Aces High Bulletin Board
General Forums => Wishlist => Topic started by: hubsonfire on February 15, 2006, 09:06:31 PM
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Currently, when a bomber has a gun position shot out, the effect seems to replicate a gun jam, and that position basically becomes a remote sight for the remaining guns.
To better simulate (at least in my opinion) the carnage that actually ensued when a gun position was basically destroyed ( see this thread (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=171072) ), how about not allowing you to enter that position, with a simple orange text message along the lines of "That position has been destroyed"?
Despite losing the gun, you're still able to aim the remaining guns from there, even if you've taken multiple cannon hits that would have turned you into a meat smoothie.
Anyway, just an idea. Let the torches fly!
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i like it very nice idea.
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I would like to know how large the hit area is to kill a "gun position". Because it seems to take a LOT Of dead hits. Are the areas behind the guns part of the "hit box"? Are we simulating killing the gunner, or just the microscopically small gun itself, so small that hitting it is more luck than aiming?
I'd like to see hit-boxes the size of human gunners that are attached to the gun, if you kill the gunner that gun is dead. I have unloaded a thousand fiddycal rounds into a bomber before, and it still shot back, when I was swearing up and down at the fact that the gunners weren't all dead.
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I believe gunners are easy to kill. Remember there are 3 bombers in formation, each has several gun positions and you can kill 1 or 2 in one pass only. It dont decrease defence fire significantly.
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In that case, I think we should try something like the original suggestion. How about when a gun is knocked out you lose the entire aiming sight? No clear glass no nothing, especially no crosshair. You have to go to a valid position (i.e. not knocked out) to actually see where you're firing.
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Originally posted by Krusty
In that case, I think we should try something like the original suggestion. How about when a gun is knocked out you lose the entire aiming sight? No clear glass no nothing, especially no crosshair. You have to go to a valid position (i.e. not knocked out) to actually see where you're firing.
makes sense to me
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idano, this idea sounds kinda...well...gay.:aok
j/k i like it.
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Originally posted by Krusty
In that case, I think we should try something like the original suggestion. How about when a gun is knocked out you lose the entire aiming sight? No clear glass no nothing, especially no crosshair. You have to go to a valid position (i.e. not knocked out) to actually see where you're firing.
Some visualization for damaged/destroyed turrets will be good too, so intercepter can see that turret is gone.
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I think this feature, in the current AH MA, is not needed. However, in a CT setting, where a fighters will be up against several dozen bombers at once, killing gun positions will become a critical need for getting in to do the damage needed to actually shoot down the bomber.
The scattered bomber formations in the MA are easy kills for qualified attackers. No need to kill individual gun positions when a few well placed shots can take down an entire bomber (sometimes two) in a single pass.
A change that is probably past due, since formations have been added, is allowing bail-out from any position in a bomber. It can be frustrating for the player who is manning a gun position to try and bail out of a wingless bomber when they keep forgetting to jump to the pilot position first.
What would be even better is AUTOMATIC bail. This would prevent the mega-warping drone syndrome seen so many times when the lead plane gets a wing shot off and starts plummeting to earth. Then the drones start doing some sort of warpy-flash dance trying to stay in formation, followed by the drones either crashing, or suddenly re-appearing in level flight several hundered yards away from their death spiral postion.
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Common gun positions for all buffs would be nice.
I.E. #4 was always the rear etc.
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The bomber formation is just a strange entity in AH. Seems as though there are a lot more bombers around (perhaps the influx of new players is part of this.), and lots of strange things happening due simply to higher numbers of bombers.
Not that anything in the MA is textbook simulation, but bombers are from an entirely different reality. I do like the idea of apparent damage to positions (maybe we can get that along with our new bomber models), but
I'm not sure that the detailed damage we see on our own planes is visible to other players (ie, wingtips in 190s/109s no longer being razor cut lines, holes in the wings when cannon are shot out, etc).
I'd disagree that destroyed gun positions would only be useful in CT.
There's no other vehicle or aircraft damage that is unique to an arena. No sense in allowing bombers to function differently.
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With the distances involved and the level of detail I don't think you'd be able to see a gun position knocked out, even if it showed up. Rather, I'd like to see internal damage for the bomber who is manning the gun position.
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I don’t have a problem with the idea. However lets consider the tail gun as the gun in question. The formation is simulating a fully gunned formation. You need to kill the tail gunner in all 3 bombers of the formation before you enjoy the benefit of the tail guns of all 3 bombers being shot out.
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Right, but what Krusty's talking about is once the tail gun position of one Buff is destroyed, that you can't use that position on the damaged plane as a position to aim the guns from the other two. He means that to aim them, you'd have to jump to another gun position, or to still aim from the tail, switch to one of the other planes (you can do that, right?)
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Originally posted by Krusty
With the distances involved and the level of detail I don't think you'd be able to see a gun position knocked out, even if it showed up. Rather, I'd like to see internal damage for the bomber who is manning the gun position.
Ah, gotcha. I figured the simple text message would be easier, but I like this idea as well.
Yes, Mugz, no one's suggested anything to the contrary, but currently a "destroyed" position is just a remote sight, with no impairment.
Yes, Saxman. Think the default key command is Ctrl 1,2, or 3, or at least I've set mine up that way in the past.
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I like the idea of just getting the message in the original post and not being able to jump to that position, and don't forget to include the fighter/attack aircraft with rear-facing gun positions.
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I agree with the general concept of not being allowed back into the gun that has been destroyed. I also agree with there being a universal gunner numbered position for ALL commonly flown buffs. Ki67's and B26's, same numbered system/ B24's and B17's, same system.
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I agree that the position should totally die but the problem would be, if this was an actuall formation of bombers would all of the rest of the gunners in the other planes and the remaining gunners in that particular plane stop shooting at the con that just shot Frank the tailgunner?
What would happen is you shoot out the manned gun position and then you would be free to peck at an undefended formation untill the pilot manages to change into another position and line up his sight on you.
I know for some of you anti bomber guys this would be a dream come true but unless you can think of a way for the rest of the gunners to keep trying to shoot you down as you attack them while the pilot changes positions I don't think this will happen.
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How about jump the gunner immediately to the next available gun position when the one he's in is destroyed?
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That is why I suggested having damage destroy the aiming gunsight, that way the position can be occupied, but you can only "spray and pray" -- no accurate aiming.
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Actually saxman thats not a bad idea I think it would have to be next available and like position unless all of the same positions on all planes was dead (all tail guns dead). Then I guess it would have to dump you into the nearest to the last position you were in?
Although I don't know if the bomber killers would like this as I have actually found that changing to the tail gun position on a drone actually impoves my aim with the drones. It seems that when you fire from the lead planes tail gun the drone guns cross at a specific point behind the plane so if you remain in the tail gun of the lead plane and it is shot out and the con moves inside of that point you arn't hitting him, your drones are fireing some where behind the con.
I have been in the tailgun of a drone and guys come up behind the lead plane and give you a great shot right into the side of the plane usually ending in a pilot kill.
Oh sorry krusty I missed that post.. I think that is a much more viable and easilly implemented plan then these others. Exelent idea.