Aces High Bulletin Board

General Forums => Wishlist => Topic started by: LYNX on February 10, 2006, 09:53:25 PM

Title: "E" pens
Post by: LYNX on February 10, 2006, 09:53:25 PM
"E" pens were where the planes were serviced / repaired.  Planes were parked in the open part of the "E" and the mechanics worked out of the vertical spine of the "E".  They usually were grass banked affairs I believe.

My thoughts were to be able to have your ride fixed.  New flaps, vert stab, screen, guns etc.  Would work like the re-arm pads but say down time 2 min instead of 30 sec.  Would have to be able to reverse out like the backing up system on CV arrester wires.  Only make "E" pens available on medium or large fields.

Have no idea if it's codable
Title: Re: "E" pens
Post by: thndregg on February 10, 2006, 10:49:54 PM
Quote
Originally posted by LYNX
[B
My thoughts were to be able to have your ride fixed.  New flaps, vert stab, screen, guns etc.  
Have no idea if it's codable [/B]


And a damn good medic for all those friggin' pilot wounds I get.:D

Seriously, I've thought the same thing if you wanted to keep your busted up plane.  Sounds good to me.  If you are able to re-arm ordinace and fuel, you ought to be able to have the "minute-lube" mechanics fix your ride.
Title: "E" pens
Post by: Saxman on February 11, 2006, 01:45:50 AM
Stop me if I'm wrong, but replacing big chunks of an airplane, especially whole control surfaces, would take a bit more than a quick pit-stop. Now, maybe if the thing was just a bit chewed up and needed to have a fresh skin slapped on it but if it's missing entirely?
Title: "E" pens
Post by: Wilbus on February 11, 2006, 04:16:14 AM
Reloading every gun and loading new bombs, rockets, Drop tanks and refueling a plane would take more then 30 seconds aswell Saxman so your argument is void ;)
Title: "E" pens
Post by: B@tfinkV on February 11, 2006, 06:32:41 AM
brilliant idea, hope HTC at least looks at this.
Title: "E" pens
Post by: SuperDud on February 11, 2006, 07:00:02 AM
I've always liked this idea too!
Title: "E" pens
Post by: Pooface on February 11, 2006, 07:00:03 AM
yeah, very cool!

would love to see some kind of repair shop
Title: "E" pens
Post by: SuperDud on February 11, 2006, 07:00:33 AM
beat ya poo:p
Title: "E" pens
Post by: Tilt on February 11, 2006, 08:25:20 AM
They are called hangers............. and you have to wait in the tower while its fixed................
Title: "E" pens
Post by: Saxman on February 11, 2006, 09:44:37 AM
No, it's NOT void. Ammo reloads/refuels DID happen "while you wait." Repairs to significant structural damage or other lost aircraft parts did NOT. Want a fixed plane? Re-up in a fresh bird, that works perfectly fine.
Title: "E" pens
Post by: thndregg on February 11, 2006, 11:26:24 AM
Quote
Originally posted by Saxman
No, it's NOT void. Ammo reloads/refuels DID happen "while you wait." .


But reloads for planes and vehicles did not happen in precisely 30 seconds for real. This happens only for the purposes of the game.

Therefore it may be possible for the purposes of the game to do as LYNX suggested, without making it seem too "gamey".  I think a two-minute or so wait is reasonable.
Title: "E" pens
Post by: Krusty on February 11, 2006, 11:32:47 AM
Do a search and you might find that HT has replied before on this subject: It will not happen. It's far too gamey.
Title: "E" pens
Post by: Tilt on February 11, 2006, 12:18:25 PM
The fact that you can re fuel and reload both guns and bombs when a field has had its fuel, ordinance, supplies, repair hangers totally destroyed is gamey................

re arm pads are a game anachromism IMO............. if used they should reflect the availability of resources at the field.
Title: "E" pens
Post by: helldiver on February 11, 2006, 07:21:16 PM
i agree
Title: "E" pens
Post by: E25280 on February 11, 2006, 07:37:44 PM
Quote
Originally posted by Krusty
Do a search and you might find that HT has replied before on this subject: It will not happen. It's far too gamey.


Any more gamey than one box of vehicle supplies restoring a tank turret, or engine INSTANTLY?  Or even flipping an overturned Tiger?

A two minute wait in a hanger to fix a plane does not seem so gamey to me in this context.

Not that I would ever do it - - - I would prefer to use the two minutes re-upping a fresh plane.  But to each his own.  I just don't see the harm.
Title: "E" pens
Post by: Krusty on February 11, 2006, 08:39:47 PM
His words, not mine!

Basically I gather it's the same reason you have to land ON the runway, not near it. There has to be some challenge, and if you can just land and instantly get a repaired plane, where's the challenge? <-- my take on it.
Title: "E" pens
Post by: outbreak on February 11, 2006, 08:59:49 PM
Should be Something like this:

Plane Damage %= Time

25% Damage=2 Mins Repair Time

50% Damage=3 Mins Repair Time

75% Damage=4 Mins Repair Time

100% Damage= Well how the hell did you land the damn thing in the first place?
Title: "E" pens
Post by: guttboy on February 11, 2006, 09:06:45 PM
I have always liked the idea of combat-repair of your bird when you bring it down!

Perhaps you could use Perks to "pay" for the repairs....

I dunno....but I like the idea just the same:aok
Title: "E" pens
Post by: Saxman on February 11, 2006, 11:22:30 PM
Quote
100% Damage= Well how the hell did you land the damn thing in the first place?


It's Topper Harley!
Title: "E" pens
Post by: Tilt on February 12, 2006, 05:14:45 AM
Quote
Originally posted by E25280
Any more gamey than one box of vehicle supplies restoring a tank turret, or engine INSTANTLY?  Or even flipping an overturned Tiger?
 



Yup thats gamey too
Title: "E" pens
Post by: Furball on February 12, 2006, 07:56:39 AM
we will need a reverse gear to get out of the E pens ;)
Title: "E" pens
Post by: Kurt on February 12, 2006, 10:49:21 AM
The problem with this idea is that it will totally hose up the scoring system.

It will cause the kills per sortie numbers to get all out of skew.

I agree with the others that Refuel and rearm in real life could be performed reasonably quick (10 or 20 minutes) but replacing broken wings could take months or result in the plane being scrapped.

Sure, a reload didn't happen in 30 seconds, but from a game perspective, who is willing to sit for 20 minutes for fuel and bullets?  They have to shorten it up to make it reasonable.

But damage is a horse of a different color.
Title: "E" pens
Post by: E25280 on February 12, 2006, 11:01:20 AM
Quote
Originally posted by Krusty
There has to be some challenge, and if you can just land and instantly get a repaired plane, where's the challenge? <-- my take on it.


Taxiing into a hanger would be challenging enough for me without hitting every object on the field.

It would also take time to taxi during which you could easliy get vulched.

Then you would sit in the hanger for 2+ minutes to get fixed.

Then you would have to taxi back out and find a runway to take off again, still avoiding vulchers.

My take -- it would definitely challenge my patience if nothing else.  Which again is why I personally would never do it.

But as I also do not see the harm, if it would enhance someone elses enjoyment of the game, I am all for it.
Title: "E" pens
Post by: Easyscor on February 12, 2006, 11:02:52 AM
An E pad would encourage the same thing as a rearm pad, to fly the sortie to live, land, and fly again.  I like it.

Also, I've always thought the same as Tilt.  Rearming when the base is porked just isn't right.
Title: "E" pens
Post by: Easyscor on February 12, 2006, 11:04:15 AM
Here's a question for you though.  What about bombers and their drones?
Title: "E" pens
Post by: outbreak on February 12, 2006, 08:13:01 PM
Quote
Originally posted by Easyscor
Here's a question for you though.  What about bombers and their drones?


Its called a Tow Rope LoL, Tow Em over to it.
Title: "E" pens
Post by: LYNX on February 13, 2006, 07:32:59 AM
Quote
Originally posted by Furball
we will need a reverse gear to get out of the E pens ;)


As I said in the original post the reversing method would be the same as on the Cv deck.  You can reverse back to arrester wires for re-arm on a Cv.

"E" pens, if i'm correct, are open air grass banked bunker types of affair.  Shaped like an E accomadating 2 repair bays.  Ground crew shop is the vertical spin of the E.  Sometimes used as an air raid shelter because of the grass banked concrete structure.

I wouldn't advocate repairs of all types of damage. If you lost part of a wing no repair.  Likewise gear damage no repair after all the plane ended up on it's belly.  Not going to taxi to the pen.  Flaps, rudder, vert stab, gun jams etc was what I was getting at.

However, as somone said in this thread HTC as already said "NO".  I guess it's to complicated to code for the amount of use it would have.  Only sad bitter twisted gits like me get upset landing a 10 + kill flights becuase me rudders shot of  :cry

So thats that then
Title: "E" pens
Post by: Mustaine on February 13, 2006, 11:19:55 AM
Quote
Originally posted by LYNX
As I said in the original post the reversing method would be the same as on the Cv deck.  You can reverse back to arrester wires for re-arm on a Cv.
the reason you "reverse" is the CV is MOVING. when you take the brakes off your plane, you are caught by the "wind" of the CV moving and you back up. it has nothing to do with a "reverse" gear or anything. it is simplly not possible on land.



also, to some of the thought repairs were long, don't forget the 109 was designed to have the whole engine replaced in 15 minutes. bolt off, bolt on. i have read about that many many times. there are numerous accounts of it being done in that time frame.
Title: "E" pens
Post by: LYNX on February 13, 2006, 06:22:39 PM
Quote
Originally posted by Mustaine
the reason you "reverse" is the CV is MOVING. when you take the brakes off your plane, you are caught by the "wind" of the CV moving and you back up. it has nothing to do with a "reverse" gear or anything. it is simplly not possible on land.


I beg to differ with you on this point.  There is a reverse feature on Cv's.  You need to open throttle just a tad and push or is it pull slightly on the stick.  I do it all the time.  Try it out.  Take a land based plane for example to the Cv and follow my guid lines.  It will reverse.  As for wind there is no wind in AH.  If your theory stud up no one would be able to sit stationary on the deck.

My point about using the Cv reverse method was to simulate the Tow Truck pulling planes out of the E pen.  Just trying to make it look easier on HTC to do it but somone said he has said no in a simular thread about repairs.
Title: "E" pens
Post by: Krusty on February 13, 2006, 06:35:32 PM
LYNX, it doesn't work on land. The deal is your wings are making enough drag and lift to just barely pull you backwards. The CV is going at 30mph, and if you throttle up just a hair you're technically "in flight" and have your own forces acting on you, so you start rolling backwards. This is ONLY because the CV is pulling ahead of you. P.S. Backing up on CVs is best done with full flaps, because they cause more drag and slow you down more.
Title: "E" pens
Post by: helldiver on February 13, 2006, 07:35:33 PM
true:noid
Title: "E" pens
Post by: outbreak on February 13, 2006, 10:15:16 PM
back up to far and u sleepin wit the fishes, or the Rooks, Your choice.:lol
Title: "E" pens
Post by: Mustaine on February 14, 2006, 12:18:39 PM
Quote
Originally posted by LYNX
I beg to differ with you on this point.  There is a reverse feature on Cv's.  You need to open throttle just a tad and push or is it pull slightly on the stick.  I do it all the time.  Try it out.  Take a land based plane for example to the Cv and follow my guid lines.  It will reverse.  As for wind there is no wind in AH.  If your theory stud up no one would be able to sit stationary on the deck.

My point about using the Cv reverse method was to simulate the Tow Truck pulling planes out of the E pen.  Just trying to make it look easier on HTC to do it but somone said he has said no in a simular thread about repairs.
it is not about what kind of plane... it is where you are.

show film with no arena wind going "back" on a land runway.

the reason you throttle up a tiny bit is to disengage the wheel locking brakes. those are what stops your plane from sliding off the deck when the CV is turning, or sliding off the back too. when you bring the throttle up past a certian point the wheel brakes go off in all planes.

just letting you know the facts.
Title: "E" pens
Post by: hitech on February 14, 2006, 02:01:13 PM
Mustaine is correct. AH has a mechinism that auto brakes you when moving very slow realitive to the surface you are on. Advancing the throttle disengages this mechanism. Hence the drag of the plane from the wind will push you back when on the cv. Or if you bring up the wind off line, it would do the same thing when on the land.


HiTech
Title: "E" pens
Post by: LYNX on February 14, 2006, 06:38:53 PM
Quote
Originally posted by hitech
Mustaine is correct. AH has a mechinism that auto brakes you when moving very slow realitive to the surface you are on. Advancing the throttle disengages this mechanism. Hence the drag of the plane from the wind will push you back when on the cv. Or if you bring up the wind off line, it would do the same thing when on the land.


HiTech


I eat my words and concede the point:o
Title: "E" pens
Post by: Kweassa on February 14, 2006, 08:25:37 PM
Quote
It will cause the kills per sortie numbers to get all out of skew.


 Not if every rearm/repair is counted as a single sortie. The kill streak will be maintained until one finally lands, and the landed kills message should show all the kills one made before officially 'landing'..  but on score count each rearm/repair would be counted as an end of a sortie and a start of another.

 Problem solved.


Quote
They are called hangers............. and you have to wait in the tower while its fixed................


 But Tilt, you gotta admit that adding repair points on the field would make a lot of people taxi around - and seeing planes taxiing to position on the field, just can't be a bad thing IMO.