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General Forums => Aces High General Discussion => Topic started by: AKFokerFoder+ on December 29, 2005, 12:58:11 PM

Title: Rubber Bullet Blues
Post by: AKFokerFoder+ on December 29, 2005, 12:58:11 PM
I think I have solved my "Rubber Bullets" issues in AH2.

It has been horrible since version 2.6.  First I had video stuttering, CTD's and other frustrating stuff.  I got that cleaned up, but still had rubber bullets.  I would shoot the kee rap out of a bogey, and see someone else kill him, and I would not even get an assist.  Often they would fly away only smoking after 5 or 6 hits from 30mm guns.  I emptied 120 rounds at a 234 from a 163 at under 200 yards, with many many pings, and at the end his engine started on fire. It was frustrating :(

Anyways, I tried one more thing before dumping the game until the next version.  I replaced the LAN port on the mother board with a PCI ethernet card.  My guns are back to normal now, maybe better than ever.
It is like a new game.  I even got some kills last night with the 50 cals in a Pony D.  I had 2 kills, 5 assists, and 2 shot up bogeys ditched on me.  That is the most damage I have ever done with a load of 50 cals.

All in all, I am pretty optomistic that my AH problems are over until the next patch :)

Then we start again with the problem sloving :(
Title: Rubber Bullet Blues
Post by: wrag on December 29, 2005, 01:07:12 PM
Hmmmmm.........

I disabled the sound, net, etc....

Everything of such a nature on the MB!

Stuff that is a part of MB take valuable CPU time causing stutters, CTD's etc!!!

Add in the cards instead!  They take WAY LESS CPU time!
Title: Rubber Bullet Blues
Post by: Casper1 on December 30, 2005, 10:19:05 AM
wrag - not necessarily true.  

The data from the cards still have to travel to and from the MB busses, and has to use the CPU to process the input/output.

In fact, I would venture a guess that the two 'options' (onboard vs. cards) are equal in terms of MB/CPU workload, possibly even less 'efficient' from the cards due to IRQ and other technologies employed to handle the cards' data.

That being said, you can get much higher quality from a card in most cases (sound being the obvious) and should use newer/better cards in favor of sub-standard MB chipsets.  

Foder - sounds like you had a bad chipset or something with your MB Ethernet.  Musta been something faulty or just plain crappy hardware compared to your Card's hardware.  Congrats on fixing it!  

Its always a needle in a haystack when troubleshooting PCs, isnt it?
Title: Rubber Bullet Blues
Post by: Furball on December 30, 2005, 10:35:00 AM
check out this one which resulted in absolutely 0 damage: -

http://www.furballunderground.com/Guest/Furball/nodamage.ahf
Title: Rubber Bullet Blues
Post by: wrag on December 30, 2005, 12:02:58 PM
Quote
Originally posted by Casper1
wrag - not necessarily true.  

The data from the cards still have to travel to and from the MB busses, and has to use the CPU to process the input/output.

In fact, I would venture a guess that the two 'options' (onboard vs. cards) are equal in terms of MB/CPU workload, possibly even less 'efficient' from the cards due to IRQ and other technologies employed to handle the cards' data.

That being said, you can get much higher quality from a card in most cases (sound being the obvious) and should use newer/better cards in favor of sub-standard MB chipsets.  

Foder - sounds like you had a bad chipset or something with your MB Ethernet.  Musta been something faulty or just plain crappy hardware compared to your Card's hardware.  Congrats on fixing it!  

Its always a needle in a haystack when troubleshooting PCs, isnt it?


Hmmmm...............   guess I got 2 MB's with same problem then.  And I've apparantly only worked with other MB's with the same kinda problems.

Cause When I've installed SB pci512 or such on em and disabled the onboard network stuff and went to network cards EVERYTHING started working BETTER, FASTER, SMOOTHER, and NO major system issues have come up???????????????????
Title: Rubber Bullet Blues
Post by: Masherbrum on December 30, 2005, 12:47:23 PM
Quote
Originally posted by Furball
check out this one which resulted in absolutely 0 damage: -

http://www.furballunderground.com/Guest/Furball/nodamage.ahf


:rofl :rofl :rofl :rofl :rofl :rofl

Karaya
Title: Rubber Bullet Blues
Post by: Kermit de frog on December 30, 2005, 12:51:35 PM
Quote
Originally posted by Furball
check out this one which resulted in absolutely 0 damage: -

http://www.furballunderground.com/Guest/Furball/nodamage.ahf


Looks like you hit him.  But I don't think you had rubber bullets furball.
Title: Rubber Bullet Blues
Post by: AKFokerFoder+ on December 30, 2005, 01:28:24 PM
Quote
Originally posted by Casper1


Foder - sounds like you had a bad chipset or something with your MB Ethernet.  Musta been something faulty or just plain crappy hardware compared to your Card's hardware.  Congrats on fixing it!  

Its always a needle in a haystack when troubleshooting PCs, isnt it?


Yep really sucks, especially when everything other than AH2 seems to be running smooth.  

I haven't tried play other on-line games, but last night I created my first Toon on a WOW server, but I didn't play the game.

One thing I have noticed in AH now is that I am shooting way too long on a bogey. It seems that instead of just shooting them down now, I am now obliterating them :O

I will have to learn to use less ammo per kill now, :aok
Title: Rubber Bullet Blues
Post by: DoKGonZo on December 30, 2005, 01:34:14 PM
Quote
Originally posted by Furball
check out this one which resulted in absolutely 0 damage: -

http://www.furballunderground.com/Guest/Furball/nodamage.ahf


Cripes ... :confused: :( :furious
Title: Rubber Bullet Blues
Post by: indy007 on December 30, 2005, 02:18:18 PM
Quote
Originally posted by Casper1
wrag - not necessarily true.  

The data from the cards still have to travel to and from the MB busses, and has to use the CPU to process the input/output.

In fact, I would venture a guess that the two 'options' (onboard vs. cards) are equal in terms of MB/CPU workload, possibly even less 'efficient' from the cards due to IRQ and other technologies employed to handle the cards' data.

That being said, you can get much higher quality from a card in most cases (sound being the obvious) and should use newer/better cards in favor of sub-standard MB chipsets.  

Foder - sounds like you had a bad chipset or something with your MB Ethernet.  Musta been something faulty or just plain crappy hardware compared to your Card's hardware.  Congrats on fixing it!  

Its always a needle in a haystack when troubleshooting PCs, isnt it?


Not quite true. Everything that's intergrated into mobo's are bottom of the line components, without the extra features that make them fast. They also don't have their own memory, and simply use memory installed on the motherboard.

I disabled my onboard sound & lan, installed a decent NIC and a creative audigy 2 gamer, and immediately jumped 30 fps using quake3 as my tried & trusted benchmark. Going from 260 to 290fps on timedemo1 is really a drop in the bucket, but when you're picky, every little bit helps... plus the sound quality of the audigy 2 vs the onboard sound is significant.
Title: Rubber Bullet Blues
Post by: Furball on December 30, 2005, 05:22:11 PM
Quote
Originally posted by Kermit de frog
Looks like you hit him



.......

ya think? ;) :D
Title: Rubber Bullet Blues
Post by: DoKGonZo on December 31, 2005, 12:07:26 AM
Yeah ... I think it's time for me to "retire" until the next patch.

I can deal with the issues with LW planes, I can deal with the Horde, I can even deal with "application of the collision code to enhance combat effectiveness."

But there's no point taking off in what is effectively an unarmed plane.
Title: Rubber Bullet Blues
Post by: AKFokerFoder+ on December 31, 2005, 02:16:20 AM
Quote
Originally posted by DoKGonZo
Yeah ... I think it's time for me to "retire" until the next patch.

I can deal with the issues with LW planes, I can deal with the Horde, I can even deal with "application of the collision code to enhance combat effectiveness."

But there's no point taking off in what is effectively an unarmed plane.


I had some rubber bullets again tonight. I also shot down a Spit5 and then (with less than 100ms pings) "lost Host connection" and there I was looking at the desk top. I hammered the kee rap out of a buff

Later I flew C47s to get our radar back.  I think that having to fly cargo planes to undo what a few toolshedders had fun porking some unarmed buildings.

As for the LuftWobble rides, I just don't care anymore, it is meaningless to post on the BBS.  

I think I will retire until the next patch also.
Title: Rubber Bullet Blues
Post by: DoKGonZo on December 31, 2005, 11:22:15 AM
If it was just me I'd figure, "OK, my connect sucks" ... or something like that. But a lot of guys I fly with are very, very experienced too and they're all seeing it. And I've edited Furball's films from scenarios ... his gunnery is scary-good, so that to me removes any notion of "pilot error."

I'm sure HT will figure it out. He always does. And I'm sure he'll get the LW rides right too.
Title: Rubber Bullet Blues
Post by: Apar on December 31, 2005, 11:43:19 AM
I'm suffering from rubber bullets too lately.

And when I fire 30mm only and actually do damage the lag between 30mm hit and the actual dmg is very noticable.
Title: Rubber Bullet Blues
Post by: DREDIOCK on December 31, 2005, 07:08:53 PM
same prob here.

Still trying to figure out how a plane  can fly throught the convergance of a plane shooting at it from 250 out that has  nose mounted guns and cannon
Ranged at 400.

I mean on a 109 the cannon is in the center of the prop and the guns are what? Maybe 2 feet apart?
And only get closer together the farther out they go up to 400

Yet often planes pass back and forth through the bullets and they miss it entirely often at even closer ranges
Title: Rubber Bullet Blues
Post by: AKFokerFoder+ on December 31, 2005, 11:18:33 PM
I have a film of me shooting a Lanc with the 3 guns of a LA7.  I am at almost point blank range, shooting the right hand buff from almost straight below it.

The play back film not only show lots of hits on the fuselage, twice I rake it nose to tail,  but I also got hits on the center buff! No way should I have hit the center buff, I have replayed the film lots of times. No way. The third pass I could see maybe a hit or to on the center buff.

I had to make 3 passes at the Lanc, all at point blank range (200 to 50yds) all raking the same Lanc stem to stern.  The last pass I sat on it's tail a bit hammering it, and then it started on fire. I start the attack with 2 scalps and about 220 rounds left. I end the attack with about 50 rounds, and finally the Lanc goes down.

I wish I had a film of me hammering a 234 from under 200 yards with 120 rounds of 30mm from a 163.  I emptied the guns and about the  last second he only starts on fire.  I'd say at least 8 or more hits from 30mm and I get a fire. He goes down about 3 minutes later.

I have had another AH player look at it, and he was amazed the Lanc took the first firing pass without as much as a single part blown off. No parts on the second pass either.

I spent about an 1 hour on WOW today.  I may not go back into AH until after the next patch.  

I am just not having fun in this game anymore.  I just go ballistic when I am in the arena. I need a break from the game for sure.

Maybe in the next patch...

Isn't that what we hope for?  The next patch will be better? 2.5, 2.5 and 2.6 have taken the fun out for me.

Maybe in the next patch....

The human heart always hopes :)

Meanwhile I have a Gnome Rogue, level 2 on Spirestone called Hasareph.  Say hi if you play the game and are in there :)
Title: Rubber Bullet Blues
Post by: DoKGonZo on December 31, 2005, 11:49:21 PM
There were changes to the smoothing code with 2.6, so I'm not totally surprised that there were some side-effects.

Taking time away from *any* online game when it stops being fun is just part of the drill.
Title: Rubber Bullet Blues
Post by: Hades55 on January 01, 2006, 03:28:13 AM
What makes me worry more is that, maybe, HTC have start to show the bad signs of Kesmai .
They give the impression that they dont listen.

*IF* this is the case, this is big Wrong.

The TOD, with only one life, will fall from the sky before it real start.
It will be fubar.

Who will fly LW with no chances, not to win, but just to survive ?

Did someone at HTC see nightmares with FW190s on his 6 ?

Or they push AHII in a more Arcade mode ?
If this is the case, Then bring back RR and FR arenas and let the
simers fly in their FR Arena with near to reality planes.

The gu(a)ys can play in their RR arcade arena where they can win LW,
MARS, Galactic or Bad Empire Forces with their Uber UFOS.

I think was clear enough. And forget Tod. With today contitions Its Fubar.
Title: Rubber rounds in GVs
Post by: TalonX on January 01, 2006, 02:08:32 PM
In the chaos of TT, I often go through periods where my rounds pass harmlessly through the enemy.  

Even the smoke rounds won't produce smoke.   Usually clears in a few mintues.

Title: Rubber Bullet Blues
Post by: wrag on January 01, 2006, 02:50:32 PM
Starting to think there is a fault in the synchronization factor of AHII.  One persons FE says he/she is 100 to 300 yards higher above the ground on his machine then he is on mine?????  Or maybe just 20 yds higher.  But it allows them to dive so low that on my machine they're underground while on their machine they're just above the deck.

Perhaps the smoothing code in some way is the culperate?
Title: Rubber Bullet Blues
Post by: wrag on January 01, 2006, 03:14:03 PM
Hmmm such a fault???

Might explain the mini-warps and the difficulty hitting we seem to have from time to time?

If it's not being properly, or in a timely fashion, updated on your machine vs mine?????  or mine vs yours????

Just wonderin..................... ..
Title: Rubber Bullet Blues
Post by: DoKGonZo on January 01, 2006, 05:18:22 PM
My only guess as far as the LW rides is that it's a resource issue. Going back in and re-doing 3D models, re-qualing FM's, etc. is time consuming - and if they're putting efforts into ToD, then they need to carve out time from that to fix the 109/190.

As for the rubber bullets - I don't know - something's going on, though. The nite I finally gave up I was flying Spit16's for a while and not even those Hispanos were registering damage.


Both of these issues, though, are pretty important to get fixed before they release ToD. I expect there will be a marketing push to draw new players to AH ToD, and if they arrive and find that one side's planes are half-blind and unter-modeled that could turn ToD into a Turkey Shoot of one kind of another (either everyone goes Allied, or all the old hands go Axis and feast on dweebs). Neither of which are especially good for the product (though memories of old AW A3 are still not completely faded ... and it'd be worth dealing the the 190's FM if there were fresh, doe-eyed dweebs milling about in vast herds).

The rubber bullets will just turn new players off completely, though.
Title: Rubber Bullet Blues
Post by: Scherf on January 01, 2006, 05:28:43 PM
These aren't the droids you're looking for.