Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: randomguy on February 17, 2006, 12:53:00 PM
-
gonna sound dumb, but whats the objective in online [lay.
3 teams...
how do we win~?
-
by taking bases and WINNING TEH WAR!!!!!!!
destroy everything at a base, dont let anyone have any fun, just take bases so that you can win 25 perks!!!!!!!!!
seriously, you dont 'win' by taking bases and 'winning' the war, you win by having fun, and making friends. we play games to enjoy ourselves, not to get immersed in points and who is 'winning'
the real winners are the people that go out, and have fun, but try at the same time not to hamper other players fun. you win the war by taking bases until the underdog has 3 fields left, then the map resets and you start all over. the only plus side to taking bases is a feeling inside you that makes you think you're really big and tough because you can kill little buildings. do what you want, but winning is not what we're here for.
welcome to aces high, may your stay be long and prosperous
-
We bribe the referee :D
And to give a serious anwer: Itīs all about base capture. If one team is reduced to 5 bases, the "war" is over and the team with most bases at this moment is declared winner (and gets some free perk points). Then of course itīs starting all over again...
reminds me somehow of Valhalla ;-)
-
Pooface is right.
There are two camps, one is the Strategery Land Grab guys and the other are the Fighter (furball) guys.
Most people enjoy both sides of teh gameplay. Unfortunately most maps only cater to the land grab and ignore the furball crowd leaving fights to happenstance.
This makes the strictly Land Grab guys happy and the Fighter guys frustrated, thus never allowing the fighter guys to get their fill and thus the never want to do the land grab.
Most people start in the land grab camp because the learning curve is much shorter than the fighter camp. Either way it comes down to what you enjoy.
BTW - What ever you do, know this. Killing Fighter Hangers is for DWEEBS!:aok
-
yes might i give you a tip right now, if you are going to go killing bases. if you want to take a base, all you need to do is kill the town, and put troops in. it is usually advisable to take 2 sets of heavy bombers, and 1 heavy fighter to clean up to kill the town, 2 fighters who stay above the field and kill anyone that tries to kill the goon, and then you have the goon one minute behind who flies right over and drops troops. that is how you take a base, and you can do it like that in under 2 minutes. however, there are many STUPID people that play this game, and they believe it is nessecary to kill everything at the base, including fighter hangars, and in the end, they never even take that base. if you are going to take bases, try to do it properly. i get more annoyed by land grabbers that have no idea what they are doing, and ruin everyone else's fun, than i do at experienced land grabbers who steal my base from right under my nose.
anyways, which ever road you take, dont forget, you can do both. i do, and whenever i take a base, we never fail. just find a good squad to fly with, and stop by the training arena as much as you can. i've been playing over a year, but i still make it my no.1 goal to learn something new every day, and stay at the top of my game
-
Addendum:
The Vehicle Hangars are a definate priority target in taking a base. Fighter hangars are secondary at best and really don't need to be bothered with at all unless the enemy has a heavier cap than can be neutralized by friendly aircover.
-
Originally posted by Saxman
Addendum:
The Vehicle Hangars are a definate priority target in taking a base. Fighter hangars are secondary at best and really don't need to be bothered with at all unless the enemy has a heavier cap than can be neutralized by friendly aircover.
if you do it right there is no need to destroy vehicles, if you're doing it right they wont even know you're there, then the base is yours.
always remember, the more you destroy at a base, the more supplies you will need to get that base going again for you to use after you take it. really silly to kill the base you are trying to take, but hey, leave the noskill dweebs to themselves. if people took bases like my squad does (when we do, not very often these days) 'the war' would only last 30 mins
i really just dont understand the toolshed guys:lol
i guess it's learning ability, the guys that learn well go into fighters, the guys that dont stick with tanks and bombers, and never bother learning to do it right:rofl
-
They are leaving a lot of the "small details" out of the replies. Lusche gave you the straightest answer. All the rest is one persons "feelings" on the matter of winning vs. not winning. A lot of the same people who say "just don't drop the fighter hangars" will be the first ones up & posting on 200 about how stupid you were to try & take the field with the hangars up...or will cry because someone got a cap in place before they could get up, or on your own side complaining; "now how are we gonna defend the field when we take it?" When what they really mean is "now I can't vulch the uppers" B.T.W. a CAP is what the guys over the field call it...the guys on the tarmac call it vulching. It's the same with almost every aspect of the game, furballers, mission guys, campers, vulchers, cherry pickers, for every success there will be someone who doesn't like what happened or how. Here's one other term you need to familiarize yourself with...."pursefight" :lol
-
man that is hard.
Im using a mouse, and im assuming its easier to just use a joystick.
Man it is soo hard. I mean, some experienced dude shouts "Crystal (my name), Check your 6"
Im like ?!
I mean i understand to the point there is someone behind me, but what do i do, i try doing a U Turn, or someting that confuses me, but it gets me killed straight away, and im like HUH !?
I even managed to get an Il'2 into the enemy airfield, but all i did was destroy an AA gun, too hard.
Any tips for a newb, ill check out Training Arena
-
Originally posted by randomguy
man that is hard.
Im using a mouse, and im assuming its easier to just use a joystick.
Man it is soo hard. I mean, some experienced dude shouts "Crystal (my name), Check your 6"
Im like ?!
I mean i understand to the point there is someone behind me, but what do i do, i try doing a U Turn, or someting that confuses me, but it gets me killed straight away, and im like HUH !?
I even managed to get an Il'2 into the enemy airfield, but all i did was destroy an AA gun, too hard.
Any tips for a newb, ill check out Training Arena
there is a steep learning curve, dont worry, just stick with it. there are trainers and a lot of very helpful folks in the TA, they will help you out and show you what you need to do
stick with it, you'll pick it up sooner than you think, but to master it, well, that might take a little longer;) :t
try the training arena, you will find lots of answers there
-
I'm still relatively new 'round here (end of November) but I've been playing sims for a while now, so I hope this helps:
A break turn (a flat, hard as you can yank the stick back, horizontal turn to the left or right, or as I think you're describing it a "U" turn) is really a maneuver of last resort, and it's not a reliable way to get out of trouble unless you're in something like a Spitfire or Zero, which can 180 on a dime with nine cents change. It'll bleed airspeed, and a good opponent, or certainly one in a better-turning plane, will probably have little trouble following. If it IS your only option, try and pick up the position of whoever's following you and turn INTO him (either from his tracers zipping past your cockpit if they're on, or using your views). You'll fly through his guns, but he'll only have a brief snapshot before you're through and he has to maneuver to keep you lined up. Don't turn away from him or he'll be able to slide right onto your six with little effort
I'm sure other people will chime in with other suggestions, but I try to go more vertical, either a climbing spiral/turn or Immelman, (half-loop) especially if I've got some distance and airspeed to work with; or a diving turn, straight dive-out or Split-S (roll until you're inverted and pull into a loop) if I have the altitude. Some planes can tighten up their turns by using vertical turns called yo-yos (think of it sort of like a loop tilted at an angle. A high-yo goes up, a low-yo goes down). You can use this defensively to try and shake a guy off, or offensively if your opponent tries to break and you can't follow his turn otherwise (surprised the HECK out of a Spit XVI--and myself, for that matter--in an F4U with that a couple nights ago :D ).
If you're in a plane that rolls real well you can scissors until help arrives. There are a lot of variations of this--one is a series of break turns, first one way, then go the other way (the FW-190s and F4Us are among the best at rolling maneuvers like these, although these aren't beginner planes, certainly not the Corsair). It can help in several ways: The first is to keep your opponent from getting a good shot and buy yourself time. The second is that you can force an overshoot since you'll be shedding airspeed pretty fast. Third, if you're in a plane that turns better at low speeds (Spits, Zekes) you can bleed him dry and force him to either disengage before his controls turn to mush, allowing you to escape or turn the tables, or get him to try to press the attack and either stall out or put himself in a position where he's REAL vulnerable.
The key as mentioned before is practice! Read up on ACM, work a little on gunnery offline against the drones (not the best targets, but every little bit helps). Work with the trainers, and expect to be a bit black and blue for a while. It took me a good couple weeks to score my first clean (non proxy/collision) kill, and now I'm ALMOST useful for more than a target drone. :D
-
Originally posted by randomguy
man that is hard.
Im using a mouse, and im assuming its easier to just use a joystick.
Man it is soo hard. I mean, some experienced dude shouts "Crystal (my name), Check your 6"
Im like ?!
I mean i understand to the point there is someone behind me, but what do i do, i try doing a U Turn, or someting that confuses me, but it gets me killed straight away, and im like HUH !?
I even managed to get an Il'2 into the enemy airfield, but all i did was destroy an AA gun, too hard.
Any tips for a newb, ill check out Training Arena
Yes, training arena is the best place to start.
And to come back to :).
And youre right about another thing: Joystick! Makes the game 10x more easy. Still hard to learn, still a steep learning curve, but more managable ;). Dont expect to learn it all in two weeks..... Ive been playing over a year now and still learn new stuff every day.
It doesnt have to be a real fancy stick. Hatswich, throttle, rudder control and a few buttons will get you pretty far already - for example Saitek Evo or Thrustmaster are good, relatively cheap sticks. Just stay away from Logitech. You can do a search on Joystick recommendations in the Hardware forum and in Help&Training and Tech Support.
Check out Net Aces (http://www.netaces.org) for tons and tons of info on game setup, hints, tips, gameplay, fighter tactics, etc etc.....
And dont be shy to ask questions. Theres only one stupid question...... the on not asked. Besides that, there are only stupid answers :).
-
Now your getting solid advice.
-
All i see is people bombing Airfields, never Towns.
Can radar detect you anywhere, or only if u r above a certain altitude?
-
On the clipboard if you click one of the icons at the top it will show large circles around each base on the map. Inside these circles you can be picked up by radar. If you are above 500ft it will show your dot, if you are below 500ft and close to the base it will just flash. Outside these circlesyou can fly freely and not be picked up. Not sure on how plane radar works.
People dont bomb towns beacuse the fighters pilots (fighter jocks) just want to vulch and furball. The bomber pilots (porkers/bomber dweebs) bomb the hangers for perks and the ground vechicle players(gvers/gv dweebs) just want to spawn camp the runways.
-
A lot of this has to do with the way people in the MA go about base captures. While Poo's method may be the most efficient, it relies REAL heavily on the capabilities of the capture crew, and how alert the enemy is. It's possible to sneak a base that way on an NOE (surprise attack on the deck so you don't show on radar) but the average capture usually takes a little more work.
You COULD also be seeing guys in support of another capture op, knocking out strats at surrounding bases to keep them from aiding the real target.
-
Don't listen to the furball dweebs, and don't listen to the strategy folks. Try everything out for yourself, decide which type of gameplay you like and then have fun doing it. Chances are, you'll fall into the group that does a little of everything.
As for your initial question - as has been stated, the game is "won" when one country is reduced to three airfields.
-
A lot of the same people who say "just don't drop the fighter hangars" will be the first ones up & posting on 200 about how stupid you were to try & take the field with the hangars up...or will cry because someone got a cap in place before they could get up, or on your own side complaining; "now how are we gonna defend the field when we take it?" When what they really mean is "now I can't vulch the uppers" B.T.W. a CAP is what the guys over the field call it...the guys on the tarmac call it vulching.
Man someone spray some air freshener cause sombody just took a dump. :D
1) People who want the fighter hangers up, don't want the field captured because they want the enemy to be able to up and fight between the two fields all night.
2) Vulchers are like a disease, useless, skilless and lame. Most people don't vulch after they finnally learn to do more than fly down a runway and die. Most of the vets that vulch are do it cause they can't get a good score fighting. This is much of the reason score means nothing.
3) A cap is in concert with a base capture. If it is not you are just a lowly vulcher. See #2.
4) People who drop the field first are just admitting that they can not get coordinated enough to have the cap, town killers and goons on the base in time and in force to take it. So to buy their skilless and riskless selves more time they level the field and worry about the town and goon later.
What the #4 people don't realize is that, 9 out of 10 times, destroying the field is only going to gaurantee an unsuccessful base capture. Pooface is dead on and all the rest are just people's explanations for having too few countrymen to do the job, too little skill and no guts.
The big problem is that most base capture guys in #4 camp don't want to fight, that is why the first thing they do is eliminate any chance for the enemy to fight back. It kinda seems counter to why people would play this game.
Personally I am here for the fight and long fought out battles for bases are what I enjoy after I have had my share of furballing.
When the hangers go down I leave that fight all together as most do and then the FH bombers are left there with their rods in their hands and usually get whiped, wondering "A duh, why didn't we get that field?" I'll tell you why, cause you wasted all your resources on the field instead of what get you the capture, the Town.
Don't listen to the furball dweebs, and don't listen to the strategy folks. Try everything out for yourself, decide which type of gameplay you like and then have fun doing it.
Funny most of us have been telling him to do both and have fun.
As for your initial question - as has been stated, the game is "won" when one country is reduced to three airfields.
For me the game is won, when I have been fighting my arse off all night in the same kick arse furball and I log exhuasted and eager to do that again. Unfortunately if it aint Fester, Oz or Donut it doesn't happen.
-
I just call 'em the way I see 'em.:aok Mars; you and I see some of it the same way....some of it differently. I think it's childish the way most people act about this game. The way to win the war has been stated & is set in stone...it's that way everytime with no variables. All the rest is just someones opinion on the way someone else should play. Anyone out there want to pay my AHII dues so they can have an underling to boss around
:D
-
And yet another thread gets derailed into a Furballer vs Toolshedder war. :D
-
maybe we should try cross breeding the furballers and toolshedders = furshedders
-
Originally posted by JTs
maybe we should try cross breeding the furballers and toolshedders = furshedders
:rofl
:aok
-
Or toolballers.
-
Haven't you heard that song? "Furballer and Toolshedder DNA just don't splice?"
:D
-
You guys crack me up - "Oh woe is me another Furballer Vs Toolshedder thread." HAHHAHA What cracks me up is it's always a shedder that starts this whiney spew.
Until HTC uncouples the ability of shedders to bolucks Up the furballers game you will always have this rift.
This thread was about the game - how you win. This being a dynamic and multi dimensional game, largely due to the human factor, will invariably have many different views of what winning is. To narrow it down to just Strategery or shedding is wrong.
If he asked, how do we win the war, then you would have something.
-
I just think it is funny we getting so many guys flying now
randomguy, sumguy, moneyguy, yourguy, herguy, where are all these neato "whatevernamehere"guys coming from? and all of them are recent like in last month or 2 if even that old.............
just strange is all, and most of these new "guys" aren't even new they got leet skilz..........or close to it anyhows:D or think they do.;) wannabeguy prob be the next one that pops up on here or in the game......
no offense toward you by any means "Randomguy" just had the thought pop in my head after seeing your username on here........
if ya need anything or help just holler ~S~
-
Some more questions....
How can you get alot of perks?
I know if you kill, u get points, but do u get more if u land after killing too?
Also, is it true that the more fuel/weapons u carry, the slower u go ?
there are several versions of some planes, eg Spitfire 1 and spitfire 9, or Bf109a and bf109c etc etc
Is there an advantage to use an "older" spitfire or 109, or is it best to use the latest version.
-
Originally posted by randomguy
Some more questions....
How can you get alot of perks?
I know if you kill, u get points, but do u get more if u land after killing too?
Also, is it true that the more fuel/weapons u carry, the slower u go ?
there are several versions of some planes, eg Spitfire 1 and spitfire 9, or Bf109a and bf109c etc etc
Is there an advantage to use an "older" spitfire or 109, or is it best to use the latest version.
By shooting down many enemy planes. Preferably shoot low eny planes (LA/Spit) in high eny ones (C202, Hurr1). Read more on perk points here (http://www.hitechcreations.com/ahhelp/perks.html).
Yes, you get more points when landing your kills:
Death Multipliers
Landed... 1.0
Discoed... 0.25
Bailed... 0.5
Ditched... 0.75
Captured... 0.4
Killed... 0.25
Crashed... 0.25
Well, technically internal fuel load (ie the weight it adds) doesnt have an impact on your top speed. But it certainly has an impact on your accelleration, climb rate and turning ability. You "feel" the weight - just try it: up a P47N with full internal fuel, then up the same plane with 25% fuel. Youll notice the difference already on takeoff.
Any external addition (bombs, rockets, DT) will not only add their weight, but also drag. They lower not only above mentioned characteristics, but also your max speed. (I think that even after firing the rockets off, the racks still add a little drag to the plane, which you dont have if you launch without rockets in the first place).
As for use of the "older" or "latest" versions of a plane. They can be considered just different planes, with their own flight characteristics. Comparing for example the 109E4 and the 109K4. The E is a lot nimbler (better turn) but also has the lighter guns, weaker engine, better cockpit visibility. The K4 is the better engine performer, but also more skitterish in handling and a less good turner. Also the K4 has a 30mm cannon. Which one you prefer is to your own taste, flying style, task at hand etc etc.... Late war isnt neccessarily always better. Check out Soda's Page (http://members.shaw.ca/soda_p/models.htm) for more detailed info on the different planes.
-
i was thinking shades/troll too TC.
:D
-
thx for the info