Aces High Bulletin Board
General Forums => Custom Skins => Topic started by: muffdvr on January 15, 2006, 05:19:10 PM
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Ive downloaded the reqired file for the skins creation but don't fully understand wht all to do. I've created my new file for the new skin but were the heck is the export file to find the .bmp files?
Can an image concept be used even if it was'nt origanally created by you.
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ok in the game u have to save the default skin of the aircraft you want to do.
then go in to the program files and find HTC then aces high 2 open that foulder and you will find a list of sub folders.Now find the folder marked skins and open it,u should have a yellow folder with the name of the aicraft u want to do e.g spit 9
Now make a new folder and name it spit91 .
to get the bitmap of the origional open the spit 9 folder then highlight the skin copy and then paste it into the new folder e.g spit 91
also copy the material file.
now u can close the folders and u are ready to strat no the skin.
depending what u use i use psp8 i then open up psp hit browese and find the htc folder then look for the folder u just created.
once found click on it to open it and then yu find the skin and can start.
what do u mean by concept? taking bits from some one elses skins? or a idea for a skin that some one has posted?
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Originally posted by rogerdee
what do u mean by concept? taking bits from some one elses skins? or a idea for a skin that some one has posted?
With what you replyed to my post i'm now finally able to get started on creating some new skins, ty.
I found some camo scemes and markings of some of the tiger and panzers used during WWII. And I was wondering if there is a way to take those images and put them into a skin form and put them onto the Aces original and make modifications that way as well?
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depending wwhat softwear u are using u can add things using layers,each time u want to ad a different thing u can add a seperate layer.
one layer to cover somethng not wanted and another to add and so on and so on.
then when u got what u want you make the skin in to a bit map and it will show on the viewer