Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Docc on March 26, 2006, 10:15:14 PM
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It's very discouraging after spending weeks, or months, or years learning the intricacies of Aces High only to have HT continually change the nature of the game in the name of "realism". Sometimes this is done with unannounced flight model changes, and sometimes with patches. What I see is that while the planes are more realistic to fly, Aces High itself has gone from a semi-simulation to an arcade game.
The horde effect is being promoted as fast as these 'realism' effects are implemented.
In real life airfield ack was harder to kill, there was a lot more of it, it was a lot more accurate, and it usually had range and altitude measurements to use in aiming. In Aces High a manned field gun has a range of about 2.5k max with a slim chance of hitting a moving target while a couple of .303 pings destroy them. The AI guns rarely hit anything and then only cause fuel or oil leaks. The ostis are useless because of shell dispersion and operator difficulty in aiming due to shaking and tracers you can't see. It's much harder to kill running troops with a stationary hull mounted machine gun than it should be. Basically, the ability to defend a field from the ground has gone to a new low.
Meanwhile, sideswitching has been made easier for those who like to horde. This is realistic??
Make the acks and anti-aircraft gvs harder, more accurate, and more of them. Minimize side switching instead of encouraging it. As I write this the rooks have at least 100 more players online in the game than either the knights or the bishops.
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Sunday night has always been "Rook nite" . (it started way back when we were the under dogs)
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Well someone has attached the puffy ack targeting device on all of my planes.
dunno about killing the troops with the hull gun though,
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This age old argument will hopefully be laid to rest once Combat Tour comes out, then we can let MA turn into what ever Arcade game the air quakers want it to be and Combat Tour can give us Sim nuts/historical fanatics what we want. (hopefully)
Trying to satisfy both parties in MA has been a valiant effort but i think HTC will have alot more fun once he doesnt have to worry about putting all the fish in one basket. I hear AVA is doing pretty well these days tho so maybe thats affecting MA now.
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There has to be a quake-like place in here somewhere for the masses. And I too hope Combat Tour gives us a fun alternative.
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I give this one a 2. Not a lot of caps, the headshake horse has already been beaten into a puree', and the rest of it is just ****ing retarded, to be blunt.
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ah.......the expected typical response from a BK......nothing constructive, just destructive
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Oh be nice...Hubs was giving a fair assessment of your whine..err post but I'd have to give lower marks for originality though. This issue has been banged more times than Superdud's mom.
But in case you haven't realized, this is a game that simulates air combat using World War II fighter planes. And it does a rather good job at it. You're dismissed.
ack-ack
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How many more times does HT have to come in here and actually state 'Its a game' before people start to realize that he's not freakin' kidding.
Jeez.
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Originally posted by Kurt
How many more times does HT have to come in here and actually state 'Its a game' before people start to realize that he's not freakin' kidding.
Jeez.
Yup:aok
It's a Game not a Simulation
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Originally posted by Docc
In real life airfield ack was harder to kill, there was a lot more of it, it was a lot more accurate, and it usually had range and altitude measurements to use in aiming. In Aces High a manned field gun has a range of about 2.5k max with a slim chance of hitting a moving target while a couple of .303 pings destroy them. The AI guns rarely hit anything and then only cause fuel or oil leaks. The ostis are useless because of shell dispersion and operator difficulty in aiming due to shaking and tracers you can't see. It's much harder to kill running troops with a stationary hull mounted machine gun than it should be. Basically, the ability to defend a field from the ground has gone to a new low.
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I agree, the 20/37/88 mm AA in game is just a useless waste of frame rate, the lethality and damage box for shells is a joke,
I can take a Jabo to a base, kill the vh, and all acs , and start the vulch party untill i run out of amo/ fuel,
Who was the ninja pilot in WW2,able to destroy 10-14 AA batteries 20/37/88mm without getting killed?:(
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Originally posted by ghi
I agree, the 20/37/88 mm AA in game is just a useless waste of frame rate, the lethality and damage box for shells is a joke,
I can take a Jabo to a base, kill the vh, and all acs , and start the vulch party untill i run out of amo/ fuel,
Who was the ninja pilot in WW2,able to destroy 10-14 AA bateries 20/37/88mm without getting killed?:(
From all the reading I've done about WWII Jabo pilots, it was one of the most dangerous jobs for a pilot, second only to Infantry soldier.
Fact: More planes were shot down in WWII from AA fire than any other plane or mech failure.
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As I said above, Aces High is an arcade game with 3 sides. All countries have great offensive capabilities, and very limited defensive capabilities with the latest patch.
Now no one wants to play a game that doesn't give you an equal chance of winning such as the other guy has. IF numbers were equalized, which is something HT has either refused to do or is unable to do, then the reduction in defensive capability would be fair for all.
However, because of the imbalance in country numbers, the bases of the other 2 countries are left wide open for the one with numbers because of the lack of defensive capabilities.
Kindly increase the defensive capabilities so that the other 2 countries have at least a chance of holding off the hordes instead of just playing the game to be masochistic cannon fodder. That gets very old fast.
Or find a better way to equalize the numbers.
Equality for all at any given time is the key in any GAME.
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You must be new to this game Docc, otherwise you'd know this number argument has been beaten to death a thousand times in the boards. As HT stated before, the number balance is something the the community has to fix and when it showed that it was unable to, HT stepped in and placed the ENY limiter when one side gets to big. Is it a perfect system? No but does it work? Yes, because your whines are a testament that it works. Are there any other choices available? Sure, but I guarantee that you won't like a single one of them.
As for this latest patch nerfing base defenses, thanks for the laugh.
ack-ack
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I don't want the numbers equalized, I like it as it is. AH has gotten along quite well as it is, numbers change from time to time.
Side balancing has gotten far better then it was before, much thanks to the shorter penalty time after a country change.
Noone is disputing your argument that it is a game though. The only thing in the MA that aims for realism is the flight modell, everything else it arcade gameplay.
Like Filth said, hopefully CT will give the rest of us a fun place to hang out in.
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Ack-Ack you are one of the better air to air pilots in the game, but I must admit I've never seen you de-ack a field in the years I've been playing this game. If you did you'd understand how rediculously easy it has become.
The game is geared to offence with limited defensive capabilities....but with unequal numbers the side with numbers goes on a land grab and the other 2 countries are nothing but cannon fodder. If the other 2 countries had a few more capabilities on defence it might keep them interested and give them more satisfaction in playing longer, especially when there is such a numbers imbalance as there was tonight.
Just because it always was doesn't mean it has to be. Let's find a way to make the game fun for the 2 countries who don't have numbers at any given time. If a player has the tools, he can get as much satisfaction from a successful defence as he can from a successful base capture.
ENY as it currently stands is not an equalizer. Numbers overcome almost all of the time as you well know.
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Why find a solution to a problem that doesn't exist?
I mean, sure you say it is a problem that you are flying for the "underdog" country. IMO That is an opporunity to improve, I wouldn't want it any other way, I wanna fly for the country with lower numbers. I hate it when knits sometimes outnumber another country.
What you consider boring and uneven I consider fun. Don't come and ruin my fun please.
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Wilbus have you flown yet since the patch? Not all of us still have the reflexes or eyesight of a 20 y/o or the skills necessary to compete with pilots of your caliber. In fact, most of us old timers and the newbies don't and we make up the majority of the player base.
All I am suggesting is to make the defensive capabilities of a country equal to the offensive capabilities. IRL given equal numbers, the defense always had the advantage. As this game stands now, the defense doesn't have a chance, even with equal numbers.
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Originally posted by Docc
Ack-Ack you are one of the better air to air pilots in the game, but I must admit I've never seen you de-ack a field in the years I've been playing this game. If you did you'd understand how rediculously easy it has become.
I bet you've never seen Blitz de-acking a field and then come back to capture it ?
(it was in 2001)
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Originally posted by Docc
Ack-Ack you are one of the better air to air pilots in the game, but I must admit I've never seen you de-ack a field in the years I've been playing this game. If you did you'd understand how rediculously easy it has become.
I've been playing since 1.07 and even back then the field acks were easy to take down. Nothing has changed in that regards.
The game is geared to offence with limited defensive capabilities....but with unequal numbers the side with numbers goes on a land grab and the other 2 countries are nothing but cannon fodder. If the other 2 countries had a few more capabilities on defence it might keep them interested and give them more satisfaction in playing longer, especially when there is such a numbers imbalance as there was tonight.
What limited defense capabilities? The same capabilities to defend a base exist now as they did before the patch. Nothing has been downgraded. Attack a field that is defended by the LTARs in their ground vehicles and then tell me about limited defensive capabilities. If it is limited, it's probably the result of a lack of a coherent and sane plan.
because it always was doesn't mean it has to be. Let's find a way to make the game fun for the 2 countries who don't have numbers at any given time. If a player has the tools, he can get as much satisfaction from a successful defence as he can from a successful base capture.
The players do have the tools...it's called the planes and GVs and all those other neat things you can jump into and shoot things down with.
ENY as it currently stands is not an equalizer. Numbers overcome almost all of the time as you well know.
HT tried to let the community come up with a viable solution and instead all the community did was bicker and moan about the inbalance in the main arena. HT even challenged the community to come up with a viable system that didn't require the player to be forced into something. Again, the community failed. While some did come up with some interesting ideas, the majority whined and moaned some more about the inbalance. So that forced HT to come up with the ENY system. Sure, a lot don't like it but it does the job. It's not the best system but it's a viable system. The other course of action is to have HT force something on the player and that isn't a good thing because it has far more negative effects than positive ones.
ack-ack
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If they made the AA more lethal then you would have 20 posts out here whining that no one can even get in on base. I don't know how many post there have been about the puffy ack killing people but it would be 10 fold if they did make it harder. Try to image people put in those guns with no training back in WWII, do you think they would be so acurate? I know there a a lot of people on this game that have no problem aiming and killing people in the manned ack or osti's.
The key to a great defense is having people at the base to defend.
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GAME!
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Well Docc I see your problem but I don't agree with it.
Acks have always been easy to take down (except during Beta when they were actually laser guided without dispersion for a while, that was just nasty).
As far as the number of acks around a field goes, specially 20mm, I agree with you. However, that is up the the Map builders, not HTC. Not sure if HTC have any restrictions on the number of acks you're alowed to place around a field though.
The problem really has got nothing to do with patches or not. The problem lies intirely with the players. Unfortunatly most players act the same they as they would in real life, go with the gang, kick the underdog, be afraid to speak up or come with real sugestions and whine alot.
Most people just enjoy the cherry pickin and easy kills/kill stealing, flying with the gang and hate getting ganged and whine about it (no I do not mean you Docc :) )
And some, like you, try and stick with the underdogs but don't like it. I understand it but don't agree with it, there is usually a way to slap the gangers. Problem is people don't wanna take the time to gather a few people from the country and say "guys, let's grab a couple of bombers, take down the field they are attacking from and listen to the whine about field porkers". Or like Ack-Ack said, LTAR's enjoy their GV's and they have more people in their squad then a whole friggin ant farm, attacking a field guarded by them is just stupid unless you're in a high alt bomber.
The defencive capabilities exist, problem is people don't use them. As soon as they notice the war ain't going their way they change field or log off.
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Originally posted by Ack-Ack
This issue has been banged more times than Superdud's mom.
:furious :furious :mad: :furious :furious
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Originally posted by Docc
ENY as it currently stands is not an equalizer. Numbers overcome almost all of the time as you well know.
,But the other 2 teams are soo unbeliveble dumb still fighting each other in this kind of situations.
I've seen last evening most of the bish fighting knits only,
Bish that play this game for 3-4 years, making missions to attack knits, and took bases, when rooks had 280 players ,15-20 bases more than Bish ,and knits were down ,close to getting reset.
At least try to steal the reset, don't help them reset,
But knits do the same when bish are in deep ,
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Originally posted by Docc
ah.......the expected typical response from a BK......nothing constructive, just destructive
Okay, ignoring the mindless and expected "typical response from a BK" line, show me how you're right. The horde mentality is not promoted, it takes 5 mg hits to knock down an ack (couple implies 2), the ostwind is not useless, sideswitching evens numbers, for the most part, since the 10 or 15 noobs who change to the side with higher numbers won't affect the outcome of the "war", while many of us change to the side with lower numbers, the AI guns often hit something, they do more than hit oil or knock off a flap, you've never deacked a field, nor have you fired an antiaircraft battery at an attacking plane.
Explain to me again why I'm wrong for not taking this whine seriously, would you?
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you can do your own search, but here is just one of HiTech's comments abotu game / sim
http://www.hitechcreations.com/forums/showthread.php?s=&postid=1682753#post1682753
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Before you tell me what I haven't done, check my kill stats. Over 550 kills this camp in field guns and ostis......so I am very familiar with their limitations. I have de-acked fields this camp as well........2 or 3 fighters going in together can clear all the acks in 2 passes on any field and survive.
In fact, 4 times this week alone I have seen a single plane destroy a v-base in 1 sortie, auger, and capture it with a second sortie in a goon or m3. He chooses an undefended v-base........comes in NOE in a loaded 110.......if a gv is upping shortly after the base starts flashing he bombs the hangers first, killing 2 hangers and usually the gv the first pass........then he strafes down the manned ack and the last hanger.......kills the AI ack and augers........comes back in a goon or m3 before anyone can get there to defend.
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This just in:
WAAAAAHHHHHHHHHHHHHHHHH :cry :cry :cry
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I was thinking you were new until I saw the 2002 date on your ID. The MA is 95% game, the only "sim" part is the flight modeling IMHO. The whole concept of winning the war is to blame for much of the dweeberry you see. But without that concept HTC would not have but 20% of the customers. That type of GAME is what gamers look for and why they pay to play. A few responses to your post....
1st, it has always been that way (a giant MMOL game of CTF), I submit it is you who have changed or are just starting to recognize the fact that the MA is quake with planes.
2nd, in 'real life' if you were on the ground imanning your M2 and got strafed by a 4 @ 20mm fighter at 350-400MPH you may not think they were so hard to die in.
3rd, blame the players for the "horde effect" not HTC.
4th, there's no way real small caliber field guns were MORE accurate, I've been shredded while weaving at 400+mph with 75-120 degree deflection at ranges of over a kilometer more times than I can count. I also doubt that 5" guns on a carrier could blow up a lone fighter at 10K of alt from ranges of six miles, or shoot through mountains for that matter.
5th the mannable feild guns are not .303 they are 37mm HE and one hit SHOULD destroy most fighters with a single ping.
6th, I'd like to see less side switching too but again, blame the players not HTC.
7th, I could go for more acks at bases but do not increase accuracy/lethaility please, they are superhuman already. Maybe some heavier calibers or multibarrel installations would be a god compromise.
8th, I'm not going to disagree with the GV business, I hate using them and even having them.
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is a dude with a gun, not hard to kill once hit in real life. However getting to him would have been really hard.
I would like to see better tracers also.
Why not make defense stronger and AAA more accurate as countries get out numbered to keep it fair. That way less people will jump sides. Afterall no one wants to get hammered by ground fire.
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Originally posted by Ack-Ack
What limited defense capabilities? The same capabilities to defend a base exist now as they did before the patch. Nothing has been downgraded.
ack-ack
That would be them. Limited before, more so now. I am not refering to puffy ack here. The guns have not been downgraded, but aiming them certainly has. If you don't know this you have not been spending much time in GVs. Try hitting a moving M3 2k out with an Osti with the sight danceing all around. You need to see the impacts and make small adjustments to get a tracking solution. Hard to do with the sight galloping about.
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AH is an extremely accurate simulation of that area of Valhalla where the WW2 pilots worthy of being there practice non-stop for the inevitable coming of Ragnorok. IOW, they drink, fly, drink, fight, drink, die, drink, repeat, all while vainly lusting after the Valkyries. They're all already dead, so "dying" means nothing to them; they just pop back into existence and go forth to fight again. Hence, the ubiquity of kamikaze porkdweebs and NOE buffdweebs. Any plane they want, damn near, so they can handle anything when Der Tag comes. Woe to the forces of Jotenhiem on that day, for they have neglected airpower. :rolleyes:
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In Aces High a manned field gun has a range of about 2.5k max with a slim chance of hitting a moving target while a couple of .303 pings destroy them.
Yeah right ... .50 cals have hardly any effect on field guns ... .303s ... I might as well throw rocks out my window ... I might hit the gunner in the head before the .303s take out the gun.
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HT tried to let the community come up with a viable solution and instead all the community did was bicker and moan about the inbalance in the main arena. HT even challenged the community to come up with a viable system that didn't require the player to be forced into something. Again, the community failed. While some did come up with some interesting ideas, the majority whined and moaned some more about the inbalance. So that forced HT to come up with the ENY system. Sure, a lot don't like it but it does the job. It's not the best system but it's a viable system. The other course of action is to have HT force something on the player and that isn't a good thing because it has far more negative effects than positive ones.
Actually the ENY idea did come from the player base ... it was Delirium's idea in the thread that HT started to get input on how to fix the imbalance problem.
HT took the idea ... added some refinements to it ... tweaked it some more and that is what we have today.
What most fail to realize ... it wasn't meant to balance the sides. It's intent is to entice people to switch to the lower numbered countries if the ENY takes their plane out of the hanger. If you choose to stay with the side that has the most players ... well your gonna have to do it with less capable (at least that what most people think) planes.
Like Ack-Ack said ... it really is still up to us to balance the arena and I am glad that HT has not entertained a FORCED balancing solution.
My opinion ... if he ever FORCED a balance ... he would go out of business.
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Slapshot I suggest you sit in a manned field ack while some Spit comes in a de-acks the field single-handedly. You'll see how easily the field gun dies.
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The Spit has cannons, Docc. The cannon rounds have a small blast radius/grenade effect. While they may be spraying 303s at you, I'll wager it's the cannons killing you.
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I've died enough in field guns that I know when I've been hit by a cannon or a machine gun.....especially after watching the same plane strafe down a number of other acks at the field. Spit has 240 cannon rounds.....1400 .303 rounds.
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Originally posted by Docc
I've died enough in field guns that I know when I've been hit by a cannon or a machine gun.....especially after watching the same plane strafe down a number of other acks at the field. Spit has 240 cannon rounds.....1400 .303 rounds.
Same story with ordinance
I was really hoping to see some strat changes. Instead we see a new flight model that ,well, I didnt know was off to begin with...and now more guns vibrate than ever before. I dont recall seeing anywhere on the wish list "can you make ostwinds shake?" Sigh. Of all the things that couldve really used some tweaking, I again hope the *next* patch will address those things (more terrains, strat changes, etc etc)
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There is no way of knowing what takes down an ack even if you are in that ack.
Basicly you can fire 10 rounds of 20mm and take down an ack without problem thanks to the blast effect, that would be enough to take down 24 acks.
You say it is easy to capture fields now? I say it has never been harder.
Guessing some of you guys weren't here in the early years when it actually was easy to capture a field.
Like I said before, the problem is not the game, it's the player base.
As for acks being easy to kill, well how tough do you think they were in R/L? It's an (most of the time) unprotected gun (well OK it's got a couple of sand bags around it) with a bunch of unprotected soldiers manning it.
Even if it was protected (like some were, no need to dig up pictures to prove it) a couple of 20mm would disable the crew, maybe not kill em. Steel plating or not, a 20mm explosion a few feet from you will knock ya off yer feet.
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When 1 or 2 planes can sneak in, bomb the vh, strafe all the field acks, and survive to hang around vulching anything that tries take off to fight them.......then its a sure sign that bases are too vulnerable and too easy.
Since everyone is a lawyer in here, before you pass it off because you 'doubt' it...........try it yourself
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I don't doubt it, I know it is so. I don't see it as a problem though, and, like I said, it's never been harder to capture a field then it is now.
Second, if you consider it too easy, create a map, add more acks to the fields, submit it.
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Believe it or not, I've tried to create a map using the terrain editor that came out on 2/15. Unfortunately, I'm not a computer graphics designer and the instructions and terminology are not easily understood by a beginner at this. Either that or the new version has a bug. Either way, I can't get it to work.
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Origionaly posted by bullethead
AH is an extremely accurate simulation of that area of Valhalla where the WW2 pilots worthy of being there practice non-stop for the inevitable coming of Ragnorok. IOW, they drink, fly, drink, fight, drink, die, drink, repeat, all while vainly lusting after the Valkyries. They're all already dead, so "dying" means nothing to them; they just pop back into existence and go forth to fight again. Hence, the ubiquity of kamikaze porkdweebs and NOE buffdweebs. Any plane they want, damn near, so they can handle anything when Der Tag comes. Woe to the forces of Jotenhiem on that day, for they have neglected airpower.
I couldnt have said it any better! :aok Thats sig material.
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Originally posted by Docc
I've died enough in field guns that I know when I've been hit by a cannon or a machine gun.....especially after watching the same plane strafe down a number of other acks at the field. Spit has 240 cannon rounds.....1400 .303 rounds.
I don't believe for a second that you can tell whether you have been hit by a Spit 20mm or a .303 ... thats just bollucks.
Go offline ... take up a Spit ... empty the 20mm guns ... try to take out all the ack with the .303s ... I doubt strongly that you can do it.
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AcesHigh2 is a GAME that does a very good job of SIMULATING medium realism WW2 dogfighting.
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Yup, like I said before and Slapshot said too, doubtfull if you can tell wether you've been killed by 20mm or 303's.
Most people can't kill acks with US 50 cal as 50 cal (like other MG's) require direct hits, no blast effect.
20mm hit the gun as rarely as the 50 cal but the blast radius takes it down.
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Gentlemen.........if you don;t believe it, YOU try it. I've already been killed by it.
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You can kill the acks with MGs, I've done it may times but it is 20 times more difficult or requires 20 times more ammo expenditure (same thing) than with HE rounds. The problem with MGs is dispersion, one of your bullets has to actually hit a man sized target. Not THAT hard if you are at or close to your convergence, but if you are converged at 300 yards and firing from 1.5K then your hosing the countryside with a small percentage chance of hitting the soft target. But diving steeply onto a ground target and getting within 500 yards before firing is quite a dangerous thing, so you end up taking a more horizontal shot which doesn't allow a long burst at convergence. Nobody is saying you cannot successfully strafe a ground gun with MGs, but the difficulty without HE is about right to me.
Things that COULD be added/changed to increase realism on this subject would be the ability to suppress a gun and camoflauge them. Not every air base had their ground guns out in the open in a small dot that resembles a bulleye visible from 2000 yards. Plus that little sandbagged emplacement would stop firing while that hail of dispersed .50s rained down around them whether they were killed or not they'd stop firing. Here in the MA the ground gun has its best chance of killing the aircraft WHILE on the attack run with the .50s raining down in the immediate vicinity.
Regarding the inability to zero in a gun (37/75/88) for a mile long follow up shot, that is how it should be IMHO. Recoil will cause the second shot to fall in a different location than the first. Shouldn't be as big of a deal at closer ranges but if you want to shoot 2-3 kilometers away and have a stream of shots falling in some laser line with one another then it is YOU who are the gamer.
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i can kill ack with 50 cal. its not hard.i have been killed many times by ack. its not hard.i have killed many planes.its not not hard. i have been killed by many planes.its not hard.life before aces high two....HARD.*****,moan. play the game.get better.have fun.....I LIKE PEACHS WITH VANILLA ICE CREAM.
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Originally posted by Docc
Gentlemen.........if you don;t believe it, YOU try it. I've already been killed by it.
I have tried it ... many times ... that is why I am calling BS on the .303s on a Spitfire.
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Well........there is a knight or rook spit out there in the MA who is very good at it. He comes in low and makes a curving pass firing a 1/2 sec burst as his guns bear. He is impossible to hit with the field gun and he never misses. I have watched him single-handedly take out all the acks on a medium field in 1 sortie.
You realism enthusiasts are way behind the ball on this one. Even the young gamers have figured out how easy it is to do. (See the above post) Easier than killing running troops.......you can miss with hundreds but all you have to do is hit it with a couple bullets.
Since you don;t believe me, go watch some of your countrymen do it.
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Originally posted by Docc
Well........there is a knight or rook spit out there in the MA who is very good at it. He comes in low and makes a curving pass firing a 1/2 sec burst as his guns bear. He is impossible to hit with the field gun and he never misses. I have watched him single-handedly take out all the acks on a medium field in 1 sortie.
You realism enthusiasts are way behind the ball on this one. Even the young gamers have figured out how easy it is to do. (See the above post) Easier than killing running troops.......you can miss with hundreds but all you have to do is hit it with a couple bullets.
Since you don;t believe me, go watch some of your countrymen do it.
Docc ... I can easily do that too in a Spit ... with 20mm cannons ... it's not the .303s that's getting the job done ... it's the 20mm cannons.
A split second bursts with 20mm (2-5 rounds) in the general vacinity of a field gun and it's toast. Now with 240 20mm rounds ... deacking a medium field is a piece of cake ... with some rounds left over to do some vulching.
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Can be done with machine guns too.......see above post. And if your not too stingy with ammo you can kill them from 1000 or more out just by kicking the rudder a bit while firing to compensate for dispersion due to your convergence setting. I spend 60% of my time in the game each camp in field guns.....I've been killed all kinds of ways by every plane out there.......and I'm semi-retired so I'm on a lot. Ask the rooks......they are the experts in the game at it.
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Originally posted by Docc
Can be done with machine guns too.......see above post. And if your not too stingy with ammo you can kill them from 1000 or more out just by kicking the rudder a bit while firing to compensate for dispersion due to your convergence setting. I spend 60% of my time in the game each camp in field guns.....I've been killed all kinds of ways by every plane out there.......and I'm semi-retired so I'm on a lot. Ask the rooks......they are the experts in the game at it.
UGH ... yes ... you are right ... but not in a Spit with just .303s.
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to all! Docc, good to see and read that you're still at it and i find your observations, comments, and conclusions "constructive."
i've not flown much over the past couple years . . . a month at a stretch from time to time.
say "howdy" for me.
hap
p.s. Originally posted by Ack-Ack
it's probably the result of a lack of a coherent and sane plan. /B]
made me laugh ack, glad i didn't have food or drink in mouth the library monitor would have been a mess.
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If you want a SIM Docc, get FS9.... no really, it's great and you can do allot with it, and it's fun.
It's been hard to pretend AH is a sim for a very long time, and I know how frustrating it is. For every "sim" enthusiast, there's 100's of pile-it's who will do whatever it takes to get a kill. You've got your easy-mode hero's, horde warriors, one move wonders (HO lol)... you get the idea.
I dunno, I could be wrong, but I'd bet the higher percentage of HTC's income (by a wide margin) comes from those who are the polar-opposite of a flight-sim enthusiast.
When MA lunacy reaches it's peak... I log off do something else. HTC has made it's clear this is a game, so I don't see much of a reason to get irritated over it.
Tumor
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In any game equal opportunities for success or satisfaction for ALL players AT ANY GIVEN TIME is the key to any game..... whether it is a successful defence of a base or a successful capture.
A horde usually arises when 1 country has more numbers than the other 2, or is willing and able to weaken its defences on another front. Due to numbers fluctuations there is almost always the opportunity for a horde to exist in 1 of the 3 countries at any time.
And right now there is no defence against a horde, any horde from any country, when you are shot down by the first wave and your base is rendered unusable 10 seconds after the horde arrives. In the 5 minutes it takes to return to that base it has been captured.
Of course the underdog will become discouraged, and move on to a base where numbers are more equal or log off leaving the horde to continue its rampage. The longer the horde remains in existence the fewer options the underdog has. It is not conducive to the success of the game to allow these steamrolling hordes to exist for a lengthy period or its underdog players to become discouraged.
You want better fights, happier players, less whines? Give us better defensive tools so that the underdog players can break up these hordes or keep them occupied longer by allowing players to still take off from the base to defend the base's city: more acks, and longer range and more accurate acks, gvs that can hit moving targets, harder hangers, acks, ordinance.
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Originally posted by hubsonfire
I give this one a 2. Not a lot of caps, the headshake horse has already been beaten into a puree', and the rest of it is just ****ing retarded, to be blunt.
As long as the shake is there, the horse is still living. What is it with you BK's? You're all over the boards dumping on people. There's only one of you Burger Kingers worthy of any respect. Hey, I know. Get your buddy Morpheus in here. He loves to trash people.
Hug your dog, cuddle your wife, take a pill, get drunk or seek comfort in the arms of your local psychologist. Do something.
Your message of, "everything we like is great and everything else is for losers" is the oldest thing on these boards. Talk about beating dead horses. Ummm……to be blunt.
:rolleyes:
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A spits .303's isn't a good choice for deacking. Not even .50's do it really well. Cannons on the other hand….they do it really well.
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.50's can kill field acks just fine as long as your rounds actually hit the gun emplacement and not around it.
ack-ack
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Originally posted by ChopSaw
There's only one of you Burger Kingers worthy of any respect.
It's me...right???
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Originally posted by ChopSaw
As long as the shake is there, the horse is still living.
...snip...
:rolleyes:
My want to rethink this. Thsi is HTC's game, and while these bosses are unusually open to feedback -- it IS their show. If they think headshake adds to the game, and others adapt to it, you may be left with the choice of living with it or leaving.
Continuing to moan after completing the logical portion of your discussion will not change their minds, but probably will cause your credibility to drop -- both with your peers and (probably) in their offices.
Just sayin
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Originally posted by Ack-Ack
.50's can kill field acks just fine as long as your rounds actually hit the gun emplacement and not around it.
When I said they don't do it well I was thinking back to the days of AH1 when the 50's did a much better job of it. I was also comparing the 50's to cannon. Additionally, I think your 38 might have a better chance with it's nose mounted 50's than say those of a Mustang.
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Originally posted by SuperDud
It's me...right???
:rofl
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Originally posted by ChopSaw
When I said they don't do it well I was thinking back to the days of AH1 when the 50's did a much better job of it. I was also comparing the 50's to cannon. Additionally, I think your 38 might have a better chance with it's nose mounted 50's than say those of a Mustang.
In AH1 ... anything that hit the dirt bullseye took out the gun.
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Originally posted by Simaril
My want to rethink this. Thsi is HTC's game, and while these bosses are unusually open to feedback -- it IS their show. If they think headshake adds to the game, and others adapt to it, you may be left with the choice of living with it or leaving.
Continuing to moan after completing the logical portion of your discussion will not change their minds, but probably will cause your credibility to drop -- both with your peers and (probably) in their offices.
Just sayin
Well let's examine that. First, I didn't start this thread. I merely contributed to it. Second, I'm well aware of who is calling the shots regarding changes in the game. Third, if people stop posting on the issue, how will HTC know the feelings of its customers. This is still a new phenomena and HTC seems convinced it will be accommodated. Fourth, postings such as those that advocated the flap issue for LW rides have yielded fruit. Fifth, postings pro shake have continued unabated and they should be responded to. Sixth, new people come to these boards everyday. Some of them may not have read the previous posts on the issue. Seventh, if this is such a dead horse issue, why is there so much response to it? Finally, I doubt my credibility can be hurt. To the best of my knowledge it wasn't very high to begin with. At least not with HTC and certainly not with a number of fighter guys.
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Originally posted by SlapShot
In AH1 ... anything that hit the dirt bullseye took out the gun.
:huh That was sort of my point.
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Originally posted by ChopSaw
As long as the shake is there, the horse is still living. What is it with you BK's? You're all over the boards dumping on people. There's only one of you Burger Kingers worthy of any respect. Hey, I know. Get your buddy Morpheus in here. He loves to trash people.
Hug your dog, cuddle your wife, take a pill, get drunk or seek comfort in the arms of your local psychologist. Do something.
Your message of, "everything we like is great and everything else is for losers" is the oldest thing on these boards. Talk about beating dead horses. Ummm……to be blunt.
:rolleyes:
The accepted canned reply is "typical BK response". You can save yourself two hours of typing by just cut-and-pasting that; I really couldn't care less of what you think of me or my posts, and I will continue to express my opinions whether you like them or not. I suggest you add me to your ignore list. Someone on the boards could probably hold your hand through that process, should you have difficulty figuring it out between long, pointless, inaccurate "bombers are neutered" posts.
Good day.
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Originally posted by ChopSaw
When I said they don't do it well I was thinking back to the days of AH1 when the 50's did a much better job of it. I was also comparing the 50's to cannon. Additionally, I think your 38 might have a better chance with it's nose mounted 50's than say those of a Mustang.
Most definitely the center line guns on the P-38 is a major benefit in taking out acks. We can put a concentrated amount of fire power in a small area while wing mounted gunned planes need to hit at the convergence point for maximum effect. Basically, it's the same as in the air as it is on the ground.
ack-ack
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Originally posted by hubsonfire
The accepted canned reply is "typical BK response". You can save yourself two hours of typing by just cut-and-pasting that; I really couldn't care less of what you think of me or my posts, and I will continue to express my opinions whether you like them or not. I suggest you add me to your ignore list. Someone on the boards could probably hold your hand through that process, should you have difficulty figuring it out between long, pointless, inaccurate "bombers are neutered" posts.
You were saying something about canned responses? :D
I'll never put you on my ignore list. I want to see what outrageous new post you'll come up with next.