Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Stratocaster on December 11, 2005, 11:36:08 AM
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Maybe we could get this removed, not quite sure of its purpose, but sometimes dampening is not enough. Any thoughts, or additions?
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Ever see the 'floppy fish' planes? The ones that jerk around so fast that the net-code doesn't know what to do with them? Multiply that by a factor of 12, and you get the reason why we have the 'stick stir' code that causes that annoying little message.
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That would be the same as removing lag!
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Actually, if they could remove lag, then they could do away with the stick-stir code, as the whole reason it's there is to prevent people from taking advantage of lag.
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To talk of floppy fish aircraft, would the P-38 be one of those?
When at speed, I get very weird controls with both the P-38 versions and the Boston Mk.III
It seems they over-respond to stick movements, suddenly jerking the plane in the direction you steer
But this might be a different subject :)
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Originally posted by frank3
To talk of floppy fish aircraft, would the P-38 be one of those?
When at speed, I get very weird controls with both the P-38 versions and the Boston Mk.III
It seems they over-respond to stick movements, suddenly jerking the plane in the direction you steer
But this might be a different subject :)
Low-side snaproll. I have no idea if it is realistic behaviour or not, but most of the twins will do it. It's leathal in the Bf-110's as they tend to go right into a flat spin afterwards. On another pilot's client, fast snap-rolls appear to be a sudden, jerky 'flip' of your aircraft, hence 'floppy fish'. In the days before the stick-stir code, people would go full deflection on the rudders repeatedly, resulting in the aircraft jerking around madly in their opponent's gunsights, while the net-code tried to figure out exactly which way the stirring plane was flying.
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Ah, then it's not me after all :)
(lol on your signature)
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Originally posted by frank3
Ah, then it's not me after all :)
(lol on your signature)
For those curious, and since I lost the M3 Enigma settings to decode it, it reads something like:
I want an Me-410, I want a P-61, I want freakin sharks with freakin laserbeams in their freakin heads!
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LOL (where's the n00k?)
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Sorry, my whining rant is atleast realistic in the ability to be added :D
(except the sharks. That, apparently, is too much to ask)
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I gotcha guys, just always neem curious.
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Originally posted by Tails
Low-side snaproll. I have no idea if it is realistic behaviour or not, but most of the twins will do it. It's leathal in the Bf-110's as they tend to go right into a flat spin afterwards. On another pilot's client, fast snap-rolls appear to be a sudden, jerky 'flip' of your aircraft, hence 'floppy fish'. In the days before the stick-stir code, people would go full deflection on the rudders repeatedly, resulting in the aircraft jerking around madly in their opponent's gunsights, while the net-code tried to figure out exactly which way the stirring plane was flying.
Stick Stir Rant:
The Problem with the net code to prevent "Stick Stirring" It also has a tendency to thwart the real tactic of "Jinking". Jinking also has the effect of generating accusations of Stick Stirring. The process of making yourself impossible to hit, by short, quick unpredictable changes in vector and speed. Often time combined with an immediate attempt to cause the pursuer to overshoot.
110 Flat Spin:
The flat spin of the 110 is actually easy to get out of with as little as 1 or 2k of alt. -
Flaps full up, KILL ENGINES, Nose over. Sometimes you have to use the rudders to make the wing dip, then yaw the plan into the dip to get some bite on the elevators. Once your pointing down, carefully raise the nose while your slats are still out, it's safe to use flaps at this point and don't forget to relight the engines as soon as your pointed down.
Takes practice, but the 110 can turn and ho on a dime. :)
Dan.
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The amount and intensity of stick stirring required to trigger the "DMYCSR" in the game would in real life probably kill the pilot of the plane by smashing his head through cockpit glass on both sides (with a bit of exaggeration, that is).
In other words, you can maneuver plenty enough as it is, and the odds are if the pilot behind you still can knock you down with the maneuvering threshold allowed in the game, the chances are no amount of more jinking would save you anyway. Jinking like mad is a last of the last ditch maneuvering, with the probability of survival being already way low.
Not to mention that with the exception of the Fw190s or the P-38L at high speeds, the amount of jinking that would trigger the DMYCSR wouldn't have any kind of evasive effect anyway since the planes don't roll fast enough to respond to such short inputs - at best the plane would shake around at a steady flight path. Without the DMYCSR, however, the pilot can induce a very warpy, bizarre movement of the plane that would in real life never happen in the first place. In other words, jinking like mad doesn't allow you to survive because it makes unpredictable (yet realistic and explicable) movements, but rather increases your chance of survival by making the plane appear to be something that neither can ever be seen nor have any kind of evasive effect in real life.
To sum it up, the reason people are shot down is not because the DMYCSR is under work. They are shot down because they already lost the fight and allowed the enemy plane to get behind them and saddle up.
If the DMYCSR constantly inhibits your movement so as to become problematic, its either you are at an inexcusably faulty and unrealistic frenzied movement with your controls, or a hardware problem. During all my years with AH MA, the times I've been bothered by the DMYCSR would be less than 10 accounts total. Its basically a non issue in most cases, and if somebody is having problems with it, my guess is that its the player that is wrong, not the DMYCSR system that is to blame.
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I have successfully Jinked on more than one occasion, and the FIght is never over until you are dead. Giving up because someone is 'saddled up' will make you dead.
Pilots had seat bealts and helmets. What you said about head injury might be true of todays airliners. makes me feel sorry for any poor sap who finds himself in a 737 in which the captain devoutly believes has a bandit on his six...
Dan.
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Stop stirring. I've never once got that message in a fight in 3 years of AH.
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Originally posted by 2Hawks
I have successfully Jinked on more than one occasion, and the FIght is never over until you are dead. Giving up because someone is 'saddled up' will make you dead.
Pilots had seat bealts and helmets. What you said about head injury might be true of todays airliners. makes me feel sorry for any poor sap who finds himself in a 737 in which the captain devoutly believes has a bandit on his six...
Dan.
One of the leading causes of death in automobile accidents is having the brains slammed against the inside of the skull during sudden deceleration. Even with seat belts and air-bags. The same hold true of a radically maneuvering aircraft. The g-forces would slam you brains against the inside of your skull helmet or not.
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The reasons it should not be removed have been sited, but I and likely others who have owned discount sticks see room for improvment. It could be more forgiving with pot spiking, and there is no reason for rudder inputs to be monitored for rapid movement. When I was using saitek often got it trying to shoot at a flopping fish in front of me, or trying to rudder a snap shot. Neither of which is stick stirring or violent maneuvering.
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Originally posted by Murdr
The reasons it should not be removed have been sited, but I and likely others who have owned discount sticks see room for improvment. It could be more forgiving with pot spiking, and there is no reason for rudder inputs to be monitored for rapid movement. When I was using saitek often got it trying to shoot at a flopping fish in front of me, or trying to rudder a snap shot. Neither of which is stick stirring or violent maneuvering.
Agreed. Now that you mention it, I has the problems most when using cheap sticks. Most notably, the Elevator axis would spike while pulling up from a dive. Even with the netcode preventing that kind of thing I lost my wings.
I am not debating WHY the NEtcode is there, and I am not suggesting we remove it. Just pointing out it has flaws which make that code less than optimal. But that could be said for all of AH2 depending on who you talk to. ;)
Dan.