Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: croduh on January 08, 2006, 08:30:59 AM

Title: From oe to te
Post by: croduh on January 08, 2006, 08:30:59 AM
Now i am having problems with getting my costum objects from oe t ote.I convert the object,delete chache folder and put it into the texsrc folder in my map folder.I just converted the file and copy/pasted it from userlib folder.Doesn't show under the TE objects list.I tried with other objects still doesn't work.I know i am wrong somewhere but don't know where.Please help.
Title: From oe to te
Post by: BlauK on January 08, 2006, 10:22:56 AM
Is the object hierarchy built defined correctly in the Ac3d?
Did you also copy the converted texture file (htx) or the original bmp texture to your texsrc folder?
Title: From oe to te
Post by: croduh on January 08, 2006, 10:25:00 AM
Hieararchy and everything else is ok.I do copy/paste htx file too.I tried with objects from htc still no good
Title: From oe to te
Post by: BlauK on January 08, 2006, 10:40:35 AM
I can check the files if you want to.
Either email them to me in one zip file (.ac .shp .bmp and .htx) or give a link to downloadable zip file.

my address is [username]@hitechcreations.com
Title: From oe to te
Post by: croduh on January 08, 2006, 11:17:08 AM
IDk what i did but it is working.
And now i realize how bad is my object looking