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General Forums => The O' Club => Topic started by: fscott on July 18, 2001, 12:29:00 PM

Title: Some things I put together for CRS.
Post by: fscott on July 18, 2001, 12:29:00 PM
(http://gerald55.homestead.com/files/crs.jpg)

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Title: Some things I put together for CRS.
Post by: texace on July 18, 2001, 02:23:00 PM
Uh...huh. Riiiiiiiiight.......
Title: Some things I put together for CRS.
Post by: Thrawn on July 18, 2001, 03:53:00 PM
Heheh...it's funny because it's true.   :D
Title: Some things I put together for CRS.
Post by: Dowding on July 18, 2001, 04:52:00 PM
You soon changed your tune Fscott. It wasn't so long ago we had multiple posts extolling the virtues of WW2OL - started by...err... you.  ;)

I played WW2OL for a couple of days and then shelved it. I couldn't take the CTHLs on one server, the 'go' button bug on another and the ridiculous 'pivot around one wing' turn-fights with Stukas dog-fighting spits (and winning). Not to mention the absolutely atrocious radio system which is an unmitigated pain in the arse - no default country channel? What were they thinking?

I hope the new version moves things in the right direction - there's some good stuff in there, particularly the ground war. It's a shame it's currently buried under so much rubbish.
Title: Some things I put together for CRS.
Post by: Gadfly on July 18, 2001, 05:07:00 PM
Yeah the lack of insta-kill guns, no inflight radar or long range icons really does put a crimp in it for you gamey AH'ers(T.I.C.).

Fscott got his panties in a wad because no one at CRS would answer his inane, and then insulting, posts.

Seriously, though, the radios are different than what we are all used to, but once you figure out how to use them they are quite effective.  Not that they don't need improvement(different channel colors would be nice), but they do work surprisingly well, once we change your Comm SOP.

As one example: can you imagine 800+ persons on one channel?  Boy, that would work well, and that is what you would have with a country channel.

I have yet to see this mythical stuka killing spits, and I dogfought with one for a good 20 minutes.  He couldn't kill me, but I damn sure couldn't kill him(or turn inside of him at speed) either.  And I can kill with the Stuka's front guns in Warbirds, rest assured.  The plane FM is not quite ready yet, but, uh, remember how the AH planes flew in the early days?

Give it some time and check back after a few updates, it is pretty fun stuff, in spite of the problems.
Title: Some things I put together for CRS.
Post by: Dowding on July 18, 2001, 05:44:00 PM
Quote
Yeah the lack of insta-kill guns, no inflight radar or long range icons really does put a crimp in it for you gamey AH'ers(T.I.C.).

I'm so terribly, terribly sorry? How about having a functional game for starters, and solving the bugs I've already mentioned. Where did I say I give so much as a flying tosspiece about radar/icons etc? That part of the game is done very well. BTW (and FYI), not everyone UTMF DS abreviations UGBP. FGPOS.

Last time I was online over there I watched a stuka successfully dogfight 4 (count 'em) spits and down one. I watched the turns he was completing - it was a joke. That was the last time I took a plane up.

When I said country channel, I didn't mean in the AH/WB style. I meant a local sector channel - it would mean I could communicate with planes flying overhead or forces that set-up from different spawn points.

As for Aces High in the early days - I wasn't there. But I'm guessing CTHLs and 'go' button bugs weren't in much abundance. Or advertised, but strangely non-existant features. Oh, and did you have to give them any money to try it out in a non-committal type of way?

 
Quote
Fscott got his panties in a wad because no one at CRS would answer his inane, and then insulting, posts.

Quite possibly.

[ 07-18-2001: Message edited by: Dowding ]
Title: Some things I put together for CRS.
Post by: Gadfly on July 18, 2001, 07:13:00 PM
Tongue in Cheek, and it is obvious you were not here for the first weeks.  Mind you, I never had problems with any of HTC's software not working, but then, I dont have the ones that you mention at CRS, either.

Here are some hints for your gaming pleasure:

If it won't "go", move back to theatre screen, select a different vehicle, etc.  Never had to log off for that problem.

Your origin channel is local for ground pounders, and instead of having the airpower on the same channel, there is a discrete channel for calling in air support(Imagine that!)

I would say that you saw an expert working in the Stuka, I have seen the same scenario played out many times in many different airframes, mant idfferent games.  Because some guys know how to fly real well does not mean there is a problem with the game(although they say the FM needs work, who am I to say).

I will tell you that the "perfect" and "Advanced" AH model made a drastic correction at one point that brought it more in line with....well, whatever.

Look, it is real simple.  If you like it play it.  If you don't. Don't.  However, I would say that if you don't play it, you are not qualified to say much about it.
Title: Some things I put together for CRS.
Post by: fscott on July 18, 2001, 09:35:00 PM
Dowding. I still play it religiously.  And it is still everything I hyped it to be from the start.  It is the most enjoyable POS game I have ever played.

I really don't like their attitude towards the community though.
Title: Some things I put together for CRS.
Post by: Gadfly on July 18, 2001, 11:02:00 PM
Fscott, when they have a community, your attitude may be valid.  At this point they have nothing but a mass of eels, slithering here and there, and no real way to interact in a meaningful way.

Give it some time, the unwashed masses are losing interest, and the ones that can see the pile of stinky carbon for what it can become will outlast the DooDs.
Title: Some things I put together for CRS.
Post by: Dowding on July 19, 2001, 12:22:00 PM
Gadfly - that particular 'fix' for the go button bug has never worked for me. Never. And it's the same for many others.

As for the radio, there is no official set-up for an 'air support' channel. So not everyone uses it - how hard would it have been to program it into the game?

Who ever said the AH FM is perfect? HTC has never made that claim, and neither have I. The fact that they are willing to make changes to the FM speaks volumes - not to mention the regular updates we get.

It do wonder why you post here. You obviously don't play the game or even remotely like it. So why bother? Everyone has heard your particular tune, ad nauseum.
Title: Some things I put together for CRS.
Post by: Udie on July 19, 2001, 01:09:00 PM
Quote
Originally posted by Gadfly:
Yeah the lack of insta-kill guns, no inflight radar or long range icons really does put a crimp in it for you gamey AH'ers(T.I.C.).

Fscott got his panties in a wad because no one at CRS would answer his inane, and then insulting, posts.

Seriously, though, the radios are different than what we are all used to, but once you figure out how to use them they are quite effective.  Not that they don't need improvement(different channel colors would be nice), but they do work surprisingly well, once we change your Comm SOP.

As one example: can you imagine 800+ persons on one channel?  Boy, that would work well, and that is what you would have with a country channel.

I have yet to see this mythical stuka killing spits, and I dogfought with one for a good 20 minutes.  He couldn't kill me, but I damn sure couldn't kill him(or turn inside of him at speed) either.  And I can kill with the Stuka's front guns in Warbirds, rest assured.  The plane FM is not quite ready yet, but, uh, remember how the AH planes flew in the early days?

Give it some time and check back after a few updates, it is pretty fun stuff, in spite of the problems.

 I agree 100% with everything you said and 200% about fscott.  He's being a salamander over there....

Udie
Title: Some things I put together for CRS.
Post by: Eagler on July 19, 2001, 01:30:00 PM
WW2 online gave me an excuse to purchase another 256 of ram (two 256 Crucial sticks to be exact), haven't played it since  :)

Being an a2a kind of guy, it was a waste of my online time.
good luck with it.
Title: Some things I put together for CRS.
Post by: Ripsnort on July 19, 2001, 01:40:00 PM
Why, Fscott was the biggest cheerleader here in the OC just a few weeks ago! You mean to tell me WE WERE RIGHT , Fscott?  ;)
Title: Some things I put together for CRS.
Post by: fscott on July 19, 2001, 02:59:00 PM
CC Ripsnort, it is the best game I've ever played.
Title: Some things I put together for CRS.
Post by: Vulcan on July 19, 2001, 03:10:00 PM
fscott have you tried OFP yet - no I'm not taking a cheap shot, just checking, coz I genuinely think you'll enjoy it.

Its a pity WW2OL hasn't jumped forward in development. Even though I hated the release a part of me was hoping they'd have really tuned it up by now.

BTW Gadfly - that mass off "eels" is a paying customerbase. And I know DooD well from his WB days, hes actually not that bad. No Eels = No WW2OL.
Title: Some things I put together for CRS.
Post by: fscott on July 19, 2001, 03:13:00 PM
Yes Vulcan, I've had it for about 3 weeks now.

Played it online for 1 1/2 weeks, haven't touched it since.  Needs a some real work done for online gameplay.
Title: Some things I put together for CRS.
Post by: Gadfly on July 19, 2001, 05:52:00 PM
Dowding, I like the people over here, and you just may notice that I don't post about AH current, only the past when I flew it(unless I am joking, as above).

The code is buggy, so the fark what, any program of this degree of complexity is buggy, including AH.  Go visit the bug forum of ANY game my friend.  It works for many, like 1800+ on one server, so I tend to believe that most problems are client side.  Not all, but most.  Kind of like the "I can't exit a dead vehicle using shift-esc" bug.  Well, Duh!, try waiting 14 seconds until your dead vehicle stops.  That type of "bug" is very prevalent, along with the true bugs.
Title: Some things I put together for CRS.
Post by: Jigster on July 19, 2001, 06:49:00 PM
Its a fun game, but the Rats have some SERIOUS issues with priority.

One would think that infantry weapons (being the most glaring thing I can think of), that were broke during the beta, would be a very high priority considering their importance.

Old bugs are being ignored, time is being wasted on none priority issues, and for every new feature, more and more bugs are being introduced and rarely worked on. To top all that off PR totally sucks right now. And they are making their beta testers look like incompetant baffoons, regardless of oh much testing is being done, because they aren't fixing much (if any) of what is being reported...

At the rate they are going they will never come close to breaking even.

[ 07-19-2001: Message edited by: Jigster ]
Title: Some things I put together for CRS.
Post by: Tac on July 20, 2001, 06:13:00 AM
quick reminder: WW2 infantry teams and tanks did NOT have radios to communicate with aircraft or with other support units UNLESS they had a team of naval/artillery/air corps spotter/observer with them during the fight.

I think its a GOOD idea to not let every individual be able to have starfleet communicators stitched to their asses.
Title: Some things I put together for CRS.
Post by: Westy MOL on July 20, 2001, 08:19:00 AM
I do have to say that those rose colored glasses fit you oh so well Gadfly.
 
 Anyone who wants something to work bad enough can get it to do so, even if it means they have fill in the cracks and gaps with thier imagination to make it feel whole and good.

 WW2O is the online universe's Wednesday Child. Kudos for the those who can get it to run smooth and nice - even with boxes that far surpass the recommended specs. They're the minority.

  Westy
Title: Some things I put together for CRS.
Post by: Dowding on July 20, 2001, 10:45:00 AM
Actually Gadfly, 90% of the time I die I exit a vehicle and it is still rolling, so that is not the cause of the 'shift-esc' bug.

I wonder what the player turnover is on that 1800 person server you describe. There might be plenty of people getting CTD'd etc, but because of the size of the player base, an equilibrium of sorts is reached.

WW2OL was shipped in a shocking state - you can't get away from that. I'm pretty sure that it would actually be illegal to ship a product in such a way in this country. They're pretty hot on that kind of thing over here - fraudulent advertising is very hard to get away with, especially when the product is so widely available. The bugs would of course be irrelevant in this case, but the missing features would be very hard to defend.

Tac - individual infantrymen didn't carry personal radios, but that's still modelled in the game. Surely that's just as unrealistic?
Title: Some things I put together for CRS.
Post by: Gadfly on July 20, 2001, 01:36:00 PM
Yeah, Dowding it shipped very poorly.  Before I D/Led the big patch it was totally unplayable, period.

After the patch, few problems with what is there, but I doubt anyone would argue that what is there is what is promised.  I still have a lot of fun, though, no way around that.

Westy, I would rather wear rose colored glasses than walk around with those toejam-colored ones you seem to wear, anyday.
Title: Some things I put together for CRS.
Post by: Westy MOL on July 20, 2001, 02:08:00 PM
lol. <shakes head>  Like,  fer sure.
Title: Some things I put together for CRS.
Post by: Dowding on July 20, 2001, 03:57:00 PM
What I can't understand is how a company can get away with what Strategy First did. I would have thought that some kind of Trading Standards body would be informed of the situation, and at least looked into the issues arising.

Can you imagine a DVD being shipped with a cover that stated the contents included a pile of extra footage and Dolby Surround support etc, and in fact you got a gog-standard version dubbed in mono? It simply wouldn't be tolerated.

WW2OL was fun at first, but the bugs really spoilt the whole experience for me.
Title: Some things I put together for CRS.
Post by: Gadfly on July 20, 2001, 04:04:00 PM
Westy, here is my "Review" of the Game, check it out and you will see that these rose colored classes have some toejam colored bifocals as well.  You can also get an idea of why I have so much fun.

 http://agw.dogfighter.com/agw//Forum7/HTML/001835.html (http://agw.dogfighter.com/agw//Forum7/HTML/001835.html)