Aces High Bulletin Board

General Forums => Wishlist => Topic started by: dizman on February 28, 2006, 04:48:07 PM

Title: The Sub Conundrum
Post by: dizman on February 28, 2006, 04:48:07 PM
Oh yes it would be nice to have subs, subs subs subs. Have you ever stopped to think how Aces High and the Ma in particular would change cause of this. Yes it would be for the best. Heres my theory. Subs, yeah, we need em, and we wouldnt just have 1, no we could have German type VII's, II's, IX's, and a perk sub, like the type 21 german miracle sub o-doom. Yes subs would be friggin sweet. The subs need a port though. Maybe, a sub and cruiser port. Oh god, i forgot about the cruisers. Yes subs need enemies. Maybe a flower corvette. These cruisers would need ASDIC of course. Of course there are some people who cant resist vulchin, they could call it sub-vulching. For these bastiches who hide in the enemy port, we would have mine layer ships. Is this long, sorry, i'm almost done. The subs would need something to hit, like merchant ships. People could use merchant ships full o troops to take bases. This would be a cool target for the subs. Also, we would now need seaplanes to find and destroy these subs. Thats about all I can think of right now. Maybe that jap sub that could carry planes too. Fun stuff.
Title: The Sub Conundrum
Post by: hubsonfire on February 28, 2006, 05:09:02 PM
:lol

We need water first, but more maritime targets would be interesting, if not necessarily great for the MA, and would open allow, I think, a much wider array of Special Events, and potentially also fill roles in CT.

This, of course, would also be a good rationale for some of the more interesting attack planes that were used in an anti-shipping role.

Nice job working all that stuff in masked as a sub request. ;)
Title: The Sub Conundrum
Post by: Lusche on February 28, 2006, 05:09:33 PM
And then we call it Aces of the Deep ... :rolleyes:
Title: The Sub Conundrum
Post by: RAIDER14 on February 28, 2006, 08:15:55 PM
Subs have been requested  a lot:rolleyes:
Title: The Sub Conundrum
Post by: dizman on February 28, 2006, 09:23:44 PM
I'm just statin what is nescessary for having subs.
Title: The Sub Conundrum
Post by: SuperDud on February 28, 2006, 10:15:19 PM
We already have subs, you didn't know?
Title: The Sub Conundrum
Post by: Saxman on March 01, 2006, 01:03:13 AM
I don't think the cable-pullers vanishing beneath the ground count, SD. :D

Hope you've got a good lawyer there, Lusche. Dyna...er...wait, yeah, that's right, they're gone. Sier...oh. Well, I guess there's no real worries about a copyright infringement lawsuit when the corporate entity in question no longer exists. :D
Title: The Sub Conundrum
Post by: Martyn on March 01, 2006, 03:23:12 AM
There was a serious proposal a while back for wolf packs - to be handled like fleets are at the moment. The problem with subs is their speed - they are so slow, so you have to set their course and leave them alone for a while.

Having said that, subs, convoys, destroyers etc. would be real cool. It wouldn't be Aces of the Deep - but rather Aces Everywhere
Title: The Sub Conundrum
Post by: frank3 on March 03, 2006, 08:29:00 AM
Great post Dizman :lol  HTC can't get around it now!

(http://www.subart.net/uboat%20leigh%20light%20page.jpg)
Title: The Sub Conundrum
Post by: SirLoin on March 05, 2006, 04:31:46 AM
Man..can u imagine U-boat battles in the DA?

:aok
Title: The Sub Conundrum
Post by: Martyn on March 05, 2006, 01:52:33 PM
Hit enter 3 times and drown man! - lol
Title: The Sub Conundrum
Post by: david506th on March 07, 2006, 10:04:49 AM
Maybe you could do subs like this:

Submarines would be perked and can only lauch from a port.  They would be faster on the surface and would be slower underwater (just like real life).  To provide for the idea that subs wont be able to vulch all day long limit their underwater time.  Just as a real sub in WWII can stay underwater forever they must come up to recharge their batteries.  Have a ratio of 3:1 for surface to underwater time.  Their topedeos would also be limited say 8 with two forward tubes.  The reload time would be like that of a T34.  So they arent sitting ducks on the surface give them maybe two 50cals and a 20mm or maybe a 40mm if you are nice.  

To compliment this new found fighting unit you would have to make defences.  The destroyers that orbit the CV should be coded to lauch depth charges or hedge hoggs when a submarine enters it protective ring similar to how it does with its ACK.  B24s should be given 500lb depth charges but only able to lauch in a single 24.  As well ports enemy ports should have sub-net that prevents subs from getting right off the ports.  Also when submerged a sub as in real life would be able to be spotted easily from air by its shadow.  If you wanted though I wouldnt suggest it, make a small frigate available for player port lauch and independent use, that had sonar and underwater sound equipment as well as one forward and aft 5in.  It would also carry AA.  As well it would hold up to CV AA fire and only CV big guns, aircraft or subs would do it damage.

David506th
Title: The Sub Conundrum
Post by: HARR on March 07, 2006, 01:06:48 PM
HARR! DAS PIRATEBOOT!

(http://www.hbclive.com/images/smilies/pirate.gif)
Title: The Sub Conundrum
Post by: croduh on March 07, 2006, 02:20:21 PM
Ok, HARRR is German, another clue to solving this mistery
Title: The Sub Conundrum
Post by: SuperDud on March 07, 2006, 05:57:24 PM
:rofl
Title: The Sub Conundrum
Post by: FiLtH on March 08, 2006, 12:12:45 AM
They would be cool. And the water doesnt have to be "deep" to use them. Simply make it when surfaced, have a shape like a surfaced sub. Give it a deck gun and a couple AA guns. And a wake when moving like the PT.

  When submerged, it would be invisible. Unless the captain raised the scope. At that time a scope with a wake(if moving ) would appear. The sub could have 4-6 tubes fore and aft, with a reload abilty after so many minutes.

  The scope view would be like a gunsight on a tank.  No complicated range/bearing stuff, simply lead and fire like a PT.

   When submerged and scope down the boat is invisible. But..if the scope was seen by a plane or ship, and they fire or drop a bomb on it..even if hidden, it would take damage.

  For sensors, the sub would see all enemy fleets within its radar range. As well as all air contacts.

  The sub would be well perked so there arent a million out there. They could spawn from ports or fleets.

  The surface fleet could contact the enemy sub...and provide a sub warning, only if fired upon by the sub.
Title: The Sub Conundrum
Post by: Martyn on March 08, 2006, 04:55:45 AM
Why make it gamey. Model the sub as close to real life as possible and treat it (or maybe even a wolf pack) just like a fleet - you send them to an area to patrol. They run on the surface by default. when you take control you can dive (for a time) and control just like a real sub.
Title: The Sub Conundrum
Post by: FiLtH on March 08, 2006, 08:09:53 AM
This is Aces High. Using the GVs as an example..why would the navy be any better? The most work goes inti the planes and air combat. The other stuff is secondary in my opinion. But its fun to dream..thats why this forum is here. :)
Title: The Sub Conundrum
Post by: Saxman on March 08, 2006, 10:31:02 AM
Hey, just as long as we get a pink USS Sea Tiger skin I don't care. :D
Title: The Sub Conundrum
Post by: Casper1 on March 08, 2006, 11:18:45 AM
Quote
Originally posted by FiLtH
This is Aces High. Using the GVs as an example..why would the navy be any better? The most work goes inti the planes and air combat. The other stuff is secondary in my opinion. But its fun to dream..thats why this forum is here. :)


Ditto...this is not a navy game.  If you want Subs and more realistic naval warfare, im sure there are some sweet sub games out there.

This is an aerial combat game, primarily.  GVs got here because...well i dunno.  

Stick to spending dev time on planes, FMs, and new mission features (ToD).
Title: The Sub Conundrum
Post by: Solar10 on March 08, 2006, 04:18:40 PM
Quote
Originally posted by Casper1
Ditto...this is not a navy game.  If you want Subs and more realistic naval warfare, im sure there are some sweet sub games out there.

This is an aerial combat game, primarily.  GVs got here because...well i dunno.  

Stick to spending dev time on planes, FMs, and new mission features (ToD).


CVs aren't Navy???   F6Fs are not Navy???  

I might be Irish but even I know they are.

lol
Title: The Sub Conundrum
Post by: helldiver on March 08, 2006, 04:29:09 PM
the japs planed to use sub luanched float planes to attacke panama but i don't think they ever did though
Title: The Sub Conundrum
Post by: Panzzer on March 08, 2006, 04:43:58 PM
Submarines have been requested before. There's a search button (somewhere up there), or here's a link to the search (http://www.hitechcreations.com/forums/search.php?s=) feature of this forum.

Here's one link, I suggest you read through that: Link (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=126588).
Here's a more recent one, from the wishlist-forum, link (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=168631).

Yes, I'd like to see submarines too. Just not a new thread wishing for them every week. ;)

Oh well, here's a quote (from that first link):
Quote
Originally posted by hitech
Subs are somthing Ive always wanted to put in the game. My father is a WWII submariner. USS Carbanaro

Basicly how they would work, is simalar to how convoys and gunners work. You wouldn't just be able to launch a sub then have to drive it for hours to it's destination. What would happen is a subs way points would be set. They would drive themslefs to where you wanted. Once on some one could take control of one of the subs.

Other things also need to be written for subs to be implemented namly sonar for surface ships and depth charges.

HiTech
Title: The Sub Conundrum
Post by: dizman on March 08, 2006, 07:41:09 PM
Quote
Originally posted by Saxman
Hey, just as long as we get a pink USS Sea Tiger skin I don't care. :D


Nice.:aok I have just been spoiled by Silent Hunter 3 too much. Also, the subs wouldn't be perked, only the good ones. Thats about it. (http://palladio.free.fr/ESoum02.jpg) I love that movie.
Title: The Sub Conundrum
Post by: Panzzer on March 08, 2006, 07:52:15 PM
If you like Silent Hunter 3, you should definately see Das Boot (http://www.imdb.com/title/tt0082096/) - if you haven't already.
Title: The Sub Conundrum
Post by: dizman on March 08, 2006, 08:01:26 PM
I have the directors cut.:D
Title: The Sub Conundrum
Post by: Panzzer on March 08, 2006, 08:23:21 PM
Heh, I figured you would've seen it. :)

Well, then you should read Herbert A. Werner's "Iron Coffins", if you like to read about the Atlantic U-boot war (Amazon (http://www.amazon.com/gp/product/0306808420/002-0030878-7418414?v=glance&n=283155) link). Yes, it's grim, but also it's also very personal. It hasn't been fun in those German U-boots...
Title: The Sub Conundrum
Post by: dizman on March 09, 2006, 02:36:26 PM
I was thinkin about buying that book. Heard it was good.
Title: The Sub Conundrum
Post by: Casper1 on March 10, 2006, 07:24:58 AM
Quote
Originally posted by Solar10
CVs aren't Navy???   F6Fs are not Navy???  

I might be Irish but even I know they are.

lol


that wasnt my point Solar10.  My point is, lets not annoy HTC with more navy ships that do not support aerial combat.  We have CVs, and Navy planes, and that makes sense.  A submarine doesnt make alot of sense in a Fighter/Bomber WWII sim.  it DOES make sense in a Sub Sim.

Das Boot is a great book.

BTW - I am a HUGE navy/sub fan in general, i just dont see a place for them in AH2, and think other updates/additions would be much better for the game.
Title: The Sub Conundrum
Post by: frank3 on March 13, 2006, 02:00:17 PM
Quote
Originally posted by Casper1
A submarine doesnt make alot of sense in a Fighter/Bomber WWII sim.


Actually it does, it makes one hell of an interesting target!