Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hooper69 on February 11, 2006, 08:55:43 AM

Title: 5" gun trouble
Post by: hooper69 on February 11, 2006, 08:55:43 AM
when i fire single or double 5" gun
burst goes off rite at the end of gun
any idea how to get burst up high
Title: 5" gun trouble
Post by: B@tfinkV on February 11, 2006, 08:59:03 AM
if this isnt a troll......



that just the muzzle flash.
Title: 5" gun trouble
Post by: hooper69 on February 11, 2006, 09:01:20 AM
iits a round puffy going off rite there ....some one in a plane on the deck could see it too


and no puff up in the air i see shell go out but no bomb up there
Title: 5" gun trouble
Post by: Simaril on February 11, 2006, 09:18:23 AM
If your RI gun is accidentally pointed at a ship structure, it can explode wihout damage...really common with the Cruiser 5", with the 8" turret right in front. Would that explain what you saw?
Title: 5" gun trouble
Post by: B@tfinkV on February 11, 2006, 09:57:10 AM
you only see a shell burst if it is close enough to an enemy to ignite the proxy fuse.


i'm quite sure the muzzle flash looks exactly the same. trust me on this.
Title: 5" gun trouble
Post by: whels on February 11, 2006, 10:58:11 AM
on the  cruiser the forward 5" can hit the 1st 8" gun if u aim to low and straight forward (why someone would design the ship where a defencive
gun cant fire straight ahead).

on the CV 5" guns sometimes the dumb AI gun barrels point up into the manable gun firing area and u can hit the barrels  making the shells blow early.
Title: Re: 5" gun trouble
Post by: ColdKill on February 11, 2006, 11:26:49 AM
Quote
Originally posted by hooper69
when i fire single or double 5" gun
burst goes off rite at the end of gun
any idea how to get burst up high

You have a friendly or enemy in close proximity of the trajectile.  The shell will explode within so many yards of a hard target whether it be friendly or enemy.
Title: 5" gun trouble
Post by: Morpheus on February 11, 2006, 12:49:13 PM
Quote
Originally posted by whels
on the  cruiser the forward 5" can hit the 1st 8" gun if u aim to low and straight forward (why someone would design the ship where a defencive
gun cant fire straight ahead).
 


Is that the way they really were IRL though? If its not they should fix it.
Title: 5" gun trouble
Post by: Lye-El on February 11, 2006, 01:01:56 PM
Quote
Originally posted by hooper69



 i see shell go out but no bomb up there


You have to get close to an aircraft before the shell detnonates.
Title: 5" gun trouble
Post by: Mugzeee on February 11, 2006, 01:26:07 PM
Quote
Originally posted by Morpheus
Is that the way they really were IRL though? If its not they should fix it.

This has long been a thought on my mind too.
I personally dont know why i cant get the "Puffy" every shot from a 5" "FLAK" gun.
I mean, shouldnt the rounds explode no matter if a plane is there or not?
Title: 5" gun trouble
Post by: Simaril on February 11, 2006, 01:55:11 PM
The shells had radar proximity fuse, so they popped if you came close enough to a target.

They could puff regardless after a certain flight time, but that would make aimed MUCH harder. Remember, we are seeing a 2D screen representation of a 3D world, so its hard to percieve depth. By having the puffs occur only if you're close to hitting, it gives you important feedback about aiming - and that woudl disappear if the timed fuse went off regardless.
Title: 5" gun trouble
Post by: LYNX on February 12, 2006, 07:04:42 PM
Heres an idea for you. Off line or on get in 5 inch and blast away NOW press F5.  Keep firing.  Use the bracket keys to zoom in or out and cycle views on numbers pad holding down 0 and pressing any number other than 5.  You can see externally what happens when you shoot or shoot and hit 8 inch turret.