Originally posted by WMLute
here's the thread. all 13 pages of it.
(dummies, eny is short for envy which u CAN search for....)
LINK (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=126649&highlight=envy)
Originally posted by xHaMmeRx
HiTech
Just to see if I understand this correctly, does this mean ENY kicks in once a country has 35 more people than the smallest country?
Hammer
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Originally posted by hitech
No xHammeRx: The numbers are just an example. It depends on the percentage wrather than numbers. I.E. take the player count in the small country , then divide your country by the smallest. I.E. int this example smallest is 100.
So if your country has 135 it would be 135/100.
HiTech
Originally posted by Dead Man Flying
It looks to me like the lower graph crosses above the top graph at around 190/100. So yeah, basically the punishment is relatively lighter until you have a 1.9:1 ratio, after which it becomes increasingly severe until it reaches the upper boundary.
This should give some more leeway to marginal but not overwhelming numbers advantages, which I think really encompass most of the complaining we've seen. It also puts a serious penalty on uberhordes. Sunday nights will become relatively more difficult for Rooks, though I suspect it won't do anything more than slow the steamroll.
-- Todd/Leviathn
Originally posted by Zazen13
It also doesn't kick in until there's at least a 40% or so disparity. As opposed to a 20% or so disparity under the old system, that is a big improvement in my opinion.
Zazen
Originally posted by peterg2
So, ENY will kick in when a country has 40% more players, when the total online is 200.
Ok, that will work fine if one has faith in the ENY concept. It doesn't seem to get people to switch sides though. We've seen over the past few weeks that it doesn't. The hordes will still up high ENY slowbies. And players who don't like the ENY system will still not like it.
I think what may help players feel better about the ENY system is a new programmer key command (like ctrl-i, for frame rates and memory usage) that would pop up the country numbers and the current ENY percent and ENY value. Then we as players could monitor the team strengths and current ENY value. (If we wanted to keep our ponies and 262's, we would fly them away from the front when we saw that we couldn't reup in them.)
If it looked like the game was approaching ENY time, I'm fairly sure guys would start thinking about changing sides. Maybe.
But, it's the after-the-fact implimentation of ENY that I think really riles the players up. All of a sudden, you try to up your favorite ride to defend a base, and up pops ENY. I wonder how many slammed keyboards have been a reaction to that.
If the players are given more "control" over how to even the teams, I'm pretty sure the guys will take more control. It's really no fun blowing away a country with half the numbers.
If a squad CO sees ENY approaching, they can tell their guys to switch. If guys log on after and don't see their buddies anywhere, they can see what country people are at by looking at the roster.
And if you're flying along in your favorite low ENY aircraft, and you hit the above proposed ENY key command and see ENY is now 15, you'll know it's time to protect your aircraft and run.
Originally posted by Shane
you're aware right-clicking on the clipboard map and left-clicking on country status will bring up the eny-limiter data?