Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: capera on December 12, 2005, 09:19:12 PM
-
Don't post too often on Forums. so please bear with me.
Tonight I flew a bomber mission into Rook HQ this evening and nailed HQ (Salvo 12, delay .05) main building. ALL 36 500lbs hit target dead on.
Got a 163 kill on the way home and landed my B17 at a friendly base.
Was rewarded with the grand total of 1.47 perk points for ALL my efforts. People.....I have farted in my Spitfire and been awarded more points. Gawd. {Best Napoleon Dynamite impersonation)
I know...I know.....just perk points but common............If you are going to dedicated 2 hours of your evening to infiltrating enemy territory, hitting Headquarters and making it back home with a fighter kill............ 1.47 perks shows that something is definitely wrong with the system.
:D
-
Attack a target you can actually destroy such as cities, factory complexes and towns. Also use a bomber with a higher OBJ value such as a Ju88A-4 or Ki-67.
Originally posted by capera
1.47 perks shows that something is definitely wrong with the system.
No it doesn't, it just shows that you don't fully understand the system. All you got points for were some AA guns and the Me163.
-
You dont fly to the HQ expecting perk points. You fly to the HQ expecting to get jumped by a million 163's with only a shed of hope you might actually destroy the HQ building and knock the radar out for that country. If you want perk points, try bombing strats or towns at the bases.
Also you dont get perk points for giving something damage, you only get the points if you destroy something.
-
ok...
I know about hitting strats and the rewards.
Just thought that a HQ run should be more than 1.47 perks. After all, not a easy task to get deep into enemy territory, hit your traget, defend your bombers on the way in and out and manage to land after all that has taken place.
I am not point hungry....don't get me wrong. I just would have expected something more.
-
Thats what it takes if you want the other country to be blind
-
The thing is that with only one formation, even of Lancs, you can't destroy the HQ. In order to get the points you need to destroy the target object. If you destroy the HQ I bet you get some nice points, but only one pilot on a big raid will do that.
-
I'm all for giving bombers more targets other than the endless, miserable, no good fun police FH killing.
-
Originally posted by Delirium
I'm all for giving bombers more targets other than the endless, miserable, no good fun police FH killing.
Did I hear someone call for the fun police?;)
But yes as a bomber lover I would love to have some better things to drop bombs on.
I also miss the days of being able to sneak into an HQ and take at least part of it down I don't understand why this was changed... I'm guessing it had something to do with not being able to resup the HQ untill it was all down but I think they should have fixed the resup problem rather than screwing up the damage to the HQ.
Really it feels like the more they mess with the game the more gamey they make it. Just my opinnion.
Woah I didn't know this account was still active on the foums lol hmmm cant seem to remember my login name for my usual account :)
-
Ohh here it is lol...:D
-
Good thing you talked about the worthlessness of hitting the HQ, I was planning on taking a run over there sometime. Now I won't.
I seem to remember some "other game" that gave you MASSIVE rewards for bombing the Spit Factory of an opposing side. Something on the order of 100k points for a successful run. The fact that there is nothing besides the AR-234 to use those perks for anyway, it's unlikely that values of the HQ will increase. Not that the increased points wouldn't matter to some (mostly the newer people, because who really wants to fly that long when there's fighter combat out there?) but I'd sure like to take up a flight of B-17s or B-24s and drop some hate.
-
I, personally, fear the day when you're rewarded grandly for hitting a huge, unmistakable building with no way of defending itself.
Call me crazy, but I think blinding an entire country, no matter how large, by blowing up a single building is ****ing crazy. You certainly don't need to get a ****load of perks on top of that, or there'd be nothing but wave after wave of bombers going to hq.
-
Oh come on hub in most maps the HQ is wayyyy back behind NMY lines so it takes a real effort to get enough ord to it to kill it. To you it would look like a buffet of slow moving meet for you to hunt down and kill.
Besides wasn't that one of the major aspects of WW2?? Large flights of bombers trying to destryoy something important of the NMY's befor being intersepted?
I'm not saying that the points should be upped for the HQ but I would like some more important targets for us bomber guys to hit. :) Or make the current factorys worth more IE when bombed they stay down for a longer amount of time.
I think if the factories had a more major effect on game play people might attack and defend them more, not just for score. Just a thought. :D
-
Personally, I don't really care what purpose the target serves, but the HQ is a big beefy target, and great fun to hit!
I really don't mind if it doesn't really do much when it gets destroyed, but the thrill of doing it is rewarding enough!
-
I say put in more targets for buffs with realistic ack. Then see how well those formations of three buffs fare on lone wolf missions. It might just change how people cooperate and attack things to begin with.
Nothing is more fun to see a group go out on a determined raid with numerous buff boxes and escort, as I set up my intercept. Lotsa fun there, and something the game sorely lacks.
-
I'm in agreement for a revised strat system with relevant targets other than a single target that blinds 100 bases instantly. I'd be perfectly fine with higher perks for relevant targets, larger factories, cities, etc. I guess I just don't like the HQ/radar setup, at present.
-
it would have to be somthing that causes a effect on the war many people dont bomb factorys because they dont think the effort is worth the reward while the HQ on the otherhand has the reward of blinding a hole country
also dont expect people to form large groups to hit targets in bombers i have a feeling that lone wolfing will never change for most people that is anyway
-
The point is you nailed the HQ but you dident kill it. You would get a Hq or radar destroyed message( i dont know i dont HQ raid anymore its pointless unless you gut a bace near to kill their troops) now also you only killed 1 163. B17s and 163s have the same ENY value. So that would only give you a bout a perk. Also your perk bonus was prob low.
point is dont hq raid its stupid on my part
-
If you think about it, he has a point.
The risk/reward ratio for people flying bombers the "right" way, is much too low - which is one of the reasons why bombers in the MA are used as bloated jabos rather than strategic bombers.
Bombers need a target.
A persistent target which when it is hit, will affect enemy operations in some significant way. A target which can only be reached by proper means and clever flight/mission planning. A target which is worthwhile.
A delayed attrition target, which being hit once or twice won't affect the outcome of the war, but when hit persistently over a matter of days in the MA, again and again, would finally affect the enemy strats universally and severely.
If there was a target like that, I'd be flying bombers or bomber escorts much more often. But as it is, we don't need bombers in the MA in the first place. Better to take 10 people in suicidal Typh raids than up 20 bombers.
-
Why bother hitting the HQ anymore?
The last time I did, as I was returning....I overflew 6 C47s on their way there to re-up it. heck, before I landed it was back up and probably looked better than before I ever bombed it LOL
But I agree, it would be cool if the strat targets were there.
And for the record, its Fun Nazi...thank you very much :)
-
It would be nice if the bomber dweebs would refrain from trashing the front line fields unless they were part of a plan to capture. This mindless bombing of fighter hangers and anything on the field is stoopid! :(
-
though highly annoying :aok
-
ahem.
I was just talking about this very subject
http://hitechcreations.com/forums/showthread.php?s=&threadid=166679 (http://hitechcreations.com/forums/showthread.php?s=&threadid=166679)
-
Originally posted by Kweassa
(Snip) If there was a target like that, I'd be flying bombers or bomber escorts much more often. But as it is, we don't need bombers in the MA in the first place. Better to take 10 people in suicidal Typh raids than up 20 bombers.
I agree :aok This would make ppl fly real CAP, sweep and interdiction missions over, around and ahead of these targets more often, as well. Not the occasional Me163 scramble when the HQ is already flashing.
-
I guess alot of people might hate this but if the factories can have a greater effect on the game but for this to happen the feilds can't have unlimited supplies when supplies are enabled. As it stands now you can bomb a factory and reduce the auto-supply like trains and convoys but that doesn't really matter when all the fields around it have unlimited troops and supplies when enabled. Now if it was set up so that if a factory was destroyed it had a very signifacant downtime and completly stopped supply production of that type for that area and feilds had limited supplies it would open up new gameplay posibilities. Ord could be brougt down at front line bases then resupplied from a rear base but if ord is taken down again at the front line bases then the rear fields don't have enough supplies to resupply the front bases becase the factory was taken out. For this to work ack would need to be very strong around factories so they are not easy to take out and i guess new code would need to be created to simulate limited supplies. anyway just an idea i had swimming around in my head.