Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: Happy1 on December 30, 2005, 10:02:07 PM
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:) Happy Holidays every1
Rec'd for Christmas a brand new Thrustmaster TopGun Afterburner II joystick, was/is very easy to setup, calibrated the stick in Windows & then in AH2.
My stick scale setup is roll, Pitch & Rudder all 100 across, deadband 0,
damper 1/4". The probs I have is that whether I pull the stick gently or
hard the plane (tried different planes) goes into a SPINOUT, most of the times it's uncontrollable :mad:
Tried different permutations ALL end up spinning, when dogfiting 1 can't pull the stick gently all the time, especially if u have 3 planes (Nmes) to contend with. Tried flying w/rudder controllable by stick...end result lousy,
tried flying w/rudder on throttle, a rocker arm, same results ... ALL BAD.
Flying w/o rudder seems 2b the best way, but the omnipresent spinout
really fouls the game for me, it's bad enough to get shot dwn, worst when u r giving away proxy kills.
Can any1 advise me as to HOW to get rid of the constant spinouts? TY.
Cheers,
Happy1 :D
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I have the same stick and no problem for the last 18 month, now the head switch starts to go bad but thats probably cause i fly to much.
Dont know what spinout problems you talking about, i have none.
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If you have all sliders (rudder, pitch, roll) set fully up that means the stick is very very sensitive to input.
Try lowering at least the first 3 or 4, to make a gentle arch, starting with the 1st at about 1/2 or 3/4 up, the 4th all to the top. That softens the stick setup a bit, without making the input sluggish.
You also might want to add a *little* deadband (about 1 slider height from bottom).
Each time you changed any of the settings, recalibrate the stick.
If you still have trouble, come by the training arena. In the evening theres usually a trainer or some other player online that can help you with your setup.
Thrustmaster TopGun Afterburner II is a good stick, no reason why we shouldnt get it to work properly.
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Schatzi's right on the button as ussual.
By maxing all sliders across the board you are telling the stick you want 100 % control deflection even if you barely touch the stick. Would be like setting your car to go into a tightest possible right turn by only moving wheel 1/2 inch. Certainly not the best way in my opinion to go about learning a new joystick.
Go back to default stairstep on the sliders.
Can be a bit more aggressive on roll than pitch if you really feel the need.
If Pitch is still touchy put a low curve instead of a straight line.
As to deadband, that actually is telling the computer how big the center slop area should be.
On a new stick that should typicaly be small, but I'd test it. "Twirl" the joystick with a single finger, so it spirals around the center. Just touching the springs, but no more. If you see spikes or curces in the display area increase deadband.
Off hand I'd say you should have about the same as damping. About 1/4 inch up from bottom.
I don't know where people keep getting the idea that maxing sliders is a good thing. There is maybe 1 stick in 20 that can actually fly smooth like that.
Whoever you are thats advocating this please rethink.
Your just causing me and the other trainers a lot of work.
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Ditto on what Schatzi and Ghosth put forth. Do a search in this (H&T) forum using the name ack ack...he's got a stick scale cfg that works well with just about every stick and plane known.
Or, shoot me an email at topchef52@adelphia.net and I'd be happy to send it to you.
Max
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:D Happy New Year, 1 & All :D
Thx much 4 ur kind attention to my probs, Schatzi & Ghosth I've followed ur
advice & made the recommended changes, also I double checked my setup & found that my force feedback was on which I promptly switched off (every
little bit helps).
My stick is easier to handle & no spinouts, the game is beginning 2b MORE fun now :aok I likewise d/l AKAK's stickscale, just 2b on the safe side :)
Cheers,
Happy1 :D
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Happy New Year to you, too Happy1.
Glad we could help :).