Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Elyeh on January 27, 2006, 01:18:24 PM

Title: My front end, your front end
Post by: Elyeh on January 27, 2006, 01:18:24 PM
I know the collision thing has been beat to death, but I have to ask.......
why is that its always my front end that sees the collision.  I mean I would think once in awhile I would come out of a collision but every time I'm the one going down.

Is this something in my connection, vid card or what?

I mean out of lets say10-15 collisions I've NEVER come out on the good end.

Just curious

I have a 3.06HT P4 Alienware
ATI X800
5MB Cable connection
Title: My front end, your front end
Post by: SlapShot on January 27, 2006, 01:22:14 PM
Like you said ... its been beat to death.

You could have done us all a favor and done a "search" and then some "research" of what you found ... the answer will be there.

Please spare the horse !!!
Title: My front end, your front end
Post by: WMLute on January 27, 2006, 01:38:42 PM
If you "See" a collision on your end, then you get dmg.

If your opponent didn't "See" it on their end, they didn't get dmg.  It's a near miss to them.

I bet that some times when you "See" a near miss, your opponent "Saw" a collision and took damage.  You didn't take damge because you didn't "see" the collision.  Ever get a "xxx" has collided with you msg but not taken any dmg?

Basically if you see it, you get damage.  But what you see as a near miss, might register as a ram on THEIR front end, and they took dmg.

(and yes, please do a search, this horse is long dead and beaten)
Title: My front end, your front end
Post by: parin on January 27, 2006, 01:41:25 PM
poor horse:confused:
Title: My front end, your front end
Post by: Morpheus on January 27, 2006, 01:59:49 PM
atleast we aren't talking about eachothers back ends.
Title: My front end, your front end
Post by: Tilt on January 27, 2006, 02:01:59 PM
You always collide when your front end sees it.................

He always collides  when his front end sees it.....................

One front end does not see the same as another..................



given the above you can work it all out...............
Title: My front end, your front end
Post by: Iceman24 on January 27, 2006, 02:33:53 PM
I've noticed while in furballs that if I'm looking out of my 6 oclock view tracking a bogey behind me and someone hits me from the front, I will generally receive less damage than the other plane, sometimes I won't even receive any at all, maybe just an aleron or something small
Title: My front end, your front end
Post by: crims on January 27, 2006, 03:37:16 PM
NO Ice Its because you have a Bad conection  :rofl

I think I'll start looking down  make it more real:aok


Crims
479th Raiders FG



Hit the Horse anytime you want :p
Title: My front end, your front end
Post by: storch on January 27, 2006, 03:55:10 PM
Quote
Originally posted by Morpheus
atleast we aren't talking about eachothers back ends.
that topic is propietary to the safety squad also known as the back end boys.
Title: My front end, your front end
Post by: Elyeh on January 27, 2006, 04:49:38 PM
Jeez.....
Read the post guys..... Didnt ask once how collisions worked:furious

I just asked why would it always be my end that recieves the damage.

Wondering if connection or anything to do with it.

I have NEVER come away on the good end of a collision and seems odd as you would think once in awhile the other guy would recieve the damage.

No complaining just wondering if there was something computer wise that I could do to even out the odds.

Why does my connection ALWAYS SEE the collision? Do I need to turn my view to the rear whenever some one gets close?

Slapshot, I did search and there is not an answer to my question.

So thanks for that tibit of info Your a real help
Title: My front end, your front end
Post by: Booz on January 27, 2006, 05:25:54 PM
You seem to be implying that it's other guys actually hitting you on your FE and not you hanging too close , Are you saying most of your collisions are from the rear?
Title: My front end, your front end
Post by: Knite on January 27, 2006, 05:35:08 PM
Quote
Originally posted by Booz
You seem to be implying that it's other guys actually hitting you on your FE and not you hanging too close , Are you saying most of your collisions are from the rear?


I'm afraid where this line of conversation is going.

:rofl
Title: My front end, your front end
Post by: Tilt on January 27, 2006, 06:41:34 PM
Quote
Originally posted by Elyeh

I just asked why would it always be my end that recieves the damage.

If you collide you get damage...always...always..alw ays..the only question is how much
........
I have NEVER come away on the good end of a collision and seems odd as you would think once in awhile the other guy would recieve the damage.

There is no such thing as the good end of a collision you collide then you get damage........you dont collide you dont get damage...........if you dont get damage you did not collide.............so simple it is

Why does my connection ALWAYS SEE the collision?

Its your computer that sees it not your connection................It always sees collisions when ever you collide..........when ever you collide your computer has  seen a collision.......every time .....yup........without exception (well maybe wing tips)...........and guess what when you dont see a collision...........well you did not collide........but you knew that right?
 


I know this is a troll.....I mean it has to be......but never the less I am going to swallow good and hard in the certain knowledge that my digestive system can cope.................
Title: My front end, your front end
Post by: Elyeh on January 27, 2006, 06:46:45 PM
Talking about situations where in a potential HO for example if I dive underneath and the con noses down and just clears me or actually runs into me I am watching him and as I go down and look over my shoulder he's flying away

Or I had a con run into my tail in a low speed turn, I'm watching him as we collide and I go down and hes ok.

It happens regardless of the message I collided with him or he collided with me. So I asking is it something I'm doing?

Like I said you would think sooner or later I'd be the one flying away from a collision.

My connection is fast, computer fast, I'm just wondering why no matter the situation, angle or cause I crash and the con survives. Do I ned to look away when a collision is likely?:confused:
Title: My front end, your front end
Post by: WMLute on January 27, 2006, 06:52:38 PM
Quote
Originally posted by Elyeh
Jeez.....
Read the post guys..... Didnt ask once how collisions worked.
I just asked why would it always be my end that recieves the damage.So thanks for that tibit of info Your a real help


1. this is a troll

2. this is someone with zero reading comprehension.

Got to be one or the other.  This is unbelievably simple to understand.  I just explained it to my 5yr old daughter in 2 min., and SHE get's it completely.  I even quizzed her.

(edit) the
Quote
Do I ned to look away when a collision is likely?
is a good touch.  I give this troll a 2.
Title: My front end, your front end
Post by: The Fugitive on January 27, 2006, 06:54:17 PM
Quote
Originally posted by Elyeh

It happens regardless of the message I collided with him or he collided with me. So I asking is it something I'm doing?
:


yes you are doing something wrong, you are flying to close and colliding with the other guy! Should you avoid a collision from your point of view, you will recieve no damge.

Stop running into other planes and you'll be ok  :)
Title: My front end, your front end
Post by: GunnerCAF on January 27, 2006, 08:26:16 PM
On a related question, when I poke my eye with a sharp stick, why does it always hurt me?  Yes, I do understand how poking yourself in the eye works, but I just don't think it's fair!!  Maybe 8 out of 10 pokes would be more reasonable?  :)

Gunner
Title: My front end, your front end
Post by: jaxxo on January 27, 2006, 09:03:34 PM
if i poked your eye with a sharp stick my eye would hurt because in theory I would be taking the most damage but since its your end (err eye) than you take the damage but i take the...grrr heck with it...TURN OFF THE DANG COLLISIONS!
Title: My front end, your front end
Post by: RAIDER14 on January 27, 2006, 09:08:07 PM
(http://www.bjacked.net/LuvToHunt/forums/phpBB2/modules/gallery/albums/album01/Beat_Dead_Horse.jpg)
Title: My front end, your front end
Post by: Ghosth on January 27, 2006, 09:16:37 PM
First off, there is a big difference between what your eyes "see" and what your front end "See's"

If you collided with someone on the bottom of your plane, you could not visually see it happen. Yet you still collided, both planes were in the same space at the same time. That is what your front end looks for, and deals damage accordingly.


Looking back, down, up, sideways makes zero difference.

If your running into people your flying too close.

Only YOU can prevent this, by avoiding flying into them.

2 choices, either stop flying so close to enemy planes and stop colliding,
or not.
Title: My front end, your front end
Post by: eilif on January 27, 2006, 10:46:23 PM
How does il2 and other aircombat games deal with colisions? or is the connection much more stable when its and 8 player dsl/cable server.
Title: My front end, your front end
Post by: RAIDER14 on January 27, 2006, 11:02:30 PM
il2 has a better crash/damage/colision model
Title: My front end, your front end
Post by: eilif on January 27, 2006, 11:17:25 PM
this has nothing to do with the colision model this has to do with server latancy.
Title: My front end, your front end
Post by: MajWoody on January 27, 2006, 11:38:36 PM
Quote
Originally posted by Ghosth
First off, there is a big difference between what your eyes "see" and what your front end "See's"

If you collided with someone on the bottom of your plane, you could not visually see it happen. Yet you still collided, both planes were in the same space at the same time. That is what your front end looks for, and deals damage accordingly.


Looking back, down, up, sideways makes zero difference.

If your running into people your flying too close.

Only YOU can prevent this, by avoiding flying into them.

2 choices, either stop flying so close to enemy planes and stop colliding,
or not.



You don't have to run into someone for this to happen. As he stated, & it's happened to me numerous times, someone fly's into MY 6 & I take the damage & he flies away unscathed. Not *****in, Just sayin.
Title: My front end, your front end
Post by: Booz on January 27, 2006, 11:44:36 PM
Quote
Originally posted by MajWoody
You don't have to run into someone for this to happen. As he stated, & it's happened to me numerous times, someone fly's into MY 6 & I take the damage & he flies away unscathed. Not *****in, Just sayin.


 NO, he flew just under you on his FE (no collision)... You wallowed & slowed down and let your view of his plane run into your plane(collision).

 Keep the Hog gear up.
Title: My front end, your front end
Post by: Kurt on January 27, 2006, 11:45:45 PM
Quote
Originally posted by Elyeh

Like I said you would think sooner or later I'd be the one flying away from a collision.


The point everyone in this thread is trying to make to you is that the reason you don't SEE collisions in which you are undamaged isbecause your Front End didn't SEE it either.... Thus, it would be impossible for you to SEE something your computer didn't even show you.

From your FE, you DIDN'T collide, and thats why you DIDN't see it.

Therefore we can assume that every collision you see causes you damage because in order for you to see it, so did your FE, so it drew it for you.

You can't see what didn't happen... And all the collisions you didn't see didn't happen (at least on your computer)...

GET IT?
Title: My front end, your front end
Post by: MajWoody on January 27, 2006, 11:51:34 PM
If your running into people your flying too close.

Only YOU can prevent this, by avoiding flying into them.

 ^
 The point I was trying to rebut.


 

 Like I said. Not B1t%h 1ng , just sayin
Title: My front end, your front end
Post by: Elyeh on January 28, 2006, 12:10:13 AM
Ok I guess I used poor examples.

My last 3 collisions occured by getting rammed from behind

Why am I the one going down and not the guys who shoved his prop in my arse??

My question is why is my "front end" seeing this and the other guys computer isint??

You have to believe that at least once out of those 3 times it would be the guy who ran into me, right?  or no??
Title: My front end, your front end
Post by: Big G on January 28, 2006, 12:46:44 AM
This has got to be right up there with : (long drum roll)
1. Perk the LA-7
2. Ho-d again by so and so
3. End the Vulch!
4. Bring back the donut map
5. fix the 109's ( I actually support that resolution)
 Anyone think of any other old chestnuts that I may have missed?
Title: My front end, your front end
Post by: Knite on January 28, 2006, 06:44:54 AM
Quote
Originally posted by Elyeh
Ok I guess I used poor examples.

My last 3 collisions occured by getting rammed from behind
Why am I the one going down and not the guys who shoved his prop in my arse??
My question is why is my "front end" seeing this and the other guys computer isint??

You have to believe that at least once out of those 3 times it would be the guy who ran into me, right?  or no??



Ok Elyeh, it's like this....
Information over the internet is not instantaneous. There is a "delay" between one computer to the next. This is called "lag", and is measured by your "pingtime".

Now, when you play Aces High (or any other online game), what happens is, your computer tells the Aces High server that you're turning left, and after that "lag" the aces high server knows you're turning left, and tells everyone ELSE you're turning left. During this delay time, everyone's computer "guesses" where you are at, so that flight looks smooth.
Here's roughly how this works.


Let's take 2 planes. User1 and User2. User1's "lag" or "ping time" is 200ms (Miliseconds, or 0.2 seconds), User2's "lag" is 300ms (0.3 seconds).

User2 is following User1 to get a gun solution. User2 feels he's getting too close to User1, and pulls away very sharply. That pull away information does not get to the server for 0.3 seconds, and doesn't get to User1's machine for ANOTHER 0.2 seconds, which means, a full HALF SECOND after User2 peels away, User1's machine still thinks User2 is heading for a "crash course". In Aces High, it was decided because of this "lag" that the game would not punish BOTH users, since User1's computer knows he completely missed, and User2's computer thinks he was hit, User2 gets a message that he collided with User1. The higher the "lag" between these two users, the more likely/possible this becomes. (and before you ask, gunnery is done slightly differently from what I've gathered)

So... to answer the question that you've been asked that's been answered multiple times already, the reason you are going down is because you "User1" are seeing your plane getting rammed and "User2" is not. It's quite likely you have a slow internet connection to the Aces High Network.
So how do you fix it?

Stop trying head-ons, don't let other people's planes get so bloody close, and get off the dial up connection! =)
Title: My front end, your front end
Post by: TequilaChaser on January 28, 2006, 07:09:22 AM
Quote
Originally posted by Elyeh My connection is fast, computer fast, I'm just wondering why no matter the situation, angle or cause I crash and the con survives.:confused:

you can find your answer in your writing here
Quote
Originally posted by eilif
this has nothing to do with the colision model this has to do with server latancy.

yep
Quote
Originally posted by KniteThe higher the "lag" between these two users, the more likely/possible this becomes. ....

I am all for this except, the person with the faster connection will end up getting damaged even though he does not see the collision visually, it is the slower connected players that seem to always fly away unscathed even if they are the ones who did the actual ramming/colliding.......and to add, I have seen films of where the film showed a miss but the FE registered a "you have collided" or a " has collided with you"  message. I also have asked players what there ping was, mine normally anywhere from low 30s to mid 60s depending on time of day on cable, the other guy would usually respond with 200 or 300+ numbers ........just my personal view, YMMV
Title: My front end, your front end
Post by: Knite on January 28, 2006, 07:13:39 AM
You know TC, that actually make sense, because it's STILL .2 to .3 seconds between him turning and the server seeing it, so maybe it's only dependant on one of the two parties, which would mean the lagger would have more reaction in "lag time" than the higher speed connection putting the higher speed guy in more danger?
Title: My front end, your front end
Post by: TequilaChaser on January 28, 2006, 07:46:30 AM
here is a theory/scenario:  ( will not call it an example, until I dig thru my films, if people wan tot see this)

recently Fork had friendly collisions turned on in the " old CT Arena".....

you and your wingy went to take off same time, you having faster connect loaded was on runway and all of a sudden get a so and so has collided with you, both your FE and the server sees this, but the wingys FE never saw you there when he took off, you was no where to be found, and when the 1st guy loaded to take off he never saw the other guy, because wingy's (2nd pilot's) FE was slower loading so you both on each FE never saw the other, yet the server and the faster guy recognized the 2 being in same spot at same time...........well wingy#1 is now back in the tower, and wingy#2 is taking off wondering where the heck wingy #1 went, ROFL

best I can do describing it, am out the door for a short work day....
Title: My front end, your front end
Post by: GunnerCAF on January 28, 2006, 10:28:04 AM
Quote
Originally posted by Elyeh
Ok I guess I used poor examples.

My last 3 collisions occured by getting rammed from behind

Why am I the one going down and not the guys who shoved his prop in my arse??

My question is why is my "front end" seeing this and the other guys computer isint??

You have to believe that at least once out of those 3 times it would be the guy who ran into me, right?  or no??


What difference does it make if the rammer goes down unless you were using collision to down his plane?  Your rammer did not see a collision, so is it fair for him to go down because he avoided you?

The way this works gives you the most control of the situation because it is as you see it in your reality.  This does not mean you can avoid every danger in your reality.  Is it fair you get shot down from a bullet you could not avoid?

Gunner
Title: My front end, your front end
Post by: The Fugitive on January 28, 2006, 10:36:31 AM
Quote
Originally posted by Elyeh
Ok I guess I used poor examples.

My last 3 collisions occured by getting rammed from behind

Why am I the one going down and not the guys who shoved his prop in my arse??

My question is why is my "front end" seeing this and the other guys computer isint??

You have to believe that at least once out of those 3 times it would be the guy who ran into me, right?  or no??


My guess is as you saw the guy coming up your "6", you tried to avoid, there by crashing into him, so you took the damage. Had you not tried to avoid, you most likely would have receive minimal damage.

Trying to figure all this "latancy" and timing and other info...while good and most likely correct.... is confusing. Keep it simple avoid running into others and you will avoid taking damage, its as easy as that.
Title: My front end, your front end
Post by: SlapShot on January 28, 2006, 10:37:54 AM
why is that its always my front end that sees the collision.

Ummmm ... because every time YOU collide YOUR front end sees it ... very simple.

I mean I would think once in awhile I would come out of a collision but every time I'm the one going down.

Tell ya what ... take your car down main street at +200mph and run into 15 other cars ... then report back to us, of the 15, how many did you drive away from undamaged.

Same thing applies here ... you collide ... oops ... your damaged.
Title: My front end, your front end
Post by: MrRiplEy[H] on January 28, 2006, 10:50:37 AM
Elyeh are you saying that you never got a message saying 'playerxx has collided with you' without receiving damage?

Because that's when the other guy gets shafted and you fly away.
Title: My front end, your front end
Post by: Tilt on January 28, 2006, 11:42:53 AM
Quote
Originally posted by eilif
this has nothing to do with the colision model this has to do with server latancy.


Net latency............... server represents a miniscule part of total lag
Title: My front end, your front end
Post by: SlapShot on January 28, 2006, 11:53:37 AM
Quote
Originally posted by Tilt
Net latency............... server represents a miniscule part of total lag


and the server only reacts to what was sent to it.

If my packets are recieved in the blink of an eye ... and my packets report "collision" ... then that is what happens. Now if the guy that I collided with, his packets are received in 5 blinks of the eye ... the server will react at that time and if the packets report "collision" then that is what happens.

Net latency only plays into when the server reacts to what is reported, it never determines if collision damage will occur or not ... all that info is contained in the data packets and the servers will react to what it reads when it gets the data.

I have lost my tail to gunfire, shortly AFTER I have passed/merged with the con ... first reaction is WTF ... he is beyond me ... how the hell did shoot my tail and cause it to come off ... then I remember what I stated above and then I am not so confused.
Title: My front end, your front end
Post by: Tilt on January 28, 2006, 12:06:22 PM
TC ..........

one players connection speed (ie server ping) being shorter  or longer has no bearing............



FE1>>>>>slow con>>>>>>>server>>fast con>>FE2
FE2>>fast con>>server>>>>>slow con>>>>>>>FE1


Total error is the same for each player between the two FE's

To test it fly side by side (or in the same space)on one FE then side by side on the other....in both cases the error on the FE not showing side by side will be the same. That error will represent the total lag between the FE's


Packet losses could have a bearing.

Smoothing coad may have a bearing if it uses CPU clock speeds somehow.(ie one FE can put more smoothed points in than another) It depends how HT smooths stuff.
Title: My front end, your front end
Post by: Tilt on January 28, 2006, 12:14:28 PM
Quote
Originally posted by SlapShot
and the server only reacts to what was sent to it.

 


The server (in this instance) is a conduit.....it does not react to events.........other than communicate them to other FE's

It does not decide you have had a collision.......your FE does..which then updates the server which updates other FE's.

This game is played on FE's not on servers.
Title: My front end, your front end
Post by: SlapShot on January 28, 2006, 01:30:39 PM
which then updates the server which updates other FE's

Which was what I meant by ... "react".
Title: My front end, your front end
Post by: hitech on January 28, 2006, 01:46:42 PM
Hehe Tilt, SlapShot  you guys are saying the same thing and arguing about it.
Title: My front end, your front end
Post by: Paul on January 28, 2006, 01:51:43 PM
Quote
Originally posted by hitech
Hehe Tilt, SlapShot  you guys are saying the same thing and arguing about it.


Welcome to planet earth, lol.
Title: My front end, your front end
Post by: Schatzi on January 28, 2006, 01:55:15 PM
Well, love makes people do funny things.... :D
Title: My front end, your front end
Post by: SuperDud on January 28, 2006, 01:56:00 PM
Yeah all slap does is start fights and cause trouble. He's a real burden on sqaud cohesion:(
Title: My front end, your front end
Post by: SlapShot on January 28, 2006, 02:27:15 PM
Quote
Originally posted by hitech
Hehe Tilt, SlapShot  you guys are saying the same thing and arguing about it.


Your right .. but I wouldn't say we are arguing ... just a difference in wording ...  ;)
Title: My front end, your front end
Post by: SlapShot on January 28, 2006, 02:32:29 PM
Quote
Originally posted by SuperDud
Yeah all slap does is start fights and cause trouble. He's a real burden on sqaud cohesion:(


 :furious ... your confusing me with Morpheus.
Title: My front end, your front end
Post by: TequilaChaser on January 28, 2006, 03:23:05 PM
Quote
Originally posted by Tilt
TC ..........
one players connection speed (ie server ping) being shorter  or longer has no bearing............

FE1>>>>>slow con>>>>>>>server>>fast con>>FE2
FE2>>fast con>>server>>>>>slow con>>>>>>>FE1

Total error is the same for each player between the two FE's
 


I am not an Internet connection/ping plotting/latency detective/guru........but I do know what I see and what I have seen .........so I go on what my eyes tell me and not what  is explained in a scientific type way :D

If I hit the SW button on the clipboard at the same time as and hit the run way first, yet it says "you have collided with "  or it says " has collided with you" and I get sent back to the tower with out the 's plane ever being shown, and he never saw me and he still takes off, then what is the reason for us never seeing each other, what is the reason for me taking damage or a death, and why did he not receive any damage, because he never saw my plane and I never saw his, all we saw was the text that said we collided, and at that, sometimes only one person saw text saying anything regarding a collision (according to what the said when asked if got any type of collision message)........

as for fast and slow, everytime I have ever collided with someone and did not  think I did, or was hit by another and got the opposite message, that person when asked was most times on a slower connect, and most times never suffered any damage (unless everytime they was asked they lied?), yet I lost parts or was sent to the tower, regardless of who hit who....... so I am sticking to the thought that slower connection ( as in HIGH ping/variance/latency or what ever you want to call it) is better in this instance,  just from my personal experience.......

Tilt,
system: :t Total Error Reports, fast guy gets slammed, while slow guy flys away scotfree.......    :rofl

Here is a thought:
just thinking about this, remember when people was using 2400, 4800,9600 or 14.4 modems and the WorldWideWeb was introduced to the 28.8 and the 33.6? what did we all normally do back then? If I recall correctly we would log in using a slower connect on purpose I had a 28.8 & 33.6 but logged in using 14.4 and gameplay was so much better,  why is it so different now?

don't forget! I am not a internet guru, so that scientific explanation isn't going to work  :rofl

TC
Title: My front end, your front end
Post by: MrRiplEy[H] on January 28, 2006, 05:16:44 PM
You might experience better gameplay on slower speed because the analog connection (phoneline) loses less packets on slower speed.
Title: My front end, your front end
Post by: hitech on January 28, 2006, 06:26:59 PM
Are you prechance playing H2h?
Title: My front end, your front end
Post by: GunnerCAF on January 28, 2006, 06:29:29 PM
Quote
Originally posted by TequilaChaser
quote:
--------------------------------------------------------------------------------
Originally posted by Tilt
TC ..........
one players connection speed (ie server ping) being shorter or longer has no bearing............

FE1>>>>>slow con>>>>>>>server>>fast con>>FE2
FE2>>fast con>>server>>>>>slow con>>>>>>>FE1

Total error is the same for each player between the two FE's

--------------------------------------------------------------------------------

don't forget! I am not a internet guru, so that scientific explanation isn't going to work  :rofl

TC


What Tilt is trying to say, in a less technical way then pictures, is this:  If I walk from my house, to the store (for beer), then get in a car and drive to your house.  It will take me just as long to drive from your house, to the store (for beer), then walk to my house.
Title: My front end, your front end
Post by: TequilaChaser on January 28, 2006, 06:46:06 PM
Nope HT,  but there was this one time in Band Camp ...... :D

I never claimed my comment or opinion was correct, is just how I viewed it.  I even asked  if someone could explain a couple questions regarding the reason why

I just was expressing how I  have experienced being hit/collided by some one or colliding with someone, I never said : NO, this is the way it is! heck, if I knew with 100% certianty why things happen in game the way they do sometimes, then I'd be Al Gore, he invented the internet right? hehe

We all view things different ways, figured we all could accept each others view

:)
 
MrRiPLeY,
My DSL phone line was more stable than my  6meg comcast cable connection


TC
Title: My front end, your front end
Post by: MrRiplEy[H] on January 28, 2006, 11:50:10 PM
Tequila DSL and analog 56k are two different things even though they use the same copper. :)

It's like comparing Hi8 video to DV using the same recording media (Hi8 tape).
Title: My front end, your front end
Post by: TequilaChaser on January 29, 2006, 02:08:44 AM
was meant to be funny, MrRiPlEy,  not a serious statement, nevermind,...

now you know why I am not a comedian :)  I would always be broke, I think I lost some packets some where. I do not seem to be getting thru host connection lost..............nite
Title: My front end, your front end
Post by: GunnerCAF on January 29, 2006, 10:31:14 AM
Here is a good example film I cliped from last night.

HO.afh (http://webpages.charter.net/davegun/Pics/HO.ahf)

Turn on Icons, Chase View, and Zoom.  This is not a dweebish merging HO, and if I were the F6F pilot, I would have done what he did in this situation.  He was going up, and would have stalled if he didn't come around and dive back at me.  If he stalled, he would have been lunch for my hog.

You can see as we pass, I was under him and firing.  But I chose to push to avoid the collision and not pull up to put my guns on him.  As he passes, you can see the tip of his wing come off, and the collision message that he colided with me.  I did not see a colision as I avoided it.  I flew away undamaged.

I only have my view, but from his position, I would have been under his nose.  He pushed a bit too long to make a gun hit and clipped my tail on his FE.  This caused a collision for him.

As I see it, the way this works gives us the greatest control over what happens.  If you don't want to colide, then avoid collisions.  

Gunner
Title: My front end, your front end
Post by: MrRiplEy[H] on January 29, 2006, 11:02:05 AM
Heh Tequila the problem is that on the net you can never know if someone types that kind of stuff seriously.
Title: My front end, your front end
Post by: Tilt on January 29, 2006, 02:19:33 PM
Quote
Originally posted by TequilaChaser
If I hit the SW button on the clipboard at the same time as and hit the run way first, yet it says "you have collided with "  or it says " has collided with you" and I get sent back to the tower with out the 's plane ever being shown, and he never saw me and he still takes off, then what is the reason for us never seeing each other, TC


I dont know how opposing pilots spawn to the same point to envoke the collision.........like HT said is this HtH?

You duplicate it when in a mission.............

Missions are started off the server clock time ( I think)

So pilots spawn at the same (server) time yet for a brief moment see no one else at the spawn point..............why?

Well you spawn immediately but have to wait for the other FE's to communicate their positions to your FE via the server.

In HtH the server player always spawns first ................


Another that puzzles me is the claim that folk have incurred damage from rams from behind......... I would hold that it is not possible to incurr damage when someone has hit you from a pure 6 position unless air speeds are very slow.....or unless it was not a pure 6 hit but in fact a merge collision from side, top or bottom.
Title: My front end, your front end
Post by: SirLoin on January 30, 2006, 08:44:39 AM
had the weirdest thing happen to me the other day..forget who i was fighting but i went for the HO on an f6f and pinged him...but we collided & both he&I  died instantly.

i ended up bak in CV tower with not only the kill message on him but a"You have landed 4 kills in a F6F".

:confused:
Title: My front end, your front end
Post by: bigsky406 on January 30, 2006, 03:18:52 PM
Maybe if they perked the 262 some more this would fix it?
Title: My front end, your front end
Post by: dedalos on January 30, 2006, 03:59:05 PM
Quote
Originally posted by SlapShot
and the server only reacts to what was sent to it.

If my packets are recieved in the blink of an eye ... and my packets report "collision" ... then that is what happens. Now if the guy that I collided with, his packets are received in 5 blinks of the eye ... the server will react at that time and if the packets report "collision" then that is what happens.

Net latency only plays into when the server reacts to what is reported,  


I had a customer complain the other day about his orders getting to the exchange a blink too late.  After extencive research we found that he was only blinking one eye.  Kind of wonder if it makes a difference in AH also :O
Title: My front end, your front end
Post by: Simaril on January 30, 2006, 04:30:42 PM
Quote
Originally posted by GunnerCAF
On a related question, when I poke my eye with a sharp stick, why does it always hurt me?  Yes, I do understand how poking yourself in the eye works, but I just don't think it's fair!!  Maybe 8 out of 10 pokes would be more reasonable?  :)

Gunner


HT, can we sticky this?
Title: My front end, your front end
Post by: Kermit de frog on January 30, 2006, 09:27:27 PM
TC, you made a comment on choosing a slower connect speed to help improve game performance.

Let's say you have some kind of interference on your phone lines.

If you have a fast connection i.e. 33.6k, if I second of interference comes into that line, you'll lose about 33.3k bits of information.

Now, if you had it at 14.4k, and that same 1 second of interference goes into that line, you'll lose about 14.4k bits of information.  

My point is:
So, given the same amount of noise or interference on the same line.  A slower connect speed will lose less data during these interference times.
Title: My front end, your front end
Post by: MrRiplEy[H] on January 31, 2006, 01:36:50 AM
That's not the reason Kermit. AH doesn't send one minute bursts of data to predict future play. :D

One second breakup in connection is one second breakup regardless of connection speed.

What cutting speed DOES do is put less strain on the analog bandwith by leaving more margin of error on interference. The higher speed you go, the easyer the packets get interfered by background noise or other errors.
Title: My front end, your front end
Post by: TequilaChaser on January 31, 2006, 05:55:29 AM
Tilt,

to make it clearer for you, I was refering to the Axisvsallies ( old CT ) arena, when Fork had Friendly collisions enabled.......

Kermit, all that old modem crap was nothing more than that, I realise the difference between analog/digital/optical etc.......

still though, do not understand how we never saw the plane on each others front end , yet we incurred a collide or collision message and one( the first guy ) was sent to the tower, while the second guy never suffered damage and took off from the runway, when he was the one doing the colliding.......the first guy was there in the spot first, 2nd guy spawned on top of him.......

anyhow, it doesn't mateer, it is just an online game/sim..............funnier stuff has happened :D

TC
Title: My front end, your front end
Post by: MrRiplEy[H] on January 31, 2006, 09:33:40 AM
Might be that if a collision really happens at both f.e. simultaniously, the one with a faster connection 'sees' it first and collision happens only on his side.

This should very rarely be the case when flying online.
Title: My front end, your front end
Post by: SlapShot on January 31, 2006, 03:40:46 PM
Quote
Originally posted by MrRiplEy[H]
Might be that if a collision really happens at both f.e. simultaniously, the one with a faster connection 'sees' it first and collision happens only on his side.

This should very rarely be the case when flying online.


Its not a race of whos data get there first and then nullfies the other data info.

When the data (from both FEs) reaches the server ... the data (from both FEs) is analyzed and the results are sent back to both FEs.

One data stream does not supercede the other ... they are independant of each other ... they are asyncronous events.
Title: My front end, your front end
Post by: MrRiplEy[H] on January 31, 2006, 03:56:47 PM
Which is exactly why the slower connection might never see the collision if the faster one processes the data and blows up before the packet is updated to the slower client. Meaning that the faster client blinks in and out in the time the slower client lags.

This most likely isn't the reason though because I don't think there can be that big differences between connections.

If there's uniform behaviour of new plane destroying the present plane, that might be because the spawning client lags a few milliseconds while its loading textures and updating the screen. If the packet of spawning is sent immediately to the server it would be possible that the collision happens and is updated to the server before the spawning client manages to load everything up and register the collision happening.

Speculation.. HT knows.
Title: My front end, your front end
Post by: SlapShot on January 31, 2006, 04:34:31 PM
I have seen this happen ...

You are Plane A ... you are fighting Plane B. I am in Plane C and Morph is next to me in Plane D and we are in visual distance.

Plane A and B collide/HO each other.

Plane A blows up and disappears.

Plane B continues flight for 2 more seconds and then boom .. he blows up and disappears.

===================

Here is what happened ...

Plane A reports to the server that a collision/pilot head shot has occured ... the server sends data to all in the "area" that Plane A is blowing up and dump its image. The server has no clue that it collided/was HOed with Plane B ... it just knows that a collision has occured or the pilot was shot in the head.

Morph and I are in the "area" and our FEs show the explosion and Plane A disappearing.

2 seconds later ...

Plane B reports to the server that a collision/pilot head shot has occured ... the server sends data to all in the "area" that Plane B is blowing up and dump its image. The server has no clue that it collided/was HOed with Plane A ... it just knows that a collision has occured or the pilot was shot in the head.

Morph and I are in the "area" and our FEs show the explosion and Plane B disappearing.

The event (collision/HO) cause 2 different "threads" (independant of each other) that the server needed to handle ... seeing that the threads are independant of each other, 1 threads reaction will not cause the other thread to halt ... it will still be processed.

Even if the server received both data streams at the exact same instance, they would be both processed to their entirity (in separate threads) and Morph and I would have seen you both blow up simultaneously.