Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Speed55 on April 04, 2006, 10:14:31 AM

Title: New MA map
Post by: Speed55 on April 04, 2006, 10:14:31 AM
I drew up a picture for a new MA map using MS paint, it's not the best picture in the world but its decent, and gets the point across.  I would like some opinions, but no matter what i try to do, no site will let me upload the picture to it, to post it.
So basically I would like to email the picture to someone that can post it on here, then have the community throw in there input on what should be changed, or left alone.
The map has all the fighter fields, and vehicle fields, as well as spawn points, and strat locations and owners. The only thing i didn't do was place the town locations.
It's a good sized map, with all aspects of attack and defense thought out. I drew the map so that furballers, land grabbers, and the gv crew, could all have fun.
I would like this to be a total community effort so:
Feel free to p.m. me so we can get the ball rolling.
Thanks
Title: New MA map
Post by: EN4CER on April 04, 2006, 10:18:16 AM
EMail me through BBS and I'll upload it for you and provide link. No prob.
Title: New MA map
Post by: Speed55 on April 04, 2006, 12:56:15 PM
Thanks En4cer.

http://www.bobinskifamily.com/extra/Insomnia.jpg

Just noticed.. i did miss one spawn point.. but you get the idea.
Title: New MA map
Post by: Furball on April 04, 2006, 01:04:50 PM
Deleted for flame.
Title: New MA map
Post by: Wax on April 04, 2006, 01:14:34 PM
:rofl :rofl Furry:rofl
Title: New MA map
Post by: Pooface on April 04, 2006, 01:35:20 PM
Quote
Originally posted by Speed55
Thanks En4cer.

http://www.bobinskifamily.com/extra/Insomnia.jpg

Just noticed.. i did miss one spawn point.. but you get the idea.


looks fun!:aok


gotta make sure all countries are the same size though. and maybe have the FT bases a little bit closer, only by a few miles.


would be a fun map methinks
Title: New MA map
Post by: Krusty on April 04, 2006, 01:50:31 PM
I like the idea (its like an inverted sfma!), but I disagree on moving "FT" fields closer. A sector is 25 miles, and they're just about a sector from each other. I'd say "a few miles" is faaaar too close. Maybe move them 25% closer, at the most.

The only problem with it is that it's too sparse. There aren't enough fields overall, and some of the ones that are there are rather far apart.

I think for a modern MA map you need at LEAST 100 fields total. Most larger maps have 200+

Then again, it all depends, right?
Title: New MA map
Post by: Furball on April 04, 2006, 01:55:14 PM
WTF? deleted for flame????

How is drawing a crappy 2 minute picture of pizza map considered flaming, HiTech?
Title: New MA map
Post by: hitech on April 04, 2006, 01:57:04 PM
I like the idea, would work well for 250 players, with more than that would have system over load in the hot spots.

HiTech
Title: New MA map
Post by: Donzo on April 04, 2006, 02:00:53 PM
Quote
Originally posted by Furball
WTF? deleted for flame????

How is drawing a crappy 2 minute picture of pizza map considered flaming, HiTech?


It was a shameless plug for the new Burger King flame  broiled pizza?
Title: New MA map
Post by: Hoarach on April 04, 2006, 02:02:49 PM
The bases need to be closer and more of them.

My $.02
Title: New MA map
Post by: Clifra Jones on April 04, 2006, 02:06:10 PM
Quote
Originally posted by Krusty
I like the idea (its like an inverted sfma!), but I disagree on moving "FT" fields closer. A sector is 25 miles, and they're just about a sector from each other. I'd say "a few miles" is faaaar too close. Maybe move them 25% closer, at the most.

The only problem with it is that it's too sparse. There aren't enough fields overall, and some of the ones that are there are rather far apart.

I think for a modern MA map you need at LEAST 100 fields total. Most larger maps have 200+

Then again, it all depends, right?


Agreed, more bases, closer together. There would be the initial flight time to cross the water when the map is new but as soon as bases are taken
across the water then the battles can begin.

The only other issue i can see is that the FT islands would get taken. They are too strategically placed.
Title: New MA map
Post by: wetrat on April 04, 2006, 02:15:11 PM
bases look too far apart... I'd get bored pretty quick and find myself doing something else.
Title: New MA map
Post by: Reschke on April 04, 2006, 02:16:49 PM
Who said anything about those being "FT" fields? To me they look like jump off points to start the whole fight. Forget "FT" on every map, its just no feasible unless we stay with the same map like the one up now all the time.
Title: New MA map
Post by: Krusty on April 04, 2006, 02:27:24 PM
I agree Reschke, but Poo called them that, so I put that in quotes, to reference what he was talking about.

I wouldn't want to isolate them on this map, because they WOULD be key strategic bases.
Title: New MA map
Post by: Simaril on April 04, 2006, 02:36:24 PM
Dont think this map SHOULD have a FT, which is why I'm not sure about the suggestion to move the trio closer together. If they're too close, wouldn't the captuer of one tend to shortly cause the fall of the other? Keeping them where they are might increase teh challenge, and the strategy...
Title: New MA map
Post by: indy007 on April 04, 2006, 02:38:34 PM
I actually like the FT over the water. The map itself needs to be bigger though. Framerates would fall through the floor. I think it would also get reset way too fast. 1 decent sized squad with alittle coordination could pretty much flatten an entire country's FH's.
Title: New MA map
Post by: SlapShot on April 04, 2006, 02:47:30 PM
Quote
Originally posted by hitech
I like the idea, would work well for 250 players, with more than that would have system over load in the hot spots.

HiTech


25 fields per side ... isn't that what we currently have on our smaller maps that we run today ?
Title: New MA map
Post by: SlapShot on April 04, 2006, 02:51:16 PM
From what I can see ... there is no "FT" or "TT".

A map this small cannot support the FT/TT notion.

I like the overall idea of this map and its layout ... it just needs to be bigger. Last night I was checking out Trinity ... it has a total of 155 fields/objects (including CV groups). Get close to that on this map and you will have something.

If you make it bigger, you can then consider FT and/or TT notion(s).

PS ... thanks for this effort Speed <>
Title: New MA map
Post by: Speed55 on April 04, 2006, 02:57:33 PM
i actually named it insomnia, since that is what its a product of. Took about 8 hours to put it all together. From 3am to 11am, before i crashed.

If anyone has the time to edit the picture, and add what they think is needed, that would be cool to.
I kind of picture normandy, for those front line 0k bases, with massive raids and furballs going on to take them. As the altitude rises, the defenders have the advantage over the attacker which would cause even larger raids, and so on. I also have all the strat factories in one place, represented by the white oval, which i think would be fun for the bomber pilots.

Hitech, do you think the map itself should be larger?

Pooface, I know what your saying about the country sizes. I was going to edit it before i posted, but figure it would be better to get opinions on the overall idea first.

Krusty, i think if i rebuild the map on a larger scale i would be able to add alot more fields and zones. There are only 4 zones at this point.

As far as the idea itself, its like anything, some people will love it, some people will say it's average, some people will say it sucks.

I hope more people put up ideas on maps, its the only way we'll get more into rotation. Have everyone contribute on the pros and cons, get a finished product, then have one of the map builders put it all together, so we can all have some fun.  I don't want this to be "MY" map, i'm a team player.
Title: New MA map
Post by: 68DevilM on April 04, 2006, 03:18:04 PM
Quote
Originally posted by Furball
WTF? deleted for flame????

How is drawing a crappy 2 minute picture of pizza map considered flaming, HiTech?


ah ha......furballs....;)

i think it looks fun, why not?;)
Title: New MA map
Post by: 68DevilM on April 04, 2006, 03:21:31 PM
Quote
Originally posted by wetrat
bases look too far apart... I'd get bored pretty quick and find myself doing something else.


i agree with this, mabey summore ports along the water in the sectors that have nothing, and visa versa with sum gv bases on land where theres nothing in those sectors......
Title: New MA map
Post by: Pooface on April 04, 2006, 03:44:22 PM
i think if you made it bigger, and made the big hills even higher, to keep the steep slope going up, and perhaps, just perhaps put in a small island in the middle, with spawns from V bases, you could have a mini tank town for the GV guys, which i think would make it more popluar.

and when i said fighter town before, what i really mean is the 3 bases fairly close, so there would be some nice furballs over the water. not an all out FT, but you know, a place where you could find some good fights. i think if you work on it a little more, tweak it a little, it could be a really cool map:aok
Title: New MA map
Post by: nirvana on April 04, 2006, 04:35:59 PM
More fields is a definate thing, looks good overall though.  I was going to suggest make "FT" bases super high in the sky but it was dumb so.....
Title: New MA map
Post by: Furball on April 04, 2006, 06:09:43 PM
i wish they would post an explanation as to why when they edit out your messages... ?

fair enough if i did something wrong, but i am absolutely dumbstruck as to how anyone could find that offensive - please tell me how so i can accept it?
Title: New MA map
Post by: BlueJ1 on April 04, 2006, 07:12:41 PM
That looks ALOT like the old map in AH1. but it was alot bigger and had tons of island bases between the continents.
Title: New MA map
Post by: Brenjen on April 04, 2006, 07:14:07 PM
Too symmetrical for my taste & the ports are too close to each other.  Those are the two things that jump out at me. I don't like tiny maps so I may have a prejudice. You did a fantastic job with paint though - nice wrok considering how hard it is to do good artwork with MS paint.
Title: New MA map
Post by: WMLute on April 04, 2006, 10:05:20 PM
Quote
Originally posted by Furball
i wish they would post an explanation as to why when they edit out your messages... ?

fair enough if i did something wrong, but i am absolutely dumbstruck as to how anyone could find that offensive - please tell me how so i can accept it?

Name on the door...








(just watched Boston Legal)
Title: New MA map
Post by: MOSQ on April 04, 2006, 10:15:39 PM
Reminds me of the old Air Warrior days!
Title: New MA map
Post by: Meatwad on April 04, 2006, 10:38:01 PM
I wish pizza map was possible for AH2
Title: New MA map
Post by: MINNOW on April 04, 2006, 10:43:31 PM
Great idea Speed!  Looks like it would be fun

Title: New MA map
Post by: StarOfAfrica2 on April 04, 2006, 10:50:13 PM
Besides the issues that have been raised already, I'd like to add one thing.

The island bases should not be able to spawn GVs onto the mainland, nor should the mainland bases be able to spawn GVs onto the islands.  I dont know if this was your plan or if the spawns were just drawn that way, but it seems totally unrealistic to me that you'd get anything but PT boat spawns to the nearest base, unless they are both on the same landmass.

Water is supposed to be an impediment.
Title: New MA map
Post by: hitech on April 05, 2006, 09:07:46 AM
Speed, Yesterday pyro and I were trying to come up with a way to make 2 points attack instead of 1 per country in your map. Didn't realy come up with anything. Other than it might be posible with 6 hills/ilands instead of 3.

It isn't the size that makes the problem. But do to your field layout, which I like, there would normaly be 3 total points to fight on the map. The CV's might spread this out to 2 points per country. But the 1 point of attack per country is what would cause problems with high player  numbers.

Also I like the up hill battle to concer the country. I would just change the highest alt to 6k instead of 8k.

Dont' change your field spacing, It is the core piece of the map in that there is only 1 close field to attack. If some one could come up with a way to come up with 2 isolated attack chains per country. Would like to see how it works.


HiTech
Title: New MA map
Post by: mars01 on April 05, 2006, 09:26:53 AM
Not enough ports for this much water - What is it 2 carriers per country.

Bases are too few and too far apart.  I definately get the long boring flight times feeling with this map.  (Circa Pizza)  Look at the middle and second tier of Fester for Optimal Game Play field spacing.

Move 3 bases far off into a corner, surround with water and high mountains for a Fighter and Tank town.  Make the map bigger, move your map onto the 2 thirds of it in one corner, in opposite corner put FT/TT far away.  Building maps without either are just compounding a problem that has a fair solution.

With 200 or more people involved in a FT/TT the rest of the map would see 250 to 300 players.  You would get your 2 points and the numbers concentrations would be more acceptable as per HT first post.
Title: New MA map
Post by: mars01 on April 05, 2006, 09:29:23 AM
Quote
Who said anything about those being "FT" fields? To me they look like jump off points to start the whole fight.  Forget "FT" on every map, its just no feasible unless we stay with the same map like the one up now all the time.
Why do you have a problem with everyone enjoying a map rather than just the tool shedders?

What is the problem with FT/TT on every map?  All it takes is a little imagination.  I think you are wrong when you say "its just no feasible unless we stay with the same map like the one up now"

Quote
Dont think this map SHOULD have a FT
 Sim, why not?
Title: New MA map
Post by: Brenjen on April 05, 2006, 09:55:19 AM
You might be able to channel the fight by putting the ports on islands & add in a few more islands. Then the scrap would be over the ports for cv access. If you added more islands you could make the map a tad bigger & keep the base spacing as-is. If you only put one or two V-bases on the island ( one would probably be more in keeping with the current base spacing ) it would force the defending country to up fighters from the mainland to defend the ports unless a cv was available, & the attacking country to do likewise. High mountains in the center of the islands with the ports sheltered on the back side would also funnel the attackers around instead of over. Would that provide the two dedicated channels of attack?
Title: New MA map
Post by: LTARsabr on April 05, 2006, 10:44:15 AM
We need PT boat spawns converging in the middle of those three small islands. Then we can have a PT town. errr..... something like that.

LTARsabr
Title: New MA map
Post by: culero on April 05, 2006, 11:16:24 AM
Quote
Originally posted by Furball
i wish they would post an explanation as to why when they edit out your messages... ?

fair enough if i did something wrong, but i am absolutely dumbstruck as to how anyone could find that offensive - please tell me how so i can accept it?


Post it again so I can see it and I'll give you my opinion :t

culero ;)
Title: New MA map
Post by: culero on April 05, 2006, 11:23:18 AM
Quote
Originally posted by hitech
snip
 If some one could come up with a way to come up with 2 isolated attack chains per country. Would like to see how it works.


HiTech


Remember the old RT-ETO layout? Take this thing, make it bigger, narrow the water channels at the perimeter, et voila. Keep the channel shores parallel, you have a "pond", fights midway between the pond and the edge, and "VOD"s at the perimeter. Put the hills where goon fields were.

culero
Title: New MA map
Post by: AKDogg on April 05, 2006, 11:37:06 AM
I like the map layout.  Suggestion for the FT boys is put them in the corner with hills around them 25k.  Problem solved.  FT doesn't have to be in the middle of the map.
Title: New MA map
Post by: SlapShot on April 05, 2006, 12:55:45 PM
Quote
Originally posted by LTARsabr
We need PT boat spawns converging in the middle of those three small islands. Then we can have a PT town. errr..... something like that.

LTARsabr


Negative ... If PT boats could fly ... then I see no problem.

No need for PT boats sitting in the middle of a furball picking off planes, that are engaged, like migrating geese. Spawn PTs to some obscure part of the map so they can fight and kill amongst themselves.
Title: New MA map
Post by: MOSQ on April 05, 2006, 05:22:20 PM
It's nice to see that there are folks interested in making new maps.

Even better that HT is interested and helping too!
Title: New MA map
Post by: Masherbrum on April 05, 2006, 07:03:58 PM
Quote
Originally posted by Furball
Deleted for flame.


You flamer!
Title: New MA map
Post by: kamilyun on April 05, 2006, 07:17:07 PM
Speed (and HiTech),

For adding more points of attack:

1.  Add 1 more cluster of bases on the shoreline and readjust for proper spacing.  Right now you have 3 airfield/ Vbase clusters.  I think that by adding 1 more, you would present 2 clusters each to the opposing countries.

2.  Add 3 more islands.  1 between each of the land masses.  They could be opposite the airfield/vbase clusters, or staggered.  This would also allow for double the points of attack.

3.  The bottom island has the most dead space.  Shrink it a little bit maybe.

The upper left has the least dead space, maybe increase it a little?

4.  I would cluster the 3 tiny islands in the middle closer together and eliminate the spawn points to them.  Make them a real "FT".  Won't hurt anyone. And would minimize the chance of capture.

I like the idea of the other medium sized islands between the big countries being Vbase only.  That creates some "TTs" essentially.  If you added the extra islands per #2 above, I think keep them V base only.  Maybe add more spawns on the Vbase islands.

Good map.  Just my 2 cents on the suggestions above.  I know some people don't like exclusive FTs and TTs but they are fun places to find a quick fight.

Be fun to see a new addition. :)
Title: New MA map
Post by: Airscrew on April 06, 2006, 08:32:31 AM
Ok I'll take a swag at this map thing.   Speed I kinda just altered yours a little, just drew right on it.   Where I added the red at are suggested additions for bases or Ports.

(http://www.onpoi.net/ah/pics/users/874_1144330135_insomniaalteredstate.jpg)
Title: New MA map
Post by: dedalos on April 06, 2006, 03:40:56 PM
Quote
Originally posted by Speed55
Thanks En4cer.

http://www.bobinskifamily.com/extra/Insomnia.jpg

Just noticed.. i did miss one spawn point.. but you get the idea.


Looks good.  Could not help but notice the three little islands in the midle, that will get to be known as "Crater Islands" :D
Title: New MA map
Post by: Speed55 on April 06, 2006, 08:27:08 PM
Ok guys, i read all the posts, and drew the map over again using the ideas that were put forth.
If someone could host the picture please let me know.
Thanks.
Title: New MA map
Post by: Hoarach on April 06, 2006, 08:34:01 PM
Thats a toolshedder map.  Bases are to far apart for furballers to have their fun.
Title: New MA map
Post by: kamilyun on April 06, 2006, 08:39:23 PM
Where can you get the grid bitmap?
Title: New MA map
Post by: Speed55 on April 06, 2006, 09:21:24 PM
i redrew the whole thing hoarach.
It did look too much like a toolshed map before.. I don't like being bored either, so i made ALOT of changes. It now has a good FT, and furball zones and plenty of v bases, plus more ports, and more fields overall.

I just need someone to host the picture so i know if its better, worse or needs to be completely revised again.
Title: Adjustments so far, Thanks Poo for the help
Post by: Speed55 on April 08, 2006, 05:58:15 PM
(http://www.thesproge.com/uploads/Insomnia3.bmp)
Title: New MA map
Post by: Brenjen on April 08, 2006, 06:01:31 PM
Starting to look down-right interesting, to me anyway.
Title: New MA map
Post by: Toad on April 08, 2006, 06:15:10 PM
Go HERE (http://www.onpoi.net/ah/) and open an account.

Post your own pictures as often as you need to do so.

Change about half the V fields to A fields. All GV's are available at A fields so you don't lose the opportunity for GV battles.

However, with that many V fields that DO NOT have aircraft available you stagnate the air war.