Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Krusty on February 16, 2006, 09:59:26 PM

Title: Something wrong with lethality tonight
Post by: Krusty on February 16, 2006, 09:59:26 PM
I was in AvA in a 109 with a 30mm hub cannon. On 3 different occasions I had perfect dead-six point blank shots on unsuspecting targets. I fired, SAW THE HIT, and no damage. NOTHING came off. Different sorties. Different planes. Different targets. All hit, 30mm fired alone, no gondolas no 13mm. [EDIT: on one spit16 in the AvA I hit him several times with 30mm and used half my 13mms on him during a prolonged fight. Somebody else had to finish him off for me to get the kill.]

Later, went to MA. Every hit from every gun did hardly ANY damage. I took a ta152 into a fleet of 60 knit B17s. I show 5 of them up so bad they should have been in the tower with the "million bullet sounds" bug. I only gave ****1**** a gas leak.

ALL NIGHT tonight in MA, every single ping from ANY direction has been an instant kill. From bombers to GVs to auto ack.

Can not destroy anything. Everything destroys me instantly.

Wtf?!?!

Something's screwed up. And no, it's not my end, because this is abnormal. Normal is shots doing damage when they land, and damage being done to me proportionate to the rounds I received. This is fubared.
Title: Something wrong with lethality tonight
Post by: RAIDER14 on February 16, 2006, 10:01:00 PM
30mm nerf gun?
Title: Something wrong with lethality tonight
Post by: Krusty on February 16, 2006, 10:08:06 PM
No s***.
Title: Something wrong with lethality tonight
Post by: SAS_KID on February 16, 2006, 10:09:26 PM
hmmm maybe there may be some lag involved not sure I can't play on weekdays hopefully during the weekend it doesn't effect my 38's guns.
Title: Something wrong with lethality tonight
Post by: Saxman on February 16, 2006, 11:49:50 PM
Hum, that's odd. I only flew a couple sorties earlier, around 9:30-10ish CST, but didn't have any trouble. Had one D-Pony I put a couple rounds in that started his engine smoking and he tried to dive out. As he tried to run I put maybe a quarter-second burst (if that) into him and his tail snapped off. Same sortie I cut off a Spit XVI trying to run from some other friendlies, fired a half-second burst and took off one wing.

Another sortie I sawed off the tail and wing of another P-51 (B) with two half-second bursts.

These were all somewhere within 400yds but greater than 200 (I really wish distance on hostiles was measured in 100s instead of 200s :p )with wing-mounted .50 cal (F4U-1, convergence set at 300yds).

All in all, a rare productive and successful night for me.
Title: Something wrong with lethality tonight
Post by: Stang on February 17, 2006, 02:51:10 AM
How many times are you going to post about rubber bullets... wait I mean your lack of aim.  This is at least the second thread you started about this lolz.  Trust me, 30mm at least takes out an engine, if not kills a plane outright.  If you have film, post it.  But it will only show mg hits, not 30mm, I guarantee it.
Title: Re: Something wrong with lethality tonight
Post by: mipoikel on February 17, 2006, 03:03:46 AM
Quote
Originally posted by Krusty
I was in AvA in a 109 with a 30mm hub cannon. On 3 different occasions I had perfect dead-six point blank shots on unsuspecting targets. I fired, SAW THE HIT, and no damage. NOTHING came off. Different sorties. Different planes. Different targets. All hit, 30mm fired alone, no gondolas no 13mm. [EDIT: on one spit16 in the AvA I hit him several times with 30mm and used half my 13mms on him during a prolonged fight. Somebody else had to finish him off for me to get the kill.]

Later, went to MA. Every hit from every gun did hardly ANY damage. I took a ta152 into a fleet of 60 knit B17s. I show 5 of them up so bad they should have been in the tower with the "million bullet sounds" bug. I only gave ****1**** a gas leak.

ALL NIGHT tonight in MA, every single ping from ANY direction has been an instant kill. From bombers to GVs to auto ack.

Can not destroy anything. Everything destroys me instantly.

Wtf?!?!

Something's screwed up. And no, it's not my end, because this is abnormal. Normal is shots doing damage when they land, and damage being done to me proportionate to the rounds I received. This is fubared.



This happens all the time. It is well known issue in finnish AH community, we just try to live with it . :(
Title: Something wrong with lethality tonight
Post by: Charge on February 17, 2006, 04:51:34 AM
"How many times are you going to post about rubber bullets... wait I mean your lack of aim."

Now that is constructive as hell. :rolleyes:

The point is that some people fire only the 30mm when they shoot and if you see a flash it is a hit. No? Yes?

I have noticed that sometimes a/c taking a good solid hit may take 1-2 sec to blow up completely, but why such lag? What if the lag is longer for some reason? Will the "hit packet" be ignored totally?

Maybe we Finns notice this quite frequently because we a quite far from the main server and thus may have a lot of latency in our connections?

Krusty, have you checked your web status when you are getting rubber effect?

-C+
Title: Something wrong with lethality tonight
Post by: Hades55 on February 17, 2006, 10:14:00 AM
>>hmmm maybe there may be some lag <<  

No its not lag, because happens Only at LW planes who by coincidence
cant fly exept in straight line, cant accelerate, now cant even climp better than
ufospits,  ( K4 was the best of WWII ).

Take it easy boys. This *game* (not sim anymore) is not for LW pilots.
He who fly LW is just a target, one more kill to the spitufo horde at AH-Starwars. (no offence to spit pilots, i have start again to fly Lalas and nikis;).
Title: Something wrong with lethality tonight
Post by: wrag on February 17, 2006, 10:36:41 AM
Hmmmm...........

Welp I can go on during say 7AM PST all the way to maybe 2PM PST and I shoot and I hit.  Doen't SEEM to take as much ammo/hits?

I log on around say 4PM PST till maybe 11PM PST and I shoot but SEEMS like it takes more hits/ammo for the same result?

Thinkin it's maybe a server load thing?????

Thinkin the more people online, after maybe 450, and it SEEMS to take more hits for the same results?
Title: Something wrong with lethality tonight
Post by: Krusty on February 17, 2006, 11:36:47 AM
Quote
Originally posted by Stang
How many times are you going to post about rubber bullets... wait I mean your lack of aim.  This is at least the second thread you started about this lolz.  Trust me, 30mm at least takes out an engine, if not kills a plane outright.  If you have film, post it.  But it will only show mg hits, not 30mm, I guarantee it.


Stang, I made a comment in another thread mentioning it. That is not starting a new thread. I started THIS thread for that purpose.

As I told you, I was firing 30mm only. I have separate primary fire/secondary fire triggers.

And as for your claims, well, LAST NIGHT, I landed 2x 30mm in the nose of a HO p51D, and only hit his oil pan, he was still flying happy as you please, engine running, guns firing. Something was wrong with lethality yesterday. I haven't logged on yet today (too early).

EDIT: Further comments:

Charge: There was no warping or anything that made me need to check net status. Most times I check it it's very flat. I have (usually) a great connection.
Title: Something wrong with lethality tonight
Post by: Saxman on February 17, 2006, 01:28:36 PM
Bad luck, maybe? There's times where I've needed to hose a guy with half my ammo load to knock him down, then the next one that comes along on the same sortie a quick burst and his plane just falls apart.
Title: Something wrong with lethality tonight
Post by: MrRiplEy[H] on February 17, 2006, 03:01:28 PM
(http://users.kymp.net/p404508a/262.gif)

Enuff said.
Title: Something wrong with lethality tonight
Post by: Howitzer on February 17, 2006, 03:10:09 PM
I'm on a satellite connection, entirely because I have no other option but dialup, and that isn't an option.

My ping is normally in the area of 700 or so.  If I visit my parents on a weekend and play on their cable connection my ping is about 5.  There is a HUGE difference when comparing the number of hits to the amount of damage inflicted between the two places.

In saying that, I have only once had an issue with the taters.  I shot an LA7 from a dead 6 about 200 out, had a hit sprite, but nothing happened to it.  A 38 came down and blew him away and I got an assist.  So I know the hit registered, but it didn't seem to cause damage.

Other than that, every time I hit someone with a 30, at least 1 piece will fall off, and 95% of the time it is certain death to a fighter.
Title: Something wrong with lethality tonight
Post by: wetrat on February 17, 2006, 03:14:59 PM
Must've been a connection issure or something... it's verrrrry rare that I hit something with a 30 and don't bust anything. It happens once in a while (GRRRR!), but less than 0.5% of the time, I'd say.
Title: Something wrong with lethality tonight
Post by: wetrat on February 17, 2006, 03:16:45 PM
Quote
Originally posted by MrRiplEy[H]
(http://users.kymp.net/p404508a/262.gif)

Enuff said.
Buffs routinely absorb that many taters... I'm never surprised when I see that happen. Irritated? Yes. Surprised? No.
Title: Something wrong with lethality tonight
Post by: dedalos on February 17, 2006, 04:06:21 PM
If I understand HT correctly, it is the shooter that records the kill.  So, all lag would do is inform the dead guy that he died a little later and he would cry that he got shot after the bad guy passed.  However, the shooter should record the kill no matter what the lag is.

Is that right HT?
Title: Something wrong with lethality tonight
Post by: Charge on February 17, 2006, 04:45:32 PM
" Buffs routinely absorb that many taters... "

I've seen that happen. Once shot three 30mms in a Lancs fuselage from close range without no apparent effect. Awhile later he crashed and I got the kill. Dunno whether because of damage or was it proxykill or something.

Once I noticed that many 30mms exploded as if hitting Lancs tail although IMO they exploded a bit above the tail without damaging anything. Counted 3-5 such hits.

It has happened more that I have removed a wing of a fighter with 30mm and only got an assist. Prolly has more to do with damage/kill system but it also happens some times that a solid hit on fuselage or wing do nothing -at least nothing visual.

Don't recall having such problems in AH1.


New netcode and lag make a bad mixture? If it is so then it happens to other weapons, too, but because they usually have more hits on the same area it is not so noticeable as with weapons that hit once.

Although ostie works for me, dunno 'bout YakT.

-C+
Title: Something wrong with lethality tonight
Post by: Lye-El on February 17, 2006, 05:33:27 PM
I believe with packet loss you will see the hit. Your computer sends packet saying it saw a hit. Packet gets lost the hit information never gets passed to the hitee hence he flys off dumb and happy. You get rubber bullet syndrome.
Title: Something wrong with lethality tonight
Post by: MrRiplEy[H] on February 18, 2006, 02:45:15 AM
That B17 took 8+2 hits from my 262 and flew away without even losing half elevator. I lost an engine as he pinged me from high deflection + speed pass d600-800 as I was doing evasives and extending.