Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Sundiver on January 05, 2006, 01:49:13 PM
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Pyro, might have been you I was talking with on the phone yesterday and you said you didn't recall runway cratering? Here's the thread it it.
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=2965&highlight=crater
One of the few features that have gone away that I really miss. Gives another alternative for closing a field.
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No wonder I don't remember them having any effect, that thread is from 2000! In my opinion is just an easier way of closing the hangers with 1 or 2 100lbs bomb rather then actually disabling the hangers altogether.
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Yeah, it was a really nice effect I wish could be reinstated. 1-2 100'lbers would not close a field. A string of them down a runway would close that runway for 15 minutes or so. To me it was always more realistic than watching myself roll over a crater with no effect on takeoff or landing.
In the end let's face it, if you roll over a crater left from a 100lb bomb it WILL adversely affect the performace of your aircraft.
Downtime? 15 minutes seems reasonable in terms of gameplay if not RL. It can represent the SeaBees out there filling in holes.
Bring the perked SeaBee to AH2!! :D :rofl
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The problem with cratering was that, if you put the bomb RIGHT on the spawn spot on the runway, then aircraft would die as soon as the spawn. This also applied to the spawn-hanger. Five light caliber bombs could shut down a medium airfield to fighter use, if one knew where to aim.
Having said that, if they could find a way to fix instant death on spawn with the killer craters, then I say bring it on! Might start seeing the fast light-weight bombers like Ki-67's getting used more, at the least in the role of runway denial.
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This was a horrible "feature".
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Warbirds III did this and I never thought of it as a headache because Warbirds did something that AH does not. In WB you didn't have to be on the runway to get a successful landing, only within the boundaries of the base. However you would role slower when moving through grass so landings and takeoffs off the runway were more interesting. Still, I don't think it's something that AH needs. In the end it would probably not add to the enjoyment of the game, realistic or not.
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Consider the scenario that 2 La7s could shut a field down completely (regarding Aircraft) in a single pass. Bad.
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"Fighter Aces" had this, and worked well. You was able to close down a base and not kill all the stuff you needed after the capture... AH/BH, ammo, fuel etc.
And it don't stop you from taking off, but you had to be careful. Checking the runways or looking for clear grass free of cratering. The trick was just not hitting a crater moving to fast!
And best of all it gave the bomber Sqdns a good target/mission that helped move the maps.... Carpet bombing the base into the stoneage, because two or three fighters with bombs did little to the gameplay.... large formations of bombers did, leaving 100's of craters all over your base! Besides if you let a Sqdn of Bombers hit your runway with a boat load of 1000 lders you don't have the right to be using that runway anyway.
CAVALRY
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Problem being, this isn't FA. It didn't do anything good for gameplay here. No reason to bring it back.
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Runway cratering in WB sucked, which is why HT didn't put it in AH. As hub said, it was WAY too easy to pork fields that way. You'd spawn at a field, thinking all was fine, no vulchers around even, and snap your wheels before you even got the tail up. Now imagine in AH where porkdweebs are much more common, especially in buff formations, and you have a total mess for gameplay. Whoever got in the air first would shut down most fields of the nme and dominate from then on. Either that, or all sides would go on a cratering binge and there'd be no useable fields within 3 sectors of the front anywhere on the map.
It's already a big enough problem with kamikaze jabo porkdweebs taking out the supplies and ord at fields all over the map. If they could totally shut down fields....
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Problem being, this isn't FA. It didn't do anything good for gameplay here. No reason to bring it back.
It is all in how you look at it....
I was here when AH had it before... and like it.
Besides who said all gameplay improvements have to be just for the Furballers? Odd are the guys who play to move the map would like to see this added.
CAVALRY
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Bravo, Cav!
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Currently, it takes a single guy with buffs to drop all the FH at a field, plus a little extra to kill radar, troops, and maybe a fuel tank or two. Now you want to be able to completely deny the use of afield with a single bomb?
This is what you need.
(http://www.mstay.com/classes/images/gallery/win.gif)
Why don't you keep this 'win button' and play offline instead, you can even change the hardness on the runways. Its obvious you don't want to have to FIGHT anyone... however, some of us do.
Why do I care about this discussion? HTC would never enable that again anyway, but feel free to have your precious hopes unfulfilled...
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Originally posted by CAV
It is all in how you look at it....
I was here when AH had it before... and like it.
Besides who said all gameplay improvements have to be just for the Furballers? Odd are the guys who play to move the map would like to see this added.
CAVALRY
So, only furballers like to fly planes? How will you intrepid barnbattlers win your war from the tower?
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By carrying a little extra gas and upping from another base.
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A single kamikaze guy needed today taking down troops and all are doomed
for furballing until troops popped up again. Is this better ? :huh
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You could crater a runway in WB2.77... and it sucked-rocks.
Please don't let this come back... please.
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Wooo hooo!
The buffs don't have to climb to alts.
They don't have to struggle to survive.
They don't maintain heading or speed.
... and now, with runway cratering, they don't have aim, or even hit anything to hurt a field, too. Just sneak in from anydirection, twist and turn, open bombays and spray everything around, and get shot down right after.. and the field is still shut down for take-off!!
Great idea! :aok The final humiliation for dedicated bomber pilots who take time to do everything as it should be! It's like rubbing their faces with a steel wool and saying, "you're losers!"
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Originally posted by Delirium
Currently, it takes a single guy with buffs to drop all the FH at a field, plus a little extra to kill radar, troops, and maybe a fuel tank or two.
Now you want to be able to completely deny the use of afield with a single bomb?
This is what you need.
(http://www.mstay.com/classes/images/gallery/win.gif)
Why don't you keep this 'win button' and play offline instead, you can even change the hardness on the runways. Its obvious you don't want to have to FIGHT anyone... however, some of us do.
Why do I care about this discussion? HTC would never enable that again anyway, but feel free to have your precious hopes unfulfilled...
Not any more, Delerium, one salvo of 3x1000 lbs won't kill a FH anymore. see the B24 post in Bug Reports forum.:furious
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In a word...
GOOD!
Those hanger you want to kill are available offline.
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It would be a serious mistake to allow cratering of runways to disable a field. The ability to take out a field by cratering, even for a short time, with very little cap, would render all the FEBA fields useless, and just increase transit time to play by a large amount. NOT GOOD!
Rap
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You guys are all thinking like fighter pilots.
Try looking at the strategic picture like a 3 star General.
Cratering doesn't disable an airfield but only forces lifters and landings to go around the craters.
In real life that's the way it is. Without this the strategic effect of buffs is limited.
Craters should have a one hour persistance to be realistic.
Eagle:D
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Yea I'd like to get in a M16 and hide in a crater and shoot up the bad guys with my 4 .50cals.
I like the idea of cratering, not just for runways, but for anywhere on the map. Drop a some bombs some gvs on the ground, kill a few, and watch the rest fall in the pits of doom. I'd like to do some major flips when i run into a crater. Remeber if this does get in AH its ganna have a fliping bug. Some GVs or planes the hit the craters are not just ganna die, there ganna spin, flip, twirl, twist, and shake.
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Eagle327 said:
You guys are all thinking like fighter pilots.
Hello? This game is all about fighter pilots. Everything else is just extraneous frills to provide a little variety, and definitely NOT intended to be the main point of the game (at least in the MA).
Try looking at the strategic picture like a 3 star General.
No 3-star waste his valuable, irreplaceable strat buff force the way most buffers use them in the MA. For every buff attacking a strat at high alt, there are at least 100 coming in on the deck against airfields, GVs, and CVs.
Cratering doesn't disable an airfield but only forces lifters and landings to go around the craters.
Haven't you been reading the posts by those of us who've already suffered through cratered runways? Cratering DOES disable the field. If you touch a crater, your gear snaps. Therefore, if there's a crater on the spawn point, your gear snaps as soon as you spawn, before you have a chance to taxi around it. This makes flying impossible, which is the same as closing the field. Sure, you can spawn there, but you can't fly from there. It's friggin' closed.
While buffs might not always hit the spawn point, for damn sure jabos can and will. It used to happen all the time in WB. That's the main threat cratering poses--that 1-4 kamikaze jabos can sweep in at 450 knots and put a crater on every spawn point of any sized field in 1 pass. Therefore, cratering runways is just a totally bad idea.
In real life that's the way it is. Without this the strategic effect of buffs is limited. Craters should have a one hour persistance to be realistic.
Buffs should be limited in the MA. The MA is primarily a tactical environment and most of our buffs are strategic weapons. Hell, I'd even support banning them outright. But short of that, I'd support making it so no bomb dropped from a 4-engined buff would explode if dropped from below 20k. And I'd go back to the WB 2.0 way of calibrating the sight and having to maintain course and speed. And I'd go back to the AW style of gunning, where the pilot couldn't man his own guns and gunners had to join before flight. If you want to play down in the tactical area, use an A20 or Boston. Maybe perk all multi-engine buffs except for these 2 and maybe the Ju88. Anything to keep buffs from being used so unrealistically as they are now. And that's all BEFORE you even talk about cratering.
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Hello? This game is all about fighter pilots. Everything else is just extraneous frills to provide a little variety, and definitely NOT intended to be the main point of the game (at least in the MA).
Oh... Looks to me HTC had another plan for the MA....
Gameplay
Capturing territory through the use of air, land and sea power is the objective of Aces High.
You can read all about it here...
Gaameplay in AH... (http://www.hitechcreations.com/ahhelp/map.html)
CAVALRY
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Okay, and kindly explain to those of us who aren't new and naive, exactly what the lure of the capture routine is, once any and all resistance has been removed, per the requests of players like you.
I'm pretty sure HTC would have set the game up in such a way as to make actual combat between 2 customers impossible to begin with, had he thought it was a good, sound, profitable idea for a MMOG. Why anyone uses the virtual war as a rationale for a total ****ing absence of any activity even vaguely resembling combat just defies my comprehension.
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hub i think we have found people who can't hit the toolsheds.
So in order to to make themselves useful. they want to be able to stop pesky fighters another way. I'll leave it up to you to name this new group of people.
Bronk
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Why anyone uses the virtual war as a rationale for a total ****ing absence of any activity even vaguely resembling combat just defies my comprehension.
I do not think they would do away with the fighter combat (Furball) if it is done right. What I was thinking is craters with a very short life.... 3-5 mins max. I to, wouldn't like to see craters that last 15 mins or more. But with a limited life they would slow down the non-stop re-upping so that captures can be made.... with team work.
explain to those of us who aren't new and naive, exactly what the lure of the capture routine is, once any and all resistance has been removed, per the requests of players like you.
Because for capture missions to work there has to be away to remove all resistance... If the capture players try to drop all the hangers... the furballers gets mad... other capture guys become mad because the base just became useless for the next attack. Most furballs happen because a capture mission failed. Why did it fail? Because there is next to no way to stop the unlimited number planes from upping from the base. Yes you can cap the base but, then you just become "vulture".
So what we end up with are two way to capture a base....
The "Milkrun"... Get it before the bad guys shows up to fight back...
or...
The "Hoard attack"... So large of a force that there is little hope of taking off from the base because of the vultures.
To me, how we go about capturing bases, has for a long time been in need of a gameplay fix. Something besides removing the capture of bases from AH and having a endless Furball.... :O
CAVALRY
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Oh please, here we go with the usual buff crying.
It would be cool if airbases actually took runway damage.
Its a novel idea but it would surely be abused, as folks have said. The aircraft spawn points would be "camped" or cratered senseless. Much like the Vehicle Base spawns are frequently by enemy GVs.
But then again, many of these planes lifted from improvised fields. Its too bad a *balance* couldnt be found that requires a careful choice in loadout, flap settings and the like if the runway was damaged.
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We want this game to be realistic and Runway cratering was MUCH a part of WWII. Bring it. We loved it in Warbirds III and we"ll love it here.
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We want this game to be realistic and Runway cratering was MUCH a part of WWII. Bring it. We loved it in Warbirds III and we"ll love it here.
I'll be nice, this thread is 2 months old... :D
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I'll be nice, this thread is 2 months old... :D
January 05, 2006?
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SpikesX has trouble counting.
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We want this game to be realistic and Runway cratering was MUCH a part of WWII. Bring it. We loved it in Warbirds III and we"ll love it here.
Yea....umm...how's warbirds doing these days....hmmm? :rolleyes:
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SpikesX has trouble counting.
Oops...sorry, was last at night... :o
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You mean late? lol Just one of those days huh Spixes?
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more bombs should be needed and lower the downtime to maybe 5 minutes
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You mean late? lol Just one of those days huh Spixes?
:rofl Oh my GOD...At least I'm not as bad at hitech :D
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:rofl Oh my GOD...At least I'm not as bad at hitech :D
Yet.. :noid