Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: Bullethead on February 27, 2006, 03:54:25 PM
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Please tell me how to make this work. When I try to import it, the elevations I end up with never match what I drew on the bmp file.
Here's what I'm doing:
1. Create new terrain, exit
2. Restart TE, export map.
3. Edit resulting bmp file. Have tried leaving it at 24-bit and also 256 color. For some reason, 256 doesn't do anything, whereas the 24-bit gives me strange elevations. Looks like all colors on the bmp are shades of gray, as in same number for R, G, and B values.
4. Import edited bmp file.
5. Hit Water Not 0 to select all the high spots. Set terrain type to grass for all of them at once. All vertexes now OK.
6. Exit and re-open
Any help would be appreciated.
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Aces High 1,2 uses for the elivation short int, eg. 16 bits. Your best to go with bmp format of 16 bits.
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Just a few of the 129 discussions on elevations when I did a search on "elevation"...
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=169762&highlight=elevation
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=157935&highlight=elevation
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=150255&highlight=elevation
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Thanks. I couldn't find what I was looking for in the clutter when I tried searching. Same goes with lookin for tutorials on the various editors, including an overview of some of the things you can do with them that ain't obvious. I ain't touched any of these editors in several years and have since killed all the braincells that knew anything about them.