Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: NUTTZ on February 21, 2006, 04:34:15 PM
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I've been organizing my old tiles and maps, and started to build a new map. The adjustment from the old editor to the new one is almost the same, but a few things i need to get back up to speed with. I could use alittle clarification.
The Terr files...
terr0000 is water...
terr0001 grass...
terr0101..... is?
terr0201....... is? I would assume it has something to do with grass tile transitioning to other tiles? If I am right, could someone please post a list what the terr0000 tiles represent. And what role the other tiles 0101, 0201, 0301 represent.
I still haven't resolved the issue of flying only backwards threw the map when i press the button, I guess a cheap joystick can fix that issue, anyone know what other Joysticks aren't working with the editor? I'm using and old analog CH products, they work fine with every other game, except the editor. I need to know what to avoid.
Any other things, qwerck's, i need to know about?
Thanx in advance.
NUTTZ
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there are 4 texture files for each tile type now. Terr0001, terr0101, terr0201 and terr0301 are all sections of a grass tile. When you place a grass tile all sections are terr0001, select a tile and press randomize and you will see the different sections. Or click manual to manually edit the sections.
ter0101 is the object tile that belongs to the terr0101 section.
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Thanx,
I saw the Alpha bmp's asigned to the terr0001 and the others, These change the way one tile over laps another. I'll assume these are how the randomizer knows how to overlap the tiles.
I know how to reskin all the objects, thats not a problem. I don't plan on getting into making custom objects in a 3D program.
But I was wondering about animation within the editor. You can change the .Bmp for the wave the PT boats make, you can change the fire .bmp, can you edit how the fire-smoke-wakes animate?
Any way to edit a road or train track, so the train will go over one of these bridges?
NUTTZ
QUOTE]Originally posted by Raptor01
there are 4 texture files for each tile type now. Terr0001, terr0101, terr0201 and terr0301 are all sections of a grass tile. When you place a grass tile all sections are terr0001, select a tile and press randomize and you will see the different sections. Or click manual to manually edit the sections.
ter0101 is the object tile that belongs to the terr0101 section. [/QUOTE]
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Here are some SS I took from my Hell map for H2H. I edited the wake, waves, trees, tower clipboard, few custom objects.
(http://img156.imageshack.us/img156/3867/ca7gl.jpg)
(http://img460.imageshack.us/img460/6303/cv0hx.jpg)
(http://img460.imageshack.us/img460/1681/hellview4gr.jpg)
HTC Changed the river/road/track layout so they do not go over the bridges anymore, I think they meant to but just never got around to it? I do not know whether or not the course can be changed and is actually something I am looking into.
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Originally posted by NUTTZ
Thanx,
I saw the Alpha bmp's asigned to the terr0001 and the others, These change the way one tile over laps another. I'll assume these are how the randomizer knows how to overlap the tiles.
Nuttz...
The 0001, 0101, etc tiles are seamless to each other. The Alpha BMPs are how the full 1 mile grid seams to the other terr tiles using the master tile for the full 1 mile grid. So terr0001 is used with the alphas to transition to say terr0003, even if terr0101 is the tile next to terr0003.
Quite a few months back I commented that this opens up a whole new world for texturing the terrains. I even called for you to collaberate with me since we both tend to think outside the box if you know what I mean. :)
(http://www.ah-terrains.com/public/expss.jpg)
EDIT: Check this thread, http://www.hitechcreations.com/forums/showthread.php?s=&threadid=168271 about 3 or 4 messages down for a pretty good diagram on what is going on.
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Thanx Nhawk.
I understand it better now.
Your pic, the tiles seem far from "seamless" No offence, just pointing this out.
I've noticed, playing the default map in the game (offline) the tiles or ground texture as a whole, really shows a repetition in the tiles or a definate "pattern". I would assume this was supposed to be eliminated with the randomiser in the TE. I found out you need to clear your caching alot also, for your new tiles to show.
Sofar, I'm doing pretty good. I just need to get a cheap joystick that works right with the TE. This backwards flying is making the map slow-going.
NUTTZ
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Originally posted by NUTTZ
Thanx Nhawk.
I understand it better now.
Your pic, the tiles seem far from "seamless" No offence, just pointing this out.
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They weren't for that capture. And all transitions were removed while I experimented with them, which I do believe is a no-no. :)
This one's a little better...
(http://www.ah-terrains.com/public/samp3.jpg)
And this one :)
(http://www.ah-terrains.com/public/samp2.jpg)
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Did you actually draw that NHawk , or is it a photo tile?
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That's some AWESOME tiles Nhawk! Which I could have some like that.
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Originally posted by duh
Did you actually draw that NHawk , or is it a photo tile?
They are extracted from photos and made seamless.
It's been quite a while since I messed with tiles, but I THINK the red cliffs came off of a much larger version of this....
(http://www.ah-terrains.com/public/longs.jpg)
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Nuttz..
I forgot to mention that what I was experimenting with in that first capture of the mountain peak.
I was using terr0101, terr0102, terr0202 and terr0302 surrounded by terr0001. The peak itself was simply the same tile rotated 4 times to produce the peak.
I wanted to prove to myself that we actually have 24 tiles to work with now. If I took the time to make them seamless it would have been perfect. The only problem would be the transition alphas which I still haven't given much thought about since I don't think HT would accept a map with the alphas being completely wiped out on some tiles.
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Duh, Bogie, you can make a tile seamless from a photo. It's not as hard as it seams.
You will need an art program. Pokie has a tutorial I made on how to make tiles that are seamless from any photo. You'll have to make a new thread and ask Pokie if he still has it and can post it.
NUTTZ
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Pokie still has it...
It's here...
Nuttz_TileMaking101Basics.zip (http://www.accesswave.ca/~tscott/AH-stuff/AH-Editor&Stuff/Nuttz_TileMaking101Basics.zip)
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I know how to make a seamless tile from a photo:cool: :p
Was just wondering about that because i've seen some awsome tiles made in PS
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Nhawk, what's the password for the zip file. When I tried to extract the files it asked for a password. That's some nice work you have there. i'm experimenting with custom tiles now, but still have alot of work to do to get them seamless.
Thanks,
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Originally posted by mrshiver
Nhawk, what's the password for the zip file. When I tried to extract the files it asked for a password. That's some nice work you have there. i'm experimenting with custom tiles now, but still have alot of work to do to get them seamless.
Thanks,
No password when I download it. Don't know why it's asking you for one.