Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: NHawk on January 14, 2006, 07:04:02 AM

Title: Bailing Out
Post by: NHawk on January 14, 2006, 07:04:02 AM
I might have missed a thread somewhere, but when did the ability to go back to the tower while floating down in a chute take effect?

I've done it, just don't like it. IMHO there's something wrong with having that ability.
Title: Bailing Out
Post by: SlapShot on January 14, 2006, 07:35:06 AM
Hmmmm ... every chute I see ... they go back to the tower before they hit the ground ... wether they like it or not ... :rolleyes:
Title: Bailing Out
Post by: Schatzi on January 14, 2006, 08:53:25 AM
Well, i actually think thats pretty convenient.

You ever bailed and opened chute accidently at 10K in DA? Go have some dinner till youre on the ground.

Get a wing shot off at 15K. Loooong way down. I usually bail then and tower out while falling (too lazy to open chute first).

Since the kill is awarded on bailout, i dont think it makes any difference.



Nhawk, the ability to tower out while in chute is enabled in MA as long as ive been playing this game (little over a year now). BTW, its an arena setting called ExitWhileMoving.
Title: Bailing Out
Post by: SAS_KID on January 14, 2006, 10:22:03 AM
Just do a HALO jump makes getting u wing blown off more fun.
Title: Bailing Out
Post by: Lazerr on January 14, 2006, 12:44:54 PM
"Just do a HALO jump makes getting u wing blown off more fun."
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I've been working hard at trying to figure out what this means... no luck. :D
Title: Bailing Out
Post by: Kweassa on January 14, 2006, 12:48:55 PM
How about a very slight change in the mechanics then?

 The 'return to tower' working only after chute has opened and pilot descent speed stabilized?

 Won't do a thing with high-alt bailers, but at least, those who are shot down at deck alts will have no way to avoid a death by just returning to tower immediately after bailing...
Title: Bailing Out
Post by: Speed55 on January 14, 2006, 01:21:31 PM
You can even tower out while skydiving... and bail sucessfully. In other words bail out, don't open chute, 2 seconds before splat click tower.
Title: Bailing Out
Post by: Lye-El on January 14, 2006, 01:25:56 PM
HALO High Altitude Low Open parachute jump. Used by military special forces.
Title: Bailing Out
Post by: Krusty on January 14, 2006, 01:47:33 PM
If you're so low that you're going to splat instantly you won't be able to tower out fast enough to avoid it, in most cases. Thus it's not that much of an issue for me.
Title: Bailing Out
Post by: SMIDSY on January 14, 2006, 02:26:25 PM
i remember a few years ago when i shot down an HQ raider at 30k. he opened his chute at 25k (which is stupid even in real life because of the lack of oxygen.) i made passes at him to give him false hopes of being shot. he was yelling over open frequency for us to shoot him. at about 15k we did so.
Title: Bailing Out
Post by: Bear76 on January 14, 2006, 02:27:13 PM
You can bail out in this game? NO chit!:rolleyes:
Title: one time
Post by: bagrat on January 15, 2006, 12:22:57 AM
one time I bailed out of a plane an saw the guy still sittin in the cockpit.

I feel people should not be able to tower until on the ground
Title: Bailing Out
Post by: Schatzi on January 15, 2006, 06:21:43 AM
Quote
Originally posted by Kweassa
How about a very slight change in the mechanics then?

 The 'return to tower' working only after chute has opened and pilot descent speed stabilized?

 Won't do a thing with high-alt bailers, but at least, those who are shot down at deck alts will have no way to avoid a death by just returning to tower immediately after bailing...




Kweassa, your cannot avoid death by bailing out. As soon as you hit Enter for the third time, the kill gets awarded, no matter what you do after.

Theres no difference between towering out while skydiving, towering out while hanging in chute or towering out when already on the ground. They all lead to a "bailed successfully" or a "been captured", depending on whether your over enemy territory or your own.
Title: Bailing Out
Post by: Schutt on January 15, 2006, 06:33:38 AM
First thing i want to say is its an arena setting. So its not really a change in the game but you can set it in the arena settings.

I think its convinient for MA and fitting, since a lot of pilots who dont  bail out to often accidantly open chute to high and would have some hassle there. I want to note that it doesnt take all that long to float down on the chute, much less than one thinks.
Title: Bailing Out
Post by: NHawk on January 15, 2006, 06:48:25 AM
My whole point here was that I remember when you couldn't tower out while in a chute.

Just within the past year or so I think they started allowing it. And some that I fly with were quite surprized you could do it. So, evidently I'm not the only one who remembers it. :)

To an extent, forcing a ground landing in a chute actually helps with game play. It extends the time needed for someone to bail and re-up a plane. Which in turn allows attacks or defenses to proceed at a faster pace with a somewhat smaller resistence.
Title: Bailing Out
Post by: Schutt on January 15, 2006, 09:00:09 AM
Quote
Originally posted by Schatzi
Kweassa, your cannot avoid death by bailing out. As soon as you hit Enter for the third time, the kill gets awarded, no matter what you do after.

Theres no difference between towering out while skydiving, towering out while hanging in chute or towering out when already on the ground. They all lead to a "bailed successfully" or a "been captured", depending on whether your over enemy territory or your own.


You can avoid death by bailing and imidiatly towering. You get a bailed successfull eaven if the altidude would not have been enough to open the chute and survive the fall.

Bailed successfull is much better than killed points and perk points wise.

So while the other pilot gets the kill and it makes no diffrence for him, which is correct, it does make a diffrence for you in theory.
Title: Bailing Out
Post by: hubsonfire on January 15, 2006, 10:14:13 AM
It does affect score some, in that the perk mult for bailing is .5, captured .4, and killed/crashed is .25.

Not all that drastic, and really seems to only affect perk points earned.

As far as improving gameplay, I'm not seeing the logic. Things that keep people from flying or reupping aren't good for the game. Having both been that noob hanging from a canopy for 15 mins, and seeing them, I don't see the harm in allowing an easy exit.
Title: Bailing Out
Post by: wonton on January 15, 2006, 11:14:42 AM
Just do what I do, unbind the bail out key. It's a much faster trip in the plane and like it's been pointed out, the kill is awarded on bail out so what's the point?