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General Forums => Aces High General Discussion => Topic started by: IownU on January 03, 2006, 01:15:13 PM

Title: Rams
Post by: IownU on January 03, 2006, 01:15:13 PM
ok i have a problem with the curent ramming. one plane can ram you and still fly away with nothing wrong with it, then you get to reup and get rammed again. last i knew if you rammed someone both planes blew up so could someone explane how the whole ramming thing works and how they decide what plane blows up or loses a wing ect. ect.:O
Title: Rams
Post by: jaxxo on January 03, 2006, 01:19:53 PM
thers alot of current threads on this..jfyi
Title: Rams
Post by: Hornet33 on January 03, 2006, 02:48:28 PM
(http://www.antiochforever.com/files/community/random/lastweek.jpg)
Title: Rams
Post by: Schatzi on January 03, 2006, 03:00:32 PM
Quote
Originally posted by Skuzzy in yet another Ram Model thread that got closed

Here is one of the many discussions HT participated in about this topic. (http://www.hitechcreations.com/forums/showthread.php?threadid=163519)
Title: Rams
Post by: Balsy on January 03, 2006, 03:02:29 PM
Butt?
Title: Rams
Post by: DREDIOCK on January 03, 2006, 06:54:18 PM
Im not  real happy with the way rams go either.
There seems ot be many more of them then there used ot be.

But heres a thought.

I bet if people tried to HO less there would be ALOT less rams overall
Title: Rams
Post by: Zazen13 on January 03, 2006, 09:49:45 PM
Quote
Originally posted by DREDIOCK
Im not  real happy with the way rams go either.
There seems ot be many more of them then there used ot be.

But heres a thought.

I bet if people tried to HO less there would be ALOT less rams overall


A Ram is just a HO with too much follow-thru... ;)

Zazen
Title: Rams
Post by: SlapShot on January 04, 2006, 08:55:35 AM
Here is how it works for all the those, who for some reason can't understand the concept ...

The other night I lifted and a vulcher was on his way in to shoot me ... about D1.5 out I pointed my nose at him for the HO ... fired at D800 ... pulled up real hard at D400 ... and saw in the text buffer ...

"XXX has collided with you"

Now when I pulled hard a D400 I clearly went over the top of the vulcher and did not hit him ... ON MY FRONT-END

I looked to the rear and yup, he was a smoking wreck from a collision ... ya wanna know why ... because ... ON HIS FRONT-END there was a collision with me and it was reported to the server as a collision ... hence his smoking wreck and I cleanly fly away.

You MUST understand that information from my Front-End and his Front-End are not INSTANTLY relayed to the server and back to each persons Front-End ... it's PHYSICALLY IMPOSSIBLE ... this means that we ALL don't see EXACTLY what each other sees at the EXACT SAME MOMENT, but we eventually do see exactly what each other sees ... eventually.

Now had I recieved the message ...

"You collided with XXX", then I WOULD HAVE SEEN a collision on my Front-End and I would have been the smoking wreck.

You don't want to suffer from RAMs ? .... then don't worry about what happened to the other guy ... worry about your personal space in this virtual world.

If the text buffer reports ... "You collided with XXX" ... then you have no one to blame but yourself ... fly your wreck into the ground ... get in a new plane ... and try NOT to fly into other planes. It's a real simple concept.
Title: Rams
Post by: Flayed1 on January 04, 2006, 09:22:50 AM
I also love those people that complain about you ramming them but you get the "you have collided / so and so has collided with you" In ram speak says that Mr. X failed to pull out of their ram either. So it was both of our fault but some how they always miss the part where they hit you also.
  I had this happen a while ago with Rmaniac, I was in a 110 he was in a tempest. after the first pass or two he ends up above me and to my left so being that I was in a 110 I attempt to go for a ho. It turns out I didn't have enough E and can't pull up enough to get my sight on him so I start going nose down and turnig back to the right. He continues to fly right at me and flys through the top of my left wing and we get the duel collision message I hit him - he hit me, but for some reason according to him on 200 I was the rammer even though at the time of impact my nose was pointed at least 45 degrees away from his plane. All I could do is laugh at him for being pissed about loseing the tempest. :)
Title: Rams
Post by: IownU on January 04, 2006, 10:10:05 AM
lmfao Rmanic wines and gets pissed everytime he gets shot down:O
Title: Rams
Post by: DoKGonZo on January 04, 2006, 12:54:34 PM
Quote
Originally posted by DREDIOCK
Im not  real happy with the way rams go either.
There seems ot be many more of them then there used ot be.

But heres a thought.

I bet if people tried to HO less there would be ALOT less rams overall


"Aces HO" ... that's what the game feels like most of the time. Head-on hits are still the easiest to get, especially since the latest version.
Title: Rams
Post by: SlapShot on January 04, 2006, 01:25:34 PM
Quote
Originally posted by DoKGonZo
"Aces HO" ... that's what the game feels like most of the time. Head-on hits are still the easiest to get, especially since the latest version.


Have to agree with ya there ... for most ... HO is the first and only resort, but I have yet to die (even since the latest release) to an HO unless I chose to trade 0 degree deflection with my opponent ... but then again, this thread is about the dreaded RAM ... :O

YMMV
Title: Rams
Post by: DREDIOCK on January 04, 2006, 05:37:06 PM
Quote
Originally posted by DoKGonZo
"Aces HO" ... that's what the game feels like most of the time. Head-on hits are still the easiest to get, especially since the latest version.


Its basically what its become.
It was bad before but its rediculous now
Title: Rams
Post by: WMLute on January 04, 2006, 05:47:12 PM
Quote
Originally posted by DoKGonZo
"Aces HO" ... that's what the game feels like most of the time. Head-on hits are still the easiest to get, especially since the latest version.


still say it's a learning curve, and that's just where the ho'rs are "at" in the curve.  We as a community just need to get 'em trained up somewhat.  

I'm with slapshot, I can't think of dying more than once to a HO in the past 3-4 tours.  They are just too easy to avoid.  

(eeek.. sorry this is about rams isn't it.)
uhh... Ram's been posted to death on.  Simple "Search" and you will see that the way collisions are modeled is basically the BEST way that HTC can do it.  

You "SEE" the ram on your Front End, you get damage.  You don't "See" the ram on your Front End, you don't.

What most don't seem to understand is that what you and your enemy "See" is slightly different.  What is a ram to you, is a near miss to them or vs. versa. due to internet lag.
Title: Rams
Post by: DREDIOCK on January 04, 2006, 05:49:05 PM
Quote
Originally posted by SlapShot
Have to agree with ya there ... for most ... HO is the first and only resort, but I have yet to die (even since the latest release) to an HO unless I chose to trade 0 degree deflection with my opponent ... but then again, this thread is about the dreaded RAM ... :O

YMMV


Sorry as far as Im concerned a few degrees one way or the other is still a HO.
Rarely is ther ever a true zero degree anything LOL

The ones I find most irritating is when there 6 to your one and all 6 try for every HO opportunity they get.

Your right this thread is about the ram.
But my question is. is the drastic rise in rams in large part due to the equally drastic rise in HO attempts?

Also I seem to remember more mutual collisions before. now its more like 95% of the time only one plane gets damaged.

The one type of collision I find the most annoying is one where on MY end it DID NOT  look like we collided yet I get the collision message, and damage to go with it anyway.
Had exactly this situation happen last night.
Plane was comming at me  and looked to me like he passed a good 10-15 feet under me as I pulled up. Yet I get the "you have collided with" message and my plane spirals to the ground.

Anyone else experiance this?
Title: Rams
Post by: DREDIOCK on January 04, 2006, 05:51:10 PM
Quote
Originally posted by WMLute
(eeek.. sorry this is about rams isn't it.)
uhh... Ram's been posted to death on.  Simple "Search" and you will see that the way collisions are modeled is basically the BEST way that HTC can do it.  

You "SEE" the ram on your Front End, you get damage.  You don't "See" the ram on your Front End, you don't.

What most don't seem to understand is that what you and your enemy "See" is slightly different.  What is a ram to you, is a near miss to them or vs. versa. due to internet lag.


I get that.
What I DONT get is when I DONT SEE a ram on my and and get one anyway
Title: Rams
Post by: john9001 on January 04, 2006, 06:36:04 PM
if i can't shoot you down , i'll ram you .......thats whats parachutes are for.
Title: Rams
Post by: jaxxo on January 04, 2006, 06:49:10 PM
i understand the ram model...what really annoys me though is when im in a buff straight and level and using guns i get rammed and lose a plane while enemy flys away..explain this one bohdi..please? he actually pulls away but my end sees a ram and i lose a plane? thats complete crap if ya ask me... :(
Title: Rams
Post by: Grits on January 04, 2006, 07:00:44 PM
Quote
Originally posted by jaxxo
thats complete crap if ya ask me... :(


Nobody asked you. :)
Title: Rams
Post by: DREDIOCK on January 04, 2006, 08:48:12 PM
Quote
Originally posted by jaxxo
i understand the ram model...what really annoys me though is when im in a buff straight and level and using guns i get rammed and lose a plane while enemy flys away..explain this one bohdi..please? he actually pulls away but my end sees a ram and i lose a plane? thats complete crap if ya ask me... :(


Actually werent some of the planes designed to and wasnt one of the tactics used was to  ram through the ings of bombers?

I may be wrong but
I seem to remember hearing something about that
Title: Rams
Post by: DoKGonZo on January 04, 2006, 10:52:26 PM
The overuse of HO and ramming has been with this genre since Day #1. While in theory you can avoid being HO'd and rammed, in practice it's not so easy. Especially in a furball where half the planes are N1K's or Hurri IIC's who are looking for the HO shot and not much else.

The worst problem, though, is that players shouldn't HAVE TO avoid being HO'd or rammed. Fighter to fighter HO's should be so hard to do unless both parties bore right in on each other that it's not worth trying. Think about how small these planes are from the forward aspect, how restricted the forward view is, and how fast the closure is.

And the collision code just got wonked somehow and people *are* taking advantage because they've learned how to induce a crash on someone else's front end while avoiding it on theirs.
Title: Rams
Post by: jaxxo on January 04, 2006, 11:43:24 PM
there was a dedicated group pf 190 pilots who protected the "fatherland"  by any means possible...ramming was a last resort but they were pledged to do it against buffs...other than that it was not a legit practice as the pilot was more valuable..in most cases.

anyway someone answer the buff ram question please?
Title: Rams
Post by: Donzo on January 20, 2006, 07:06:01 PM
An example of different "front ends":

(http://www.donzo.com/AH/near-miss.jpg)

I got the message "someone has collided with you".

From my front end it's clear that we missed (just barely).

The other front end must have been closer; where the wings actually hit.  Therefore I get the "someone has collided with you" mesage the the other person gets the "You have collided" message.
Title: Rams
Post by: EagleDNY on January 21, 2006, 03:57:34 PM
Quote
Originally posted by DREDIOCK
Actually werent some of the planes designed to and wasnt one of the tactics used was to  ram through the ings of bombers?

I may be wrong but
I seem to remember hearing something about that


I don't know if they were designed for it, but I have a book about the IJAF Aces, and in the late war period many of the entries are about IJAF pilots in Ki-45s ramming B-29s head on to take them down.  Don't ask me how, but the bios on the pilots would tell the story of them shooting down x B29s by ramming, yet have them noted as surviving the war.  Apparently they had entire Sentais set up for this tactic, and had some way figured to be able to ram a bomber and live to tell the tale.

EagleDNY
:eek: :eek:
Title: Rams
Post by: wetrat on January 21, 2006, 06:03:43 PM
Would you twits PLEASE stop whining about HO's? It isn't exactly difficult to avoid the jousting idiots. The only plane that can make you work to avoid a HO is a hurricane. And getting shot in a nose-nose turn when you're engaged isn't a HO... it's just unfortunate.
Title: Rams
Post by: Stang on January 21, 2006, 07:08:25 PM
Title: Rams
Post by: Ghosth on January 22, 2006, 09:13:22 AM
"Only YOU can prevent forest fires,errr Collisions!"
Title: Rams
Post by: Masherbrum on January 22, 2006, 09:24:54 AM
Quote
Originally posted by DoKGonZo
"Aces HO" ... that's what the game feels like most of the time. Head-on hits are still the easiest to get, especially since the latest version.


AMEN.  

Karaya
Title: Rams
Post by: Masherbrum on January 22, 2006, 09:27:11 AM
Quote
Originally posted by DREDIOCK
Actually werent some of the planes designed to and wasnt one of the tactics used was to  ram through the ings of bombers?

I may be wrong but
I seem to remember hearing something about that


During the Nazi's Invasion of Poland.  The Poles would ram 109s intentionally (FACT not fiction, like the "charging tanks on horseback")

Karaya
Title: Intentional Ramming during WW2
Post by: SIM on January 22, 2006, 09:57:15 AM
In the latter stages of World War II Luftwaffe pilots of certain units flew armored 190's into bomber streams. Their mission was to disrupt the stream and if need be, RAM the bombers.
 A good article about this type of flying and one of the units is in "Flight Journal Warplanes of the Third Reich". This article is written by Feldwebel Oscar Boesch of  Sturmstaffel 1(JG) 3 UDET.


SIM
Title: Rams
Post by: GunnerCAF on January 22, 2006, 10:57:33 AM
It takes 2 to HO.  I avoid them and I'm not all that good.  I like to hear them guns firing on the merge.  This tells me skill level of the enemy.  I worry more when I don't hear the guns fire because I know he is turning for position.  If you don't fly directly at them at the merge, it is rare to get hit by a HO.  So, here is a way to use the HO to your advantage :)

Last night I was HOed by a Hurri, but I wasn't mad about it because it was my mistake.  There were 2 of us on the low Hurri.  I had a P51, with pleny of E to go up.  He did a nice job of turning into both of us that made a shot for me almost imposible without a HO.  I got tired of this and went for HO and lost.  This was not a good move on my part.

This Huri driver did it right.  When an emeny dives on you, turn into him.  I should have waited for a better shot.  Big deal, die and learn :)

Gunner
Title: Rams
Post by: Oleg on January 22, 2006, 12:31:08 PM
I see only one wrong thing in collisions - damage from ram way too little. Then i hit with my forehead right in center of enemy plane, flew through him and lose wingtip, rudder and leak oil i feel what something wrong in it. I must be dead just in time i collide.
Title: Rams
Post by: DREDIOCK on January 22, 2006, 02:13:23 PM
Ok heres the part I dont understand.

We've been over this time and time again. "Your front end Vrs. my front end"

If the front ends and lag is that far off.
How the hell do bullets manage to hit in the precise locations on moving objects we manage to do?
Such as shooting a wing off.

Wouldnt the bullet rounds and what your aiming at be subject to the same lag?

It would seem to me that if bullet hits can be modeled into the game correctly. then so should collisions.

If not then IMO to be fair to everyone then collisions should just be turned off.

Now I dont mind so much when it looks like I collided on mny end and I get damage.Makes perfect sense.
BUT
I've had instances where it looked on MY front end where we collided or should have and either didnt or the other guy receved the damage, and other times where it looked on my front end that we didnt collide and yet I get all the damage.

IMO damage should either be taken by both sides, or none at all
Title: Rams
Post by: GunnerCAF on January 22, 2006, 07:43:29 PM
Your bullets hit were you see them hit.  You only colide when you see a colision.  I wish the real world could be so perfect.

Gunner
Title: Rams
Post by: E25280 on January 23, 2006, 08:45:07 AM
To respond:

"How the hell do bullets manage to hit in the precise locations on moving objects we manage to do?
Such as shooting a wing off.

Wouldnt the bullet rounds and what your aiming at be subject to the same lag?"

The way I understand it, when you shoot the plane on your "front end", your system registers the hit, and sends that hit result to the other users "front end".  This can take some time.  Before reading these and related posts, I used to get very upset because of times where someone would fly right by me, appear to have missed, then suddenly my wing comes off.  I thought before it was some kind of "aim cheat" allowing him to hit me even though he was pointed away or already past.  Now I realize it is a result of the "lag time" between when I perceive he has passed and missed, and my system receives the data that he perceived a hit.

"It would seem to me that if bullet hits can be modeled into the game correctly. then so should collisions."

But if you view the very informative picture above posted by Donzo, you see why you can not model the two systems (shooting and ram) exactly the same.  Donzo did not see a ram.  Donzo received no damage.  On the other person's front end, he did see a ram.  He received damage.

I personally would not like it if I avoided a ram only to have it happen a quarter second later anyway only because the other guy "saw" it.  You can not avoid such a situation as I described with gunnery (otherwise no one would ever hit ANYTHING), but you can make it so that no one receives a ram when he didn't "see" it.

"So-and-so collided with you and you die even though he looks to be 200 ft away" would not be an improvement IMHO.

I should also add that the delay I am referring to (he's already passed, and NOW I feel the hit) used to be a common occurence for me while I was playing via a dial-up service.  Since I got DSL the frequency has seemed much less, I am assuming due to the much more efficent data transfer.
Title: Rams
Post by: DREDIOCK on January 23, 2006, 09:22:21 AM
Quote
Originally posted by GunnerCAF
Your bullets hit were you see them hit.  You only colide when you see a colision.  I wish the real world could be so perfect.

Gunner


Ok fine. But as I've repeatedly said before. I get alot of instances where this isnt the case.
I dont "only collide when" I "see a collision"

I also often dont see a collision or what IMO is anything near it and yet still have gotten a collision message.

And other ties I have seen what to me clearly looked like we should have collided and yet either didnt. or got the message that he collided with me and he took all the damage while I received none.

What Im saying is I often get collisions when I see em. and I often get collisions when I dont see em.

Annnd
I often dont get collisions when I see them

And the instances of these seems to be WAY up over the last few months.
And Im not one who is big on HOing people so its kinda hard to blame it on that
Title: Rams
Post by: hitech on January 23, 2006, 09:39:07 AM
Quote
I also often dont see a collision or what IMO is anything near it and yet still have gotten a collision message.
.


I belive you are mistaken.

Quote
or got the message that he collided with me and he took all the damage while I received none.


Once again you are mistaken. He took damage if you got this message.


Quote
I often dont get collisions when I see them


This can happen on very rair occasions. Do to how collision points are modled on the planes. Basicly you need a small slice of a wing going threw somthing very thin.

But isn't this what you wish to happen every time?

Quote
And the instances of these seems to be WAY up over the last few months.


Nothing has changed in the collision model with the exception of adding the text message for a very long time. So I have a realy hard time beliving it has any thing to do with the system, but wrather somthing you have changed in your flying style.

HiTech
Title: Rams
Post by: dedalos on January 23, 2006, 11:33:33 AM
Quote
Originally posted by hitech

Nothing has changed in the collision model with the exception of adding the text message for a very long time. So I have a realy hard time beliving it has any thing to do with the system, but wrather somthing you have changed in your flying style.

HiTech


I think the difference is the message.  Before, when I took damage after a close pass or after flying too close to a Tiger, I would think that I either got HOed or the tiger took a shot at me.

Now, when I get the message that I colided with the Tiger, I know why I am missing the aleron and therefore, I think that colisions happen more often than before, witch is false
Title: Rams
Post by: DoKGonZo on January 23, 2006, 12:31:43 PM
Maybe this new message has exposed the way some players are exploiting the collision code.
Title: Rams
Post by: dedalos on January 23, 2006, 01:05:09 PM
Quote
Originally posted by DoKGonZo
Maybe this new message has exposed the way some players are exploiting the collision code.


Nah, sometimes it is a combo of a HO and a Ram.  Before you only thought it was a HO since you only lost a small part of the plane.  Now, you see the message and you think the damage is from the colision instead of the HO.

Either way, coliding with something, especially a Tiger and losing an aleron is just funny
Title: Rams
Post by: DoKGonZo on January 23, 2006, 01:58:27 PM
I've seen people do deliberate tail-on collisions. Multiple passes of 'em ... I was in a Sturmi which is how I survived it, so did they ... curious, huh?
Title: Rams
Post by: dedalos on January 23, 2006, 02:10:47 PM
Quote
Originally posted by DoKGonZo
I've seen people do deliberate tail-on collisions. Multiple passes of 'em ... I was in a Sturmi which is how I survived it, so did they ... curious, huh?


What is a tail on colision?:confused:
Title: Rams
Post by: DREDIOCK on January 23, 2006, 02:16:14 PM
Quote
Originally posted by hitech
I belive you are mistaken.

 



HiTech


No disrespect intended.
But I know what Im seeing. or not seeing as the case may be. Unless something is happening after the pass and behind me that I dont know about.

In which case I should be seeing damage to the tail and not the wings
Title: Rams
Post by: GunnerCAF on January 24, 2006, 03:36:26 AM
I film just about everything.  Many times my opinion of what I saw in the heat of the battle changes after I review the film.

Gunner
Title: Rams
Post by: wrag on January 24, 2006, 07:03:59 AM
Quote
Originally posted by DREDIOCK
I get that.
What I DONT get is when I DONT SEE a ram on my and and get one anyway


That has been happening to me repeatedly!!!!!!!!  Got a slow connect.  37k about dialup.

Lost a wing today when a spit came up under me and I rolled to avoid.  We were like 20 ft apart flyin parallel me high and the spit low.  On my FE I avoided but on the spits FE we hit.  AND down I went.

This new collision model SUX IMHO.  Smoothing code thing or what? IMHO the problem is in the sync!  Many of us are soooo far out of phase it makes for some terrible collisions that in the older versions didn't happen.

That's my $0.02
Title: Rams
Post by: Schatzi on January 24, 2006, 07:26:43 AM
Quote
Originally posted by wrag
This new collision model SUX IMHO.  Smoothing code thing or what? IMHO the problem is in the sync!  Many of us are soooo far out of phase it makes for some terrible collisions that in the older versions didn't happen.

That's my $0.02



There *is* no new collision model.
Title: Rams
Post by: wrag on January 24, 2006, 07:34:51 AM
Quote
Originally posted by GunnerCAF
I film just about everything.  Many times my opinion of what I saw in the heat of the battle changes after I review the film.

Gunner


Maybe, but then again maybe what the film is showing you is NOT what you saw but what your computer saw.  I've run film and found after I run and then back it up and rerun it that what occurs seems slightly different then the 1st run through?!?!?

Another way of saying it is the film is telling the truth SORTA but it is NOT what you saw it's what your COMPUTER SAW and that IMHO is NOT ALWAYS the same thing.  CPU, and GPU, GPU/monitor rendering speed, and memory/ram SPEEDS, and connect ping need to be considered in IMHO.

PERHAPS someone will run a video cam on the monitor and then compare what is on the video cam to what is on the film.  It's possible, and what I've come strongly to suspect, what you will see on the video cam will be different from what the film recorded.  I would do it but I don't own a video cam.  Hopefully it will be someone with a SLOW connect like mine.  A ping of 210 to 230 at the very least.  Think that ping time is making a big difference.  Perhaps bigger then many think.

Take a ping of 200 to a ping of 50.  Processing time etc. and the 200 ping is about 1/10th of a second BEHIND the 50 ping.  1/10th of a second is a LONG time in the MA when you're fighting.

That could explain some of the rams I've had and others have complained of.

You avoid and you see that you've avoided but you still get hit!  You look at the film and it says no way you avoided?  It seems to have begun right after the introduction of the new smoothing code.  It's like you KNOW what you saw but you look at the film and the film calls you a liar.  It could be my system is just too slow anymore as well.

Due to the high number of varying connect speeds and the hugh number of the combinations CPU's and GPU's and ram memory and monitor rendering speed and the difference in speeds of those systems this may be a situation that is just something we will have to learn to live with, and maybe it can be adjusted to a better collision model by HTC.  Guess we will have to wait and see.
Title: Rams
Post by: wrag on January 24, 2006, 07:43:36 AM
Quote
Originally posted by hitech

 
Nothing has changed in the collision model with the exception of adding the text message for a very long time. So I have a realy hard time beliving it has any thing to do with the system, but wrather somthing you have changed in your flying style.

HiTech


Sir!  No disrespect intended but if that be true then it would SEEM that a lot of us (seen allot of complaints about it) suddenly changed flying styles?
Title: Rams
Post by: Oleg on January 24, 2006, 07:47:55 AM
Only difference between real event and film is possibility to see situation from external view, various angles and even enemy planes. Neither ping/lag nor CPU speed, memory, video card and so on affect it.
Title: Rams
Post by: hitech on January 24, 2006, 08:42:17 AM
DREDIOCK: If you did not see the message , you have collieded, then you didn't collide. So if you took damage the only other choice is you were shot.

Wrag: See above.

HiTech
Title: Rams
Post by: wrag on January 24, 2006, 08:42:48 AM
Quote
Originally posted by Oleg
Only difference between real event and film is possibility to see situation from external view, various angles and even enemy planes. Neither ping/lag nor CPU speed, memory, video card and so on affect it.


So you are saying that if you have high end very fast system and I have a low end slower system that there is NO difference in what we see?  Aside from quality of graphics.  And perhaps FPS.

I MUST disagree with you VERY VERY MUCH!  I've seen to many individuals obtain a better average score per month AFTER they obtained a newer faster system!

I'm sure many of the people here in AHII can attest to that!

Further I KNOW I completely missed a La7 coming right at me I did not even attempt to fire as I manuvered  to avoid it and I was looking at  the La7 passing to my left with a good 20 to 30 feet between us BUT I SUDDNELY GOT A RAMMED by that La7 after it had passed me and I lost parts.  That is the kind of thing that this thread is about.

Didn't have film on at the time :(  Started filming afterward but those kind of incounters on my part are few and far between because of my flying style.

I have seen films on my system that run one time show one thing and the next something SLIGHTLY different.   I had the path and the film location set different then HTC intended.  I set the path correctly and the film changed just slightly.  The first time I ran it it showed what I thought I saw.  I had fired and the tracers appeared to pass right through the other plane.  The second time I ran it the tracers fell behind the plane.  Ya I had a little trouble with that as well!  I reported the information to HTC at the time.

Given all the different variations of systems, monitors, ram, etc. etc. etc. and the possiblity of virus, worm, trojan, pingtime, dropped packets, dsl, cable, dialup etc I find statements such as the one made by youself to be TOO ABSOLUTE!

TELL YOU WHAT!  If I can obtain a video camera and set it to run and record what shows on my monitor plus record everything that occurs with the AH recorder at the same time and then perhaps SHOW the very slight difference that I believe may be happening will YOU PAY me for that?  Will you at least compensate me for the cost of the camera?

BECAUSE SIR I do not believe such absolute statements to be accurate!  I further believe that while I may not have the totally accurate reason behind what I express, there is something within what I have expressed that contains perhaps a smidgen of truth.  I've seen far too many such statements disproved in my life time to accept it.

Please keep in mind that my system spec have not been listed to this thread.  My connect speed and condition of that connect have not been posted to this thread. Nor have I expressed that I may have later discovered that my system had a virus, worm, trojan, spyware, or something at the time.  The condition of the phone lines where I'm located has not been posted on this thread.  

Further I've found from time to time I SEEM to have rubber bullets.  I log off and log back on and the rubber bullets start hitting.  A possible server issue?  A possible ISP issue?  I don't know but it sure SEEMS to make a difference!

Further If I have a CTD or I press alt+f4 I might as well remove and reinstall AHII because something just isn't right anymore if I don't.  I get rubber bullets allot afterward.  I do the above and I start hitting.  I've been flying in online flight sims for a very long time.  I've seen allot of strange things occur while flyin in online flightsims as well as other online games.  Sent film in to HTC of a dirt diver not too long back.  The plane dove into the ground and came up about 5 seconds later somewhere else.

I will put this out for your information....... I just had SBC (the local phone company) out to check the lines and they repaired one of the 2 phone lines at my location.  The weather here had created a problem on one of those lines.
Title: Rams
Post by: jaxxo on January 24, 2006, 08:47:15 AM
i got rammed by a pony while i was in pt boat...guess who died?  shameful..now he did get bullets on me but i survived the 50 cal burst..than he rams me..i die he flys away..his end didnt see it right?  i still  havent gotten an answer on how a buff in autopilot can lose a ram to a plane from behind?
Title: Rams
Post by: Schatzi on January 24, 2006, 08:52:00 AM
Quote
Originally posted by jaxxo
i got rammed by a pony while i was in pt boat...guess who died?  shameful..now he did get bullets on me but i survived the 50 cal burst..than he rams me..i die he flys away..his end didnt see it right?  i still  havent gotten an answer on how a buff in autopilot can lose a ram to a plane from behind?


The buff doesnt have to *do* anything to ram the attacking plane. He just has to *see* it.

Whoever is the 'ramming' part of the deal isnt neccessarily the one that moved into the others place. It just happens to be the FE that sees the collision. (Same as ram for PT boat/vehicle).
Title: Rams
Post by: jaxxo on January 24, 2006, 08:54:04 AM
ahh so he could pull away at last millisecond and miss but i still see the damage? poor modeling imo
Title: Rams
Post by: Oleg on January 24, 2006, 09:01:25 AM
Quote
Originally posted by wrag
So you are saying that if you have high end very fast system and I have a low end slower system that there is NO difference in what we see?  Aside from quality of graphics.  And perhaps FPS.

I MUST disagree with you VERY VERY MUCH!  I've seen to many individuals obtain a better average score per month AFTER they obtained a newer faster system!


Read my post again. I said nothing about affect system spec to your score.

Anyway, hitech said. You can believe it or don't.
Title: Rams
Post by: wrag on January 24, 2006, 09:02:49 AM
Quote
Originally posted by Schatzi
The buff doesnt have to *do* anything to ram the attacking plane. He just has to *see* it.

Whoever is the 'ramming' part of the deal isnt neccessarily the one that moved into the others place. It just happens to be the FE that sees the collision. (Same as ram for PT boat/vehicle).


That is perhaps the problem.  It SEEMED to be different prior to the last patch.

I have to say that my FE SEEMS to suddenly SEE more collisions on my part then it did before.  That my FE SEEMS to decide I collided with the other player far more often.  That my FE SEEMS to see collisions where I thought I missed the other plane all together.

I must ask how a P51 doing over 100 can collide with a pt boat doing maybe 30 and survive?

Something SEEMS out of synchronization some how?????????

I must GRANT here that it could well be my computer system, and it could be just me and my eyes, and I must say that if I were the ONLY person seeing these things I would probably just keep quite.  However that does not SEEM to be the case.

The smoothing code was enabled to reduce the warps?

Warps ARE less then before.  And the miniwarps many of us expieranced appear to be gone.  ( I admit I hated em!  Soon as I pressed the trigger the con would instantly teleport somewhere else usually just enough that I would miss.)

Thing was that with some of the FILMs of such incounters did NOT SEEM to show the miniwarps when they was replayed!!!!!!!!!!!!!!!  It seemed like on some of the films when you fired you deliberetly missed.  Took me awhile before I actually got a film I could send in to HTC.  Then it was a major warp rather then a mini.
Title: Rams
Post by: dedalos on January 24, 2006, 09:17:03 AM
Originally posted by wrag
So you are saying that if you have high end very fast system and I have a low end slower system that there is NO difference in what we see? Aside from quality of graphics. And perhaps FPS.

I MUST disagree with you VERY VERY MUCH! I've seen to many individuals obtain a better average score per month AFTER they obtained a newer faster system!
--------------------------------------------------------------------------------
Quote
Originally posted by Oleg
Read my post again. I said nothing about affect system spec to your score.

Anyway, hitech said. You can believe it or don't.


Actually it is true.  A better system will improve your FPS, especially down low or in a furball.  Better FPS = better aim.  Better aim = more kills.  More faster kills = better score since you dont have to stay locked behind the bad guy = less deaths.  All that = better scores.
Title: Rams
Post by: wrag on January 24, 2006, 09:20:32 AM
Quote
Originally posted by Oleg
Read my post again. I said nothing about affect system spec to your score.

Anyway, hitech said. You can believe it or don't.


OK and please reread my entire post as IMHO system specs affect FAR MORE then SCORE!