Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: TexMurphy on March 13, 2006, 10:39:58 AM

Title: Pyro: Long time since last dev update...
Post by: TexMurphy on March 13, 2006, 10:39:58 AM
Hi there Pyro,

I know you guys have alot to do but I would personaly really appriciate a dev update. I really enjoy reading what is going on and what´s in the pipeline. Its been a while since you wrote your last update so Im wondering if you could, when you got time, write one on how its going with the B-17s, Combat Tour and if there is something else you guys are working on which we might see relativly soon.

Thanks in advance.

Tex
Title: Pyro: Long time since last dev update...
Post by: Pooface on March 13, 2006, 12:30:55 PM
i would also LOVE to see this:aok
Title: Pyro: Long time since last dev update...
Post by: AWRaid on March 13, 2006, 01:09:39 PM
leaked b-17 screenshot

(http://img206.imageshack.us/img206/4586/b178or.jpg)
Title: Pyro: Long time since last dev update...
Post by: Furball on March 13, 2006, 01:11:28 PM
lazy jerks. :mad:

why does pyro always have to write you a dev update? why dont you write your own?

poor pyro :(
Title: Pyro: Long time since last dev update...
Post by: kamilyun on March 13, 2006, 02:09:47 PM
Quote
Originally posted by AWRaid
leaked b-17 screenshot


:D
Title: Pyro: Long time since last dev update...
Post by: Bear76 on March 13, 2006, 02:16:01 PM
Quote
Originally posted by AWRaid
leaked b-17 screenshot

(http://img206.imageshack.us/img206/4586/b178or.jpg)


Must be Fortress, it's only 50 feet off the ground:p
Title: Pyro: Long time since last dev update...
Post by: hubsonfire on March 13, 2006, 02:40:52 PM
"pewpew" :lol
Title: Re: Pyro: Long time since last dev update...
Post by: ChopSaw on March 13, 2006, 03:22:23 PM
Quote
Originally posted by TexMurphy
Hi there Pyro,

I know you guys have alot to do but I would personaly really appriciate a dev update. I really enjoy reading what is going on and what´s in the pipeline. Its been a while since you wrote your last update so Im wondering if you could, when you got time, write one on how its going with the B-17s, Combat Tour and if there is something else you guys are working on which we might see relativly soon.


Where are these usually posted?  Good question, bye the way.
Title: Pyro: Long time since last dev update...
Post by: DoKGonZo on March 13, 2006, 03:31:15 PM
You forgot that now they'll be available in flights of 6 because some people still can't flatten a lone hanger with 3 of 'em point blank.
Title: Re: Pyro: Long time since last dev update...
Post by: F4J on March 13, 2006, 03:39:42 PM
Quote
Originally posted by TexMurphy
Hi there Pyro,

I know you guys have alot to do but I would personaly really appriciate a dev update. I really enjoy reading what is going on and what´s in the pipeline. Its been a while since you wrote your last update so Im wondering if you could, when you got time, write one on how its going with the B-17s, Combat Tour and if there is something else you guys are working on which we might see relativly soon.

Thanks in advance.

Tex


Two weeks.
Title: Pyro: Long time since last dev update...
Post by: Pooface on March 13, 2006, 03:53:50 PM
Quote
Originally posted by DoKGonZo
You forgot that now they'll be available in flights of 6 because some people still can't flatten a lone hanger with 3 of 'em point blank.



i would LOVE to see larger formations (perked of course). would be bloody fantastic to see a mission of several hundred bombers

that alone would make the 14.95 worth more in 10 mins than a month of vulching and hoing:aok
Title: Pyro: Long time since last dev update...
Post by: DoKGonZo on March 13, 2006, 04:06:50 PM
You need to be a little careful so that one person can't launch a big enough flight to take out HQ. I think 4 ships is the reasonable limit for a number of reasons. But in general perked formations is an enhancement that would only negatively affect the people who are mis-using them in the first place.
Title: Pyro: Long time since last dev update...
Post by: AWRaid on March 13, 2006, 04:08:59 PM
I hate the ai formations should be single bombers AW style.


It would be cool to see tons of bombers, if they were all REAL players. Down with AI.

I remember some really large A26 or B17 raids in AW even early AW4W, it just takes more organization.

Also get rid of the ability to jump to gunner positions, bring back multicrewing!

People need to work together.
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 13, 2006, 04:17:00 PM
Quote
Originally posted by AWRaid
I hate the ai formations should be single bombers AW style.


It would be cool to see tons of bombers, if they were all REAL players. Down with AI.

I remember some really large A26 or B17 raids in AW even early AW4W, it just takes more organization.

Also get rid of the ability to jump to gunner positions, bring back multicrewing!

People need to work together.


Such changes would severly limit bomber effectiveness and all but eliminate bombers from the game play.
Title: Pyro: Long time since last dev update...
Post by: wetrat on March 13, 2006, 04:20:50 PM
Quote
Originally posted by ChopSaw
Such changes would severly limit bomber effectiveness and all but eliminate bombers from the game play.
what a shame that would be :rolleyes:
Title: Pyro: Long time since last dev update...
Post by: DoKGonZo on March 13, 2006, 04:25:28 PM
Quote
Originally posted by AWRaid
I hate the ai formations should be single bombers AW style.


It would be cool to see tons of bombers, if they were all REAL players. Down with AI.

I remember some really large A26 or B17 raids in AW even early AW4W, it just takes more organization.

Also get rid of the ability to jump to gunner positions, bring back multicrewing!

People need to work together.


This is a very different bunch of players, Raid. If they can't be shooting outhouses or strafing runways at least once every 20 minutes their branez explode.

I don't mind the formations except that (a) they are being abused with idiotic NOE attacks, (b) they are able to dive-bomb in formation, and (c) they are as much a flak platform as the old AckStar ever was, just not as manoueverable. The only thing keeping these antics from being completely disruptive to the MA is the ambient stupidity of the practitioners.
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 13, 2006, 04:29:39 PM
Quote
Originally posted by wetrat
what a shame that would be :rolleyes:


Yeah, yeah...we get it.  You don't like bombers.  That's not news.
Title: Pyro: Long time since last dev update...
Post by: AWRaid on March 13, 2006, 04:33:49 PM
This wouldn't stop people from using them, they'd sill be useful. It'd make people work together more is all.

Maybe as a reward for the effort however they can increase the rebuild time of objects, making the damage have a greater and longer lasting impact to make up for the greater coordination and skill it takes to disable things.
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 13, 2006, 04:42:40 PM
Quote
Originally posted by AWRaid
This wouldn't stop people from using them, they'd sill be useful. It'd make people work together more is all.

Maybe as a reward for the effort however they can increase the rebuild time of objects, making the damage have a greater and longer lasting impact to make up for the greater coordination and skill it takes to disable things.


It would all but kill the use of bombers.  It's a nice idea on paper, but it fails on the practical side.  Getting seven or eight (gun positions, pilot and bombardier) players to crew one lone bomber would be almost impossible.  Everybody wants to fly their own plane, not be an accessory.
Title: Pyro: Long time since last dev update...
Post by: Jackal1 on March 13, 2006, 04:52:59 PM
Quote
Originally posted by ChopSaw
It would all but kill the use of bombers.  It's a nice idea on paper, but it fails on the practical side.  Getting seven or eight (gun positions, pilot and bombardier) players to crew one lone bomber would be almost impossible.  Everybody wants to fly their own plane, not be an accessory.


Phhhhhtttttttt! Gotta call BS on this one. Not the first one I`ve seen make this staement , but the fact is it`s not even close to being true.
In AW crewing a bomber was not the hard thing to do. The hard thing was getting onboard before all the slots were filled. These flights were awesome and were a total blast.
As it stands now , it is an over and over text of "anyone need a gunner?"
Title: Pyro: Long time since last dev update...
Post by: AWRaid on March 13, 2006, 05:01:43 PM
Some of the most fun times I've had in AirWarrior was driving a buff or gunning, especially while drunk lol.

Besides you don't need a full assortment of gunners just 1 or 2 would work fine.

This opens the doors for organized bomber squadrons and creates a new aspect of the game that AW had and AH seems lacking. I don't like comparing the two games because HiTech gets pissy about it but it's true.

I realize there are some active bomber squadrons currently in the game but how often do you see a bomber crewed by more than 1 person? Simple answer, none or not many... because there is no need to.


When things are more challenging for a person they feel more rewarded when they complete the task.


As GonZ said the dive bombing heavy bombers needs to be fixed anyway, nothing ruins immersion more or games the game like dive bombing Lancs.
Title: Pyro: Long time since last dev update...
Post by: DoKGonZo on March 13, 2006, 05:26:54 PM
I can see a compromise here:

- Single buffs are free
- Formations of 2, 3, or 4 cost perks - not a linear progression, either, spend wisely for a 4-ship flight
- Human gunners work as they do now
- If there is no human gunner, then Otto's semi-retarded half-brother / half-trout / half-barstool - "Awful" - takes over the gunning duties. In which case you won't get the laser precision and quick reactions of a human player. But a likewise idiotic attack on the formation (dead-6) would yield expectedly bad results.

This would:

- Let people who wanna fly buffs as, like, level bombers, continue to do so with representative defensive fire if no gunners volunteer - flying tight formation gets more important w/o human gunners
- Make loading a human gunner a smart thing to do, and even make it an individually scorable skill
- Reduce the frequency of the moronic jerkwads with their NOE Lanc formation attacks
- Reduce the use of bomber formations as flak platforms ... sorry 999900
- Increase the use of tactical bombers like the A20G and Sturmovik for tactical missions (as opposed to splooging over in a flight if '24's on the deck and missing anyway ...)


All of which is wildly off-topic, of course.
Title: Pyro: Long time since last dev update...
Post by: Bodhi on March 13, 2006, 05:37:40 PM
Quote
Originally posted by DoKGonZo
I can see a compromise here:

- Single buffs are free
- Formations of 2, 3, or 4 cost perks - not a linear progression, either, spend wisely for a 4-ship flight
- Human gunners work as they do now
- If there is no human gunner, then Otto's semi-retarded half-brother / half-trout / half-barstool - "Awful" - takes over the gunning duties. In which case you won't get the laser precision and quick reactions of a human player. But a likewise idiotic attack on the formation (dead-6) would yield expectedly bad results.

This would:

- Let people who wanna fly buffs as, like, level bombers, continue to do so with representative defensive fire if no gunners volunteer - flying tight formation gets more important w/o human gunners
- Make loading a human gunner a smart thing to do, and even make it an individually scorable skill
- Reduce the frequency of the moronic jerkwads with their NOE Lanc formation attacks
- Reduce the use of bomber formations as flak platforms ... sorry 999900
- Increase the use of tactical bombers like the A20G and Sturmovik for tactical missions (as opposed to splooging over in a flight if '24's on the deck and missing anyway ...)


All of which is wildly off-topic, of course.


I like this idea.... best one brought up yet.  Sadly it will probably never be implemented.
Title: Pyro: Long time since last dev update...
Post by: Stang on March 13, 2006, 05:39:08 PM
Quote
Originally posted by ChopSaw
Such changes would severly limit bomber effectiveness and all but eliminate bombers from the game play.
So no one flew bombers until HT made formations available, right?
Title: Pyro: Long time since last dev update...
Post by: F4J on March 13, 2006, 06:09:20 PM
Quote
Originally posted by ChopSaw
Yeah, yeah...we get it.  You don't like bombers.  That's not news.


The bombers are fine the way they are. Fighter vulchers should killshooter themselves if they attack anyone on a runway, and if they HO another plane.
Title: Pyro: Long time since last dev update...
Post by: DrDea on March 13, 2006, 06:09:25 PM
Some of the best times Ive had was buff runs to the Spit factory,grabbin alt,hitting the target and making it home.Sure it took well over an hour which kills the quake mentality types but it sure made for some close nit groups.And we could use some of that.:aok
Title: Pyro: Long time since last dev update...
Post by: Krusty on March 13, 2006, 09:10:09 PM
AW and WB are dead. Long live AH!
Title: Pyro: Long time since last dev update...
Post by: DoKGonZo on March 13, 2006, 09:42:40 PM
Quote
Originally posted by Krusty
AW and WB are dead. Long live AH!


"The flames are all long gone
But the pain lingers on
Goodbye blue sky
Goodbye"
Title: Pyro: Long time since last dev update...
Post by: DrDea on March 13, 2006, 10:27:30 PM
As long as I have memory,and breath in my lungs....Those pioneering times will never be dead.I made some of my best friends in life back then.
Title: Pyro: Long time since last dev update...
Post by: DrDea on March 13, 2006, 10:28:39 PM
And Floyd rocks.
Title: Pyro: Long time since last dev update...
Post by: F4J on March 13, 2006, 11:42:48 PM
Quote
Originally posted by DrDea
As long as I have memory,and breath in my lungs....Those pioneering times will never be dead.I made some of my best friends in life back then.


Roger that DrDea. The best thing is to bring your friends from AW to AH with you. A large part of the old C Hawks squad from Air Warrior flies together as C Hawks in Aces High. The comraderie is still there and we've had a number of individuals who have the C Hawks heart and spirit join us in AH. There are C Hawks playing under the C Hawks squad name in at least 3 other online games, so no matter which game you go to, you can find squaddies to fly with.
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 14, 2006, 01:12:05 AM
Quote
Originally posted by Jackal1
Phhhhhtttttttt! Gotta call BS on this one. Not the first one I`ve seen make this staement , but the fact is it`s not even close to being true.
In AW crewing a bomber was not the hard thing to do. The hard thing was getting onboard before all the slots were filled. These flights were awesome and were a total blast.
As it stands now , it is an over and over text of "anyone need a gunner?"


Call it what you want, Toto.  You're not in AW anymore.:)
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 14, 2006, 01:19:36 AM
Quote
Originally posted by Stang
So no one flew bombers until HT made formations available, right?


Did they?  Perhaps a better question is, would they?  I said it would all but eliminate them from game play, not that some wouldn't still fly them.  Their effectiveness would be cut to such a state they'd be worthless to fly.
Title: Pyro: Long time since last dev update...
Post by: Glasses on March 14, 2006, 01:41:08 AM
I think the new B-17s will come equipped with Chuck Norris gunners, one hit from those 50 cal and your whole plane will  dematerialize.  :D
Title: Pyro: Long time since last dev update...
Post by: CHECKERS on March 14, 2006, 06:24:23 AM
Quote
Originally posted by AWRaid
I hate the ai formations should be single bombers AW style.


It would be cool to see tons of bombers, if they were all REAL players. Down with AI.

I remember some really large A26 or B17 raids in AW even early AW4W, it just takes more organization.

Also get rid of the ability to jump to gunner positions, bring back multicrewing!

 


    quote:Originally posted by ChopSaw
    It would all but kill the use of bombers. It's a nice idea on paper, but it fails on the practical side. Getting seven or eight (gun positions, pilot and bombardier) players to crew one lone bomber would be almost impossible. Everybody wants to fly their own plane, not be an accessory.



Phhhhhtttttttt! Gotta call BS on this one. Not the first one I`ve seen make this staement , but the fact is it`s not even close to being true.
In AW crewing a bomber was not the hard thing to do. The hard thing was getting onboard before all the slots were filled. These flights were awesome and were a total blast.
As it stands now , it is an over and over text of "anyone need a gunner?"




 AW Death Stars were a complete blast to be in, as a gunner or pilot.

 How much pilot skill does it take for 10 guys to up 30 B 24's in AcesHigh , climb  to 500 feet, set them on auto-pilot,  and formation fly them  into a furballs with 80 to 90, 50 cal guns blazing ? ..... E-Ticket BS  ......
Title: Pyro: Long time since last dev update...
Post by: Stang on March 14, 2006, 07:50:59 AM
Quote
Originally posted by ChopSaw
Did they?  Perhaps a better question is, would they?  I said it would all but eliminate them from game play, not that some wouldn't still fly them.  Their effectiveness would be cut to such a state they'd be worthless to fly.
I guarantee there was a higher percentage of people flying bombers back then than now.  Hell back then you could take out individual fuel tanks from 30k... oh wait you still can now.  Bombsite is just as easymode now, and you get two extra buffs now.  lol.
Title: Pyro: Long time since last dev update...
Post by: Jackal1 on March 14, 2006, 08:54:32 AM
Quote
Originally posted by ChopSaw
Call it what you want, Toto.  You're not in AW anymore.:)


Calling it the way it is slick. There`s way more AW still here than you seem to realize. :)
Title: Pyro: Long time since last dev update...
Post by: AWRaid on March 14, 2006, 11:49:08 AM
I think we can all agree here, this is a true Air Warrior.

(http://www.bwtf.com/robotmasters/victoryleo/vsaber3.jpg)
Title: Pyro: Long time since last dev update...
Post by: DoKGonZo on March 14, 2006, 12:09:05 PM
Quote
Originally posted by ChopSaw
Call it what you want, Toto.  You're not in AW anymore.:)


Dude, I hear people calling AH "Air Warrior" every night on vox. This community, and that includes HT and Pyro who were players long before they were game developers, is getting close to twenty years old.
Title: Pyro: Long time since last dev update...
Post by: Tumor on March 14, 2006, 03:59:35 PM
Quote
Originally posted by DoKGonZo
Dude, I hear people calling AH "Air Warrior" every night on vox. This community, and that includes HT and Pyro who were players long before they were game developers, is getting close to twenty years old.


It's apparent he was in diapers Dok... or still a twinkle :rofl
Title: Pyro: Long time since last dev update...
Post by: Skuzzy on March 14, 2006, 04:18:44 PM
Check front page.
Title: Pyro: Long time since last dev update...
Post by: Bullethead on March 14, 2006, 04:20:49 PM
[bi]ChopSaw said:[/b]
Quote
Such changes would severly limit bomber effectiveness and all but eliminate bombers from the game play.


And how is that a bad thing?!?!?!?!?

I'd like to see it where if the buff has more than 2 engines, it's bombs have zero effect on airfields, ships, and GVs.  Seems like a simple 1-line patch to me, and it would solve many of AH's current problems.
Title: Pyro: Long time since last dev update...
Post by: straffo on March 14, 2006, 04:26:38 PM
Quote
Originally posted by Skuzzy
Check front page.


Well nothing since February 27, 2006 ... some 2 months ago ;)
Title: Pyro: Long time since last dev update...
Post by: DoKGonZo on March 14, 2006, 04:29:04 PM
Quote
Originally posted by Skuzzy
Check front page.


Looks very nice. Love the weathering effect on the wing surfaces.

Those screens may confuse some of the MA faithful, though, they show the plane flying over 200 feet in the air. :O

Oh ... and you forgot the ovine pornography that should be pinned up at the waist gunner stations.
Title: Pyro: Long time since last dev update...
Post by: Skuzzy on March 14, 2006, 04:35:04 PM
straffo,..sounds like you are a victim of a poorly designed/implemented caching WEB server appliance if the last thing you see if dated 2/27.  Been two updates since then.

Either that, of the electrons are taking thier sweet time to get to you.  :D
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 14, 2006, 05:10:10 PM
Quote
Originally posted by Jackal1
Calling it the way it is slick. There`s way more AW still here than you seem to realize. :)


You're mistaken.  You're not calling it the way it is at all.  The way it is, is AW is gone.  This is where a lot of AW came to.  This is Aces High. :cool:

And my names not slick.  Shirley you know that. ;)
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 14, 2006, 05:11:31 PM
Quote
Originally posted by Bullethead
[bi]ChopSaw said:
 

And how is that a bad thing?!?!?!?!?

I'd like to see it where if the buff has more than 2 engines, it's bombs have zero effect on airfields, ships, and GVs.  Seems like a simple 1-line patch to me, and it would solve many of AH's current problems. [/B]


:lol
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 14, 2006, 05:13:07 PM
Quote
Originally posted by Stang
I guarantee there was a higher percentage of people flying bombers back then than now.  Hell back then you could take out individual fuel tanks from 30k... oh wait you still can now.  Bombsite is just as easymode now, and you get two extra buffs now.  lol.


That is improbable in the extreme.
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 14, 2006, 05:15:08 PM
Quote
Originally posted by CHECKERS
How much pilot skill does it take for 10 guys to up 30 B 24's in AcesHigh , climb  to 500 feet, set them on auto-pilot,  and formation fly them  into a furballs with 80 to 90, 50 cal guns blazing ?


:lol And you saw this in a dream after you consumed what?
Title: Pyro: Long time since last dev update...
Post by: AWRaid on March 14, 2006, 07:15:51 PM
The B17 preview looks awesome however mines more realistic because as Gonzo said, heavy bombers can't climb over 50ft alt. So those are obviously fake!
Title: Pyro: Long time since last dev update...
Post by: icemaw on March 14, 2006, 07:29:51 PM
Damn TEX WTF on the 13th you ASK nicely for a DEV update and on the 14th there is pictures of work in process on the b17.
 

   Now if all the tantrum tossers would just flippin cut and past your post every time they demand an update. HT might toss us a bone every now and then!

  Or did you use the bribe link?
Title: Pyro: Long time since last dev update...
Post by: straffo on March 14, 2006, 11:46:34 PM
Quote
Originally posted by Skuzzy
straffo,..sounds like you are a victim of a poorly designed/implemented caching WEB server appliance if the last thing you see if dated 2/27.  Been two updates since then.

Either that, of the electrons are taking thier sweet time to get to you.  :D


I'm just CT/TOD obsessed :)
Title: Pyro: Long time since last dev update...
Post by: Alky on March 14, 2006, 11:56:10 PM
Quote
Originally posted by ChopSaw
Such changes would severly limit bomber effectiveness and all but eliminate bombers from the game play.

Bombers thrived in Air Warrior, they were actually fun when fully loaded with live players and using vox calling out incoming fighters.  This drone thing is boring.
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 15, 2006, 02:24:34 AM
Quote
Originally posted by Alky
Bombers thrived in Air Warrior, they were actually fun when fully loaded with live players and using vox calling out incoming fighters.  This drone thing is boring.


Again, this is not AW.  It is Aces High.  I'm given to understand AW was a different game.  What may have worked in one won't work in the other.

Whatever happened to AW anyway?  Why isn't it still around?
Title: Pyro: Long time since last dev update...
Post by: Bronk on March 15, 2006, 10:08:50 AM
Quote
Originally posted by ChopSaw

Whatever happened to AW anyway?  Why isn't it still around?


IMHO because it went from a smallish company to EA. HT please never ever sell the rites to your game.  

A ww2 flight game such as this is a small niche in the game world .  EA wasn't getting enough $$$  from AW so they pulled the plug.





Bronk
Title: Pyro: Long time since last dev update...
Post by: ChopSaw on March 15, 2006, 11:30:06 PM
Quote
Originally posted by Bronk
IMHO because it went from a smallish company to EA. HT please never ever sell the rites to your game.  

A ww2 flight game such as this is a small niche in the game world .  EA wasn't getting enough $$$  from AW so they pulled the plug.

Amen to the first sentiment.  Selling things rarely seems to do anything but lead to their demise or decrease in quality.

Thank you for refreshing my memory on what happened to AW.  I think I read that somewhere.

Didn't AW have fewer players than AH?

Anyway my point was/is, these are two different examples of the same genre.  By this I’m trying to point out that what worked in one may have done so because of the different targets available, a different strategy system, etc.  You can't just say the bomber mode used in AW (bombers loaded with a bunch of live players at different stations throughout the bomber) will work in AH because it worked in AW.  Unless settings and strategy targets were changed dramatically in AH, making the changes some have suggested would essentially eliminate the bombers as anything but a novelty side act.  Nobody would fly them.  It wouldn't be worth it.  Even as things stand there aren't a lot of bombers in the air compared to fighters or even gv's.