Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Waffle on February 01, 2006, 04:34:19 PM

Title: New TOD screeshots...
Post by: Waffle on February 01, 2006, 04:34:19 PM
on the front page -

Pretty sweet!
Title: New TOD screeshots...
Post by: xNOVAx on February 01, 2006, 04:38:48 PM
Looks good to me!

Lets hope the frame rates stay playable with all those bombers over the citys..

:aok
Title: New TOD screeshots...
Post by: SKJohn on February 01, 2006, 04:41:31 PM
Now the "cities" look more like cities, rather than just some small village with an oil tank out in the middle of nowhere.  
Looking good, HTC!
Title: New TOD screeshots...
Post by: Pooface on February 01, 2006, 04:44:43 PM
i cant wait!
Title: New TOD screeshots...
Post by: Furball on February 01, 2006, 04:50:44 PM
looks awesome,

my one criticism as looking way off is the airfield...

why not have airbases that resemble historical ones? have more detailed hangars?

(http://www.bomber-command.info/skellymap.JPG)

(http://www.rafharrowbeer.co.uk/picts/airfield%20lge.jpg)

(http://www.hadleigh.org.uk/images/Forties/Raydon%20base%202.jpg)

(http://www.roadrunnersinternationale.com/image/kadena_10.jpg)
Title: New TOD screeshots...
Post by: Furball on February 01, 2006, 05:13:42 PM
Quote
Originally posted by Pyro
Furball, we didn't put up any screenshots of new airfields.  You'll have to wait a bit to complain about the look of those.


yay!
Title: New TOD screeshots...
Post by: Sandman on February 01, 2006, 05:25:39 PM
Quote
Originally posted by SKJohn
Now the "cities" look more like cities, rather than just some small village with an oil tank out in the middle of nowhere.  
Looking good, HTC!



... and the snozberries taste like snozberries!!
Title: New TOD screeshots...
Post by: LYNX on February 01, 2006, 06:10:00 PM
City looks a bit more like it.  Hope they bring back the old style of bombing.  I did notice a lack of coffee and scones in the ops room :(
Title: New TOD screeshots...
Post by: jaxxo on February 01, 2006, 07:04:33 PM
you are freakin out..man
Title: New TOD screeshots...
Post by: Scrap on February 01, 2006, 07:11:23 PM
The ops room:


Clock is missing both hands.

Historical posters lack enough pin-ups

Weathering? Come on!!!!!

Pile-it 2, 5, 6, 7, 9, and 22 right hand is mirrored to the left.

May West vest does not provide ample cleveage















... Thought I'd fill in for Krusty since he hasn't been here yet :D
Title: New TOD screeshots...
Post by: DipStick on February 01, 2006, 07:22:46 PM
There is no TOD. Sheesh. :rolleyes:
Title: New TOD screeshots...
Post by: eilif on February 01, 2006, 07:32:53 PM
Those interior breifing screenshots looked awsome! exactly what us role play guys are into!

Ill be interested in seeing how the Ai fit in the mix, i hope they have a seporate icon or something to keep you focused on people, would suck to comit to an AI while an real person waits above you laughing.

all in all lookin good so far!
Title: New TOD screeshots...
Post by: Krusty on February 01, 2006, 07:51:09 PM
The cities are looking pretty diverse now. I understand this is because we will have hundreds of bombers at a time, and they need to have a larger target.

My question is: will we see a difference between "residential" (which is a valid target, but not the primary) and "industrial" (warehouses and such), and/or see a goal to kill "xxx warehouses" and not just level the residential areas?

Just curious.

EDIT: I just noticed the middle "briefing" picture. If we get a new terrain like that, SWEET! AvA been wanting something exactly like that for AGES, as have scenarios, I bet.
Title: New TOD screeshots...
Post by: wetrat on February 01, 2006, 08:20:48 PM
City looks nice... I wonder how bad it'll drain fps?
Title: New TOD screeshots...
Post by: bagrat on February 01, 2006, 08:49:24 PM
wetrat as long as they dont catch fire FR should be alright, (atleast for me)

this stuff looks cool,been lookin foward to big cities.

and if they can, would ya post a few shots of those cities from closer up and diff angles. ty
Title: New TOD screeshots...
Post by: Paul on February 01, 2006, 09:16:36 PM
For such a small team of developers you got there HiTech, I congratulate you!

THE CITY LOOKS FABULOUS!

:aok
Title: New TOD screeshots...
Post by: Superfly on February 02, 2006, 12:07:07 AM
Quote
Originally posted by Furball

my one criticism as looking way off is the airfield...

why not have airbases that resemble historical ones? have more detailed hangars?


We are actually going to me making the airfields look much more historical.  The field you see in the screenshot is just a regular AH field that we are using for testing.  I've based the first US field on Boxted.  It's still in progress.
Quote

My question is: will we see a difference between "residential" (which is a valid target, but not the primary) and "industrial" (warehouses and such), and/or see a goal to kill "xxx warehouses" and not just level the residential areas?


If you examine the city, you'll notice that the industrial parts are more brownish with large warehouse/factories.  The residential areas are more maroonish.  It is an early design, and not really laid out like a real city would be in CT.
Title: New TOD screeshots...
Post by: Krusty on February 02, 2006, 12:08:33 AM
copy that, Superfly, but my question was more along the lines of mission goals and achieving them. Will it turn towards pinpointing the industrial targets more, eventually?

I noticed the difference in residential and industrial in the screenshots and was wondering if it would play any part.
Title: New TOD screeshots...
Post by: ramzey on February 02, 2006, 12:29:51 AM
Quote
Originally posted by SUPERFLY
We are actually going to me making the airfields look much more historical.  The field you see in the screenshot is just a regular AH field that we are using for testing.  I've based the first US field on Boxted.  It's still in progress.


If you examine the city, you'll notice that the industrial parts are more brownish with large warehouse/factories.  The residential areas are more maroonish.  It is an early design, and not really laid out like a real city would be in CT.


every building have his ID? so you can mark building or couple of them as a target

how many towns gonna be build, its just imagination or based on real city?

(http://www.wwiirt.com/ahsounds/sheep_pole.GIF)
Title: New TOD screeshots...
Post by: mipoikel on February 02, 2006, 01:20:57 AM
ROFL!:rofl
Title: New TOD screeshots...
Post by: Furball on February 02, 2006, 01:53:08 AM
Quote
Originally posted by SUPERFLY
We are actually going to me making the airfields look much more historical.  The field you see in the screenshot is just a regular AH field that we are using for testing.  I've based the first US field on Boxted.  It's still in progress.


Superb :)

Boxted 1944: -

(http://www.boxted.org.uk/Images/Boxted-Airfield-1944.jpg)
Title: New TOD screeshots...
Post by: BlauK on February 02, 2006, 02:29:56 AM
Nice screenies, especially the ramzey's one above :D

However, am I mistaken, but do the cities look a bit like the present day US cities.. residential areas with curving roads and densely built concrete buildings at small industry areas... must be IT- or electronics companies there.

Maybe it is the missing street pattern, not completely horizontal-vertical, but with mixed diagonals and also rivers and parks inside the city.

Probably such would be more difficult to make :)
Title: New TOD screeshots...
Post by: BlueJ1 on February 02, 2006, 05:41:15 AM
ramzey, thats one of the funniest things Ive ever seen. :rofl
Title: New TOD screeshots...
Post by: bozon on February 02, 2006, 05:44:35 AM
lol ramzey :rofl :aok

nice one
Title: New TOD screeshots...
Post by: FiLtH on February 02, 2006, 07:37:36 AM
"I noticed the difference in residential and industrial in the screenshots and was wondering if it would play any part."- Krusty

  Its all gonna burn!




   Love the breifing room...hope we can draw on the map for waypoints and mark targets too.


__________________
Title: New TOD screeshots...
Post by: Max on February 02, 2006, 07:39:23 AM
Quote
Originally posted by BlueJ1
ramzey, thats one of the funniest things Ive ever seen. :rofl



Dittoes
Title: New TOD screeshots...
Post by: ramzey on February 02, 2006, 09:40:32 AM
Quote
Originally posted by BlueJ1
ramzey, thats one of the funniest things Ive ever seen. :rofl



credits shoul go to eskimo, i just repost it from FDB forum
Title: New TOD screeshots...
Post by: SkyLab on February 02, 2006, 09:47:06 AM
eskimo, a classic!
Title: New TOD screeshots...
Post by: Superfly on February 02, 2006, 09:48:50 AM
Quote
Originally posted by Krusty
copy that, Superfly, but my question was more along the lines of mission goals and achieving them. Will it turn towards pinpointing the industrial targets more, eventually?

I noticed the difference in residential and industrial in the screenshots and was wondering if it would play any part.


I don't know the specifics, but yes, I believe it will focus on particular areas.  Not like, "bomb the 7-11 at 3rd and Main."  I think it will be a more general area rather than pinpointed targets.  I'm sure that could change in the future with fighter if we implemented JABO/attack missions, but, I can't give any more details than that.
Title: New TOD screeshots...
Post by: BlueJ1 on February 02, 2006, 01:47:21 PM
Just thought. Imagine gv battles in those towns. Will be full out battles in those towns.
Title: New TOD screeshots...
Post by: Krusty on February 02, 2006, 01:58:54 PM
hehehe, must have tons of ack, too!