Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: mentalguy on February 26, 2006, 06:27:05 PM

Title: HTC crew
Post by: mentalguy on February 26, 2006, 06:27:05 PM
I'm looking in on a career in game design.
I need to know what the job is like. (wage, hours, ect.)

Can you guys help?
Title: HTC crew
Post by: NoBaddy on February 26, 2006, 06:42:47 PM
You might want to call or email them directly. Check the website.
Title: Re: HTC crew
Post by: T0J0 on February 26, 2006, 08:45:38 PM
Quote
Originally posted by mentalguy
I'm looking in on a career in game design.
I need to know what the job is like. (wage, hours, ect.)

Can you guys help?


You spell way too well to be a coader...
Title: HTC crew
Post by: wetrat on February 26, 2006, 08:49:41 PM
If you wind up at a large publisher, which is where most of the jobs are, pay will be good, and the hours will be very, very long. Particularly when you're pushing to meet a release date.. you'll pretty much work like a slave. EA's supposed to be the worst for it... lots of people can't handle it. My cousin worked for EA... was a coader... after 2 years, he decided to switch careers. Works for Adobe last I talked to him lolz.
Title: HTC crew
Post by: Slash27 on February 26, 2006, 09:13:30 PM
You have to smoke alot, I know that much.
Title: HTC crew
Post by: -sudz- on February 27, 2006, 09:35:22 AM
Game design? Almost everywhere I've worked the design was done collaboratively by the coders, artist, and management.  Getting in and getting established purely as a game designer would be very difficult.  But if you can get it, more power to you.

I've worked corporate and game but, unfortunately, there is no simple answer to your question.  Wages and bennies vary widely across the differing game shops but compare favorably in every case with the corporate side. But here are some things that are consistent:



The specifics of wages and hours would depend on your experience, but you won't starve.
Title: HTC crew
Post by: Superfly on February 27, 2006, 09:44:27 AM
Sudz nailed it pretty good.  It would help if you said what you want to do (art, code, etc.).  Typically, artists are payed a lot less than coders, but it also depends on your experience.
Another perk Sudz didn't mention is that playing video games is actually research for your job, and it is a great way to come up with ideas.  We often play LAN games, or more recently, have been playing boardgames like House on Haunted Hill.
Title: HTC crew
Post by: Waffle on February 27, 2006, 11:34:45 AM
Sounds like the music biz except for a few minor changes... :D

Dress is always informal  - unless you're on stage
There are rarely any women colleages, except for groupies and germs
Egos run the band so be prepared for lots of arguing
Getting the album out in time is paramount so be prepared for overtime
Your coworkers are more colorful with a band
You can have more creative input in the product
Not much 'climbing the ladder' politics, if any
Parties are more frequent and wilder
Job security is less
Job satisfaction is typically higher


The specifics of wages and hours would depend on your experience, but you won't starve, well sometimes.

Pretty much fits any smaller "boutique" type industry. Not sure about the gaming industry, but music is alot of who you know compared  to what you know. But if you're good and can produce and have a heart behind it  - well most people would rather work with someone that has the those qualities than someone who might have a huge resume and impressive credits...but in the end is hard to work with due to the "primadona" complex.