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Help and Support Forums => Help and Training => Topic started by: Otterpop on February 26, 2006, 09:40:25 AM

Title: Landing
Post by: Otterpop on February 26, 2006, 09:40:25 AM
What's the best approach alt/speed/distance?  I either come in too high, too far out, or too fast. (Or all the above) .  Thanks
Title: Landing
Post by: Pooface on February 26, 2006, 09:48:59 AM
the only real thing you need to watch is your speed

all you need to do is fly to the base, and get your speed down with some turns. once you get below 180 put your flaps down, and as you turn to the runway, put your gear down. you might want to raise your view with the page up key, just to get a better view of the runway. come in at a comfortable speed. i prefer about 120-130mph, flaps fully down, gear out

use rudder to keep yourself straight, as at low speeds the engine will cause you to drift a little, so keep an ey on the runway. use throttle as needed, and just be gentle.

as you're learning to do it, try setting up a landing a little further out than you think you need, just to give you time to line up. be gentle, and pull back slightly on the stick when your wheels are about to touch down, to 'flare' the plane, so that you land on all of the wheels, and slow down a little more. cut all power and apply brakes, (spacebar for both, c for lef6t wheel, v for right wheel, or if you have a rudder on your stick, use that, just to keep yourself on the concrete as you slow down.

make sure you are on the crete, and click tower, et voila:aok
Title: Landing
Post by: The Fugitive on February 26, 2006, 09:55:58 AM
approach/alt/distance, are un-important, speed is everything. Most planes won't allow you to drop gear till your under 200, 150 in some. If you have time....there are no bad guys around :) line up on runway and drop to about 500 feet. I like to start dropping flaps as soon as I can, not only for stability, but mostly for drag. Also use your rudder to side slip to reduce speed. Once your at 100-150 range in a fighter, 75-100 in a bomber, use your throttle to maintain that speed and just drop it on the runway.Use the space bar for brakes, or "C" "V" for "left" and "right" brakes.

The whole trick is to just get slow enough to drop gear. You can dive strait down on the end of the runway, flare your plane and drop it in if you can slow it fast enough. You can land...under 150... without gear if your under pressure and need to get down quick... belly landing don't roll so far  :)

.....ahh Poo, you type faster than me  :)
Title: Landing
Post by: WMLute on February 26, 2006, 10:09:32 AM
here's what I do, hope it helps.

the key is to bleed energy.  
I tend to do reverse rudder turns with the nose slightly up.  (i.e. turning left, rudder right and vs. versa)  your speed drops FAST.  (I am at zero throttle btw when doing the RR turns)
I drop flaps while doing so until I have full flaps out.  
As I make the final turn for the landing I press the "i" key many times.  (i key is nose down trim.  when u drop flaps, it causes your nose to wanna raise up.  the "i" key offsets that)  upon touch down, I immediatly pop the space bar for brakes, or alternatly the "c" and "v" keys (c and v are left/right brakes) and once speed get's under 100kias, I also pull back on the joystick slightly.

typically I am 120kias or less when I touch down.  you would be amazed how much full flaps and the "i" key for nose down trim helps.
Title: Landing
Post by: Pooface on February 26, 2006, 10:12:10 AM
Quote
Originally posted by The Fugitive
approach/alt/distance, are un-important, speed is everything. Most planes won't allow you to drop gear till your under 200, 150 in some. If you have time....there are no bad guys around :) line up on runway and drop to about 500 feet. I like to start dropping flaps as soon as I can, not only for stability, but mostly for drag. Also use your rudder to side slip to reduce speed. Once your at 100-150 range in a fighter, 75-100 in a bomber, use your throttle to maintain that speed and just drop it on the runway.Use the space bar for brakes, or "C" "V" for "left" and "right" brakes.

The whole trick is to just get slow enough to drop gear. You can dive strait down on the end of the runway, flare your plane and drop it in if you can slow it fast enough. You can land...under 150... without gear if your under pressure and need to get down quick... belly landing don't roll so far  :)

.....ahh Poo, you type faster than me  :)


hehe
Title: Landing
Post by: slimey_J on February 26, 2006, 10:46:50 AM
It helps when you learn to slip the aircraft (cross control). This is applying rudder in one direction and aileron in the opposite direction. This means you’re kind of flying the airplane sideways, which increases drag and rate of descent. If you add in some elevator input to keep your altitude the same, you’ll be able to burn off airspeed fairly quickly this way, too. (This is also useful in a fight).

Other than that, just make sure you give yourself enough room to line up on final.
Title: Landing
Post by: Saxman on February 26, 2006, 11:50:59 AM
I find it helps if I apply brakes to one wheel immediately when my gear hit pavement. Some planes, regardless of airspeed or if you get all three wheels down at once, have a nasty tendency to ground loop without warning (Corsair in particular is bad about that). So if you have that problem, keep track of which way your plane is spinning and hit and keep pressure on the brakes for the outside wheel right away, and "pump" the brakes for the other until the aircraft is stopped (think stopping a car in wet/snowy conditions. I find this works REAL well if you have rudder pedals with toe brakes).
Title: Landing
Post by: Otterpop on February 26, 2006, 12:06:43 PM
Thanks everyone,  I wasn't using flaps at all, and didn't know the trim control keys.  (Need to re-read the flight control info).    Otterpop
Title: Landing
Post by: Pooface on February 26, 2006, 12:40:14 PM
Quote
Originally posted by Otterpop
Thanks everyone,  I wasn't using flaps at all, and didn't know the trim control keys.  (Need to re-read the flight control info).    Otterpop



trim doesnt matter much, especially if you are learning


flaps are very important though
Title: Landing
Post by: WMLute on February 26, 2006, 02:04:45 PM
Quote
Originally posted by Pooface
trim doesnt matter much, especially if you are learning


flaps are very important though


oh i dunno 'bout that.  when I was new, and dropped flaps to land, I always was fighting the nose of my planes as the flaps caused me to wanna nose up.  I literally had to FORCE the plane to drop that last few feet, and had my fair share of crashed and broken parts because of it.  with the down trim, the plane drops on it's own, and I find it's far easier to get down.

REALLY helped me with carrier landings.

it's the only time I ever mess with trim ever in the game.  (with the exception of when i'm stall fighting in a p38)
Title: Landing
Post by: Schatzi on February 26, 2006, 02:15:16 PM
Thats the point. On touchdown nose *needs* to be high. If youre aiming for the runway on landing, youre going to hit it. "Boum".

Aim for the far end of the runway and control your descent with throttle input.


You can practice that by flying straight and level. Reduce throttle (ie speed) to the point where you can *just so* keep your alt (flaps out). Keep going that way for a while. Thats your "touchdown" speed.
Title: Landing
Post by: Pooface on February 26, 2006, 02:52:09 PM
Quote
Originally posted by WMLute
oh i dunno 'bout that.  when I was new, and dropped flaps to land, I always was fighting the nose of my planes as the flaps caused me to wanna nose up.  I literally had to FORCE the plane to drop that last few feet, and had my fair share of crashed and broken parts because of it.  with the down trim, the plane drops on it's own, and I find it's far easier to get down.

REALLY helped me with carrier landings.

it's the only time I ever mess with trim ever in the game.  (with the exception of when i'm stall fighting in a p38)



i find that combat trim does it fine, but... pilot preference i guess:)
Title: Landing
Post by: Alky on February 26, 2006, 03:03:33 PM
I have elevator trim set up on my rotary switch and land with combat trim off. On approach i use the elevator trim to guide it in gently to the pavement.  I've resorted to belly landings, they're not as tricky as doing it properly and stop really quick so you can get in the tower before you get vulched :)
Two or three flat turns before the end of the runway will get you under 200 mph, the magic number to keep from crashing :)
Title: Landing
Post by: groundloop on February 28, 2006, 11:23:35 AM
What I do is come in hot lined up with the runway and do a high 'g' overhead break.  As you come around start dumping flaps and gear as speed allows.  Slip if necessary.  Keep the runway centered by looking over the sides of the nose.  Start your flare as you get close to the runway and listen to the stall warning.  Use the throttle to ease it on.  Maintain back pressure on the stick to keep the prop from digging in as you apply the brakes.  I also use combat trim.
Title: Landing
Post by: Golfer on February 28, 2006, 11:57:49 PM
if you're coming in from a distance and approaching anywhere from 120-150 indicated...try this little rule of thumb:

For every mile from the field you are you want to be 300' in the air.  If you're a mile from the end of the runway you want to be at 300' and going down.

2 miles 600'

3 miles 900'

this will lead to a stable approach and you won't be overshooting.
Title: Landing
Post by: SAS_KID on March 01, 2006, 09:54:15 PM
bah if i see i am in danger of overshooting i nose down and pull up hard and usually end up scraping the tail of my 38 but sometimes it comes off. But also make sure you come in straight and not turn in low onto the end of the runway for pop up trees can really piss you off. Also, you don't need to land on the start of the runway unless you are coming in on the edge of landing speed and coming in fast on a medium or large field runway you can hit the mid and still stop but other wise on a small runway you may want to at the end if you havn't stopped either if you are going like 100mph before the end try to takeoff and try again otherwise jam your rudder one way and you should use your wing as a brake :D  just becareful you don't slide off the runway:lol  ( I have lost landing kills because of it.:cry :furious )
Title: Landing
Post by: RSLQK186 on March 01, 2006, 11:03:32 PM
If it's a plane that gains speed easily or has a tendancy to role with power I cut my RPMs a little with the number pad "-" key. Keeps me from overpowering when it looks like I'm going to auger. Also helps when I want to get to the end of the runway and re-arm.
Title: Landing
Post by: Mister ED on March 02, 2006, 12:32:43 AM
Im a Pony driver. We have lots of speed to bleed off.

I can come down from combat alt at 450-650.

First thing is find the end of the runway. Cut power, drop down to 500-800 feet.
I like doing high G bank turns. I can bleed off speed real fast.
When I get close to 200. I level out. Find the ranway, drop half flaps.
level out hit the auto level key (x) level out, drop the flaps to full. Drop gear,  glide over the runway 50-100 ft up, feather the throttle as not ot stall.
When the rubber meets the road, pull back, and apply wheel brakes.

Ive even landed on a carrier this way. Not an easy thing in a Mustang.
Title: Landing
Post by: Saxman on March 02, 2006, 12:43:52 AM
That's an awfully high airspeed to begin the approach. How much distance do you give yourself?

Usually I aim for 250-300mph ias making my descent from combat alt. Chop the throttle and drop my F4U's magic air brakes (being able to drop landing gear at 500mph is so sweet). I like beginning with a slight turn on my approach as it helps bleed off speed (that, and it helps seeing the runway over the Hog's nose). Ideally I try to touch down at 100mph ias.
Title: Landing
Post by: Mister ED on March 02, 2006, 01:35:04 AM
What Hogz and Jugz has air brakes now.

 Mine Pony is the fastest in the land, do I get them Nooooooooooooooooooooo.

What you have to imagine is that I come straight down from 20-15k alt, in a cork screw dive. when I get to 1k-500ft Im within a mile of the tamac.  
Then I use the high G banks to bleed all that speed off. Two 360s will get it down.  When I straighten out for the approch, Im under 200, cant drop the gear til 150, that to darn fast to land a pony. 130 is ok.
Title: Landing
Post by: Saxman on March 02, 2006, 03:05:00 PM
F4U can drop gear at airspeeds of 450-500mph. This is historical (well, sort of. Corsairs had two stages on the gear lever, one opened doors, the other dropped the gear. The doors could, and were, opened at high airspeeds as air and dive brakes. For simplicity in AH2 it's the gear themselves). Dunno about P-47s, I think there's a discussion somewhere where HTC is saying all those "brakes" do is redirect airflow to prevent compression in a dive.
Title: Landing
Post by: Roscoroo on March 02, 2006, 10:10:29 PM
you cant drop gear over 200 in a jug .. and only the d-40 has dive flaps ... the rest of them have enough flap to work just as well though.