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General Forums => Aces High General Discussion => Topic started by: ChopSaw on February 24, 2006, 01:49:50 AM

Title: How hardened is an HQ?
Post by: ChopSaw on February 24, 2006, 01:49:50 AM
Exactly how much damage does it take to bring one down?  The HTC damage tables still show 19 x 1,000 pound bombs.  So do the ones at netaces.org.  That's obviously not current.  Can anyone direct me to the current documentation?
Title: How hardened is an HQ?
Post by: Flayed1 on February 24, 2006, 02:42:52 AM
If I remember correctly it takes at least 1 flight of lancs to drop it. I don't think any other bomber can do it in 1 drop.   Sorry this isn't very scientific as far as poundage go's but I remember HT saying in one of the patch readme's that the HQ now took xxx amount to kill and how much the lanc had and it was just over the HQ #'s.    

   So I would say either try to make it to HQ with your set of lancs or get some people togeather in other bombers.. Sorry I don't have the exact details but I seem to have deleated that exact readme. :)
Title: How hardened is an HQ?
Post by: ChopSaw on February 24, 2006, 04:15:28 AM
I did some digging with search.  The quote below is all I've found so far.   It's from 2004.  Not real clear, but it's better than a kick in the head.

So they exactly doubled the HQ number.  Then if it took 19 x 1,000 lb. bombs before, it now takes 38 x 1,000 lb. bombs.

The heaviest load a Lancaster can carry is 14 x 1,000 lb. bombs per plane meaning a total of 42,000 for the entire formation.  I wonder if you could drop all 14 bombs in one pass and have them all hit the HQ?



Originally posted by hitech
We have changed HQ from 120000 to 240000. As a referance one lancanster can cary 90000.

Also HQ can no longer be partialy damaged, All radar types will be lost when the HQ is destroyed.

The numbers are just units of damage and hardness nothing realy to do with LB's.
Title: How hardened is an HQ?
Post by: WMLute on February 24, 2006, 04:49:37 AM
Default object hardness for a HQ is 37,500 lbs IIRC.
Title: How hardened is an HQ?
Post by: ChopSaw on February 24, 2006, 02:43:42 PM
Quote
Originally posted by WMLute
Default object hardness for a HQ is 37,500 lbs IIRC.


In the offline settings I came across the same figure.  However, since I have no access to the online arena settings, even to read only, I couldn't determine for sure that's what it is.  Did you get your data from the same source?

Then there's HT's quote from above.  Wish they'd flat out tell us exactly how much ordnance is required and update the damage tables.

And what is the CM Staff?
Title: How hardened is an HQ?
Post by: WMLute on February 24, 2006, 04:18:19 PM
Quote
Originally posted by ChopSaw
In the offline settings I came across the same figure.  However, since I have no access to the online arena settings, even to read only, I couldn't determine for sure that's what it is.  Did you get your data from the same source?

Then there's HT's quote from above.  Wish they'd flat out tell us exactly how much ordnance is required and update the damage tables.

And what is the CM Staff?


CM=Campaign Managers.  I help run the Wed/Thur SnapShot's (http://events.hitechcreations.com/snapshots/snapshots.php)  and twice a month King of the Hill (http://events.hitechcreations.com/koth/koth.php).

I have full access to the settingins in the Special Events Arena, and also know what the MA defaults are.  If you want one of the BEST times to be had in Aces High, you should give one of the SnapShots or KOTH's a whirl.  (click the above 2 links for event descriptions, or the link in my signature for a full list of all the events we offer)

Skuzzy just recently mentioned the need to update that list, and I know it's on HTC "to do" list.
Title: How hardened is an HQ?
Post by: BlueJ1 on February 24, 2006, 04:53:07 PM
Quote
Originally posted by Flayed1
If I remember correctly it takes at least 1 flight of lancs to drop it. I don't think any other bomber can do it in 1 drop.   Sorry this isn't very scientific as far as poundage go's but I remember HT saying in one of the patch readme's that the HQ now took xxx amount to kill and how much the lanc had and it was just over the HQ #'s.    

   So I would say either try to make it to HQ with your set of lancs or get some people togeather in other bombers.. Sorry I don't have the exact details but I seem to have deleated that exact readme. :)



Not true anymore. Thats why HQs are pretty much left alone now adays. Used to be solo missions to HQ all the time. Now its only a mission once in a blue moon.
Title: How hardened is an HQ?
Post by: ChopSaw on February 24, 2006, 07:32:50 PM
I just got a reply to my letter to HTC.  Skuzzy confirms the 37,500 lb's needed to bring an HQ down.  He says it's not hardwired.  :huh  I'm not sure what that means, but we have the answer.  Thanks, Skuzzy.

As far as one formantion of Lancs being able to take it down, I'm still waiting for someone to tell me they've done it or that it can be done.  Yes, they carry the ordnance (42,000 lbs for the formation), but unless it's delivered on target in the first pass, I can't see how it would bring an HQ down.  I'd think that fourteen bombs would string out to much in a single release.
Title: How hardened is an HQ?
Post by: FTJR on February 25, 2006, 04:16:08 AM
My Squad took 4 flights of lancs to the hq 2 weeks ago. 11 planes made it. We put approximately 20 000 lbs first pass, with the single 4 000lbs, turned around and about  6 lancs  survived and made it back to dump on the HQ, no joy. 3 lancs made it home. Fun but not worth the effort.
Title: How hardened is an HQ?
Post by: ChopSaw on February 25, 2006, 10:20:39 AM
Quote
Originally posted by FTJR
My Squad took 4 flights of lancs to the hq 2 weeks ago. 11 planes made it. We put approximately 20 000 lbs first pass, with the single 4 000lbs, turned around and about  6 lancs  survived and made it back to dump on the HQ, no joy. 3 lancs made it home. Fun but not worth the effort.


Well that doesn't compute.  Eleven planes dropping one 4K bomb each should give you the maximum in pinpoint hits.  Fortyfour thousand pounds didn't bring it down?! :huh

As far as the second pass not killing it, not surprising to me.  When experimenting with hanger take downs I made multiple passes with 1K bombs.  The formation bracketed the hanger each time, some craters impacting the hanger directly.  Three passes, about five minutes between each strike, 9,000 lbs total and nada.  I think there's a rebuild factor between the strikes.  That is, so many minutes pass and it's as if the target is up to its original strength.

I would hope that HQ's are not so hard now that it takes huge numbers of bombers to bring them down.  It certainly seems more than reasonable to assume that a couple of formations of Lancasters or B-24's would be able to bring an HQ down.

There may be another factor in this whole thing that we're not being let in on or that hasn't been calculated.  I'm sure that it takes 37,500 lbs of ordnance to bring it down, but what's the practical upshot of that?  How much ordnance has to be dropped given current bomb and drop modeling?
Title: How hardened is an HQ?
Post by: FTJR on February 25, 2006, 12:21:44 PM
I was being very "general"in the amounts given as hits, since it was several million ah lifetimes ago,  and obviously some bombs missed.

 I DO think we got more than the suscribed amount (37.5k) on the HQ but I tend to think what you see is not what you get. i.e what I think hit the target and what did hit could be wildly different things.

But thats AH.. good luck with it
Title: How hardened is an HQ?
Post by: ChopSaw on February 27, 2006, 12:59:07 PM
Skuzzy sent me another e-mail with more information on bringing down an HQ.

Skuzzy writes:
Hard to say with any accuracy.  Could take 40,000, 50,000, or even 60,000, depending on the accuracy of the bomber pilot.
One 4,000 pound bomb will not scratch the HQ.  Ten of them (if you can get there fast enough) would do it.  Remember the HQ (and all other strat
targets) repair with time, or can be quickly repaired with a repair drop.


I think that's as definitive an answer as we're going to come up with.  From that, it seems it is now impossible for one pilot to take down an HQ.  The Lancaster can carry the ordnance, just not deliver it all at the same time.  It'd require two passes and the second pass would arrive too late.  Since time is a factor, it's going to take at least two good bomber pilots.  Maybe if they dropped 6 x 2K bombs = 72,000 from Lancasters or 4 x 2K = 48,000 from B-24's, it would do it.  I don't think using the 14 x 1K bomb load out from the Lancasters it going to do it.  The length of the string when they hit is so long some of them miss.

I'll keep experimenting and let you all know what I find.

If anyone has taken an HQ down on a mission recently, I'd sure like to hear it.
Title: Re: How hardened is an HQ?
Post by: F4J on February 27, 2006, 01:38:32 PM
Quote
Originally posted by ChopSaw
Exactly how much damage does it take to bring one down?  The HTC damage tables still show 19 x 1,000 pound bombs.  So do the ones at netaces.org.  That's obviously not current.  Can anyone direct me to the current documentation?


I started a thread in the Aces High Bug Reports Forum about the bomb blast radius changes in the last Aces High major update. The lack of destruction by bombs not only applies to the HQ, but the fh's and vh's and also the ships. I have screen shots of bomb damage on hangars that should have taken the hangar down and failed to, and I have screen shots of an entire page in the text buffer of gun emplacements destroyed without sinking the ship.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=167129

I suspect that the bomb blast radius is not as big as the bomb crater in the game now, since the last update. It's pretty non-motivating to make a long flight to bomb a target, make a perfect drop and fail to kill the target.
Title: Re: Re: How hardened is an HQ?
Post by: ChopSaw on February 27, 2006, 01:51:41 PM
Quote
Originally posted by F4J
I started a thread in the Aces High Bug Reports Forum about the bomb blast radius changes in the last Aces High major update. The lack of destruction by bombs not only applies to the HQ, but the fh's and vh's and also the ships. I have screen shots of bomb damage on hangars that should have taken the hangar down and failed to, and I have screen shots of an entire page in the text buffer of gun emplacements destroyed without sinking the ship.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=167129

I suspect that the bomb blast radius is not as big as the bomb crater in the game now, since the last update. It's pretty non-motivating to make a long flight to bomb a target, make a perfect drop and fail to kill the target.


I saw that thread and addressed a question to Skuzzy based upon it and my own observations.  Below is his response.

Skuzzy writes:
Bombs use to drop straight from the bomber in AH1.  Now they disperse and create a carpet bombing effect, which is closer to how they really worked in WWII.  But we also added bomb radius damage, which was not prevalent in AH1.


So, we do have the blast radius, but the bombs are spread out more.  The end result is we can't take hangers out with a single salvo of 1K bombs from a single formation as was possible in AH1.  Using the 2K bombs it can be done.  Seems like an overkill, but it's what we have.

As far as sinking the ships, the guns and radar go first and then if enough damage is done the ship is destroyed.  I've sunk more than a few cv's and that's been my observation.  Recently I dropped two salvos of 2K bombs on a cv (12,000 lbs.).  Unfortunately I was lined up a little too well and my drones bombs landed to either side of the ship.  Only the bombs from my lead bomber hit.  Had to make another pass.

Hoefully we'll get the B-29 Superfortress someday soon and that'll help with some of these problems.
Title: Re: Re: Re: How hardened is an HQ?
Post by: F4J on February 27, 2006, 02:49:38 PM
Quote
Originally posted by ChopSaw
I saw that thread and addressed a question to Skuzzy based upon it and my own observations.  Below is his response.

Skuzzy writes:
Bombs use to drop straight from the bomber in AH1.  Now they disperse and create a carpet bombing effect, which is closer to how they really worked in WWII.  But we also added bomb radius damage, which was not prevalent in AH1.


So, we do have the blast radius, but the bombs are spread out more.  The end result is we can't take hangers out with a single salvo of 1K bombs from a single formation as was possible in AH1.  Using the 2K bombs it can be done.  Seems like an overkill, but it's what we have.

As far as sinking the ships, the guns and radar go first and then if enough damage is done the ship is destroyed.  I've sunk more than a few cv's and that's been my observation.

Hoefully we'll get the B-29 Superfortress someday soon and that'll help with some of these problems.


Thanks for your response.

I was under the impression that the Delay factor controlled the bomb dispersal in the game. The closest you can drop the bombs to each other is the .05 second delay. I spread mine out by building in a longer delay, but I've had to tighten it up since the last version update a few months ago. Even by tightning the delay, or adding an extra bomb to the salvo, you still fail to destroy hangars with perfect hits.

While it's true that in real life the bombs might wander a little as they dropped, the hangars are not that hard of a target actually. A typical WWII hangar would have been a wood frame with wood or sheet metal siding probably. In that respect, salvoing 1 500 lb. bomb from a formation should be sufficient to destroy the hangar.

I have multiple screen shots of hangars with one or two craters in the roof, surrounded by craters and the hangar was not destroyed. I have other screen shots of bomb damage messages on ships of anywhere from 12 to 25 radar destroyed, hard gun batteries destroyed, gun emplacements destroyed messages,  etc., and the ship was not sunk. I don't know how to post any screenshots on here since attachments are not allowed.

I've turned in a bug report on taking screenshots of bomb damage also, since your drones will blow up if you take screenshots of the bomb damage in the bombsight.

"But we also added bomb radius damage, which was not prevalent in AH1." I'm not sure what Skuzzy meant by this exactly. It seems as if the bomb radius damage was minimized, rather than added. I've tightened up my delay on hangar drops by .10 and I still fail to kill hangars far too often with good bomb drops. I also frequently drop 4 500's now instead of 3, which used to be reliable for destroying hangars.

I am wondering if the bomb radius damage model is 2 dimensional, in other words, the diameter of the bomb crater, or the radius of the crater from where the bomb hits. It almost seems as if the bomb blast has no vertical effect. In other words, drop the 4k bomb from a formation of lancs right on the deck cables and you fail to sink the cv. The bomb blast damage radius should be like a ball, including damage below and above the bomb impact, and it seems like the bomb blast damage is shaped more like a horizontal disk, taking out the deck guns but not sinking the ship. I hit a cv last night with 6 500's from a formation with a .35 delay (9000 lbs.) I got 25 damage messages in the text buffer but didn't sink the ship. Also, if your bombs hit on top of a hangar, creating holes in the roof, the hangar doesn't get destroyed. If your bombs land all around the sides, the hangar is destroyed fairly well if the bombs are close. The hangars that I failed to destroy, all seem to have holes in the roof, if I didn't miss on the drop.

I'm with ya 100% on the Superforts!
Title: How hardened is an HQ?
Post by: ChopSaw on February 27, 2006, 03:42:39 PM
Setting the delay to different times does effect the dispersal in that it lengthens the string.  In other words they are strung out in a line more or less depending on whether the delay is lengthened or shortened.  The minimum delay is .05 seconds.  Personally I don’t use the delay.  I keep it on .05 and use single salvos triggered manually.

The dispersion Skuzzy was referring to is the wandering tendency of the bomb after being dropped.  In AH1 you got craters which perfectly mirrored the spacing of your bombers when the drop occurred.  This gave you a fairly tight grouping unless you’d just changed course prior or during the drop.  In AH2 each bomb apparently has a randomized dispersal.  Sometimes this results in a very tight group and sometimes you get a wide spread.  This means if you use 1K bombs and try a single salvo, you’re not going to bring a hanger down because not all your bombs are close enough to do the necessary damage.  That means you have to drop two salvos of 1K bombs to get each hanger down.  That’s why I use the 2K bombs to bring hangers down.  It’s a 100% reliable way to do it and in the B-24 you’re carrying enough for four hangers.  The same amount of ordnance you’d carry if you were trying to do it with 1K bombs, just in a more concentrated and therefore more accurate package.

Obviously these hangers aren’t as soft a target as what they were in WWII.  It takes 3K damage delivered on target to get them down.  A WWII wood frame and sheet metal job would go down with the lightest of bombs.  On the other hand you could have destroyed all the hangers on a WWII field and the field would still have put aircraft in the sky.  Not all the aircraft were parked in hangers.  It’s a trade off that makes the game work.

I’m pretty sure you’re correct on the damage modeling.  From what I’ve seen it is 2d rather than 3d.

I’m pretty sure that your drop of 6 x 500 lb bombs = total of 9,000 lbs. couldn’t have all hit the ship.  Some of them had to have missed.  I’m not saying this because of your failure to destroy the ship.  I’m saying it because I can’t imagine a vector you could have taken that would get all the bombs onto the ship.  Some of them would have had to drop to either side of the cv.  See my above posting regarding my drop of 2 salvos of 2K bombs in one pass.  Only the bombs from the lead bomber hit.  The bombs from my drones hit the water on both sides of the cv.  I was too well lined up on the cv and flying in the same direction as the cv was sailing.  When I’m bombing a cv from a direction crosswise to the direction they’re going in, I get them every time with that payload.  Well……unless the guy turns the dang cv.
Title: Re: Re: Re: How hardened is an HQ?
Post by: F4J on February 27, 2006, 04:06:37 PM
Quote
Originally posted by ChopSaw
I saw that thread and addressed a question to Skuzzy based upon it and my own observations.  Below is his response.

Skuzzy writes:
Bombs use to drop straight from the bomber in AH1.  Now they disperse and create a carpet bombing effect, which is closer to how they really worked in WWII.  But we also added bomb radius damage, which was not prevalent in AH1.


So, we do have the blast radius, but the bombs are spread out more.  The end result is we can't take hangers out with a single salvo of 1K bombs from a single formation as was possible in AH1.  Using the 2K bombs it can be done.  Seems like an overkill, but it's what we have.

As far as sinking the ships, the guns and radar go first and then if enough damage is done the ship is destroyed.  I've sunk more than a few cv's and that's been my observation.  Recently I dropped two salvos of 2K bombs on a cv (12,000 lbs.).  Unfortunately I was lined up a little too well and my drones bombs landed to either side of the ship.  Only the bombs from my lead bomber hit.  Had to make another pass.

Hoefully we'll get the B-29 Superfortress someday soon and that'll help with some of these problems.


My last post was way too long winded, so I thought I'd create another post more directly related to the original question in this thread, instead of making it longer.

Some of you guys that are a lot better at math than I am can correct me if I'm wrong, but if you drop 14 1000 lb. bombs from each of three bombers, that equals 42,000 lbs. of ordinance dropped. So then the question becomes one of the time interval that the bombs strike the target at, since time equals distance when the bombs hit the target.

Let's say my formation of Lancasters are moving at 250 mph when I drop my 14 1000 lb. bombs with a delay of .05 seconds, or 1/20th of a second between each bomb. My planes, and thus my bombs, are moving at 4.16 miles per minute, or .07 miles per second. .07 miles per second is approximately 370 feet. So, when I drop 14 bombs, it takes about 7 tenths of a second for the bombs to leave the bomb bay. The plane would travel about 259 feet during that amount of time. If the bombs all travelled fairly straight to the ground, they would all impact in an area of approximately 260 feet or so, plus the distance between the lead bomber and the drones. Since the distance between the lead bomber and the drone's bomb bays appears to be about 1 and a half times the length of the plane, let's add 100 feet to the spread on the target. In the formation the wingtips appear to be about even when viewed from above, so figure 100 feet or so in width between the bomb bays of the lead plane and each drone. So all 42 of the bombs should impact within an area of 360 feet by 200 feet.  


Since the HQ building seems to be a very large building, it is reasonable to assume that a direct hit on the building with one formation of lancs should be able to put the  necessary tonnage of ordinance on it to kill it. 42 1000 lb. bombs on the roof should do the job. I don't know how much dispersal was built into the bombs fall, but even with that, the HQ should be killable.

Realistically, I've seen several formations of lancs fail to kill it with good hits. So, this goes back to my earlier stated belief that the bomb blast radius is flawed. I don't think the HQ was hardened, but the effect is the same, if the bombs are wimpified. If my math is wrong, feel free to correct me on it, but this is how I see it.
Title: How hardened is an HQ?
Post by: F4J on February 27, 2006, 04:13:35 PM
Quote
Originally posted by ChopSaw

The dispersion Skuzzy was referring to is the wandering tendency of the bomb after being dropped.  In AH1 you got craters which perfectly mirrored the spacing of your bombers when the drop occurred.  This gave you a fairly tight grouping unless you’d just changed course prior or during the drop.  In AH2 each bomb apparently has a randomized dispersal.  Sometimes this results in a very tight group and sometimes you get a wide spread.  This means if you use 1K bombs and try a single salvo, you’re not going to bring a hanger down because not all your bombs are close enough to do the necessary damage.  That means you have to drop two salvos of 1K bombs to get each hanger down.  That’s why I use the 2K bombs to bring hangers down.  It’s a 100% reliable way to do it and in the B-24 you’re carrying enough for four hangers.  The same amount of ordnance you’d carry if you were trying to do it with 1K bombs, just in a more concentrated and therefore more accurate package.

Obviously these hangers aren’t as soft a target as what they were in WWII.  It takes 3K damage delivered on target to get them down.  A WWII wood frame and sheet metal job would go down with the lightest of bombs.  On the other hand you could have destroyed all the hangers on a WWII field and the field would still have put aircraft in the sky.  Not all the aircraft were parked in hangers.  It’s a trade off that makes the game work.

I’m pretty sure you’re correct on the damage modeling.  From what I’ve seen it is 2d rather than 3d.

I’m pretty sure that your drop of 6 x 500 lb bombs = total of 9,000 lbs. couldn’t have all hit the ship.  Some of them had to have missed.  I’m not saying this because of your failure to destroy the ship.  I’m saying it because I can’t imagine a vector you could have taken that would get all the bombs onto the ship.  Some of them would have had to drop to either side of the cv.  See my above posting regarding my drop of 2 salvos of 2K bombs in one pass.  Only the bombs from the lead bomber hit.  The bombs from my drones hit the water on both sides of the cv.  I was too well lined up on the cv and flying in the same direction as the cv was sailing.  When I’m bombing a cv from a direction crosswise to the direction they’re going in, I get them every time with that payload.  Well……unless the guy turns the dang cv.


I agree with you, that all bombs wouldn't be likely to hit the cv. However, on the ship I hit last night, enough bombs hit it to destroy the radar and 24 gun positions, which, I would think should mean mortal damage to the ship.

If the 2d damage model is correct, then the bombs that hit next to the ship rather than on top of it might be more likely to sink her.
Title: Re: Re: Re: Re: How hardened is an HQ?
Post by: ChopSaw on February 27, 2006, 04:33:03 PM
Quote
Originally posted by F4J
My last post was way too long winded, so I thought I'd create another post more directly related to the original question in this thread, instead of making it longer.

Some of you guys that are a lot better at math than I am can correct me if I'm wrong, but if you drop 14 1000 lb. bombs from each of three bombers, that equals 42,000 lbs. of ordinance dropped. So then the question becomes one of the time interval that the bombs strike the target at, since time equals distance when the bombs hit the target.

Let's say my formation of Lancasters are moving at 250 mph when I drop my 14 1000 lb. bombs with a delay of .05 seconds, or 1/20th of a second between each bomb. My planes, and thus my bombs, are moving at 4.16 miles per minute, or .07 miles per second. .07 miles per second is approximately 370 feet. So, when I drop 14 bombs, it takes about 7 tenths of a second for the bombs to leave the bomb bay. The plane would travel about 259 feet during that amount of time. If the bombs all travelled fairly straight to the ground, they would all impact in an area of approximately 260 feet or so, plus the distance between the lead bomber and the drones. Since the distance between the lead bomber and the drone's bomb bays appears to be about 1 and a half times the length of the plane, let's add 100 feet to the spread on the target. In the formation the wingtips appear to be about even when viewed from above, so figure 100 feet or so in width between the bomb bays of the lead plane and each drone. So all 42 of the bombs should impact within an area of 360 feet by 200 feet.  


Since the HQ building seems to be a very large building, it is reasonable to assume that a direct hit on the building with one formation of lancs should be able to put the  necessary tonnage of ordinance on it to kill it. 42 1000 lb. bombs on the roof should do the job. I don't know how much dispersal was built into the bombs fall, but even with that, the HQ should be killable.

Realistically, I've seen several formations of lancs fail to kill it with good hits. So, this goes back to my earlier stated belief that the bomb blast radius is flawed. I don't think the HQ was hardened, but the effect is the same, if the bombs are wimpified. If my math is wrong, feel free to correct me on it, but this is how I see it.

All math and predictions are moot when faced with the observed results.  I’ve dropped a load of 14 x 1K bombs with minimum delay of .05 set.  The drop started at the leading edge of the building relative to the direction of my travel.  My bombs hit where I aimed them.  The hits started at the leading edge of the building and trailed into cratering beyond the trailing edge of the building.  I conservatively estimate 1/3 of them missed the building entirely.  The 14K Lancaster load out is not going to work on an HQ.  You cannot hit if you drop all of them at once and if you drop in two or more passes, the building repairs sufficiently to overcome the totality of the drops.  Similar to my observations on hangers, I believe a tighter grouping of more powerful bombs is necessary.

Look to the third post on this thread for an answer to the question of HQ hardening.  It has been hardened.  There is no question of that.  As to the question of “several formations making good drops with no effect”, I’d have to ask what they were using as a payload.

For what it’s worth I think that a single formation of Lancaster’s should be able to bring down the HQ.  As hard as it is to get them there intact and on target, it’s not unreasonable to think it would be fair.  In one post here, it is claimed that eleven Lanc’s dropped one 4K bomb each and failed to bring an HQ down.  If they all delivered the entire package within a small amount of time on target, IF they did, it is unreasonable that it did not come down.  The healing/repair ability of these HQ’s between hits is, perhaps, too great.  Whatever it is and whatever the adjustment has to be made, it should be made.
Title: How hardened is an HQ?
Post by: ChopSaw on February 27, 2006, 04:37:37 PM
Quote
Originally posted by F4J
I agree with you, that all bombs wouldn't be likely to hit the cv. However, on the ship I hit last night, enough bombs hit it to destroy the radar and 24 gun positions, which, I would think should mean mortal damage to the ship.

If the 2d damage model is correct, then the bombs that hit next to the ship rather than on top of it might be more likely to sink her.


Like I said before, the gun positions go first and the final damage sinks the ship.  Don't drop enough on it at one time and all you get are the guns and radar.  Drop enough and it all goes including the ship.  Soften it in one pass, make another pass, don't expect the sum total of your bombs to complete the job.  Between the first and second pass, the ship heals/repairs.  Same with hangers and HQ's.

The bombs that fall to the side are not direct hits and therefore will be mere splash damage.  Pun intended.  Those bombs make a splash in the water, not a detonation.  They might not even be exploding, but that's a question for another thread.
Title: How hardened is an HQ?
Post by: Flayed1 on February 28, 2006, 02:31:30 AM
I can't say much about the HQ but if you want to kill a CV just take a flight of B-26's with the 4000 LB bomb load and climb to 8K you can almost always sink the CV with this configuration.    At 8K the small ack guns cant quite get you and you just need to drop just in front of the CV.   This works for other bombers also I have done this with the KI-67's with the 8 100 kg bombs but you have to be lined up with the cv lenght wise to make it work or have another flight with you.
Title: How hardened is an HQ?
Post by: ChopSaw on February 28, 2006, 02:42:37 AM
Quote
Originally posted by Flayed1
I can't say much about the HQ but if you want to kill a CV just take a flight of B-26's with the 4000 LB bomb load and climb to 8K you can almost always sink the CV with this configuration.    At 8K the small ack guns cant quite get you and you just need to drop just in front of the CV.   This works for other bombers also I have done this with the KI-67's with the 8 100 kg bombs but you have to be lined up with the cv lenght wise to make it work or have another flight with you.


Actually, I do it all the time with B-24's and the 4 x 2K load out.  With the exeption of one time, I'm always cross wise to their direction of travel.  Is it because you're using Ki67's that you have to be lined up with their direction of travel and I drop anywhere from 8.5K to 14K of altitude.  I've never used them so I don't know their drop characteristics.
Title: How hardened is an HQ?
Post by: Jackal1 on February 28, 2006, 02:57:33 AM
I guess everyone has their wish list, but if I could change one thing in the game it would be to make HQ totaly undestroyable. I`m not holding my breath and I`m sure many would disagree. Imagine that. :)
Title: How hardened is an HQ?
Post by: ChopSaw on February 28, 2006, 03:06:13 AM
Quote
Originally posted by Jackal1
I guess everyone has their wish list, but if I could change one thing in the game it would be to make HQ totaly undestroyable. I`m not holding my breath and I`m sure many would disagree. Imagine that. :)


Surprisingly, I'm not too far off from that.  If it's doable, then I'd like to know how doable it is.  If it's ridiculously difficult, then just go ahead and make the sucker impervious.

The way it is now, it doesn’t seem as if it can be brought down by anything less than overwhelmingly superior numbers parked on an HQ’s doorstep.  That cuts down on the tactics and strategies that can be employed and just makes it an aspect of the numbers game.  Whoever has the most, wins.