Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: Bullethead on March 02, 2006, 05:12:18 PM

Title: Rules for MA Maps?
Post by: Bullethead on March 02, 2006, 05:12:18 PM
Is there a list of rules that maps for the MA have to conform with?  I don't see it here, unlike over in the skin forum where they've got stickies with MA skin rules.
Title: Rules for MA Maps?
Post by: Saxman on March 02, 2006, 07:09:12 PM
Certainly would need 3 countries and a strat system.

I've heard it can have no custom objects at all, others say make the map the way you want and see what happens with it.
Title: Rules for MA Maps?
Post by: Bullethead on March 02, 2006, 10:31:06 PM
Saxman said:
Quote
I've heard it can have no custom objects at all, others say make the map the way you want and see what happens with it.


What exactly do they mean by a "custom object"?  I mean, we've got several different field and TG configurations out there on various user-made maps.  I've also heard that from-scratch 3D custom objects are now OK, since there's the OE and the AC3D thing all designed to put custom stuff on maps.  But like I said, I don't know, which is why I asked.
Title: Rules for MA Maps?
Post by: Saxman on March 02, 2006, 11:15:37 PM
Custom fleet configurations are a little different from creating entirely new objects.
Title: Rules for MA Maps?
Post by: NHawk on March 03, 2006, 06:21:01 AM
Changing a fleet configuration or a base configuration doesn't make it a custom object. It's the objects that are made from scratch and not included in the TE that are custom....

I'm going to try to do these from memory since I've misplaced the MA Map guidelines I had.

1) There must be 3 countries with equal resources.
2) No custom objects. (textures are OK, buildings, runways, etc. are not)
3) No airfields over 5k
4) Towns must be within 5 miles of base
5) A full, working strat system must be in place for each zone. (roads, tracks, barges)
6) Roads, tracks must be no longer than 10 miles.
7) No embedded skins. (which I don't think you can do anymore anyway)
8) All source files are to be sent when you submit the map. Not just the .res file.

I could have sworn there were 10 key points, so if I missed anything someone please fill in the gaps.

And I know there are maps out there with exceptions to these rules, such as towns being more than 5 miles from a base. So, I don't think there is anything etched in stone. If it's reasonably playable I think the rules bend.
Title: Rules for MA Maps?
Post by: Bogie603rd on March 03, 2006, 08:46:14 AM
Hey, on the strat system, how to you get the Train, Convoy, or the barges to start moving? Cause I placed some on my maps before, but neither the train nor the convoy would start rolling...:confused:
Title: Rules for MA Maps?
Post by: OOZ662 on March 03, 2006, 12:10:44 PM
Quote
Originally posted by NHawk
4) Towns must be within 5 miles of base


Who let Frac3 in?
Title: Rules for MA Maps?
Post by: NUTTZ on March 03, 2006, 02:55:25 PM
In the TE theres a button called "animate" that shows the convoys and trains moving while in the editor. If it doesn't move then, then it won't move in the game. You need to assign the tain to a track/convoy to a road.
I believe the roads/tracks can be named. I assign a number to correspond to the city number it is supplying.

NUTTZ

Quote
Originally posted by Bogie603rd
Hey, on the strat system, how to you get the Train, Convoy, or the barges to start moving? Cause I placed some on my maps before, but neither the train nor the convoy would start rolling...:confused:
Title: Rules for MA Maps?
Post by: Skuzzy on March 03, 2006, 03:49:51 PM
The easiest way to handle the roads/tracks is to use the "Create All" button in the "Roads" tab of the TE.  It will create all the roads and tracks with a default 10 mile length running due south.
Then edit each one to run them the way you want.
Title: Rules for MA Maps?
Post by: Bullethead on March 03, 2006, 04:39:31 PM
Quote
Originally posted by Skuzzy
The easiest way to handle the roads/tracks is to use the "Create All" button in the "Roads" tab of the TE.  It will create all the roads and tracks with a default 10 mile length running due south.
Then edit each one to run them the way you want.


Hey Skuzzy-

Could I trouble you to put up a sticky with the rules for MA maps, kinda like you've got for MA skins?  Thanks.
Title: Rules for MA Maps?
Post by: Skuzzy on March 03, 2006, 05:21:57 PM
MA terrains do not have any real rules for making them.  We have general guidelines which are just that.

The best way to save yourself some time is to make a bitmap of what you think the terrain would be like.  Include field layouts and elevations.  Send that to us, and we can go from there.  You do not want to just make the terrain and send it in.  Trust me on that.
Title: Rules for MA Maps?
Post by: Bullethead on March 03, 2006, 05:39:48 PM
OK, thanks, Skuzzy ;)  I'll send you something one of these days ;)
Title: Rules for MA Maps?
Post by: NHawk on March 04, 2006, 06:28:48 AM
Quote
Originally posted by Skuzzy
....The best way to save yourself some time is to make a bitmap of what you think the terrain would be like.  Include field layouts and elevations.  Send that to us, and we can go from there.  You do not want to just make the terrain and send it in.  Trust me on that.
Been there, done that, waited 1 month for bitmap approval/denial, waited 2 months, resent bitmap, made terrain while waiting, sent it in anyway, waiting again. I have a feeling I'll be waiting a long time. So I trust you on that. :)
Title: Rules for MA Maps?
Post by: croduh on March 04, 2006, 06:57:53 AM
And you didn't get any reply?
Oh boy i better stop my projects now!:confused:
Title: Rules for MA Maps?
Post by: NHawk on March 04, 2006, 09:48:42 AM
Quote
Originally posted by duh
And you didn't get any reply?
Oh boy i better stop my projects now!:confused:
Yes I did. It's on his things to do list. But I was just saying it takes a long time. :)
Title: Rules for MA Maps?
Post by: Saxman on March 05, 2006, 01:58:25 AM
Do you want a COMPLETE image of the map, or will you accept a partial example of what it will be for us types who like to make things up as they go along?
Title: Rules for MA Maps?
Post by: Flayed1 on March 06, 2006, 09:12:56 AM
I have a map with most of 1 zone done and decided to email HTC befor I did any more. I included pictures of what I had done, described it and asked for basic rules for MA maps but have had no return Emails.

  Now I know that they are busy with CT and I know they can't take the time to answer all the email they probably get from the players... But it would be nice if the people that are taking the time to try and make new MA maps could get some kind of a response a bit quicker than we are currently so we could get on with our MA map production. It already takes long enough to make one without the lag time on a simple question like would this MA idea be acceptable?

    I'm guessing that us few that are trying to make new maps for the MA help out the HT crew seeing as they don't have to spend the time making them if we are and we arn't asking for payment for the time we are spending to create something for HTC's product (or am I the only one not getting paid?  :confused: :)  )    So am I wrong in asking for a bit of support from HT and crew?

  Sorry HT not trying to bust your chops :)  I would just like to know if I can continue with my project or scrap it and start another.
Title: Rules for MA Maps?
Post by: croduh on March 06, 2006, 09:30:06 AM
Quote
Originally posted by Flayed1
(or am I the only one not getting paid?  :confused: :)  )

Yup , you're the only one.
Title: Rules for MA Maps?
Post by: Skuzzy on March 06, 2006, 04:11:08 PM
Quote
Originally posted by NHawk
Yes I did. It's on his things to do list. But I was just saying it takes a long time. :)
Yes, it can take a long time.  Other times, not so much time.  It all depends on when it hits and how many other things get pushed.  Right now I am behind on skins and terrains.

Yours just happen to hit about the same time as the Karelia terrain, which took more time than any other terrain in the history of the game.