Aces High Bulletin Board
General Forums => The O' Club => Topic started by: Tac on December 21, 2001, 01:55:00 PM
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Anyone still playing WW2OL care to tell me if for once the horrible tank quake is over? I read the fixes, additions and forum posts in their board and I get conflicting info.
Sssoo.. the INF can kill tanks now?
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guess no one here plays ww2ol no more then ;)
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Either that, or they are over there playing.
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Still happening on a smaller scale m8. The strat is still a bit weird at times but given another 6 months they should have it licked. :D
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WWIIOL is a gigantic Goat***K.I bought it,and now despise CRS.
It HAS potential,but it's at least a year away from being what was advertised on the box that I bought.
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I updated it, ran it and pretty much shut it down right after.
It looks the same. Basic lame interface still there with the same problems and quirks. Runs the same and my FPS is no better. Even with no tracers or muzzle flash visible my FPS drops by 50%. So basically no significant increase in performance or features. And the Stuka while flying on a knife edge and carrying bombs still flies like a Zeke.
Grade? Continuing to fail. There is room for much improvement. If there is no significant progress over the next quarter or two I do not see CRS advancing to the next grade with its classmates.
Westy
[ 12-22-2001: Message edited by: O'Westy ]
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I dont give a damn about the aerial portion of ww2ol... thats why I have AH.
Im more interested in the tank/infantry relation. Last time I played it, before they went pay to play, the tank was godly and undefeatable vs infantry (unless u used the clip cheat).
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Can't help you there. I pretty much hate FPS games, so I never played one in WWIIO.
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You guys crack me up. :rolleyes:
WWIIOL is playing better than ever. Allies got a new tank and plane, the S35 and the Blenheim Mk1 fighter bomber, the Axis got a new push or towed clip fed 20 or 30mm (not sure which) auto cannon. The cannon is a mean mofo to ground or air units alike. All army bases got new bunker complexes and some got stone walls with paraphets the troops can run around on to shoot over and places in the wall where you can push AT guns to defend
the base. They also got supply based spawn in and the troopers are having a hayday. It takes a true combined arms assault to capture anything now, and with the new CP "rules" its a huge front with pockets advancing into it here and there.
Heck, I'll just post the readme...
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World War Two Online
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ver# 0150
Features
-Added a vehicle component damage parser to more accurately track kill reports
-Added 10 second time-out on dead connect for alt-tab use.This will bump you back to the map if your connect goes stale for 10 seconds
-Added no capture with no links to strat system
-Added spawn timers to strat system
-Added link verification to strat system
-Added contended spawn limits tied to link status to strat system
-Added new in-game map icons for direction finding to origin and target
-Added new capture bunker objects
-Added new armybase fence object
Changes
-Added trucks to general spawn lists
-Audited all building and autogun hardness and rebuild values
-Changed 3rd person tank sounds
-Changed the radio table object to show multiple states (uncaptured/not in supply/captured)
Vehicles/Weapons
-Added Blenhiem MkI
-Added Somua S-35
-Added FlaK30
-Edited alpha textures on FlaK36
-Re-textured all German armored vehicles
Misc
-Updated terrain files with new CPs and audited all army bases with new objects
Chris "Mo" Sherland
WWIIOL's Producer
----------------------------------------
Here is a couple player reports...
ww2ol has FINALLY arrived
Keyler
Posts: 533
posted Sat, Dec 22 2:04pm
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People have said it patch after patch... with 1.20 it was this and that, 1.30 it was terrain, and 1.40 it was because of fixes. They were all wrong.. There was no Supply, There was no coordination, there was NOTHING
Today, after several hours of playing (until my dsl farted, causing about 15 infantry to die needlessly from my quick disconnect). I have realized that ww2ol has finally arrived to us.
Combined Air, and Land operations are ESSENTIAL to gettting an attack coordinated. With Mk1 blens bombing the AI, and FB (after a 6 month absense) there is air support. With Tanks shooting up the other tanks, and the AA guns shooting the blens.. you have your Tank ground support. And with the TONS of infantry fighting in the city now, instead of the AB (correct me, but you have to take the majority of the city, before you can cap the ab?) There are TONS of fun infantry fighting
And with the ever loving Mk4 taking out the only CP resource building that was allowing them resources..It becomes a game of massive strategy..
I'm glad to be a part of this, and I thank CRS for their HARD, HARD work on this patch (what was it, 2am when the server finally got up?). They put in so much work so that we can play this awesome game
Merry Christmas CRS!
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Kungfu
Posts: 865
posted Sat, Dec 22 11:21am
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no matter who is winning, CRS has created quite possibly the most azz-kickinest game ever.
Allies did just grab Grobb and are starting to move on Geel but that is a big stalemate right now with both sides having tanks on either side of the bridge, anyone getting brave and trying to cross is turning into milque toast.
Axis grabbed up all kinds of land quickly in the southeast corner of map.
The way I see it, the allies have a slight advantage in tank toughness on the ground, with our tanks chewing up pzs for breakfast. The axis have a slight advantage in the air with their 109s eating blen sandwiches with a side order of hawks for lunch. When the axis use a combined air/ground attack they seem to win. When the allies get an overwhelming ground force together they win. It is going to be up to the players, who has got the most intestinal fortitude, to see who is going to win.
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Its coming along quite nicely. Even PC Gamer gave it a thumbs up in their Jan issue.
Use your own judgement and give it a shot yourself, dont take anyone elses word for it. Make up your own mind.
Right now 1157 people are in there having a blast. Soon to be 1158... :D
[ 12-22-2001: Message edited by: GunFighter ]
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Numbers are irrelevant. One of the things I look for in an online game is the community. AH has a great community. I do not know a thing about WB, so cannot comment, but judging from thier BBS, they appear to have a pretty good group of people too.
WW2OL, on the other hand, appears to have a rather horrible community, judging from the BBS. This is the sole aspect of that game that will keep me from ever trying it.
When the WW2OL community gets to the level of AH's or WB's, then come over here and talk about it, until then, don't even try to compare AH/WB to WW2OL.
By the way, your very attitude in the above post is just a shining example of why I will not even try WW2OL.
[ 12-22-2001: Message edited by: Skuzzy ]
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chicken little types?
i've had a sub there since they went pay to play. I haven't played more then 15 hours.
The game is a pos plain and simple.
So the allies have a faster char so what the axis will push/pull there clip fed 20 or 30mm (not sure which) auto cannon.
sounds like fun.... :rolleyes:
If you play axis at all you know its a pos.
Hell they have it so 110s are the most common lw fighter.
That aint the sky is falling its already fell. I dl 1.50 played 5 min same toejam. Even same flag bugs.
We all read the rats call for you guys "to get the word out" but to thats kinda like selling snow cones at the north pole.
They keep quoting how close they are to the original vision..... when they get there come let us know.
Comin here talkin crap aint gonna get folks to go there.
Rethink your sales tactic.
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Yes,
I was a little snide. And for that I apologize. I will go edit my above post to just state the info asked by the thread poster.
It just really ticks me off when people cant give someone an honest answer because of some bogus grudge they feel they need to bear.
I apologize for my emotions getting the better of me.
As far as community... Its just like anywhere else except when compared to this community and WB, its a LOT bigger. Even though the noise ratio is comparable, the bigger numbers make it "seem" like more and make their forums move very fast.
GunFighter
[ 12-23-2001: Message edited by: GunFighter ]
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I have been careful to be neither positive or negative (in this thread). At this point, I haven't played since 1.40, so I can't say. I do read the board once in a while, though. It (the BBS) is the same.
I give the same advice to anyone who thinks about playing it: go see for yourself, but be very careful what you say on their BBS. You will be flayed alive if you aren't. Well, am I right? Be honest. Sure, if some foul-mouthed person gets on and uses a shotgun approach, he probably earned a flame. What about the new guy, or heck, even old timer, that gets on and says something like, "Since 1.50 I get discoed like crazy!" What happens? 4-5 guys immediately tell him he screwed up his system somehow. Never mind his system worked fine the day before, no way the patch could have been buggy, after all, "It works fine for me!!" ;)
No, the wagons have been circled there for a long time. The zealots are ready to throw themselves upon the grenades- quite fine, because they are apparently having fun. And that's all cool, too. But I could never in good conscience tell anyone to buy this game and not warn them about how hostile that community is.
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"It just really ticks me off when people cant give someone an honest answer because of some bogus grudge they feel they need to bear."
That's a pathetic statement. Essentially calling anyone with a dissenting opinion a liar and accusing them of having a personal crusade going against CRS/WW2O.
IMO you're a prime example of the 'community sickness' widespread in the WW2O community. A mass social dysfunction 'problem' that drove many, many, MANY justifiably upset players out and away. An illness so bad it causes WW2O players eat thier which can be seen when any card carrying "fan boi" steps out of line. Real bad move on CRS for letting the rabid mob rule the community. Now CRS is pleaing with the remaining player base to help bring the poeple who left back. Tough. CRS and the existing players are reaping what they sowed. And all I have to say is ... BUY MORE RAM!
Oh. And I still think you're Hatch.
Westy
[ 12-22-2001: Message edited by: O'Westy ]
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Well having been there for quite some time as a beta tester before release and now after release I can say this. I doubt I ever go pay to play with that game. I had high hopes and have since decided it is not worth my time to pay for a non-finished product.
When they present us as testers with a finished product like we were promised in JUNE. Then I will let my wallet speak on which game I play most. Until that day I will test the game and not pay a single dime to the developers; because I bought my $40 copy and did not return it.
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Yeah I know the ww2ol community stinks more than OBL's turban, but I dont care about that, im interested in shooting them, not talking to them :D
The question still remains unanswered: Does the infantry have a way to kill tanks now? I dont care how many obstacles or buildings or crap they want to add, if a single tank can still stroll through narrow streets mowing down infantry without a care in the world, THAT I care about.
A way to kill tanks without having to run up to them that is. Aka, ATR, bazooka or grenades under the tank to light it up.
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tac they have satchel charges and thrown hand grenades and at weaopons.
no panzerfaust or bazookas.
you can kill a tank as inf only by gettting real close.
grenades sometimes will kill the crews. or you can shoot thro the slits in the tank.
chars never get killed as soon as they are damaged they despawn.
then stukas have bombs again i've only "killed" afew chars they usually despawn.
Its not a very good rps imho. The tank battles are one sided chars vrs p38ts or pnzriii. 88's kill tanks but chars again despawn when they are damaged.
Howver I will recount a story of how I killed my 1st char with a 38t that I posted a while back.
was in wwiiol earlier and was haulin arse in p38t when I came over a hill and saw a char headed right at me on the road.
i kicked my stick to the right a little and switched to main gun and fired all crazy.
Well I hit the top of his right track (my left) and I guess it came off and he did a hard "snap" turn to his right (my left) as I began to pass him on my left i put 2 rounds into his radiator grill and white smoke poured out.
As I continued to pass I put 5 rounds into the back of his turret where the crew hatch is.
AND I GOT THE fediddleIN KILL.
it happened so fast I never slowed down and kept on going........
It was hilarious.......I havent killed one in a while mostly because they despawn when they get disabled.
I can imagin what the char driver was thinking.......
a victim of a p38t drive by .........
Sorry o/t but I'm still stoked........
since then I havent gotten a "kill" on one.
now they new tank they gave the french is basically a abit faster char.
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Actually, I think HTC is closer to having a working WWIIOnline than CRS is.
Too bad IL2 has seduced me so damned completely.
1.09 bomber fixes soon please.
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Troops are still limited to satchels or firing through the view ports, though that 20mm which is pretty mobile can open up just about anything but a Char head-on.
There just werent any AT Rockets at that time in the war.
LOOK!!! Its a Front!!!
(http://www.corvetteforum.net/c4/red94vette/map1.jpg)
Wetsy, I could care less who you think I am.
What I am is a customer that catches less grief in WWIIOL and quite frankly has more fun over there instead of here in HT's refreshed WB2/2001 version of AirWarrior. The only reason I still fly here occasionally is because of friends that I have here. When CRS gets their mem requirements down a little, my friends will be moving over there and you will not be seeing me anymore.
IMO you're a prime example of the 'community sickness' widespread in the WW2O community. A mass social dysfunction 'problem' that drove many, many, MANY justifiably upset players out and away. An illness so bad it causes WW2O players eat thier which can be seen when any card carrying "fan boi" steps out of line. Real bad move on CRS for letting the rabid mob rule the community. Now CRS is pleaing with the remaining player base to help bring the poeple who left back. Tough. CRS and the existing players are reaping what they sowed. And all I have to say is ... BUY MORE RAM!
Take a look in a mirror sometime, you might not like what you see.
IMO, YOU are one of the people that you are talking about in the above quote, just an AH fanboi instead of a WWIIOL fan.
But while I am still here, I do love blasting you out of the sky repeatedly. :D
See you around.
[ 12-23-2001: Message edited by: GunFighter ]
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hehe I have fun at WW2 OL, so your stupid for hating it.
Oh yeah?! well WW2 OL sux so your even stupider for liking it!
Oh yeah?!?! I"m going to kill you!!!
Oh yeah>!?!?! Well I'm going to kill your family!
game
game
game
game
Pretty fun game
Sometimes pretty boring game
JUST A GAME
LOL
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I've been spending a bit more time in there lately, both on allied and axis side. On the whole I've been enjoying it very much, the Axis still have the advantage but then it is early war. The Pnzr III is an awesome tank though vs the Char bis it struggles! :) Both Blenheims are a pleasure to fly, and simple things like leading edge flaps on the Me's look fantastic.
I absolutely adore the map, terrain and everything associated with it - it feels more realistic - flying at 2500ft feels like 2500ft, and it is incredibly difficult to spot GVs and the like, unlike AH. The only thing that's dissappointing is the FR hit (heavy a2a combat) and the FM of the aircraft. In general the aircraft handle brilliantly UNTIL you start E fighting when it gets totally ridiculous with the 109, 110 and Ju87 turn fighting with the Hurricane and Spitfire, and the all the aircraft virtually able to do continual vertical loops. Kinda feels silly when you're dogfighting Ju87s in a Hurricane or vice versa.
So, yes, it is improving but it still has a lot to go. The big plus for me is the terrain, totally awesome!
Just my 2 pence worth.
Regards
Nexx
[ 12-23-2001: Message edited by: Replicant ]
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Replicant,
Are you Filth or Tee1? Let me know and we can wing sometime.
Interesting thread just starting up over in the WW2OL forums.
This is the thread link (http://www5.playnet.com/bv/wwiiol/dg_message.jsp?group_id=8802&parent_id=991786), I took the liberty to quote the beginning of it.
Who is playing what?
Tee1
Posts: 550
posted Sat, Dec 22 8:45pm
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Who is still playing AH,WB,IL-2 and AW (RIP) or other flight sims? And what is the scuttle butt in their forums about WW2OL?
Filth
Posts: 178
posted Sun, Dec 23 9:27am
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I was trying AH...but the graphics arent as pretty as ww2ol. Green mountains blue water. Not the soft oil painted scenario thats in ww2ol. Most of the guys I flew with in AW went to AH tho. Since Ive been here the thought of p51s,mixing it up with f6f,109,zero,spit,p38 all at once seems very cheezy. Once they fix some stuff in here..i know its a work in progress...it will be THE best flight sim out there. Most of the guys in AH are basing their views on ww2ol from the first release..which did suck. Ive been trying to tell some to come try it now
Tee1
Posts: 553
posted Sun, Dec 23 9:43am
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Hi ya Filth, I remember you very well back in AirWarrior. I went to AH from AW and I thought it was AW on steroids. It was'nt worth the 30 bucks a month, but they did bring that down to 15 dollars right before WW2OL was released. From what I heard (Skuttle Butt) AH was'nt all that good in its beginning either. They had just programed Force Feedback in when I started playing. Only stayed with AH for about 2 months then dropped AH and AW to play WW2OL.
GunFighter
[ 12-23-2001: Message edited by: GunFighter ]
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Thnx Wotan, that means that the roadkill invincible tank is still at it in WW2OL. Went to a friends house and saw it for a few minutes before we left... its sickening.
"tac they have satchel charges and thrown hand grenades and at weaopons. can kill a tank as inf only by gettting real close.
grenades sometimes will kill the crews. or you can shoot thro the slits in the tank."
Satchels dont kill them. You have to put like 10 of them on the rear of a tank to dent it. Hand grenades only work if the slits are open. They dont blow the tracks either as they should. Shooting through slits is again, useless. I emptied an entire SMG on an open PZ slit and it just ran me over.
The new structures are nice. they give the infantry more cover and they do promote more use of inf. by both sides to take a place, but the same crap of getting 10 tanks that will saturate an area with MG fire from beyond visual range with sniper accuracy around the place they want to take and have a few banzai inf rush to get the flag is still there.
Ill check on it again, in 2 years. Thanks.
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No offense, Gunfighter, but I don't know what use it is to drag people over to their boards.
You are upset that there are untruths posted here? I find far more untruths about AH over there, including its history, who is responsible for AH, etc. I was here when AH started, it was light years ahead of where WWIIO is today, even from the beginning. My opinion, of course.
A final thought, though; if AH players cannot post some biased information here (assuming you're right, that anything that disagrees with your view is an outright lie), where should they post it? If you come to a competitor's board and post propaganda, what do you expect the response to be?
Of course one can't post anything at the CRS board unless one is a member, right? This is supposedly to prevent flames, yet flames continue- so long as the flames aren't directed at Hatch and company. Minute that happens there is this nasty TOS e-mail that arrives. In short, insults are great as long as they are not directed at the company. Remember Triad's banning? Remember how he was making the point that a recent banning hadn't occurred because of what was said, but to whom it had been said? Sure you do. And he was right.
Play what you want, it is no concern to me. If someone asks for opinions on a game I have played, I'll give it to the best of my ability. I sure don't appreciate being called a liar because I don't agree with your view of it. And, I might add, it illustrates perfectly the behavior Westy so correctly identified. Your board is rank with it.
Finally, as of 1.40 the f/m of WWIIO was terribly flawed. I've read the readme on 1.5 and it doesn't mention changes to f/m, unless I missed something. So tell me, besides the framerate loss people are talking about (as if the game could afford it), how does it suck less than it did from a f/m perspective?
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Coincidence?....
Originally posted by O'Westy:
Oh. And I still think you're Hatch.
On AH forum...
Originally posted by GunFighter:
Interesting thread just starting up over in the WW2OL forums.
[ 12-23-2001: Message edited by: GunFighter ]
Next entry on Linked WWIIO forum...
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This is a neat thread. I am interested to see more player origins and in their words, what is the attraction of WWIIOL that they do not get anywhere else.
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Rodney "Hatch" Hodge
Playnet\CRS
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"
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"This is a neat thread. I am interested to see more player origins and in their words, what is the attraction of WWIIOL that they do not get anywhere else"
For me:
Its a ww2 game. Thats a big point with me.
Its 1st person. But it aint quakeish with ultrazappo guns and bunny hopping cheats to evade being shot at.
Terrain is great. I left when it became P4Play, but even then it was neat to see the hills and terrain layout. It was like being in a Shogun:Total War map in 1st person.
Ground combat is what I want from WW2OL.
Unfortunately, ever since I got the game, and even NOW (been what, a whole year?) I see that the infantry has received a 5th rate treatment.
When CRS adds the ATR's which will allow inf. to DISABLE tanks at medium range and maybe even kill them at short range/rear,top&under armour sides and gives the inf. the BINOCS they should rightfully have to compensate for the EXTREME lack of visibility beyond 20yds the infantry soldier has compared to the perfect sight a tank has with its scoped machine guns (which has always resulted in a tank in the open mowing down inf. inside a town because the inf will never see him from 100yds!), THEN I would consider it balanced and worthy to pay for.
I also resent that people that BOUGHT the game are banned from posting. I cant post any questions about the game, or anything..because I havent dished out more money to get online.
Why CRS hasnt used the unique CD Key code as a requirement to register and post on their forums (like the Battlecruiser forums have done .. www.3000ad.com (http://www.3000ad.com) ) is beyond me. :rolleyes: . As in 3000ad forums, if you buy the game you have access to the forum. Become a jerk and you will be banned from posting. Simple.
I liked the improvements I saw in new patch, but like I said, no ranged method for inf. to disable/kill tanks and no binocs to equalize the fields of view royally mess up the game.
Call me when common sense hits WW2OL.
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Gunfighter
Replicant = Nexx in both AH and WWIIOL
I don't post on the WWIIOL BBS, only here on HTCs.
Although I do love WWIIOL, I only use it when I get tired of AH, and that is quite rare, but that's how it is at the moment.
Regards
Nexx
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Heehee.
Someone seriously suggested WW2OL follow the standard set by Battlecruise 3000AD.
I don't think GF is hatch. Hatch would come in under his own name.
Yeah, okay, I had some fun when I played WW2OL. But those guys screwed up so bad it's gonna take more than a couple more patches to get to "where they thought they'd be".
Here's a short list of objections that people made before closed beta:
Objection: The Battle of France is a terrible place to start -- it's fundamentally unbalanced and it doesn't have the tremendous attraction of the more "popular" parts of WWII.
Response: it's a good starting place for later expansion.
Now: Expansion? You needed a hit first!
Objection: A good deal of the staff is involved in "community management". Isn't that a waste of resources?
Response: Community management is an essential part of the online gaming experience.
Now: even before they laid off those guys, they had some interesting community management problems.
Objection: unless some incentive is made, nobody will want to be a grunt.
Response: the current ratio of fans of FPS to armor to aircraft games is very similar to the WW2 ratios of front-line Infantry:armor:air. All we have to do is build it.
Now: I know that the CRS staff lacked experience in MMP Online Games, having come from the tiny niche of flight sims, but even there one rule held: A significant percentage of people will seek out the "best" setup in a game, and use that (p38L ring a bell? F6F? 109F?).
So now they say there are limits on numbers of tanks and more clutter. What's the opinion? Is that enough? Can the infantry survive against tanks?
Objection: you can't make a single program that is a top-notch MMP fps, combat flight sim, tank sim, and naval sim all in one.
Response: we can
Now: The tank part isn't that bad.
Objection: the program is too ambitious for the technology available.
Response: No it's not.
Now: Yes it is.
Objection: there's not the market for this type of game.
Response: yes there is.
Now: the release proved that it existed. Too bad the release alienated it from this product.
Now, my general questions concerning the state of WW2OL now:
Can you bail out of damaged vehicles?
Can you see damage to aircraft? Can you see damage to tanks (beyond smoking radiators and "brewing up")? When you kill an AT gunner, does the guy slump over?
Are there any weather effects to speak of, even wind?
Can you still kill your 109 pilot by trimming down a little too rapidly after a tiring mission?
Can you map keys to all vehicles of the same type, or do you have to map each one individually?
Do Brussels and Lille look like Brussels and Lille, 1940, or Pyongyang and Bucharest, 1980?
Do infantrymen take damage other than ATP/Blood loss? (you know, like a wounded arm or leg)
Is there a system in place to organize concerted efforts (e.g., formations, squad tactics), or is most of the action by individuals?
Can combat vehicles and individuals be resupplied, or do they have to despawn?
Is there an ammo counter for the infantry? Can the infantry change clips, or do they have to wait for them to empty?
Do grenades have timed fuzes yet? one of my major objections was that you couldn't use grenades to clear buildings because they kept blowing up in your face.
Has the K98 rifle sight been fixed?
Does closing the view slits on the tanks still open the escape hatch?
Does the Ju87 still handle on the ground like a shopping cart possessed by the devil?
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"Can you bail out of damaged vehicles?"
No you still have to "despawn" but the person that did the damage STILL does not get credit for the kill. At least that is what happened recently to me when I popped a Char during some testing.
"Can you see damage to aircraft? Can you see damage to tanks (beyond smoking radiators and "brewing up")? When you kill an AT gunner, does the guy slump over?"
No damage to aircraft; still only smoking radiators and "brewing up" armor. Although the armor will slew to the side with the most damage to its tracks. Then you will see it disappear due to a "despawn".
"Can you still kill your 109 pilot by trimming down a little too rapidly after a tiring mission?"
Flight Model still sucks. An example: I took off in a Bf-110 to test something for CRS as a request. I started trimming the plane and had to move the stick quickly to an inverted position. When I did the pilot went into redout and never recovered. Even though the g-meter on the screen only showed pushing - 1g's. Having flown in an F-16 in the back seat and going into an inverted climb and pushing over into dive at ~18,000 feet. I don't remember having a redout or even having the pressure suit activate; if it did inflate it was not for long.
"Does the Ju87 still handle on the ground like a shopping cart possessed by the devil?"
All planes still operate on the ground like they are possessed.
"Can combat vehicles and individuals be resupplied, or do they have to despawn?"
Still a despawn kind of thing there. At least it was recently.
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Thanks Reschke. The "killing the 109 pilot" is a byproduct of the same phenomenon. Evidently the fatigue lowers the onset of various phenomena until the slightest twitch affects the pilot. Add to that the fact that the steps on the elevator trim for the 109 are a little high, and you got trouble. In level flight, I once hit "j" twice to trim the nose down, and my pilot died.
I wish these guys all the luck in making a go of it, but I'm not going to remove my Blitz CD from the shrinkwrap just yet. (I wonder how many MB the download from 1.0 to 1.5 is anyway).
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About 70MB or so... who knows, maybe more...
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70 MB was the initial "patch". IIRC, each one of the subsequent ones is arond 20MB. That might make it 150 MB for al I know.
Now, assuming a 56k modem at 5 kb/sec, that's about 500 minutes or 8 hours, 20 minutes of downloads.
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Lol. Its like the other half of what shouldve been in the CD in the first place is avaliable thru patches. *snork*
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To be totally fair, I believe all the patches are rolled into one for first-time install. I assume it would be 70-90MB (assuming the new vehicles take some more space).
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>Thnx Wotan, that means that the roadkill
>invincible tank is still at it in WW2OL.
Is it really invincible, or can it still be flipped over by the lowered gear of a passing plane? ;)
Wab
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Hehe. I remember doing that in the spitfire.
Felt so good.
Almost as good as stopping an entire PZ attack with 1 smg gunner by using the "clipping" cheat.
Felt dirty, but heck, you gotta do what you gotta do if they dont put in some way for the inf. to smack a tank.
I loved the whines of the tankquakers about this cheat, all you could do was say "What? You let an enemy infantry WALK up to you???". They never seemed to complain about their superscoped sniper MG's that had no dispersion and little drop up until their max range.. which always was 10X the visual range of the inf.
Lol :D :D
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dunno know mabout other planes but a stuka can still knoch a tank over with its gear.
Also there are cheats altought I haven't played enough to see them. Something about invisibility.
Maybe rumor.
The terrain looks real good my only complaint about the game is its toejamty gameplay.
Ofcourse this is a biased opinion. But so what it still sucks.
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Nothing I have read has indicated that even an attempted has been made at building the flight sim aspect of it. Sounds like they have spent there time putting out fires, mostly. I do think MO and his people are capable of building a realistic FM into the thing, if the FPS fans keep it afloat long enough. Who knows. A year our two...........
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Wife bought me WW2ol for xmas,
the CD key is invalid and cant even get the thing online....
Great start so-far, cant imagine what i'll find...
Tronsky
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Tronski did you buy it new or second hand?
I think ww2ol key is valid for one login only, after that you have to contact admins to fix it. Means you need to do that in any case if you bought it second hand.
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Dunno Mr. Ripley, I've read of at least 3 separate incidents this week of accounts being invalidated for no apparent reason. In the weekly announcements Hatch mentioned they were doing "clean-up", and to contact them if there were any problems.
This is a prob that has plagued them from the beginning. The day people could voluntarily sign up to pay, the first dozen or so found that after successfully setting up the pay account they were locked out of the arena. I had to laugh. Now, with much of the staff layed off, it is less likely the spartan help desk can keep up with the demands. I had e-mails sent to them for a couple of probs. I have yet to this day to hear from them. This of course was months ago. I mentioned this on the BBS and was called a liar. Funny, there seemed to be a lot of liars on that board. ;)
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Originally posted by Dinger:
I don't think GF is hatch. Hatch would come in under his own name.
Just curious, but what makes you say that?
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Originally posted by GunFighter:
It just really ticks me off when people cant give someone an honest answer because of some bogus grudge they feel they need to bear.
[ 12-23-2001: Message edited by: GunFighter ]
Yeah that's a pretty lame thing to do, isn't it?
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(http://www.raf303.org/funked/ag00290_.gif)
[ 12-24-2001: Message edited by: funkedup ]
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thnx funked! :) :D :D . Added to my collection.
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(http://www.raf303.org/funked/ag00290_.gif)
Nice one funkedup.
AKDejaVu
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Since we are dragging quotes from the WWIIO BBS, how about a testimonial by one of the biggest fanboys of all?
Okay, you wanna know what has cost you the most customers out of EVERYTHING?
CAN YOU GUESS?
WHAT is it that has caused the BIGGEST NUMBER of people to throw this game on a shelf and forget it?
The trolls? No. The crappy gameplay? Nooo. The cheaters and the griefers? No. NONE OF THOSE ARE THE ANSWER, RAFTER.
No, the SINGLE BIGGEST REASON we dont have more players than we do is...
THERE IS NO F*CKIN TECH SUPPORT!!@!!
Christ! YOU HAVENT FIGURED THIS OUT YET! WHY am I...RIGHT THIS MINUTE...talking on AIM to a new player who cant log into the system because it wont accept his SN and password?? WHY TF IS THAT, HUH??
His name is Martyw and he wants to play this game REALLY BAD. And I feel like CRAP because I cant do JACK to help him.
Why did he IM ME??? BECAUSE NO ONE AT CRS IS AROUND TO HELP. No phone number to call...its Christmas, guys, and people are getting GAMES...PLURAL....for Christmas. So what happens?? "OOHH WW2OL! YAY, thanks mom, this game looks like it r0xx0rs!! I'm gonna instal and play this RIGHT NOW, before I even try Il-2 Sturmovik, Max Payne, Barbie's Magic Playland, and all the other games you got me!!!"
Five minutes later, Junior is back. "Mom, this game suxx0rs, I cant get it to work and theres no one to help me...just take it back...I'm gonna try out Barbie now.."
YEAH, THATS WHERE YOUR CUSTOMERS ARE GOING, DUDE.
Look, I started my tech tips site with ONE philosophy in mind: That this game is SO good, that all you have to do is play it a bit the way its supposed to be played and you'll be hooked, you'll be a customer. Why dont YOU adopt that philosophy?
WHY, after ZERO work on my part for MONTHS, is MY website CONSISTENTLY in the top 10 or so site on the webring? Thats NOT good. Thats BAD. That tells me people STILL are not getting what they need from you guys to SIMPLY MAKE THE FREAKIN GAME RUN!
So, in short, how do you get customers 'back'? HELP THEM MAKE THE GAME RUN IN THE FIRST FREAKIN PLACE!
That has been the problem ALL ALONG. You can advertise, you can D1CK AROUND trying to get new people to try the game...YOU ARE BLOWING IT DOING THIS!!
Rafter, look...say you have 100 new people you have talked into trying this game. Say 30 of them cant run the game, get ZERO support, and chuck it. You cant have that. You are wasting all the advertising this way. You have to make sure when people try the game that they actually TRY THE GAME...not just try to install it and make it work!
Can you tell I'm p|ssed off yet?
So look. Stop. Your biggest problem is customer loss due to tech problems, not because the game sucks. You stop losing customers because they CANT EVEN GET THE GAME TO RUN SO THEY CAN TRY IT...and MAYBE we'll have more people to play with around here.
Stop d1ckin around...I've been saying this for HOW MANY FREAKIN MONTHS????
Listen this time, please. I cant believe you even asked this...you better read this post.
Avondell
I mean, if that isn't a glowing report, I don't know WHAT is! ;)
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kieran ur a bad man.......
stop that lol
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Interesting Gunfighter, I read that thread you linked too and your ability to pull the two posts that are really not inline with the rest of the thread is outstanding. Feeling a little insecure are we? :-)
When you read the full thread it becomes blatantly clear that the player base in WW2OL is quite different to that in AH/WB. Most of the WW2OL guys are FPSers, mainly playig a lot of OFP, Ghost Recon, Rogue Spear, Rainbow 6, Delta Force 1 & 2, Max Payne, Return to Wolfenstein and so it goes on. Nothing wrong with that, you just have to realize the different tastes and what people are looking for in the game differs.
As for WW2OL, I'm suprised it made it too Xmas. Thats a good sign, as I think Xmas is end of financials for a lot of companies (well it is here) and thats usually when the plug gets pulled. So theres hope yet for people like me waiting to see if the full promised product will ever be delivered.
Gunfighter nice attempt at a cheap shot, but really the AH crowd is literate (yes even gunman26 can read), and all it does is provide amusement that out of 5 page thread you had to post a couple of the only AH-sucks posts :)
[ 12-24-2001: Message edited by: Vulcan ]
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Originally posted by Mr RiplEy:
Tronski did you buy it new or second hand?
I think ww2ol key is valid for one login only, after that you have to contact admins to fix it. Means you need to do that in any case if you bought it second hand.
New outa the box,
already mailed the "customer support(!?!)"
it'll be 3 days tommorrow. It's a bad time i know being Xmas and all, but diddly-em I had to work Xmas day!
No Joy tommorrow, will just return the damn thing ...WW2OL be damned
Tronsky
[ 12-25-2001: Message edited by: -tronski- ]
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Originally posted by Vulcan:
(yes even gunman26 can read
yeah....he may not be able to add but he can read. :D
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I simply couldn't add or say anything more nor better than what already has been by several folks here over the past few days. :D
Westy
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i just wish there was a company with CRS's vision and HTC's ability to execute.
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i just wish there was a company with CRS's vision
LOL! And here I was just thinking that CRS was a company in desperate need of a pair of glasses.
AKDejaVu
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Zigrat, imo the weak links in any endeavor such as WW2O are the players and the low viewable-contact limit.
The low viewable-contact limit will always be the Achilles heal for any MMPOG like WW2O. It already is for WB's and AH in many ways (scenario wise). And it will not get better till the vast majority of players have broadband connections and developers are able to have thier MMP games take advantage of that.
As for the players? They are the weakest link :) With no consequence to their actions but losing or not gaining points the majority of players will gravitate towards wherever the numbers are and to where where the explosions are being made. They just want to shoot and "make things go pop." They're not bound by any military type code of conduct nor are there any equivalent real life" consequences for the success or failure of not supporting the group or completing a mission. Points, perks and ranks are not enough incentive imo.
The historical or even serious combat minded player will always be the minority and frustrated by the lack of organisation and poor ability of the herd followers.
IMO the question is not can someone do it but how WILL someone do it. And more specifically how do you "fix" the players so the "idea" works so it's not simply "Mechwarrior:1940?"
After experiencing the last two years of AH and reading recent HTC interviews I've got a good idea as to who will come closest. ;)
Westy