Aces High Bulletin Board

General Forums => Wishlist => Topic started by: E25280 on January 20, 2006, 07:11:13 AM

Title: Vehicle Wrecks
Post by: E25280 on January 20, 2006, 07:11:13 AM
Could we have vehicle wrecks that stay on the map after a gv is killed?  

We already have have bomb craters and shellholes that stay on the map for quite a while after ord is used.  Adding a vehicle wreck I would think could be done in a similar way.

In addition to asthetics and visual realism, there would be other "advantages."  If they could be set to block line fire as well as line of sight, it may help aleviate some of the spawn camping.  It would also help alert gvs friendly to the killed comrade where a well-hidden foe is camped out along some of the longer drives that exist on some maps (Hmm . . . three flaming wrecks just past that hedgerow. . . think I will go another way).
Title: Vehicle Wrecks
Post by: Waffle on January 21, 2006, 12:55:51 AM
there'd be a framerate toll -

the difference between 1 polygon there for a little bit (crater) and then having 250 polygons. (burnt hull)..

so you could imaging a spawncapers framerate would go down the more and more dead tanks build up....where his pc couldnt keep up with the spawning tanks


Hey! That might be a good idea! lol :D
Title: Vehicle Wrecks
Post by: SAS_KID on January 21, 2006, 05:12:02 AM
o god my laptop can barely count for all the Ltar's Gv's on one base...