Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Dead Man Flying on January 05, 2006, 07:57:53 PM

Title: How does he do that? For Mussie et al.
Post by: Dead Man Flying on January 05, 2006, 07:57:53 PM
In another thread, Mussie asked me a bunch of questions that I was going to answer privately, but others requested that I respond in public instead.  So here's a thread dedicated to responding to Mussie's questions one by one.

Mussie asked:
How you improved your skills:
- Gunnery


I don't believe that people are just born with good gunnery skills unachievable by others.  When I started flying air combat sims, my aim sucked just as much as everyone else's.  The difference between great aim and poor aim is not genetic; it's philosophical and practical.  First, try turning off tracers.  I find that tracers clutter my forward view and lead to "walking" the tracers to the target rather than actually aiming at the target.  While hit percentage goes down initially, after a couple of weeks it should creep back up again and possibly improve over the previous average.  Second, bring the convergence way in rather than out.  I set my convergence to 225 for all guns on almost all planes.  Why?  Because third, get in close to make your kills.  It's not that I have great aim so much as I get so close that I can't miss, and at that range my guns converge for an enormously lethal barrage.  

Also, you must practice.  Good gunnery comes from predicting the flight path of the enemy, of "knowing" when he's going to pop up in front of you, of knowing instinctively how far in front to aim.  That's not inbred, but rather that's something you learn from repetition.  Make a point of learning which kind of lead works for which kind of situation.  Make a map in your head of aim points based on distance and bearing.  That sounds difficult, but with practice it becomes intuitive and effortless.  If you do not commit to fundamentally improving your aim, then the chances are very good that you won't.

- SA[/b]

I believe it was Morpheus who said it best in another thread: you should only look forward in a furball when you're ready to fire your guns.  At all other times, you should force yourself to look around and scan what's going on around you.  A good way to practice acquiring enemies is to fly offline and pull various maneuvers around your base while keeping an eye on the AI planes flying around you.  See if you can complete a complex set of moves without once losing sight of one plane you've singled out.  The key is keeping your bearings while not actually looking forward.

Also, with practice you'll create kind of an intuitive 3D map in your head of what's going on around you in a furball.  You will pick out dots from far away and see which must be the fast BnZers, which must be the low and slow ones, and which ones are coming or going.  You can tell in the middle of a fight who's likely to be in on you within a minute and who is not an immediate threat.  That kind of mental map only comes from furballing repeatedly and making a point of noting the locations of all friendlies and enemies.  Try to predict what's going to happen.  Try to predict who's going to shoot you down.  Try to predict who you are going to shoot down.  

- Know you ACM's
- Know when to use and ACM's
[/b]

I learned ACM like most people -- through trial and error, through dueling, and through training courses like the old Air Warrior Training Academy.  Books like Bob Shaw's may also provide a wealth of information on ACMs, though I don't consider it essential; I've never read Shaw, but others who do extremely well have.  The journey here is less important than the destination, because at some point you're going to know an enormous number of ACMs for just about any situation, but you have to commit to learning them and envisioning them in your head and in the game.  Over the years, I've found it enormously useful to turn the film recorder on, fly a sortie, and then go back and see what the other guy saw of me flying.  That way I know what a maneuver at my end looked like a the other end, and I could learn how effectively it worked, where it might have been countered, and whether to use it again in that situation.  

I find air combat in this game like a complex game of rock/paper/scissors.  For every move there is a countermove.  For every countermove, there is a counter-countermove.  No one ACM wins every fight, and predictability is the key to defeat.

- Know your Plane
- Know your NME
[/b]

Learning the strengths and weaknesses of the planes from websites like Netaces helps a lot.  However, nothing beats flying a wide variety of planes to learn their strengths and weaknesses.  And while I prefer to specialize in one plane at a time, I'm always familiar with the performance of other planes so I can use their weaknesses against them.  A Zeke can easily outturn a Spit V, for example, but it becomes a brick past 300mph.  Thus the Spit V's best bet against a higher Zeke is to dive, force it to become a flyiing 300+mph brick, and then reverse while the Zeke lacks maneuverability.  In that example, I understand that the Zeke does not handle well when fast, and I also understand that the Spit V handles better than the Zeke when fast.  These two facts combine to provide an appropriate response to a higher Zeke threat.

And as before, this is a matter of practice.  You cannot know every plane immediately.  You cannot know your own plane immediately.  You must do it through trial and error, through dueling, through determination and possessing a desire to learn it.

On a related note, I also find it useful to learn the strengths and weaknesses of individuals as well as planes.  If I know that Morpheus or Drex or ManeTMP or whomever flies a certain way, prefers a certain merge, rolls a certain direction, turns a certain way, or whatever in any given situation, that gives me a competitive advantage.  If I know they're going to pull out a rock every time, then I can always pull out some paper.

Did you
- Watch films of your fights
- Practice with squadies
- Trial and error
[/b]

All of the above... constantly.  Even in Air Warrior I was a voracious film watcher.  I studied not just how I flew, but also how my opponents flew.  What move beat me?  In what plane?  And who was it?  I always found these sorts of things useful.

I cannot overstate the importance of a dueling partner.  I've been blessed with two exceptional dueling partners over the years -- +JASE in Air Warrior and NathBDP in Aces High -- who were quick learners, amazing sticks, and innovative players.  They were never predictable, and they forced me to make quick decisions to counter unexpected moves.  More importantly, these players were both of equal skill to me, so the duels were challenging and the results never clear.  We experimented with new moves together, learned things together, won many, lost many, and never worried about ego or records.  It was about the fight and the fun.  Thus while many may think that dueling an exceptional pilot will make them better, I say instead that dueling someone who is of roughly equal skill yields better dividends by reducing frustration, increasing enjoyment, and rewarding innovation.

Trial and error, of course, is always an essential path to flying better.  I die just about every flight, and I learn something new just about every flight.  That's the kind of thing that keeps me going without burning out.

Anyway, sorry for the long-winded response.  I hope Mussie, Goth, and gollum find this information useful.  Enjoy!

-- Todd/Leviathn
Title: How does he do that? For Mussie et al.
Post by: Morpheus on January 05, 2006, 09:07:06 PM
Nice.

Good stuff here.
Title: How does he do that? For Mussie et al.
Post by: lambo31 on January 05, 2006, 09:18:25 PM
Great advice Levi!!  Thanks.

Lambo
Title: How does he do that? For Mussie et al.
Post by: Max on January 05, 2006, 09:37:17 PM
Great post Lev, thanks!

Max
Title: How does he do that? For Mussie et al.
Post by: hubsonfire on January 05, 2006, 09:57:58 PM
It's mostly composed of lies, but at least they're believable.
Title: How does he do that? For Mussie et al.
Post by: Grits on January 05, 2006, 10:09:41 PM
Quote
Originally posted by Dead Man Flying
And I've had 26 kills with no rearms in the old Spit V with 240 rounds of 20mm.  What's your point?  Anecdotal evidence doesn't prove anything.

-- Todd/Leviathn


Keep in mind this is coming from a squaddie vulching scorepotato that "landed" 140 something kills in a P-40b. Anything he posts in regard to gunnery should be very suspect.
Title: How does he do that? For Mussie et al.
Post by: Dead Man Flying on January 05, 2006, 10:16:27 PM
:aok
Title: How does he do that? For Mussie et al.
Post by: Schatzi on January 05, 2006, 10:39:30 PM
Cut it out and stop confusing the not-so-initiated..... :D


Good read Levi. You just forgot one thing..... Time! Dont expect to learn to beat the top league in 4 weeks......
Title: How does he do that? For Mussie et al.
Post by: hubsonfire on January 06, 2006, 01:15:20 AM
Creative disinformation. Move along, folks. Nothing to see here.
Title: How does he do that? For Mussie et al.
Post by: kamilyun on January 06, 2006, 01:21:33 AM
Blah, blah, blah.

ACM, convergence, dueling partners...  :rolleyes:

It gets so confusing!

Everything you need to know is in hubby's sig line:

Honch's Guide to HO'ing (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=97161)

:D
Title: How does he do that? For Mussie et al.
Post by: Morpheus on January 06, 2006, 01:29:58 AM
Hi Jaxxo
Title: How does he do that? For Mussie et al.
Post by: Zazen13 on January 06, 2006, 01:52:56 AM
Todd, repost this is the Help Forum so it won't get buried as quickly and new players will be able to more easily find and read it.

Zazen
Title: How does he do that? For Mussie et al.
Post by: gollum on January 06, 2006, 06:39:15 AM
Thanks Todd/Leviathn, I appreciate it. Hopefully I can put this advice to good use.
Title: How does he do that? For Mussie et al.
Post by: CHECKERS on January 06, 2006, 08:30:28 AM
Thanks Levi ...good stuff:aok
Title: How does he do that? For Mussie et al.
Post by: Lye-El on January 06, 2006, 09:15:43 AM
Thanks Levi
Title: How does he do that? For Mussie et al.
Post by: reeb on January 06, 2006, 09:34:24 AM
Great info levi
Very helpful :)
Title: How does he do that? For Mussie et al.
Post by: mussie on January 06, 2006, 11:35:54 AM
Thanks Levi

Great info some stuff I knew but some that was unexpected (like the 225 convergence).

I really appreciate you taking the time to make such a concise and clear post.

Oh yeah.... Sorry for not replying earlier (time zone difference).

A big to ya
Title: How does he do that? For Mussie et al.
Post by: Goth on January 06, 2006, 12:29:06 PM
Thanks Levi, confirmed some things I already knew and others I need to force myself to do such as tracers off. As stated, I've watched Morph's films and learned some nice overshoot tricks, now I need to start filming myself to see where I screw up, if it's me. Thanks again.
Title: Re: How does he do that? For Mussie et al.
Post by: Murdr on January 06, 2006, 01:31:29 PM
Quote
Originally posted by Dead Man Flying
I find air combat in this game like a complex game of rock/paper/scissors.  For every move there is a countermove.  


sob....thats a line out of my lesson plan :aok
Title: Re: How does he do that? For Mussie et al.
Post by: NoBaddy on January 06, 2006, 02:04:07 PM
Quote
Originally posted by Dead Man Flying

Mussie asked:
How you improved your skills:
- Gunnery


I don't believe that people are just born with good gunnery skills unachievable by others.  

- SA



-- Todd/Leviathn [/B]


Levi...

Great post. I do, however, disagree with the above statement. You have, obviously, never spent much time looking over HT's shoulder. :)
Title: How does he do that? For Mussie et al.
Post by: Murdr on January 06, 2006, 02:07:09 PM
back...btw todd, great post.  Should be reposted in help/training.