Aces High Bulletin Board

General Forums => Axis vs Allies => Topic started by: Fencer51 on January 25, 2006, 09:09:12 AM

Title: Bases
Post by: Fencer51 on January 25, 2006, 09:09:12 AM
So after June 1944 are the allies going to gain bases on the mainland in approximation of the advance of the victorious allied army?
Title: Bases
Post by: Shifty on January 25, 2006, 09:36:59 AM
This might not be a bad idea. It wouldn't just help the Allies. It would also allow the LW guys to get their 262s, 163s, and TA-152s in the fight without flying completely across the map. I don't know if it's been considered or not.
Title: Bases
Post by: Panzzer on January 25, 2006, 10:02:20 AM
It hasn't been considered yet - or at least I haven't noticed if it was, which might be possible too. :)

With some of the bases (no more than 5 or so?) that might work, but the BoB map doesn't extend that much into continental Europe to allow the full historical advance.

Well, we've still got a couple of weeks to discuss this (February 14th is scheduled to be June/July 1944).
Title: Bases
Post by: Shifty on January 25, 2006, 10:15:34 AM
Quote
Originally posted by Panzzer
It hasn't been considered yet - or at least I haven't noticed if it was, which might be possible too. :)

With some of the bases (no more than 5 or so?) that might work, but the BoB map doesn't extend that much into continental Europe to allow the full historical advance.

Well, we've still got a couple of weeks to discuss this (February 14th is scheduled to be June/July 1944).


I know you guys have to juggle the balance issue. If it doesn't throw the arena out of whack it might be a good thing. If it would mean the Axis couldn't get airborne without fighting through a vulchfest, I'd just leave the map as it is. There are probably going to be a lot good questions you guys can't answer until we've seen an RPS run through completely.
Title: Bases
Post by: Krusty on January 25, 2006, 11:49:14 AM
Switch to Rhine, maybe? To show the move onto the continent?
Title: Bases
Post by: Jester on January 25, 2006, 11:52:31 AM
Panzzer,

Is the BIG ETO map available for the AvA?

If so an option might be to shift over to it at the date the Allies would have established themselves on the continent. Would help the Axis more in giving them more depth for defense.

Would also give more options for a ground war - that might attract more players and give another dimentions to the set-up.

:aok
Title: Bases
Post by: Krusty on January 25, 2006, 12:10:17 PM
last thing we need in AvA is 30 players listed in room and 25 of them in GVs camping spawn points against each other :rofl
Title: Bases
Post by: Panzzer on January 25, 2006, 12:13:25 PM
No, I don't think there's an AH2-version of the big ETO map available.
Title: Bases
Post by: Mister Fork on January 25, 2006, 12:47:55 PM
We used to have a France map which fit into the mold really well for June-44 onward.  We WILL switch to the Rhine map as this map outlives it's current life (probably Sept-44 when Allied forces moved further into France.

Or someone could convert the old France map... ;)
Title: Bases
Post by: StarOfAfrica2 on January 25, 2006, 01:06:30 PM
One of these days I have to learn map making.  

Yeah.  I'll fit that in nicely with all the other stuff.  lol
Title: Bases
Post by: Grits on January 25, 2006, 01:34:44 PM
Rhine map is teh suxx0r.
Title: Bases
Post by: Jester on January 25, 2006, 03:07:46 PM
Quote
Originally posted by Krusty
last thing we need in AvA is 30 players listed in room and 25 of them in GVs camping spawn points against each other :rofl


Then why did AH go to the trouble of making all those vehicles.

Sorry Krusty, that Dog just won't hunt. Not everyone likes to "Furball" between two fields set one map square apart. It's the AvA arena - not  "Krusty's Crib."

Many people like to fight in the vehicles as a change of pace.
As long as it is kept in a "Historical" theme - I don't see a problem with the ground war. The CT Staff can reset the lines for any late night proking done or simply set the paramaters for field capture high enough where it takes a major effort to take a field.
Title: Bases
Post by: Krusty on January 25, 2006, 03:14:55 PM
:eek:

It was a joke

:rofl <-- laughing, see, it's a joke!
Title: Bases
Post by: storch on January 25, 2006, 04:31:51 PM
dude forget about bases in france.  the minute the goon is available JG54 will capture london and behead the cigar smoking wag at #10 downing street.
Title: Bases
Post by: Jester on January 25, 2006, 04:48:23 PM
Quote
Originally posted by Krusty
:eek:

It was a joke

:rofl <-- laughing, see, it's a joke!


Yea, was just kidding myself. ;)  "Krusty's Crib" isn't bad but "Jester's Joint" sounds much better.  :D
Title: Bases
Post by: Pooface on January 25, 2006, 05:13:50 PM
Quote
Originally posted by storch
dude forget about bases in france.  the minute the goon is available JG54 will capture london and behead the cigar smoking wag at #10 downing street.


not if i can shove a bomb up hitlers arse before you you luftwobble dweeb!!


 :D:p
Title: Bases
Post by: storch on January 25, 2006, 06:25:38 PM
Quote
Originally posted by Pooface
not if i can shove a bomb up hitlers arse before you you luftwobble dweeb!!


 :D:p
I'll help u with that paper hangin sumbitsch outta here we might win the war.  :D
Title: Bases
Post by: killnu on January 25, 2006, 07:01:44 PM
as far as advancing onto mainland goes, thats what they did in AW's AvsA arena.  every week it would reset to allow new planes and advanced the allies deaper and deaper onto mainland.  it worked out ok, as far as the current map with doing that, im not sure.  but made i thought it was better than flying across channel all the dang time.  made for some nice fights.  the numbers there when i played were about the same as AH.  

Point being, may be something to give some serious consideration.
Title: Bases
Post by: Oldman731 on January 25, 2006, 07:03:52 PM
Quote
Originally posted by Grits
Rhine map is teh suxx0r.

Not a lot of alternatives.  I'd thought we might switch to the Rhine map in June of 1944.  Fact was that there really weren't any significant cross-channel fights after that.

- oldman
Title: Bases
Post by: Krusty on January 25, 2006, 11:33:46 PM
What about BOB04? That had a lot of land bases on it.

Mind you it's huge as hell and ugly as sin (totally flat! BLECH!) but it was a BOB channel map. Might need to take more gas though, as the ranges are larger, but so is the entire map.
Title: Bases
Post by: storch on January 26, 2006, 06:29:38 AM
my only complaint with the current map are all those ports and cities providing the intrepid allied players multiple layers of ack to hide in.  irrespective of what plane they play in they are in they generally in ack.
Title: Bases
Post by: Oldman731 on January 26, 2006, 07:04:28 AM
Quote
Originally posted by Krusty
What about BOB04? That had a lot of land bases on it.

Mind you it's huge as hell and ugly as sin (totally flat! BLECH!) but it was a BOB channel map. Might need to take more gas though, as the ranges are larger, but so is the entire map.

BOB04 is what we're using now.  BOB02 was a pre-AH2 map, very lovely, but it has never been converted to AH2 standards.

- oldman
Title: Bases
Post by: Fencer51 on January 26, 2006, 08:34:32 AM
Quote
Originally posted by storch
my only complaint with the current map are all those ports and cities providing the intrepid allied players multiple layers of ack to hide in.  irrespective of what plane they play in they are in they generally in ack.


Sounds like Galland reporting to Goering that the Brits are not fighting fairly. :cry

Good grief if you want a dueling area go there, if you want an arena that attempts to represent the actual war, then the map, the ack and the plane groups should be as accurate as possible.

This is like the comment that the plane set should be frozen at mid 1943.  Lets just sum it up this argument with.."Please set this up so the Krauts can win the easiest way possible."

If you don't like the ack, then stay on your side of the channel until we come after you.  Which we will do real soon. :aok

At which point I will agree that the ack needs turned down! :rofl
Title: Bases
Post by: storch on January 26, 2006, 09:03:42 AM
no the ack is turned down plenty and it takes about a million pings to damage you.  that would be the exact number you get while being repeated dragged through the ack by the quadruple layered acks at the P106 ackllied safety complex.  it makes for agonizingly lame game play.  I usually just hang around 13.11.2 area and wait for interested players to show.  last night whels and about 8 of his buddies intrepidly fought N7 and I once.