Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Boxboy on March 02, 2006, 01:02:40 PM
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I am wondering how the selection which planes get perked and which do not is done???
For example why the chog and not the typhoon??? or the F4U-4 but not the P-51???
I thought at first it was the gun/ammo load/speed but it seems there are some planes that are not perked that are clearly BETTER than some that are??? Example LA-7 vs F4U-4/F4U-1C
I am not complaining I just wonder how it was done.
Jim "Boxboy" Harrison
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f4u is faster, and more maneuverable than an la7 at altitude. it's a very uber ride. and the c ho was perked because SOOO many people used it that perking it was the only option. other planes are perked on performance, scarcity, things like that
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Ok so based on what you say about the Chog then we should now be perking the LA-5/7 and Spits?????
Also saying the F4U-4 is uber at alt??? what alt and what is the average alt for fights in the MA (the only place perks mean anything)?? I mean if the F4U-4 has an advantage at 15K and most fights are at 5K then the alt/performance really means nothing for the obivous everyday fights in the MA right??
I am right in thinking perk planes only effect the MA ???
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Most fights at 5k?!?!?!?!?!?! :huh
Most of the time last night Ive been having to go to 15k over an enemy base just to still look up at the enemy OVER THEIR OWN BASE.
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Originally posted by Boxboy
Ok so based on what you say about the Chog then we should now be perking the LA-5/7 and Spits?????
Also saying the F4U-4 is uber at alt??? what alt and what is the average alt for fights in the MA (the only place perks mean anything)?? I mean if the F4U-4 has an advantage at 15K and most fights are at 5K then the alt/performance really means nothing for the obivous everyday fights in the MA right??
I am right in thinking perk planes only effect the MA ???
F4U4 is uber at any alt.
they are perked as they were not used historically in any major numbers or to keep sanity in the MA.
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and the la7s and spits of the present are no where near the numbers of chogs there used to be. it was 50% of all the planes as some points
spits and lgays together now would only be 15-20%
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Poo more then that. 3 out of every 5 planes I see are either a dweebfire or a lgay.
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LOL ok I can't stand it anymore is Furball Hangtimes cat???? U see before I was Boxboy the Handle was BigJim and I was around when AH was in beta so Poo I remember the screaming about chogs but back then it was the 20mm cannons and HO's that everyone was screaming about, since that time HT has added many many cannon armed planes, and STILL the chog remains perked when it clearly is NOT uber anymore. (when compared with the Typhoon which is NOT perked)
As for the F4U-4 being uber at any alt, maybe in the hands of some uber pilot but for us dweebs it is not much better than the -1D at low levels it does have some speed with which to escape but not fast enough to out run the LA-7 or any of the 109's since it does not accelerate very fast.
I thought that maybe since I left AH about 9 years ago that maybe the formula for perking had changed, hence the question.
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Well, the Corsair ain't an EZ mode plane, but the only really clear advantages of the La-7 are in top speed on the deck and, if you like cannon, firepower. That only holds up if the ElGay pilot knows HIS ride well enough not to get suckered into fighting a Corsair in a mid-speed fight.
Hoarach: No kidding. I was cruising in to A35 last night at ~10k alt and ran into THREE P-38s at least another 5k above me within about 5 miles of the field.
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was cruising in to A35 last night at ~10k alt and ran into THREE P-38s at least another 5k above me within about 5 miles of the field.
Good ,it is spreading.
and the la7s and spits of the present are no where near the numbers of chogs there used to be.
I really don't remember ever seeing that many C model corsairs flying around,and it doesn't really matter what plane it is,it's the pilot in the plane that countz.
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hoarach, you're probably seeing all those spits at low alt furballs, which is understandable. it it isnt anywhere near 3/5
as for the c-hog, it is maneuverable, amazing firepower, lots of ammo, good speed, reasonable range with DT's. it is uber. a typhie is heavy, cant roll or turn, and well, yeah... same goes for f4u, it is very fast (one of the fastest planes in the game, even on the deck), very maneuverable (i turnfight spits with it), its an uber plane
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I did some checking not long ago about the C-hog, and compared it to the spit16 we have now. The l-gay is now where it was then, basically second runner up, but by a large margin. The first plane was the chog. Now, a couple of things to consider: there were many many many less subscribers back then, there were less planes (a LOT less planes), so less choice, which means every plane will have a higher % of kills over the same plane today, simply because there's more choice now and folks will filter out into other rides.
The C-hog of its time was getting 20% of the kills in the MA, back when it was perked. It was leading the pack by MANY thousands of kills every month, over the L-gay and the N1k2. Now it is the spit16 which has many MANY thousands more kills than the L-gay, and then the 3rd is still the N1k2.
The LA7 and N1k2 have about 10,000-15,000 more kills per month than the next closest "best planes". The spit16 has 10,000 more than the LA-7 per month.
That's how many kills it's getting, AND that's *with* many many more planes than the C-hog had during its time.
Spit16 is the equivalent of the C-hog, but the HOs are more survivable (only just barely) and it's slow as s***. That's the main difference :P (that, and lack of ord, lack of carrier capability, etc)
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Poo dont even limit to low alt. Im seeing many lgays and dweebfires high. Seeing them more often at high alts then low.
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true say, but isnt that a good thing???? i'd love to see some more high alt fights, more fun, and more skill required. 16's will usually be lower though. 9s and 8s will be over 10 more often than others
and krusty, kills per month doesnt matter for s**t. it's K/D ratio that shows the success of a plane in the MA. 16 is fine for now. perking it is silly. the guys that complain about it are those that feel like their ride should be superior in every way, but get caught out because of their arrogance. they can be a pain sometimes, but they should only kill you if you dont play smart. if they get on your six, run, they are slower than people make out. if you cant outrun em, you should be able to outturn them. most of the time 16 pilots have no idea what they're doing, a lot of em are noobs
if any of you want some help practising against a 16, i fly em a bit, and like to think i know what im doing in them. just holler and we can go practise in the TA/DA
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Originally posted by Pooface
other planes are perked on performance, scarcity, things like that
HiTech has said it many times that planes are only perked if HT feels the plane will unbalance the game play if unperked.
ack-ack
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Stop using so many whoopeeed question marks. It's annoying??????? Damn teens.
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Pooface, kills per death means s*** because even with 80% newbies flying it, it still gets far more kills than any plane in the game deaths are thrown off by crashes, augers, blackouts, AFKs, vulches, etc. Kills are kills, plain and simple. It's not THE BEST meter, but it's a damn good one for the effectiveness of a plane.
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ack-ack, I believe the Ta152 is perked because HTC said it was rare and didn't want to see 10% of the arena flying it, when only 12 served, or some such reason. Could be wrong.
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Originally posted by wetrat
Stop using so many whoopeeed question marks. It's annoying??????? Damn teens.
LOL based on that response I got socks older than you. I started wearing socks in 1943 :rofl
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I hardly even see spit 9s now. Dont say that see dweebfire 16s low as I see dweebfire 16s more often at high alts then 8s and thats not by much. I hardly see dweebfires 16s or 8s at low alts and most are at high alts. Juts BnZ you to death and since they hold E so well many planes wont be able to move with them when they start to lose their E and forced to turn.
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Originally posted by Hoarach
I hardly even see spit 9s now. Dont say that see dweebfire 16s low as I see dweebfire 16s more often at high alts then 8s and thats not by much. I hardly see dweebfires 16s or 8s at low alts and most are at high alts. Juts BnZ you to death and since they hold E so well many planes wont be able to move with them when they start to lose their E and forced to turn.
I don't know what MA you fly in, but the one I frequent, I'm forever fighting spit16's/8's on the deck. And I can't remember the last time I was bnz'd by a spit...
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In February, the La7 outkilled the Spit 16 by a couple thousand kills.
I think it'll even back out to the La7 on top by a comfortable margin, most people prefer the ability to run away from anything than the ability to fight on even terms with anything... and the La7 gives you both anyway.
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Originally posted by Urchin
most people prefer the ability to run away from anything than the ability to fight on even terms with anything... and the La7 gives you both anyway.
yep
hiya urch :)
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I remember trying to take an LA-7 into a fight a few years ago at 20k...No contest against the 109G I was going 1v1 against. The LA-7 doesn't need to go much higher than 10-12k anymore than that and its toast unless you see me in the opposing plane these days.
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I've always been in favor or perking the lamer7. The simple reason for it is that it's too good in both areas of fighting. Ideally, planes in AH should fall into 1 of 2 camps. Either they turn really well but are relatively slow, or they're fast as Hell but don't turn worth a bish IOU. The lamer7 is one of the very fastest unperked planes in the game, AND it turns quite well besides. Therefore, it can run down just about everything and then often out-turn it when it catches up. That is WRONG. But it's why so many folks fly it.
The top 10 planes in the MA every month, in terms of sorties, have always been more or less the same ever since the chog got perked. The only difference since the new spits came out is the types of spits on the list, but spits are always there, usually 2 or 3 models of them. I guarantee you that if you perked the lamer7 like the chog, you'd see a lot more variety. With the lamer7 so common, those who want any chance of survival and have any interest in E-fighting (as opposed to the kamikaze porkdweeb crowd) HAVE to fly a very fast plane, such as the Dora, G10/K4, or 51. There are plenty of other good planes out there for E-fighting the rest of the planeset, but with the lamer7 always out in numbers, these planes are hopeless.
The chog got perked because it was too attractive to the masses, and that really limited the options of everybody else. The lamer7 has the same appeal, although for different reasons, and it has exactly the same effects on that portion of the community that retains self-respect. Therefore, following the same logic, HTC should perk the lamer7. It's simply bad for the arena to have it out there in such numbers.
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the LA7 doesn't have the same impact on overall gameplay that the chog once did. Are they annoying? You bet. I'm sure they were annoying on the eastern front, too ;)
~rat
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Originally posted by wetrat
Stop using so many whoopeeed question marks. It's annoying??????? Damn teens.
BUAHAHAHAH:lol
[SIZE=35]?[/SIZE]
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Originally posted by wetrat
the LA7 doesn't have the same impact on overall gameplay that the chog once did.
~rat
Exactly and nor does the Spitfire XVI have the same impact on game play like the C-hog once did.
Wow, for a wet rodent you sure are teh smart! =)
ack-ack
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i do think the 16 needs the perk... its easymode superuber .. let the 14 take its place in the unperked world..
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hell no! I love having the 14 perked! I use it to wipe the floor with spit16s now! No other spit14s to fight because they're perked (why pay perk when 16 is free?? thus you never encounter them)
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Originally posted by Krusty
hell no! I love having the 14 perked! I use it to wipe the floor with spit16s now! No other spit14s to fight because they're perked (why pay perk when 16 is free?? thus you never encounter them)
14 is great. The perk price is just right, 10-16 perks (depends on the multiplier) are low enough so I don't even care if I don't land it. A good sortie in P47D11 wiil earn me about 2 spit 14s.
Too bad I suck in it, but who else can boast 5 blades? :)
Bozon
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perk the hurri2c its got cannons :)
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I quit flying the la7 over a year and a half ago. Call it what you like. Peer pressure was a part of it. So was the challange of flying the lesser bird. So for the last year & a half the la5fn and Yak's have been my main rides.
Well ever since the spit 16 showed up the la5 is just almost impossible to land a kill with unless you fly in a horde. All it takes is one spit 16 with 2k alt advantage to make winning a fight impossible. You can't outturn the spits and you can't out run them.
Well I never liked hordes.
So be warned AH pilots, until the spit 16 is perked, I'm BACK in the la7.
And this is one la7 that knows how to do more than HO & run!
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Plane perking must be made up of alot of things. Not only the standards of speed.accel,leth,durability,etc..but also stuff like vis forward and back, good flaps, easy to land, departure characteristics.
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Originally posted by Ghosth
I quit flying the la7 over a year and a half ago. Call it what you like. Peer pressure was a part of it. So was the challange of flying the lesser bird. So for the last year & a half the la5fn and Yak's have been my main rides.
Well ever since the spit 16 showed up the la5 is just almost impossible to land a kill with unless you fly in a horde. All it takes is one spit 16 with 2k alt advantage to make winning a fight impossible. You can't outturn the spits and you can't out run them.
Well I never liked hordes.
So be warned AH pilots, until the spit 16 is perked, I'm BACK in the la7.
And this is one la7 that knows how to do more than HO & run!
Back when the spit 16 first came out I was into flying the la-5 alot and usually when I encounterd a spit 16 I would have to hit the deck and run and always managed to out run it....... just barely.
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Originally posted by Bunyip
perk the hurri2c its got cannons :)
Perk the HurriMk1... it outturns anything ;).
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Originally posted by Flayed1
Back when the spit 16 first came out I was into flying the la-5 alot and usually when I encounterd a spit 16 I would have to hit the deck and run and always managed to out run it....... just barely.
You should upgrade to an LA7. You wont have to wory about barely out running the spits
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Naw, don't perk the Hurri, just perk Schatzi. :D
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Originally posted by Hoarach
Poo dont even limit to low alt. Im seeing many lgays and dweebfires high. Seeing them more often at high alts then low.
I rarely see an Lgays high, Lgays aint got near nuff fuel to climb to 10-20k and maybe cruise for 10-15 mins, Other than that Lgay is most usable at 5k or below. Personally i dont have the time to fly an Lgay to 10k+, Only time i UP lgays is for 110 Missons, Most of the time Anyway.
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LA5FN speed on deck: W/NW 356/336
La7 speed on deck: 380/358
LA5 without WEP is faster than a spit16 with wep, barely. If you HAVE wep you should easily outrun it.
LA7 -- no contest, has always been the second fastest prop plane in the game, and always will be. It is only 6mph slower than the Tempest, on the deck.
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A couple of points...
While the Typhoon is a fun plane and quite lethal, it is at a general disadvantage against the F4U-1C should it be forced to fight Co-E or worse.
Inferior turn rate, grossly inferior rate of roll and a very vulnerable radiator all conspire against the Tiffie. On the other hand, it accelerates faster and can attain a higher deck speed than the F4U-1C. Given equal pilots, the Corsair will win most fights.
As to the P-51D and F4U-4, you have a more dissimilar situation. The F4U-4 is faster on the deck by about 5-6 mph. It also climbs faster than the Mustang (significantly faster) and accelerates much quicker. Add to this the excellent rate of roll and those wonderful flaps and the F4U-4 wins most encounters.
Some gents have commented on the Spit XVI. It certainly is a capable fighter, but not to the extent that it cannot be handled with careful tactics and good flying. Krusty likes to fight them with the Spit XIV, and that plane is fully able to deal with the Mk.XVI on more or less equal terms down low. However, the higher the fight, the more the Griffon Spit widens the performance gap. Besides, the Spit XIV is a terrific E fighter, probably the best in the game above 12k.
Advantages/disadvantage: The SpitXIV is about 16 mph faster on the deck than the SpitXVI. It also accelerates faster. Climb is about equal to 12k, but from there up the Griffon Spit pulls away. Roll rate goes to the Mk.16, and it turns slightly better to the left, and more so to the right. As I said, a pretty even fight down low if each fights to their particular strengths. However, if the Spit 14 pilot decides to turn fight Spt 16s on the deck, he will not win the majority of the fights, assuming equal pilots. Yet, start climbing above 12k and the Mk.16 begins losing much of its luster as altitude increases. I've measured the Spitfire Mk.XIV at 444 mph at 28,500 feet, 404 mph (10 mph faster than the LA-7) at 10,000 feet and 359 mph at sea level.
I'm not an advocate of perking the Spit XVI, but I do believe that the Spit XIV should now either be unperked or perked no greater than the C-Hog.
My regards,
Widewing
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Spit14 is about 16 perks, chog is about 17 perks, last I recall. They're about the same, relatively speaking.
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I just did an offline test, and the 16 is a few mph faster than I thought.
342/315 <-- I think that's a little high, don't you? I wonder if that's historically accurate. It shouldn't go much faster than 330 or so, one would think.
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Originally posted by Krusty
I just did an offline test, and the 16 is a few mph faster than I thought.
342/315 <-- I think that's a little high, don't you? I wonder if that's historically accurate. It shouldn't go much faster than 330 or so, one would think.
It's accurate (I recorded 343 mph) to test data I've seen. The Mk.VIII can reach 337 mph at sea level.
My regards,
Widewing
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Well, then my comments about it "being slow" are incorrect, this plane HAS no weaknesses! :P
342/343 is faster than the 190As, is faster than most 109s, is faster than 75% of the planeset, on the deck.
So the spit16 isn't really that slow at all.
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Krusty,
You claim the Spit XVI killed 10,000 more things last tour than the La-7 did. That is what? 2%? 3% of the total kills.
You are way to fixated on numbers rather than percentages. It is the percentage of the kills that matter, not the total.
Urchin says the La-7 actually killed a few thousand more than the Spit XVI last tour. I can't check that as the score pages don't seem to be working, but if so doesn't that blow a hole even in your method of looking at it.
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Originally posted by Schatzi
Perk the HurriMk1... it outturns anything ;).
Everything but an empty B5N :D
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I'm glad we've got the spit16 now, because it's done to the training wheels crowd (aka stallfighters) what the lamer7 has long been doing to us who fly real mens' planes (aka E-fighters). Now, hopefully, everybody can see the evils of the situation, whereas before the ignorant dweeb masses never grokked the problem with the lamer7 because they had no constraint against getting a slower ride that could slightly out-turn it. Unable to comprehend how to convert speed into angles via vertical moves, the concept of NEEDING to be fast to fly a given ride went right over their heads. But now those slower, lamer-7 proof stallfighting rides are threatened by the spit16, and so the stallfighting dweebs now have their own version of The Plane That Must Be Perked. Oh happy day :aok.
From the POV of my Dora, the advent of the spit16 has actually made things easier. Sure, it's a bit faster than the 9 that it's essentially replaced, and rolls better, but that just makes it an easier target for me because the speed differential isn't so great when I come down off a high yoyo. Furthermore, the 16 stalls out in a hard turn at a higher speed than the 9, which means I don't have to burn as much E bleeding it down before I kill it. The 16 is just as fragile as the 9, its wings succumbing easily to the fire of even a C.202, which I fly whenever the Dark Gods decree I must flagellate myself. And back before the 16, almost everybody used the .50s instead of the .303s in the 9 anyway, so the firepower's a wash. So now I see the stalldweeb side of the lamer7--all the whining I hear "that other crowd" doing about the spit16 means less than sheep droppings to me, as it's apparent my justified complaints about the lamer7 have meant to the dweebs.
Thus, if those of you who haven't outgrown training wheels Hate the spit16 so much now because it limits your fun and survivable choices of rides, perhaps you all can now appreciate the problems that the lamer7 poses to us professionals. Our respective Planes That Must Be Perked have the same effect on us all. My hope is that the time has come for us to reach across the great stallfighter/E-fighter divide and find common cause against these game-busting planes. Perk them both! If you bottomfeeding dweebs will support our call to perk the lamer7, I can promise in return that those of us of the One True Faith will support your call for the perking of the spit16. As I see it, neither of us is giving up anything, because the lamer7 means nothing to you, while the spit16 means nothing to me. But vice versa, it's a different story. Surely, this is the dawn of a new age of cooperation between us predators and you prey :D
And maybe, just maybe, if we can all come together on these issues, perhaps I might quit being so condescending to you stallfighters :rofl
(http://people.delphiforums.com/JTWELLER/PerkLa7.JPG)
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Originally posted by outbreak
I rarely see an Lgays high, Lgays aint got near nuff fuel to climb to 10-20k and maybe cruise for 10-15 mins, Other than that Lgay is most usable at 5k or below. Personally i dont have the time to fly an Lgay to 10k+, Only time i UP lgays is for 110 Missons, Most of the time Anyway.
set throttle to 3/4 and the RPMs to 2100 as soon as you start rolling on runway. it will increase the flight time dramatically. only use full power setting when you engage. as for the rate of climb (ROC), it is one of the best climbers at low alt. it'll get to 10k fairly quick at full throttle and RPM setting. you can save fuel and climb to the Alt you need, where you going to, by adjusting throttle and RPMs to a lower ROC. example; you need to be 10k at a field roughly 25 miles away. I'd set the RPM to around 2000, throttle adjusted til I get a ROC of around 2000 FPM. should be at 10k before I get to the field. then go level it'll build speed. when at field it should be going around 300 mph at 10k with plenty of fuel to fly around and chase the cherry pickers, vulchers, etc. , run them down and killem all, then RTB at reduced settings.
managing the RPMs and throttle is the key to longer flight times in the Lala's. I've manage to keep one in the air under power for 45 minutes before.
and kept a 163 up for 28 minutes on power mode, simply reduce the throttle to just enough to takeoff, when its up reduce slightly more to keep it flying. only used full power to get out of guns range in verticle climb. then chop throttle, reverse, and killem.
the key to killing fighters in a 163 is get real close (less than 200 yards) at near same speed and fire a real short burst, wait a second if miss, compensate, then another real short burst. usually takes 1 hit to kill.
sorry if I got off topic and started rambling, couldn't help myself. ;)
hope some of this helps someone.
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Originally posted by DieAz
set throttle to 3/4 and the RPMs to 2100 as soon as you start rolling on runway. it will increase the flight time dramatically. only use full power setting when you engage. as for the rate of climb (ROC), it is one of the best climbers at low alt. it'll get to 10k fairly quick at full throttle and RPM setting. you can save fuel and climb to the Alt you need, where you going to, by adjusting throttle and RPMs to a lower ROC. example; you need to be 10k at a field roughly 25 miles away. I'd set the RPM to around 2000, throttle adjusted til I get a ROC of around 2000 FPM. should be at 10k before I get to the field. then go level it'll build speed. when at field it should be going around 300 mph at 10k with plenty of fuel to fly around and chase the cherry pickers, vulchers, etc. , run them down and killem all, then RTB at reduced settings.
managing the RPMs and throttle is the key to longer flight times in the Lala's. I've manage to keep one in the air under power for 45 minutes before.
and kept a 163 up for 28 minutes on power mode, simply reduce the throttle to just enough to takeoff, when its up reduce slightly more to keep it flying. only used full power to get out of guns range in verticle climb. then chop throttle, reverse, and killem.
the key to killing fighters in a 163 is get real close (less than 200 yards) at near same speed and fire a real short burst, wait a second if miss, compensate, then another real short burst. usually takes 1 hit to kill.
sorry if I got off topic and started rambling, couldn't help myself. ;)
hope some of this helps someone.
My point in my post was, The LA7 is not flown as much as it was before the Spit 16 and 109G14/K4. Since the new 109s came i Fly either the 109K4/109G14 or most of the time the P51D/P47D-11. the LA7 is to lame of a plane to fly for any fun, You aim fire and they fall down in a ball of flames, Grab something with more MG and less Cannon and you get a good ol Fashion Dog fight.
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(http://people.delphiforums.com/JTWELLER/PerkLa7.JPG)
:eek:
Mec????? LA????????
*shocked to stillness*
:lol
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Originally posted by Karnak
Krusty,
You claim the Spit XVI killed 10,000 more things last tour than the La-7 did. That is what? 2%? 3% of the total kills.
Okay, I admit I throw that number out often and will refrain from doing so.
However, if (I have not done the math) this is only 5% more kills than the LA7, compare it to anything past the top3... If the Spit16 only has 10% of the total, the la7 might have 8%, the n1k2 7.5%, and the p51D a meager 5% or so. So 10% can be a lot.
I simply haven't done the math on them that way.
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Originally posted by outbreak
Grab something with more MG and less Cannon and you get a good ol Fashion Dog fight.
only reason I fly a La7 is to run the enemies down and force a good old fashion dog fight.
when I fly any other planes especially the FM2, they run!!
the day they quit running from a fight, will be the day I quit flying the La7.
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Originally posted by Ghosth
Well ever since the spit 16 showed up the la5 is just almost impossible to land a kill with unless you fly in a horde. All it takes is one spit 16 with 2k alt advantage to make winning a fight impossible. You can't outturn the spits and you can't out run them.
Well I never liked hordes.
I love the LA5....plane of choice in the MA and SEA.....I routinely take the LA5 up to where there is no horde and am pretty good in it (well I like to think so). Its all a matter of how you fly the aircraft and how your opponent flies his.
DieAz....your points are right on the money. I constantly hear folks complain about the lack of flight time in the LA5/7....granted if you stay on WEP or full throttle you are cutting your time considerably...but like you stated....CUT THEM RPM's back! Your flight time increases considerably and you can maintain a fairly fast airspeed with little burn in comparison.
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Originally posted by Krusty
Spit14 is about 16 perks, chog is about 17 perks, last I recall. They're about the same, relatively speaking.
Last evening I flew one sortie, for base defense. Rooks had 198 on, Bish 187, Knits 156. I fly Rook and the C-Hog was 13 perks and the Spitfire XIV was 21 perks.
My regards,
Widewing
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Originally posted by Krusty
I just did an offline test, and the 16 is a few mph faster than I thought.
342/315 <-- I think that's a little high, don't you? I wonder if that's historically accurate. It shouldn't go much faster than 330 or so, one would think.
Either I was hallucinating or I know what I saw. The first week the dweebfire 16 came out I figured I try it out and see how fast it could go and its capabilities. I flew 10,000 feet and level until it reached max speed cruise. I recorded 380 mph without wep. About 400 or so with wep.
I still think its capabilities are a little much though. Couple days later I was able to take off from a field on its way to being capped. On my return home as gas was running low, I got ganged by 7. Those 7 enemy planes ended up dieing to my 1 dweebfire 16. After doing that I thought, WOW this needs to be perked. No plane should be able to do that and if it can it should be perked.