Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: hooper69 on February 11, 2006, 08:55:43 AM
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when i fire single or double 5" gun
burst goes off rite at the end of gun
any idea how to get burst up high
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if this isnt a troll......
that just the muzzle flash.
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iits a round puffy going off rite there ....some one in a plane on the deck could see it too
and no puff up in the air i see shell go out but no bomb up there
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If your RI gun is accidentally pointed at a ship structure, it can explode wihout damage...really common with the Cruiser 5", with the 8" turret right in front. Would that explain what you saw?
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you only see a shell burst if it is close enough to an enemy to ignite the proxy fuse.
i'm quite sure the muzzle flash looks exactly the same. trust me on this.
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on the cruiser the forward 5" can hit the 1st 8" gun if u aim to low and straight forward (why someone would design the ship where a defencive
gun cant fire straight ahead).
on the CV 5" guns sometimes the dumb AI gun barrels point up into the manable gun firing area and u can hit the barrels making the shells blow early.
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Originally posted by hooper69
when i fire single or double 5" gun
burst goes off rite at the end of gun
any idea how to get burst up high
You have a friendly or enemy in close proximity of the trajectile. The shell will explode within so many yards of a hard target whether it be friendly or enemy.
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Originally posted by whels
on the cruiser the forward 5" can hit the 1st 8" gun if u aim to low and straight forward (why someone would design the ship where a defencive
gun cant fire straight ahead).
Is that the way they really were IRL though? If its not they should fix it.
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Originally posted by hooper69
i see shell go out but no bomb up there
You have to get close to an aircraft before the shell detnonates.
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Originally posted by Morpheus
Is that the way they really were IRL though? If its not they should fix it.
This has long been a thought on my mind too.
I personally dont know why i cant get the "Puffy" every shot from a 5" "FLAK" gun.
I mean, shouldnt the rounds explode no matter if a plane is there or not?
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The shells had radar proximity fuse, so they popped if you came close enough to a target.
They could puff regardless after a certain flight time, but that would make aimed MUCH harder. Remember, we are seeing a 2D screen representation of a 3D world, so its hard to percieve depth. By having the puffs occur only if you're close to hitting, it gives you important feedback about aiming - and that woudl disappear if the timed fuse went off regardless.
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Heres an idea for you. Off line or on get in 5 inch and blast away NOW press F5. Keep firing. Use the bracket keys to zoom in or out and cycle views on numbers pad holding down 0 and pressing any number other than 5. You can see externally what happens when you shoot or shoot and hit 8 inch turret.