Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Guppy35 on March 29, 2006, 11:11:39 AM

Title: Tool Shedders arena....
Post by: Guppy35 on March 29, 2006, 11:11:39 AM
A comment by one of the LCA guys in another thread got me thinking.  He suggested that flying the LCA stuff was like flying a WW2 mission.

If that's the intent, to fly organized dedicated mission, then why not have an arena that is geared towards that.  I'm not trying to be a wiseguy here, the header was the only way I figured I'd get anyone to look if for no other reason then to jump me :)


So you set up a two side arena with the following that would give it that feel and make it more of a challenge if flying dedicated missions is the key.

-Two sides
-large expanse of water between them (think English channel as an example)
-Heavy bombers only operating from rear bases (They didn't operate on the continent during the war or at the airfield right next door.)  No more low level heavies then from the next field.
-Medium bombers at fields slightly closer then the heavies
-Fighters & fighter bombers at forward bases
-Carrier fleets operating in the large open expanse of water.

Obviously the battle will start over the water.  Taking one of the other guys fields would involve real organization.  Obviously the heavies have to take off earlier and are airborne longer. Fighter sweeps would be in order to get the defending CAP away from incoming bombers and since they'd know the heavies were up the CAP would have time to climb and be prepared for them so the air to air combat would be a factor in protecting those bombers.  Guys would need to be willing to fly escort missions where they might not see action just to make sure the bombers got through.  Defenses have time to react to the heavies coming across so flattening the airfield would be that much tougher.

Make ground vehicles a part of any capture.  This is WW2 after all.  LVTs have to get ashore and be a part of the capture, not just paratroops.    Once the foothold is made on the other sides continent, Fighters &Fighter bombers can up from that field.  The heavies would still be limited to the distant home based fields.  Mediums could operate from the continent after a certain number of bases fell on the continent. Have smaller single strip fighter bases to go with larger fields that handle bombers.  Once on the other guys continent, then the other ground vehicles have to fight their way to the next field.  Obviously you can provide air cover, but it's gonna take time as they have to travel to that next field and may run into enemy armor and fighter bombers.

Throw in weather(Low clouds) so that operating fighter bombers might be tough and there may be places that the GV guys have to fight it out without help from above.  Make the terrain tough with natural choke points to force those armor battles.

If the land grab crowd is really serious then make it a challenge where teamwork and coordination is the key.  

My guess is though that winning a reset would be a heckuva lot tougher in this kind of environment as carrier fleets would be targeted constantly, and it would take some real coordination and patience to make it happen instead of just overpowering numbers.
Title: Tool Shedders arena....
Post by: Zazen13 on March 29, 2006, 11:21:36 AM
That sounds like a great idea. Toolshedders will have hours upon hours of extremely boring flights just like they did in real life! It will be a l33t toolshedder mission planner's wet dream on ice...


Zazen
Title: Tool Shedders arena....
Post by: Guppy35 on March 29, 2006, 11:23:20 AM
Quote
Originally posted by Zazen13
That sounds like a great idea. Toolshedders will have hours upon hours of extremely boring flights just like they did in real life! It will be a l33t toolshedder mission planner's wet dream on ice...


Zazen


That's kind of my point.  If you believe that this is 'war' and that flying a 'mission' in the MA is WW2, then lets at least include all the factors we can, including the boredom.
Title: Tool Shedders arena....
Post by: Saxman on March 29, 2006, 11:30:11 AM
That sounds suspiciously like the suggestion in the wishlist board by the toolshedders that all the furballers should go off to another arena.
Title: Tool Shedders arena....
Post by: Guppy35 on March 29, 2006, 11:38:03 AM
Quote
Originally posted by Saxman
That sounds suspiciously like the suggestion in the wishlist board by the toolshedders that all the furballers should go off to another arena.


Could be seen as that.  The intent had more to do with if folks are really serious about 'missions' and WW2, then set it up where all the factors are there to make it a real challenge.

I'd probably be in there flying fighter sweeps or escorts to be honest because I'd know that the defenders would have a better chance to be in the air as opposed to on the ground or just taking off.
Title: Tool Shedders arena....
Post by: Simaril on March 29, 2006, 12:36:36 PM
I remember that when the AvA map recently was Western Europe/ BoB, Filth did exactly what you suggest.

He organized buff missions, with escorts and a challenge to the LW side. DAR and scouts gave LW info as the mission developed, and the battle in the air became the real point.

The Allied guys had a royal  blast with it, though the outnumbered and less organized LW contingent had a bit more frustraing time. So, I guess it was realistic too!
Title: Tool Shedders arena....
Post by: Krusty on March 29, 2006, 01:02:55 PM
Meh... Don't get me wrong, I flew with them before they started the Loose Cannons Alliance, and I like a lot of the folks that fly with them. I made some friends and so forth. However, one thing that put me off of staying with them is that they don't push to take bases that need taking. They usually take bases that are undefended (sneak steals, that type) or are not part of the main fight. They have a strategic role in taking the enemy away from the hectic parts of the map, stretching the front line, and so forth, but tactically it was boring for me.

I don't know why folks are so upset. So what. Big deal. Take the base back. End of story :)
Title: Tool Shedders arena....
Post by: dedalos on March 29, 2006, 01:05:24 PM
Wiseguy
Title: Tool Shedders arena....
Post by: DoKGonZo on March 29, 2006, 02:48:15 PM
Uh ... Guppy ... for the conoiseurs of outhouse demolition, do there really need to be two sides? I mean, moving targets and all ... ruins the fun.

And be sure to have rows and rows of fighters parked on the runway with special skins saying "SHOOT ME" on the wing panels - so their tiny lawndart branes don't get all confuseded.
Title: Tool Shedders arena....
Post by: Westy on March 29, 2006, 03:07:50 PM
"for the conoiseurs of outhouse demolition, do there really need to be two sides?"


Not at all!  They are the reason HTC included the [OFFLINE] choice on the AH menu screen.


(I'm not guppy but that never stopped me from adding my wooden nickels worth of opinion to any discussion)
Title: Tool Shedders arena....
Post by: DoKGonZo on March 29, 2006, 03:14:35 PM
You don't get perks offline.
Title: Tool Shedders arena....
Post by: Zazen13 on March 29, 2006, 03:56:27 PM
Quote
Originally posted by Guppy35
That's kind of my point.  If you believe that this is 'war' and that flying a 'mission' in the MA is WW2, then lets at least include all the factors we can, including the boredom.


I just got thru reading a great book called, "Ace of the Eighth", by Norman "Bud" Fortier. It's a very detailed month by month account of his life as a WW2 escort fighter pilot in Europe, first in P47s then in P51s. Nine out of ten missions they never saw an enemy plane. Half the time they did see an enemy plane they just did a  hit n run on the bombers and dove to the deck. Half the time the bombers would get called back because of cloud cover over the target. The average mission time was 5 hours. If these 'realistic war' types want realism then let's really give it to them. The simple fact is in real life, much like in AH but to the 10th power, toolshedding, milkrunning, and playing strategically was as boring as hell. Boredom and monotony was more toublesome to pilots than enemy planes by far...

Zazen
Title: Tool Shedders arena....
Post by: RTSigma on March 29, 2006, 04:00:00 PM
Heaven forbid people play the way they want to play in any arena for $14.95 monthly
Title: Tool Shedders arena....
Post by: Cr0ssEye on March 29, 2006, 04:10:20 PM
Cheese for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Who wants CHEEEEEEEEEEEEEEEEEEESSSSSSSS SSSSSSSSSSSSSSSSSSEEEEEEEEEEE EEEEEEE?????????????????????????????????????????
Title: Tool Shedders arena....
Post by: ddoug on March 29, 2006, 04:32:10 PM
Quote
Originally posted by RTSigma
Heaven forbid people play the way they want to play in any arena for $14.95 monthly


That's the most sensible thing I've seen in the whole "hate the LCA" discussion.
Title: Tool Shedders arena....
Post by: hubsonfire on March 29, 2006, 04:43:40 PM
A bad day fishing is better than a good day working, as the saying goes.
Title: Tool Shedders arena....
Post by: Cooley on March 29, 2006, 04:57:55 PM
whats with you guys ?

some of ya just jump at the chance to rip on anyone that doesnt play your way,

as a so called "toolsheder" just for fun, Zazen or Guppy, lets pop in the DA sometime for a duel, since i prob have no ACM skills being a "toolsheder",you should be able to smack me down ez,
I'd like to see how i do vs. one of ya elite pixel pushers  :lol
Title: Tool Shedders arena....
Post by: Guppy35 on March 29, 2006, 05:11:49 PM
Quote
Originally posted by Cooley
whats with you guys ?

some of ya just jump at the chance to rip on anyone that doesnt play your way,

as a so called "toolsheder" just for fun, Zazen or Guppy, lets pop in the DA sometime for a duel, since i prob have no ACM skills being a "toolsheder",you should be able to smack me down ez,
I'd like to see how i do vs. one of ya elite pixel pushers  :lol


You didn't read what I wrote at all did ya.  Just reacted to the header.  Go back and read it again :)
Title: Tool Shedders arena....
Post by: Cooley on March 29, 2006, 05:47:00 PM
I read it, and i guess my reply was off topic, sorry.
Classifying types of players into one category or another just pisses me off a bit.

as far as different arenas for different flavors of gameplay,,,
Warbirds tried that and failed, but i did like your idea of how it would be set up
Title: Tool Shedders arena....
Post by: Westy on March 30, 2006, 07:37:18 AM
"You don't get perks offline."

 No points for sure but then again it costs nothing and that in itself is a perk.  :)
Title: Tool Shedders arena....
Post by: Ghosth on March 30, 2006, 07:40:34 AM
Works for me, bring it on!

If nothing else it would be good training for TOD, err CT, err whatever its called that hasn't arrived yet.  (wishes they'd pick a name & stick with it)
Title: Tool Shedders arena....
Post by: thndregg on March 30, 2006, 08:28:03 AM
Quote
Originally posted by Krusty
Meh... Don't get me wrong, I flew with them before they started the Loose Cannons Alliance, and I like a lot of the folks that fly with them. I made some friends and so forth. However, one thing that put me off of staying with them is that they don't push to take bases that need taking. They usually take bases that are undefended (sneak steals, that type) or are not part of the main fight. They have a strategic role in taking the enemy away from the hectic parts of the map, stretching the front line, and so forth, but tactically it was boring for me.

I don't know why folks are so upset. So what. Big deal. Take the base back. End of story :)


I agree with that assesment, and there are plenty of squads that do the same thing.  I only object to the concept of one style of play being beneath the other.  People ought to be gearing their "concerns" (to put it mildly) toward the person who designed the arena to be the free-form fashion that it is IN THE FIRST PLACE!
Title: Tool Shedders arena....
Post by: Simaril on March 30, 2006, 08:31:35 AM
Ditto