52:04 PM
I noticed at around d800 the aircraft slides right I think a little bit when switching LODs - If thats where it switches could it be the  LOD center is off?  It was a spitfire - not sure what model - will see if I have film.
Title: Code Smoothing
Post by: Zazen13 on November 29, 2005, 12:08:24 AM
Not knowing anything about the smoothing code programming I can't say for sure. But, the hits not registering at close range and on buffs tend to happen during the same situations that they would have been 'un-smooth' with the old code, Either the buffs would be warping to reposition or the fighter would appear to 'floppy-fish' due to the latency effect of 'radical manuevering'. So, HT, not sure if this helps but, it's almost as though whatever 'smoothed' that out for the better, somehow is affecting collision recognition and hits registering.

There is a direct relationship between the smoothing code 'sliding' and the missed shots. In the Ostwind where the 'sliding' planes is most prevalent I have shot cons while actually in the slide. I see the hit sprite, they take no visible damage and fly off, later they can be killed by another and no assist. This leads me to believe the missing hits in fighter are also related to whatever the smoothing code is doing. Somehow when actually IN the smoothing process no hits are registering even though they visually appear to do so.



Zazen
Title: Re: Code Smoothing
Post by: Vortex on November 29, 2005, 01:05:12 AM
Quote
Originally posted by Kev367th
Thoughts -

a) Too many mini warps.
b) Planes dissappear underground then reappear some distance away.
c) Planes appear not to be aligned with the flightpath.

Overall -
Please go back to the way things were, as it stands its ludicrous.


Aha! I thought it was just me. I haven't flown much since about 2.05R1. I'm seeing a lot of similar effects now that I've updated to the recent version. I guess there's been a move of the servers in that period too. In any case, a lot more very pronounced warping than before is the thing that I really notice.
Title: Code Smoothing
Post by: AKFokerFoder+ on November 29, 2005, 01:28:41 AM
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


I have lots of small warps, no planes flying sideways (that I have noticed)

Way too many screen stutters, FPS says 60, screen almost chokes to less than 1 fps.  Especially around fires with smoke or clouds.  I have tried a whold bunch of settings from and textrues.  Doesn't seem to matter if I am at 128 or 1024, 1200 X 1024 (?)  , or 1600X1200.  

Crashed into the ground more times than I can count as the frame freezes and a second later I am almost at the deck, the next frame at the deck, the next frame at the tower.  Like maybe 3 frames 5 seconds.  

And trying to defend a field with an Ostwind is tough because of the frame freezes in all of the smoke and flames.  As long as there are only a few fires no problems 60 fps (I set the card and game to run at 60 fps synced)  More flames the frames start to be every 2 seconds or so.  I have tried different fps settings and running synced and not synched etc. no luck.


 I have tried all kinds of GUI and Video settings 2.6 has been a nightmare for me.  :(

I am seriously thinking a new graphics card may have to be the answer.  have a ATI X700  256MB  PCIE slot, 3200+ Athlon, 1.5 GB of RAM, XP Pro &  my system just isn't cutting it.  Any recommendations on a new video card under $400 would be appreciated.  I just want to play the game not dink with video settings.
Title: Code Smoothing
Post by: AKFokerFoder+ on November 29, 2005, 01:49:33 AM
Quote
Originally posted by Zazen13
Not knowing anything about the smoothing code programming I can't say for sure. But, the hits not registering at close range and on buffs tend to happen during the same situations that they would have been 'un-smooth' with the old code, Either the buffs would be warping to reposition or the fighter would appear to 'floppy-fish' due to the latency effect of 'radical manuevering'. So, HT, not sure if this helps but, it's almost as though whatever 'smoothed' that out for the better, somehow is affecting collision recognition and hits registering.

There is a direct relationship between the smoothing code 'sliding' and the missed shots. In the Ostwind where the 'sliding' planes is most prevalent I have shot cons while actually in the slide. I see the hit sprite, they take no visible damage and fly off, later they can be killed by another and no assist. This leads me to believe the missing hits in fighter are also related to whatever the smoothing code is doing. Somehow when actually IN the smoothing process no hits are registering even though they visually appear to do so.


Zazen


I've had way to many hits on bombers that seem to do no damage.  I think 2 hits from a Ostwind on a bomber should at least cause it to start smoking or lose some parts.  One hit on a buff doesn't seem to do much (neither does 2 hits)  Although the other night I got 2 hits on a B17 left wing and it came off, I got an assist.  Sometimes you hit a buff with an osty and you don't even get an assist.
Title: Code Smoothing
Post by: AKFokerFoder+ on November 29, 2005, 02:01:07 AM
Quote
Originally posted by Zwerg
All of the described, except connection.

I have some evidence, at least on my end, that there is the sound playing in.
Warps and stutters when voice chatter occurs. Especially if someone's mic is badly tuned (loud, peaks).
Ack: when I turn the gun with high rate while firing, the screen starts to stutter in the clock of the shot sounds.


Come to think of it, I have seem some stuttering that seems to correspond to vox (mine and others also)
Title: Code Smoothing
Post by: Shane on November 29, 2005, 03:46:23 AM
Let me repeat this yet again...

unless things have changed, damage reports go hand in hand with vox/text transmissions.  The position update uses a different routine.

hence, in the past when vox/text was lagged so were damage reports, yet position update were fine.  you'd still be flying normally, shooting and getting hits normally, but damage was lagged as was text/vox. once the lag spike went away, presto, boom as the damage reports caught up.
Title: Code Smoothing
Post by: Wilbus on November 29, 2005, 04:02:46 AM
Haven't heard that before Shane but sounds quite right.

I've been experienced text lag in the big fights lately...
Title: Code Smoothing
Post by: Kev367th on November 29, 2005, 04:55:40 AM
Update -
Heard back from Skuzzy after sending in some film from a GV based viewpoint.

from the email -
"HT knows what is causing the GV issue now and told me to thank you for the film.  Made it very easy to track down what the problem is.  It is on the client side, and had nothing to do with the smoothing code, by the way.

The problem has to do with the client side not rendering smoothly.  It has been like this for a long time, but has not been an issue until the improvements in the graphic engine caused frame rates to increase.  The lower frame rates were hiding the issue.

Planes should not have the problem, but HT wants to be sure.  If you have a film of planes showing this issue, please send it.  And thanks again."

I replied saying that planes do have this problem also, it is just more noticeable in GVs.

If you have any good footage of -
a) Planes not aligned to the flightpath
b) Planes dissappearing underground
c) The warps/slides/whatever you want to call them.

Please send it in, sooner we can get it resolved, the happier everyone will be.
Title: Code Smoothing
Post by: 38ruk on November 29, 2005, 01:12:52 PM
Last night was by far the worse night ive had. Ive been seeing tracers go right threw planes with no effect at all @ D200 . Problem is i forgot to film , so ill try to get some footage tonight .   38
Title: Code Smoothing
Post by: zorstorer on November 29, 2005, 04:08:46 PM
Quote
Originally posted by 38ruk
Last night was by far the worse night ive had. Ive been seeing tracers go right threw planes with no effect at all @ D200 . Problem is i forgot to film , so ill try to get some footage tonight .   38


You don't miss 38 ;)

JK  :D
Title: Code Smoothing
Post by: ghi on November 29, 2005, 04:33:53 PM
Quote
Originally posted by hitech
There are 2 issuses being descussed here.

1. Small warps and planes flying sideways.
2. Screen studders.

I realy would like a film of the sideways planes. Screen studders will not show up on films.

HiTech


  Some more  not always, but very often after last patch:

      --Planes disapear underground and come out 2-3k away or in my 6.

  --Icon invisible , i see dots only and  many times when are realy close 1-2k

    -- bomber formations  jumping , invisible for few seconds

  -- shoot down planes, they blow up, i register kill after few seconds

  -- it takes few seconds to move from one base to another after click on the map

 ps. My conection netstatus ,ping are ok, never had this problems, and is not only me cuz i'm talking on range with other players and they see the same strange things going on:(
Title: Code Smoothing
Post by: wrag on November 29, 2005, 04:41:20 PM
Quote
Originally posted by Kev367th
Update -
Heard back from Skuzzy after sending in some film from a GV based viewpoint.

from the email -
"HT knows what is causing the GV issue now and told me to thank you for the film.  Made it very easy to track down what the problem is.  It is on the client side, and had nothing to do with the smoothing code, by the way.

The problem has to do with the client side not rendering smoothly.  It has been like this for a long time, but has not been an issue until the improvements in the graphic engine caused frame rates to increase.  The lower frame rates were hiding the issue.

Planes should not have the problem, but HT wants to be sure.  If you have a film of planes showing this issue, please send it.  And thanks again."

I replied saying that planes do have this problem also, it is just more noticeable in GVs.

If you have any good footage of -
a) Planes not aligned to the flightpath
b) Planes dissappearing underground
c) The warps/slides/whatever you want to call them.

Please send it in, sooner we can get it resolved, the happier everyone will be.


Sent in a film of plane diving into ground and coming back out almost a full second later.
Title: Code Smoothing
Post by: 38ruk on November 29, 2005, 09:25:27 PM
Quote
Originally posted by zorstorer
You don't miss 38 ;)

JK  :D


LOL the only thing i never miss is the GROUND hehe <> 99 .... 38
Title: Code Smoothing
Post by: Iceman24 on November 30, 2005, 09:56:56 AM
i've also started to see the shadow of my plane, flashing in and out real quick in the lower left portion of my cockpit while on the deck or while there are allot of planes in vis range or vox range. I've never had this issue before until about a week or 2 ago, its not a major problem as it flashes in and out quickly, just wanted to post the other prob I have been having. Also been seeing just about every problem that has been posted on here, with the exception of the hard core warping everyone is complaining about. Have been seeing small warps, like in a huge furball the planes will seem real glitchy and sliding sideways.
Title: Code Smoothing
Post by: Eagler on November 30, 2005, 10:31:42 AM
Quote
Originally posted by Iceman24
i've also started to see the shadow of my plane, flashing in and out real quick in the lower left portion of my cockpit while on the deck or while there are allot of planes in vis range or vox range. I've never had this issue before until about a week or 2 ago, its not a major problem as it flashes in and out quickly, just wanted to post the other prob I have been having. Also been seeing just about every problem that has been posted on here, with the exception of the hard core warping everyone is complaining about. Have been seeing small warps, like in a huge furball the planes will seem real glitchy and sliding sideways.


yep I get the shadow flashes also

ati 9800 pro with latest ati driver
Title: Code Smoothing
Post by: Wilbus on November 30, 2005, 10:39:02 AM
Same here Iceman and Eagler. Think the shadows reflect weirdly on the trees.
Title: Code Smoothing
Post by: Iceman24 on November 30, 2005, 12:47:46 PM
has to be something like that I reckon, glad I'm not the only 1. I'm running an ATI 700 Pro. Never had a problem with it and never really had bad problems with the game until now... still very playable though, just have to try and manipulate my aim to where I think the enemy plane "should be" instead of where I actually see it. Oddly enough I think it is helping my aim LOL
Title: Code Smoothing
Post by: Krusty on November 30, 2005, 02:45:06 PM
I'm running a GeForce card and I'm seeing more of the little warps. JUST enough to screw your shot, and JUSt at shooting range (400? 300? Maybe?) they'll warp into a turn with no prior notice giving them JUST enough lead to escape my perfect shot, that I had set up.
Title: Code Smoothing
Post by: wrag on November 30, 2005, 08:20:19 PM
Quote
Originally posted by Krusty
I'm running a GeForce card and I'm seeing more of the little warps. JUST enough to screw your shot, and JUSt at shooting range (400? 300? Maybe?) they'll warp into a turn with no prior notice giving them JUST enough lead to escape my perfect shot, that I had set up.


I've had the mini-warps you talk about for nearly 6 months off and on.  Usually was worst in the evenings my time.  I tended to fly in the early AM my time to avoid it SOME.

Seeing less of it now but I just switched to XP from 98se.
Title: Code Smoothing
Post by: MOIL on December 01, 2005, 03:15:21 AM
AKfodder:
"I am seriously thinking a new graphics card may have to be the answer. have a ATI X700 256MB PCIE slot, 3200+ Athlon, 1.5 GB of RAM, XP Pro & my system just isn't cutting it. Any recommendations on a new video card under $400 would be appreciated. I just want to play the game not dink with video settings"

Best bang for the buck is the Nvidia 6800GS or for a little more $$$ the 7800GT.
Hope this helps
Title: Code Smoothing
Post by: 68Hall on December 01, 2005, 07:53:01 AM
Quote
Originally posted by whels
ive seen more mini warps in dogfights since the tweaking last 2 patches then before. especially in 20 or more plane figts at bases.  makes gunnery hard  from GVs and planes.  the warping gets worse as more planes join the fight.



Last night at A17 was a great case in  point.
Title: Code Smoothing
Post by: Iceman24 on December 01, 2005, 12:40:23 PM
yeah definately, A17 was warping like a SOB, I only did 2 sorty's there and said F it and left and went to DA, it seems to be getting worse and worse. Almost getting unplayable
Title: Stick Stirring?
Post by: Glasses on December 01, 2005, 03:39:19 PM
Um... When was the last time  you attempted to stick stir in any plane?


Certainly no Aircraft in AH can stick stir without getting the " Don't jerk your stick around message" So if you could stick stir your plane to cause mini warps am all ears.  Since in fact it's not possible to do the stirring anymore.  Perhaps what some may have seen is the aircraft being snap rolled in a stall quickly changing direction  of the intended roll, that  I'm not sure of this occurs at a much faster rate than when the aircraft is being actually rolled by the flight surfaces.

As to the smoothing of the code, I can't really tell the difference just got back playing AH and although I've missed several deflection D200 shots, I think it might be to the lack of visibility over the cowl , the impotence of the cannons in deflection shooting and of course my scheissieness due to  the fact I've been away for nearly 6 months... That or I haven't been praying  to  KT that much to acquire me to Smite the Heretic spits.

So in conclusion something's funky and it ain't disco. (Yeah It's lame but that's what occured to me at the time of this writing thingie.)

PS this is completely unrelated, but I have to say the other day I alt f4 out of AH and when I tried to log back into the MA  I couldn't preload the plane skin textures,though it loads up fine off line while I was online it didn't load,if anyone can enlighten me as to why this is happening am all freakking eyes(and glasses).

Many Salutations to all thee tards.
Title: Code Smoothing
Post by: AKFokerFoder+ on December 03, 2005, 12:09:01 AM
Quote
Originally posted by MOIL
AKfodder:
"I am seriously thinking a new graphics card may have to be the answer. have a ATI X700 256MB PCIE slot, 3200+ Athlon, 1.5 GB of RAM, XP Pro & my system just isn't cutting it. Any recommendations on a new video card under $400 would be appreciated. I just want to play the game not dink with video settings"

Best bang for the buck is the Nvidia 6800GS or for a little more $$$ the 7800GT.
Hope this helps


Thank you :)
Title: Code Smoothing
Post by: Glasses on December 03, 2005, 12:25:10 PM
Quote
Originally posted by Zwerg
All of the described, except connection.

I have some evidence, at least on my end, that there is the sound playing in.
Warps and stutters when voice chatter occurs. Especially if someone's mic is badly tuned (loud, peaks).
Ack: when I turn the gun with high rate while firing, the screen starts to stutter in the clock of the shot sounds.



Aye I've seen this too.
Title: Code Smoothing
Post by: Zwerg on December 07, 2005, 02:51:15 AM
Quote
All of the described, except connection.

I have some evidence, at least on my end, that there is the sound playing in.
Warps and stutters when voice chatter occurs. Especially if someone's mic is badly tuned (loud, peaks).
Ack: when I turn the gun with high rate while firing, the screen starts to stutter in the clock of the shot sounds.

Update on ack: I disabled the ack sound and still have the stutters. So I believe it may be the muzzle flash. My graphic card is not high end though (GF 5600 XT).
Title: Code Smoothing
Post by: Skuzzy on December 07, 2005, 06:41:10 AM
Zwerg, verify you are using the NVidia 61.77 drivers.  Later drivers for the FX5xxx series will cause stutters/pauses/freezes to occur.
Title: Code Smoothing
Post by: save on December 07, 2005, 07:14:30 AM
packet loss are more important than ping time normally when you have ping less than 130ms.

If you get 50ms to a destination you experiencing  packet drop, you got problems anyway.
Title: Code Smoothing
Post by: Iceman24 on December 07, 2005, 09:50:55 AM
Skuzzy, I am running a radeon 700 pro and have NEVER had the kind of problems I have been having as of late ( last month or so ). I re-checked to make sure I have the latest drivers and I do. Allot of people are having the same probs as me, freezes, mini warps, shadows of our planes flashing in the cockpit, and freezes when we fire our guns as well as use vox sometimes. I don't think this can be on our end because of the ammount of people complaining about the same problems, and all of these people were running the game fine up until about a month or 2 ago. I'm no computer expert but am open to any suggestions you may have, however I don't think this is on the players end..
Title: Code Smoothing
Post by: Skuzzy on December 07, 2005, 10:57:40 AM
We are not and never have said the game does not have any issue.  However, the resources for the game have grown considerably in the last 60 days.  Many people I am finding have over-extended thier computer resources.

For instance, if you run with 1024 max texture size, and preload the textures, and have skins enabled, you better have more than 1.5GB of system RAM or you will be swapping, which causes many problems.  This does not take into account any anti-aliasing or anisotropic filtering settings, which use up more resources.

Also, people with NVidia FX5xxx series cards, or older, must run the 61.77 driver version as later drivers will induce stutters, freezes, pauses and so on.  This has been true for a very long time.

We have to get to a common ground before any type of general consensous can be reached.  We also have asked for films showing the problems so we can see what you are seeing.  It is difficult to reproduce a problem when you do not know exactly what is being seen.

Many people will get focused on the remote/distant obect and notice it being jumpy, but fail to notice if it is just that object or the entire frame actually jumping.  Those are two very different issues, but are being described as the same in many instances.

We have a high level of desire to correct issues in the game, but we have to be able to reproduce the issue so they can be corrected/altered.
Title: Code Smoothing
Post by: Iceman24 on December 07, 2005, 11:00:30 AM
Thanks Skuzzy that asnwered allot of my questions buddy
Title: Code Smoothing
Post by: DipStick on December 07, 2005, 11:40:53 AM
I also have the "shadow flashing in the cockpit" problem in the P-38 L. Flew the J some but don't recall seeing it then.?.? I think I took some film of it in the L, will check tonight after work and post if I did.

P4 2.8G
768 DDR
ATI 9700 Pro
Title: Code Smoothing
Post by: AKFokerFoder+ on December 07, 2005, 11:48:35 AM
I am running a 3200+ Athlon with 1.5GB RAM

I start the game with about 15 processes running.

I run 1600 X 1200 resolution with 1024 Textures.

I preload everything

I do not run custom skins in the game, I expect it would affect performance.

I have a ATI X700 graphics card with 256MB of ram.

I had all kinds of problems with the new version, expecially when there was smoke or clouds.  I tried running 5.9 and 5.11 drivers (at different times of course)

I went back to the ATI 4.12 drivers and the problems went away.  Unsynced I get over 200 fps looking up, and well over 55 fps anywheres' else.  I sync the game to the computer monitor refresh rate of 60 fps.

I have filmed a lot of the stutters and other stuff, but none of it shows up in the film.  All the screen information dissappears when you film it, and the stutters don't seem to stutter.
Title: Code Smoothing
Post by: Max on December 07, 2005, 12:02:05 PM
Quote
Originally posted by Skuzzy

For instance, if you run with 1024 max texture size, and preload the textures, and have skins enabled, you better have more than 1.5GB of system RAM or you will be swapping, which causes many problems.  This does not take into account any anti-aliasing or anisotropic filtering settings, which use up more resources.



So those of us with, say 512 RAM DO NOT want to preload textures? For some reason I thought that helped.

DmdMax
Title: Code Smoothing
Post by: Skuzzy on December 07, 2005, 12:31:36 PM
More complex than that Max.  You can preload textures with 512MB of system RAM, but you need to reduce the maximum texture size to 256 if you also want skins.

Fokker, what you just provided may help.  Also Fokker, make sure you are not preloading to the video card.
Title: Code Smoothing
Post by: Zazen13 on December 07, 2005, 12:45:55 PM
Quote
Originally posted by AKFokerFoder+
I am running a 3200+ Athlon with 1.5GB RAM

I start the game with about 15 processes running.

I run 1600 X 1200 resolution with 1024 Textures.

I preload everything

I do not run custom skins in the game, I expect it would affect performance.

I have a ATI X700 graphics card with 256MB of ram.

I had all kinds of problems with the new version, expecially when there was smoke or clouds.  I tried running 5.9 and 5.11 drivers (at different times of course)

I went back to the ATI 4.12 drivers and the problems went away.  Unsynced I get over 200 fps looking up, and well over 55 fps anywheres' else.  I sync the game to the computer monitor refresh rate of 60 fps.

I have filmed a lot of the stutters and other stuff, but none of it shows up in the film.  All the screen information dissappears when you film it, and the stutters don't seem to stutter.


Foder, I have almost the same set-up as you do. I had similiar issues but I switched from the ATI drviers to the newest Omega drivers and it's all better, my framerates are an average of 25% better in all situations now as well.

Zazen
Title: Code Smoothing
Post by: DipStick on December 07, 2005, 06:52:01 PM
Quote
Originally posted by DipStick
I also have the "shadow flashing in the cockpit" problem in the P-38 L. Flew the J some but don't recall seeing it then.?.? I think I took some film of it in the L, will check tonight after work and post if I did.

P4 2.8G
768 DDR
ATI 9700 Pro

It didn't show up on my films. :(
Title: Code Smoothing
Post by: AKFokerFoder+ on December 07, 2005, 09:34:51 PM
Quote
Originally posted by Zazen13
Foder, I have almost the same set-up as you do. I had similiar issues but I switched from the ATI drviers to the newest Omega drivers and it's all better, my framerates are an average of 25% better in all situations now as well.

Zazen


I did try the Omega 5.12 drivers, and all the problems came back.

I went back to the 4.12 ATI drivers and all runs sweet.

I have the latest BIOS on a MicroStar mobo, and I use a PCIE slot for the video card.
Title: Code Smoothing
Post by: Zwerg on December 07, 2005, 10:27:33 PM
Quote
Originally posted by Skuzzy
Zwerg, verify you are using the NVidia 61.77 drivers.  Later drivers for the FX5xxx series will cause stutters/pauses/freezes to occur.

Agree Skuzzy. Made the experience with later drivers long time ago and went back to 61.76 (Win98).
I run 1024x768, texture size 128, performance sliders on default.
Title: Code Smoothing
Post by: AKFokerFoder+ on December 08, 2005, 12:56:16 AM
Quote
Originally posted by Skuzzy
More complex than that Max.  You can preload textures with 512MB of system RAM, but you need to reduce the maximum texture size to 256 if you also want skins.

Fokker, what you just provided may help.  Also Fokker, make sure you are not preloading to the video card.


Check your email, I have sent you the following:

DX Diag dump text file.

Screen shot of Task Manager just before I open the game.

Screen shots of the three video setting screens in AH.

If you want I will reload the 5.9 ATI drivers (couldn't get AH to run on ATI 5.12 drivers now that I think of it), and the Omega 5.12 drivers were no better.

Anyway, I can reload the 5.9 ATI or Omega 5.12 (or both) and send you all of the same information as above.

I know you are as anxious as we are to solve this :)

Title: Code Smoothing
Post by: AKDogg on December 08, 2005, 08:23:27 AM
Foder, did u do what i told u to check the other night.  CPU-Z and see if your FSB is running where it should.  If U have 3 sticks of memory in a Nforce 3 250 chipset it will declock the fsb no matter what u do to compinsate for the memory load of the 3 cards.  In that sence your system will seriously slow down considerably.  My system was faster with 2 sticks of 512meg cards each then it was with 3 sticks.  Read the book on the chipset and aparently if U fill all 3 memory slots on that chipset, the memory controller will slow it down to half the rated speed.  In order for me to get more ram and keep the spees, I have to get 1 gig cards and only use 2 slots.
Title: Code Smoothing
Post by: Kev367th on December 08, 2005, 08:33:15 AM
If you are using a Venice (AMD 64's only) or later core you can manually force the FSB to the correct speed.
The limit was based more on the older AMD memory controller, than a limit based on the mobo chipset.
The BIOS just automatically decreases it based on the older AMD memory controller, but you can force it to the correct speed with later BIOS updates.
Only downside is you may have to run a 2T command rate (varies on chipset/mobo/memory/cpu).
Title: Code Smoothing
Post by: AKDogg on December 08, 2005, 08:40:21 AM
tried that, no joy.
Title: Code Smoothing
Post by: Tilt on December 08, 2005, 11:09:05 AM
Quote
Originally posted by Zwerg
Agree Skuzzy. Made the experience with later drivers long time ago and went back to 61.76 (Win98).
I run 1024x768, texture size 128, performance sliders on default.


zwerg is running win98

I refer to this thread

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=158362&highlight=tilt


where skuzzy said............

Quote
I would disable fast writes as it can cause stability isses and does not really provide any performance gains for AGP4X/8X cards.

Your biggest issue Tilt is Windows 98 poor memory management once it gets past 256MB of RAM. XP corrects that and should provide you with higher levels of performance.



and he was right
Title: Code Smoothing
Post by: AKFokerFoder+ on December 08, 2005, 12:52:29 PM
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Originally posted by MwDogg
Foder, did u do what i told u to check the other night.  CPU-Z and see if your FSB is running where it should.  If U have 3 sticks of memory in a Nforce 3 250 chipset it will declock the fsb no matter what u do to compinsate for the memory load of the 3 cards.  In that sence your system will seriously slow down considerably.  My system was faster with 2 sticks of 512meg cards each then it was with 3 sticks.  Read the book on the chipset and aparently if U fill all 3 memory slots on that chipset, the memory controller will slow it down to half the rated speed.  In order for me to get more ram and keep the spees, I have to get 1 gig cards and only use 2 slots.


Yes, I did the CPUZ program, and it said that all was well. :)

Thanks for the tip, CPUZ is a nice program!