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General Forums => Aces High General Discussion => Topic started by: 96Delta on April 07, 2006, 12:03:45 AM

Title: The Future of the MA after CT Release
Post by: 96Delta on April 07, 2006, 12:03:45 AM
I think the ultimate resolution of this whole issue
of who is playing the game the 'right way' will be
resolved when "Combat Tour" is released.

If its half as immerse and scenario-like as I
hope it will be then I'll never look back at the MA.
I wonder how many others will also say goodbye
to the MA, at least as their primary arena to play
in.  And when all the NooBs and 'veterans'
start favoring CT, what will become of the MA
and the furball-only crowd?

It will either be one of two things:

1) Become much less populated, making these lusted-after
fullballs harder to find.

2) Nothing will change because CT will fail to live up to
our expectations.

My prediction is that the 475th will eventually go
to the CT because that is where all the real 'action' will be,
as will many of the others who have been so vocal and
negative concerning the strategic aspects of the
game of AH2 on these boards.

CT should be immersive, match planes against one another
that actually dueled in WW2 theaters, and give players a
taste of what it might have been like to be a pilot in
World War II.  

Hitech is betting that there is a market for that and I concur
with his assessment.  He's no dummy and I'd be more than a little surprised
if he didn't have a significant amount of market research in his pocket
to justify the development and marketing of this CT product.

It would be interesting to see a poll asking current players what
they wanted to see in an ideal World War II flight simulator.
Would it be mindless furballing between planes of the same
country that has no resemblance to WW2, or would they want
something a little more closely married to the WW2 experience?

Judging by the success of all the World War II scenario-like
computer games, both online and client-based, I have to
believe that people want a more immersive experience.
Furballing as a fixation is about developing a skill, not
an immersive reliving of history.  

Some of you guys have demonstrated remarkable skill in
dogfighting: SkyRock, KillinU, SHawk, SkatSr and others
always impress me when they land their kills.
I saw someone land 18 kills in a fighter tonight.
Even if a bunch of them were vulches that ain't half
bad.

There's no denying their expertise in this game skill.
But my sense is that these players are atypical and not
representative of the vast majority of players who
wish for something with more of a historical feel and
experience.

Have any of you played IL2 Stormovik: Forgotten Battles?
Ever played it offline?  What amazing air battles there
are!  Masses of Me-109s and Fw190's trying to hold off
scores of Allied B-17 bombers and their escorts.  
Now imagine that there are other live players scattered
around among all those combatants.  Talk about action and
no two battles being the  same and thats just one example!  
I'm telling you, CT is going to revolutionize this game in
ways many of us can't yet appreciate if it lives up to
expectations.

I think people subscribe to games like this because they want
to experience, from the comfort of their own chair, something
of what it was like to fight in World War II.  They've seen
the documentaries, watched the movies and tuned into the
television shows...now they want to take the next step and feel
some of the action.  To participate in winning World War II.

AH2 gives us the World War II planes but not the experience.
I mean really, Rooks, versus, Knights against Bishops?
P-51s against P38's?  Did any of that happen in WW2?
Maps designed for gameplay and not historical feel?
Sorry, but AH2 isn't a World War II game.  It has the
components of a WW2 game but its not an immersive
historical experience.  It is, however, clearly the
framework that such a game can spawn from.
I think of AH2 as a test bed, a proving ground.  Now that
the thing has been tested in an arcade like environment, maybe
its ready to mature into something more.

Moreover, I believe that Hitech knows that the historical
experience is what people are really after. Heck, even Hitech's
own promotional video for this game states that you experience
the "war torn skies of World War II" and further implies that
its a WW2 simulation as the movie features B24's vs. Fw190s,
P-51's shooting down Bf109s and other axis vs. allies matchups.
He knows what people are looking for and is marketing AH2 accordingly.

I think of AH2 and most importantly, the Main Arena, as a step
on the evolutionary ladder of Aces High.  I, for one, can't
wait to play a game that I wished that AH2 was all along: a real,
historically-based World War II air war simulation.  Ah2 is the
closed thing to that in a MMOG.  But once CT is realized and
is further refined and enhanced, I suspect that the MA will
eventually fade away and go the way of the Dodo bird.  Into
oblivion.

My 2 cents.
(http://david.tenifer.com/aceshigh/images/signature_03.gif) (http://david.tenifer.com/aceshigh/)
Title: The Future of the MA after CT Release
Post by: Grits on April 07, 2006, 12:08:57 AM
I disagree.
Title: The Future of the MA after CT Release
Post by: WMLute on April 07, 2006, 12:16:57 AM
Quote
Originally posted by Grits
I disagree.
:rofl
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 12:32:56 AM
Here is one penny back,

In the days of ole and unfortunately I came in at the end of em - The MA's primary focus was the furball and fighter tactics.  The player population was much smaller and more skilled in the art of AtoA combat.

Then HTC improved and added to the WAR game portion and more new players started comming to the game.  Most of the new players found it hard to compete in the furballs, but found the war effort easy.  

It was about this time that the war effort started creeping up on the furball and fileds would be captured out from under the furball.  Now you have to remember Furballing was the way of the MA so people didn't worry about a base defense.

The community continues to grow from 250 people normally on to about 400 normally on.  More noobs more win the war types, more fields getting back doored and less and less furballs.

Back then fuel being porled was the big problem and furballs really started to disappear.

Then AHII beta appeared and the days of the old furballs were rekindled in the beta arena and much fun was had by all that found the beta arena.

Then AHII was released AHI was dead.  One thing HTC correctly did was to make the fields harder to capture and fuel only porkable to 75%.  This had the affect of making it harder for people to back door bases and helped the furball.  But the unfortunate affect was since it was harder to cap a field and take a base people started to drop the FHrs.

Soon this led to the Buffs thinking they were adding to the capture by dropping FHrs all the time, even if a goon wasnt on the way or a base capture invisioned.

Thus we are left with the current MA.

So when CT/TOD is done, all you strategerists will undoubtedly go there and the MA will hopefully go back to the glory days of AtoA combat.  When furballs were the norm and people spent more time fighting each other than outhouses.
Title: The Future of the MA after CT Release
Post by: 96Delta on April 07, 2006, 12:42:46 AM
Quote
Originally posted by mars01
So when CT/TOD is done, all you strategerists will undoubtedly go there and the MA will hopefully go back to the glory days of AtoA combat.


Mars, if that would happen it would be great!
Everyone would be happy. :aok
Title: The Future of the MA after CT Release
Post by: Guppy35 on April 07, 2006, 12:50:59 AM
Why does it have to be one or the other?  

Why does a person who likes to furball in the MA get disqualified as a lover of history or the potential to fly history based flights?  I'm guessing I could hold my own with just about anyone here in terms of WW2 aviation history (Widewing excluded)  I've spent years researching bomber crews for families of missing aircrew.  But it has nothing to do with wanting to fly bombers in AH.  I'd be bored to tears.

The MA is what it is. It's a place to go mix it up on the deck in a fighter for me. It's not WW2, never will be.  It's a game.  Do I hope CT can provide some of the feel that Scenarios can?  You bet.  But it is still not WW2.  

Understand most of the furballers are scenario vets too, whether it be from Airwarrior, Warbirds or AH.  They can seperate the MA world from what Scenarios provide and hopefully CT will provide.  

It still won't be WW2 though since no one really dies and there is no risk.

Will the 475th be there?  Probably in some way shape or form.  But since it's ETO based it will probably be as part of an ETO based 38 crew although I think AKAK and the boys probably have designs on the 479th :)  Maybe the 474th would fit since they flew 38s although they were 9th AF.

Either way I'm going to have fun within the game that it is.
Title: The Future of the MA after CT Release
Post by: Guppy35 on April 07, 2006, 12:54:18 AM
As an afterthought, I'd guess that a lot of the  'strategist' won't have the attention span for CT as it won't be low level buffs to the next airfield over and living will take on a greater importance since they'll be flying a tour.

The immediate gratification of blowing up the latest building won't be there.

This will apply to some furballers too
Title: The Future of the MA after CT Release
Post by: eh on April 07, 2006, 01:23:42 AM
I have been waiting for the Combat Tour  to arrive since it was first announced in 2002 (?).  Don't hold your breath, folks.
Title: The Future of the MA after CT Release
Post by: hubsonfire on April 07, 2006, 02:03:26 AM
Delta, you make incorrect assumptions. CT is not aimed at us. The MA will be pretty much as it is now. We'll lose roughly proportionate numbers of bomber and fighter pilots, for at least a few weeks. Then, you'll all be back.

So sayeth I, Hubks Caesar.
Title: The Future of the MA after CT Release
Post by: Flayed1 on April 07, 2006, 02:06:54 AM
I think CT will be fun in some respect but I will always love the free form of the MA.  I am one of the hated stratageers, I play to win the war I bomb FH's though I do it from 20 to 30K. If I have taken alllll that time to gain that alt to bomb something I will bomb it with or with out a goon on the way.

  If the furballers don't like it get your 152's 262's Spit-14's and the like up there and put a cap in my ***! :) Show me your Uber figher pilot skills shoot me down I dare you. We now have gun shake to make it even harder for us Buff dweebs to hit you.
   
  I loved it a few maps ago we took a 25K flight of 24's to pound a rook base close to reset and we got shedded by 163's 152's 190's, Typh's and 109's but it was still fun. So next we took up a big flight of 17's to 30K we got hit hard but managed to kill all FH's on the large base we went after with only a few of us making it back. This was fun as all hell, rooks came up to stop us bomber dweebs and almost made our mission fail but we just managed to pull it off.

 This sounds alot like what CT would be except for the fact that all  the guys that were trying to shoot us down were real not some computer.  I love real player interaction and Give a big   to the guys that were willing to come up there and try to kick the sh** out of us. :aok

  I will most likely play in CT some but I will always be hanging around the MA to Bomb stuff.
Title: Re: The Future of the MA after CT Release
Post by: gatt on April 07, 2006, 02:11:15 AM
Quote
Originally posted by 96Delta
Have any of you played IL2 Stormovik: Forgotten Battles?
Ever played it offline?  What amazing air battles there
are!


Yes, I did and I found it the more stupid air combat environment I've ever seen. Have you ever played AH's or (even better) WB's big scenarios? *Those* are air (nicely simulated) combat missions.
Title: The Future of the MA after CT Release
Post by: FX1 on April 07, 2006, 02:31:22 AM
I play to kill! Main, CT what ever just as long has i can get my good old pm's from my pray (:
Title: The Future of the MA after CT Release
Post by: straffo on April 07, 2006, 02:52:30 AM
Quote
Originally posted by mars01
Here is one penny back,

In the days of ole and unfortunately I came in at the end of em - The MA's primary focus was the furball and fighter tactics.  The player population was much smaller and more skilled in the art of AtoA combat.


You don't remember the 20K bomber using laser guided bombs ? :)
Title: The Future of the MA after CT Release
Post by: CHECKERS on April 07, 2006, 02:55:41 AM
Quote
Originally posted by Guppy35
As an afterthought, I'd guess that a lot of the  'strategist' won't have the attention span for CT as it won't be low level buffs to the next airfield over and living will take on a greater importance since they'll be flying a tour.

The immediate gratification of blowing up the latest building won't be there.

This will apply to some furballers too


  Guppy I agree ,
 After the mass exodus of strategist ..... and the bordom sets in ...
 I hope that the  CT retains  more  player numbers that fills the virtual skys  of the WB  goast town  FR  ww2 arena .....

As for my 2 cents.....
 ........ No thanks, I'll just continue to be an uneducated clueless dogfighting  arcade player fighting A to A in the MA , in the closest,biggest, nastyest  furballs I can find ,  without any  idea of how to play the AH  strat game right,
 I would rather go mow the lawn or shovel crap against the incoming tide, then fly  strat missions .... It just dosen't do squat for me ......


 I also wish the CT and it's roleplaying 'stategist's fans, all the best of luck  .
 The HTC crew has been working on it for a long time and I'm sure it will be the best of the best . ...
Title: The Future of the MA after CT Release
Post by: Jackal1 on April 07, 2006, 05:18:33 AM
I haven`t been keeping up with the CT development much as of late. I just went to the CT forum and had a quick scan. When I first started reading some of the comments here I thought maybe the direction of CT had taken a new turn during latter development from what I understood in the beginning.
As far as I can tell it`s still on the same track as originaly detailed. I`d like to hear from some of the guys doing beta if I have some misconceptions wrong as I am sure I do, if they are allowed to do so.
Here is my take on it from my limited knowledge. I believe CT will form a whole new player base, for the most part, as it has been stated that was mainly the intention. I beleive it will draw those that are mainly into boxed sims and form from there to create an entirely different player base than has ever been experienced in an online sim/game....whatever you wish to call it. This is a good thing.
What I don`t beleive it will have any major effect on is the old hand, dyed in the wool MA type player. By this I mean those of us who have been around for a number of years, through the advancement of a few games and ended up here, to play in the MA for the most part.
I will predict , that as far as MA players goes, there will be an initial influx just out of curiousity. I`d say within a month of release you will see most of the MA players come back to the MA for the most part. I think some MA players will participate on an occasional basis and as a break in the routine sort of like is done with those who enjoy flying scenarios at the present time.
As far as the current MA player base is concerned, I see where some beleive that the strategists that are currently in the MA will end up in CT. First of, I would like to ask...what strategists? In the MA I have seen very few that I would consider true strategists. When I witness the operation of a true strategist such as GHI/Fariz, etc. in the MA and see what they can do in a short period of time concerning  base capture and directing many different operations and sorties to achive the intended goal, it becomes obvious to me just how few strategists there are in the MA. Most of the really large squads I see in the MA that promote themselvs as strategists are way off the mark. Most take the approach of tunnel vision and devote overkill to single targets and IMHO to ones that make no sense to me as far as base capture, strategy to WIN the game, etc. Not dissing them for this because that is what they enjoy, but it certainly has noting to do with strategy.
If a true strategist were to make a dedicated effort in the MA on a regular basis and had the numbers and cooperation of some of these squads do, they would probably be the most hated squad by two countries due to the fact that it is really pretty simple to dominate and advance the end goal with a little thought , planning and insight. It just don`t happen in the MA because everyone has their own definition of fun and will not put that much effort into it on a regualr basis.
I think CT will have some postive effects on the MA. That being that I believe the younger, box game player will go to the CT instead of the MA by a big percentage. I beleive some will get wrapped up in this type game, but I also believe there will be a big turnover with the young, new to WWII sims/games such as we witness in the MA now. I believe this will have the effect on the MA to the point of reverting MA play back more to the type gameplay we were used to in the MA before the big influx of players.
I also believe the few true strategist that we have in the MA now will be disapointed withthe CT in a pretty short time due to, as I understand it, the individual will not have a lot of say in planning execution, etc.
I don`t think we will see quite as much of the random , seemingly pointless porking of fields that have no bearing on anything that we are seeing in the MA now due to the younger player iniatialy going to CT.
For the most part, I beleive the MA players that have been around for a while will tend to stay in the MA for the most part.
Like I said in the begining, maybe I am misunderstanding CT a lot and would like to hear the view points of those in the know.
Title: Re: The Future of the MA after CT Release
Post by: The Fugitive on April 07, 2006, 06:18:36 AM
Quote
Originally posted by 96Delta
I think the ultimate resolution of this whole issue
of who is playing the game the 'right way' will be
resolved when "Combat Tour" is released.


You wasted your time typing out that whole thing, you just don't get it!

The right way to play this game is to have fun THATS IT !! To some its furballin, to others its land grab/operations. Land grabber should just leave the furballers alone, and the furballers just leave the landgrabbers alone.

If the furball area is of "Strategic importantance", then put a cap in the area, but I'll let you know now, if some landrabbers try to use the base as a starting out point for a defencive swing, or bomber launch, the odds are pretty good they are NOT going to make it out alive, so the furballers have takin care of you problem for you.
Title: The Future of the MA after CT Release
Post by: Vudak on April 07, 2006, 06:28:06 AM
Your assumption that the 475th will eventually go to the CT for "the action", is more than likely wrong.  From what I've read, CT isn't going to be an action based arena.  Just an opinion, but I'd have to say that if you put together a place where dying actually means something (your character actually "dies"), people are going to fly even more timidly then they already do.  I'm sure there will be some real nail-biters when you run into someone who wants to risk it, but I'm also pretty sure that's not going to be common place.

As Dan said, however, I'm sure we'll be in there fairly often for the historical aspect and the scenario like feel, which many of us "mindless furballers" do enjoy.  The CT seems like it'll be a Scenarios On Demand arena, and that'll be a pretty cool option to have.

And your idea that the MA will eventually fade into oblivion doesn't make any sense.  Just look at the Axis vs. Allies arena.  If you don't want to fight a P38 in your 51, just head on in there.  Not as many do.  I haven't been around lately, but two months or so ago there were about, what, 10-15 people in there on a good night?  For various reasons the Main Arena will always be the main arena.  (Barring of course the initial few weeks of CT where everyone's in there constantly trying it out).
Title: The Future of the MA after CT Release
Post by: Morpheus on April 07, 2006, 06:30:58 AM
To Delta,

IMO ToD is going to be like fly paper for newbs and building battlers alike. The ones who like the fast fight, will try out ToD but will stick with the MA.

I think you people are over rating your worth, and have far too high of an opinion of yourselves. No one really gives a crap about what you think is the right way to play the game. Because the right way to play the game is different for everyone.
Title: The Future of the MA after CT Release
Post by: thndregg on April 07, 2006, 07:07:56 AM
Quote
Originally posted by Vudak
Your assumption that the 475th will eventually go to the CT for "the action", is more than likely wrong.  From what I've read, CT isn't going to be an action based arena.  Just an opinion, but I'd have to say that if you put together a place where dying actually means something (your character actually "dies"), people are going to fly even more timidly then they already do.  


Kind of odd to think of it that way in the context that, in WW2, pilots had a lot of guts just being involved in the war, never really knowing what the next day would bring to them.  I wouldn't call flying in CT timid.  People would just use more tacticly sound judgement, just as it was in days of old.

No offense, Vudak.  I realize what your saying.:)
Title: The Future of the MA after CT Release
Post by: Vudak on April 07, 2006, 07:14:47 AM
Quote
Originally posted by thndregg
Kind of odd to think of it that way in the context that, in WW2, pilots had a lot of guts just being involved in the war, never really knowing what the next day would bring to them.  I wouldn't call flying in CT timid.  People would just use more tacticly sound judgement, just as it was in days of old.

No offense, Vudak.  I realize what your saying.:)


None taken, "timid" might have been a poor choice of words (and it sure wasn't directed at the vets), just can't think of another descriptive one for the idea I'm getting at.
Title: The Future of the MA after CT Release
Post by: thndregg on April 07, 2006, 07:29:10 AM
What drew me to this game altogether in the first place was pure and simple VARIETY, especially in the MA.  I suck at it, but I will choose to furball.  Other times, I will choose long, high alt bomber missions or pork strat in a Jug.  And yet, sometimes I will roll around in a tank. (I suck at that, too:p )  I will play CT when it's out, but I will always come back to the MA for the pure and simple free-form variety that HiTech made it to be, whenever the mood suits me.
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 09:27:40 AM
Quote
First of, I would like to ask...what strategists? In the MA I have seen very few that I would consider true strategists. When I witness the operation of a true strategist such as GHI/Fariz, etc. in the MA and see what they can do in a short period of time concerning base capture and directing many different operations and sorties to achive the intended goal, it becomes obvious to me just how few strategists there are in the MA. Most of the really large squads I see in the MA that promote themselvs as strategists are way off the mark.


I agree Jack.  Again harking back to my days in the MAW when we would break up the group and take more than one base at the same time.  USMC and FBs were capable of doing the same thing I would occasionaly join missions with both back then.  We rarely ever dropped the whole base and always put taking it in tact as first priority.  I  can remember people getting quite POed at the noobs who started hitting ord, fuel and especially troops and we never had to drop the FHrs.

Now a days those that call themselves true strategerists are a lot on the lines of Flayed...
Quote
If I have taken alllll that time to gain that alt to bomb something I will bomb it with or with out a goon on the way.
This is not strategery this is just bombing crap cause you can.  And I don't have a problem with it unless you are bombing the FHrs where the furball is.

Quote
If the furballers don't like it get your 152's 262's Spit-14's and the like up there and put a cap in my ***!  Show me your Uber figher pilot skills shoot me down I dare you. We now have gun shake to make it even harder for us Buff dweebs to hit you.
Killing bombers is not hard at all.  It's all in the aim and requires little Fighter Pilot Skills.  So someone that is looking for fast paced action isn't going to spend the time climbing to 30k to make a few diving passes on a buff that is flying a strait line and spraying like they have their eyes closed.  Two to three passes 3 dead bombers and now a whole lot of boredom.  No thanks, enjoy your Oxygen.

IMH all HTC has to do is put a FT on the maps, disable troops and ord and this problem goes away and the communtiy goes from being polarised to being happy and everyone get to enjoy their time in the MA.
Title: The Future of the MA after CT Release
Post by: Donzo on April 07, 2006, 09:45:14 AM
Quote
Originally posted by mars01
"Then HTC improved and added to the WAR game portion and more new players started comming to the game.  Most of the new players found it hard to compete in the furballs, but found the war effort easy.  

It was about this time that the war effort started creeping up on the furball and fileds would be captured out from under the furball.  Now you have to remember Furballing was the way of the MA so people didn't worry about a base defense."


"HTC Improved and added to the WAR game portion..."
"Furballing was the way of the MA so people didn't worry about a base defense."


Seems to me that some people did not learn to adjust to the improvements HTC made to the game.
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 09:56:32 AM
Quote
Seems to me that some people did not learn to adjust to the improvements HTC made to the game.
Improvments were made to one part of the game that adversly affected other parts.

So if HTC came out and said he no longer supported the WAR and removed it, would you then easily adjust or would you just go away?  It's easy to live with tunnel vision all you have to see is what you want.  When you look at things from other points of view you can start to see the problem.

If the WAR could exist without the detriment to the furball I would be plenty happy for you folks.  Also even tho I am a furball type, if the WAR game was being encroached by us I would be for making life so we could both exists in harmoney.  This is something I don't see from the war comunity.  Like yourself most think we need to play your game or move on.
Title: The Future of the MA after CT Release
Post by: Donzo on April 07, 2006, 10:27:25 AM
Quote
Originally posted by mars01
Like yourself most think we need to play your game or move on.


It seems that this is the furballers take on the matter as well.
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 10:31:02 AM
Quote
It seems that this is the furballers take on the matter as well.
How so Donzo?  In what way do we infringe on the WAR game that keeps you from playing Win The WAR?  Was there ever a time when you logged in and wanted tp play the WAR game that you couldn't?

I lost count of the number of times I wanted to play AH but there were no decent furballs, let alone fights.
Title: The Future of the MA after CT Release
Post by: Donzo on April 07, 2006, 10:43:19 AM
Did you ever stop and think that those times when you could find a decent furball everyone else was playing win the war?
Title: The Future of the MA after CT Release
Post by: Pooface on April 07, 2006, 10:47:24 AM
CT wont be based on taking bases though, it will be based on historical missions in large numbers. furballers aren't angry that toolshedders kill buildings, they get angry because the toolshedders unnecessarily destroy the building and take the bases that the furballers are using. most furballers would love to go straight to CT i think, i know i would. large historic missions, massive fights, thats what furballers want. what they hate about what you do delta, is destroy the fights completely unnecessarily, and deliberately
Title: The Future of the MA after CT Release
Post by: killnu on April 07, 2006, 10:58:11 AM
thanks for thinking about where we will be.  :aok

I plan on flying in both...when i want to get with squad and do historical type setup/matchup, CT ...when i want to mindlessly furball, MA.

Guess what ever feels like fun to me at the time.
Title: The Future of the MA after CT Release
Post by: Bruno on April 07, 2006, 11:06:12 AM
Quote
Originally posted by Pooface
CT wont be based on taking bases though, it will be based on historical missions in large numbers. furballers aren't angry that toolshedders kill buildings, they get angry because the toolshedders unnecessarily destroy the building and take the bases that the furballers are using. most furballers would love to go straight to CT i think, i know i would. large historic missions, massive fights, thats what furballers want. what they hate about what you do delta, is destroy the fights completely unnecessarily, and deliberately


That's right no base capture in the CT. There will be consequences to dieing so suicide will just keep you in 'training'. The same 'mishun dudes' and 'war winners' that are in the main will stay there. Folks who like structured events or some of the 'on line wars' found with box games will be attracted to CT more so then the majority of the existing player base in the main.

The main will be the same as it ever was. Guys looking for a fast, fun, fights and the suicidal land grabbing mishun generals doing their best to stop them.

I personally don't care about those who want capture bases in the main. I just hate the tards who just fly to where ever a good fight is and destroy the FHs or CVs for no reason at all. When one or 2 guys can disrupt the fun of 50 or 60 others the balance should be adjusted.

However, the CT won't be the solution and the type folk who like hunting those pesky and clever stationary outhouses won't be attracted to the CT.
Title: The Future of the MA after CT Release
Post by: 96Delta on April 07, 2006, 11:31:30 AM
Quote
Originally posted by Pooface
what they hate about what you do delta, is destroy the fights completely unnecessarily, and deliberately


Maybe you should jump countries, come to Rook for
a while and fly with us.  You obviously have no idea
of what we are about.  Until then, kindly stop slandering
me.

When we pound bases, we are helping the pilots who are
trying to cap that base by eliminating opposition to
that capture.  You assume that EVERYONE involved in a
furball are there just for that.  That is wrong.  Pure and simple.
We help those who want and are trying to cap bases.
Try and understand that.

I wonder how many times that point has to be made. :rolleyes:
Title: The Future of the MA after CT Release
Post by: 96Delta on April 07, 2006, 11:35:59 AM
Quote
Originally posted by killnu
when i want to mindlessly furball, MA.


Thank you!
You have summed it up perfectly!
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 11:52:55 AM
Quote
Did you ever stop and think that those times when you could find a decent furball everyone else was playing win the war?
I would have if I did not ask where are the fights and then get the responses that hangers are dead here, flights a sector or to get there only to fight the horde etc.  So yes I have and no that was not the case.
Title: The Future of the MA after CT Release
Post by: 96Delta on April 07, 2006, 11:55:37 AM
Now put yourselves in the base-takers  shoes mars..
When we can't find and troops anywhere because
they have all been porked by some lone pilot.

Plenty of frustration to go around. :cry
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 11:58:54 AM
Quote
Now put yourselves in the base-takers shoes mars..
When we can't find and troops anywhere because
they have all been porked by some lone pilot.


Thats fine I have always said there needs to be more flack guns and more ord/troop positions than the 1 or two each base has.

But in no way does your example have anything to do with me or furballing.  The lone pilots doing thr troop dropping is one of your ilk.
Title: The Future of the MA after CT Release
Post by: dedalos on April 07, 2006, 12:06:54 PM
Quote
Originally posted by 96Delta

I wonder how many times that point has to be made. :rolleyes:


Until it becomes true?  

In anycase, I have a question.  Real question.

Where is the chalenge in killing a building (or a few) when you attack it with a horde of bombers.  I mean, it cannot get out of the way, it cannot deffend its self, and the risk of encountering fighters at high alt is small.  Not to mention that it is the fighter taking the risk engaging 5 boxes of 24s.  Don't get me wrong.  I understand that you think you are helping win the war, but where is the chalenge?  How can you have fun without a chalenge?  So, not being able to understand that and knowing that you or any of us would not play the game if he/she did not have fun, I end up with one conclusion.  
You had fun because you knew all those red dots below you would not be able to up again.  You are not sure if they were furballing or not but you hope they were.  Basicly you had fun because someone elses fun stopped.
Now, I could be wrong and hopefully someone can explain to me how one can have fun without any chalenge what so ever in a game and then I will re evaluate my position.
Just an observation I have made in the past weeks when CVs and FHs are destroid with out a capture atempt by hordes of diving bombers in the CV cases or hords o fhigh alt bombers in the case of FHs.

PS.  YOU means anyone that does that (nad happens to read this), and not you personally.
Title: The Future of the MA after CT Release
Post by: 96Delta on April 07, 2006, 12:12:05 PM
Quote
Originally posted by mars01
The lone pilots doing thr troop dropping is one of your ilk.


These boards are a complete waste of bandwidth and time.
I'm done with them.

There's too much unrestrained hatred, insults
and slandering going on here for me to continue wasting
my time reading looking for that occasional well-reasoned
and restrained post...

Little discussion, lots of nonsense.  What a waste of space.
Reminds me of a kindergarten playground turf war.

Bottom line is this: we'll do what we do and
you do what you do and we'll all just try and stop
each other...just as it has always been.
War is hell.

The only thing I can offer is that whatever we do,
we'll be doing it because we'll be having fun doing it.
Thats why we play the game:  for the fun.

I've had enough of this caustic and pointless diologue.
Its not fun.

(http://david.tenifer.com/aceshigh/images/signature_05.gif) (http://david.tenifer.com/aceshigh/)
Title: The Future of the MA after CT Release
Post by: wetrat on April 07, 2006, 12:54:19 PM
CT is not for us. HTC already gets our money; they wouldn't spend years developing CT for us when we already pay them for the MA. CT is to bring in a new crowd; the boxed-sim crowd, that loves the role-playing stuff (that I don't have the attention span for). The MA numbers will drop initially, but most will come back. MA gameplay won't change in the least.



p.s.
Learn how to fight in a fighter. It's actually fun.
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 01:02:06 PM
Quote
Thats fine I have always said there needs to be more flack guns and more ord/troop positions than the 1 or two each base has.

But in no way does your example have anything to do with me or furballing. The lone pilots doing thr troop dropping is one of your ilk.


How the hell does the above simple answer to your question fit this below
 
Quote
These boards are a complete waste of bandwidth and time.
I'm done with them.

There's too much unrestrained hatred, insults
and slandering going on here for me to continue wasting
my time reading looking for that occasional well-reasoned
and restrained post...

Little discussion, lots of nonsense. What a waste of space.
Reminds me of a kindergarten playground turf war.


Time for someones meds...
Title: The Future of the MA after CT Release
Post by: Squire on April 07, 2006, 01:05:05 PM
Folks will play both, because they both offer something the other does not.
Title: The Future of the MA after CT Release
Post by: Elfie on April 07, 2006, 02:33:24 PM
Quote
War is hell.


Only thing is.....AH isnt a war.....its a game. If it was a war.....no one would be posting on these boards because we would all be dead. :D

Mars.....I had no idea you were a MAW (Gaping orifice) at one time. How will you ever live that down? :D
Title: The Future of the MA after CT Release
Post by: killnu on April 07, 2006, 02:38:50 PM
"There's too much unrestrained hatred, insults
and slandering going on here" 96Delta

" Originally posted by killnu
when i want to mindlessly furball, MA.

--------------------------------------------------------------------------------



Thank you!
You have summed it up perfectly!"96Delta


I agree.:aok
Title: The Future of the MA after CT Release
Post by: mars01 on April 07, 2006, 02:42:35 PM
Quote
Mars.....I had no idea you were a MAW (Gaping orifice) at one time. How will you ever live that down?
LOLH Come on now, before Laz turned me to the Dark side. :D
Title: The Future of the MA after CT Release
Post by: kevor34 on April 07, 2006, 02:59:30 PM
Though I agree with Delta.:aok  The reality is its just a game,its supposed to be fun, some people take it way ti serious, myself at times included.:mad: Ill go to the ct for a break from the ma but will always return.  When it comes down to it its still a blast, a nice little break from work the wife (looks over shoulder) ,and tedious daily tasks,and hang out ,fly, talk trash,kill,some great people:O I mean where else do you get to kill the people you chat with.
Title: The Future of the MA after CT Release
Post by: Shifty on April 07, 2006, 03:09:33 PM
Quote
Originally posted by 96Delta
These boards are a complete waste of bandwidth and time.
I'm done with them.
(http://david.tenifer.com/aceshigh/images/signature_05.gif) (http://david.tenifer.com/aceshigh/)


You'll be back, you seem to need the attention.
Title: The Future of the MA after CT Release
Post by: Ack-Ack on April 07, 2006, 03:40:56 PM
Quote
Originally posted by Guppy35
I think AKAK and the boys probably have designs on the 479th :)  

 


That's right baby!


ack-ack
479th FG
Title: The Future of the MA after CT Release
Post by: Zazen13 on April 07, 2006, 04:14:17 PM
Quote
Originally posted by mars01


So when CT/TOD is done, all you strategerists will undoubtedly go there and the MA will hopefully go back to the glory days of AtoA combat.  When furballs were the norm and people spent more time fighting each other than outhouses.


God I hope you're right...

Zazen
Title: The Future of the MA after CT Release
Post by: Donzo on April 07, 2006, 04:18:37 PM
Quote
Originally posted by Ack-Ack
That's right baby!


ack-ack
479th FG


I thought there were not going to be squads in CT.
Title: The Future of the MA after CT Release
Post by: Ack-Ack on April 07, 2006, 04:19:36 PM
Quote
Originally posted by 96Delta

The only thing I can offer is that whatever we do,
we'll be doing it because we'll be having fun doing it.
Thats why we play the game:  for the fun.



But what you fail or are utterly incapable of realizing that those that like to furball do so because that's how we derive our fun.  You bomb toolsheds for fun, others enjoy the challenge of shooting down another fighter.  

But in humble recognition for you and your squadron of elite toolshed destroyers and building tumblers, I present you and the Loose Cannons the illustrious Rainbow Warriors Flag for Toolshed Destruction and Milk Running Excellence.  This also marks the first time that the flag was presented to an entire squadron.


Rainbow Warriors Flag for Toolshed Destruction and Milk Running Excellence
(http://www.emmett.ca/bigidea/rainbow.jpg)




ack-ack
Title: The Future of the MA after CT Release
Post by: Ack-Ack on April 07, 2006, 04:21:57 PM
Quote
Originally posted by Donzo
I thought there were not going to be squads in CT.


There are going to be squadrons just not player created ones.



ack-ack
Title: The Future of the MA after CT Release
Post by: hubsonfire on April 07, 2006, 04:25:21 PM
Not Squads as we know them in the MA, but rather in the historical fashion, where you'd be assigned, or maybe transferred, etc.

Ie, you'll see the 475th, 479th, etc, but not the BKz and BoPs,









RWFfTDaMRE FTW!!1!`!2
Title: The Future of the MA after CT Release
Post by: Vudak on April 07, 2006, 04:41:14 PM
Quote
Originally posted by Ack-Ack

But in humble recognition for you and your squadron of elite toolshed destroyers and building tumblers, I present you and the Loose Cannons the illustrious Rainbow Warriors Flag for Toolshed Destruction and Milk Running Excellence.  This also marks the first time that the flag was presented to an entire squadron.


Rainbow Warriors Flag for Toolshed Destruction and Milk Running Excellence
(http://www.emmett.ca/bigidea/rainbow.jpg)



There should really be a website Hall of Fame for that thing.  Quite a lot of content by now.
Title: The Future of the MA after CT Release
Post by: Ack-Ack on April 07, 2006, 04:46:03 PM
Quote
Originally posted by hubsonfire
Not Squads as we know them in the MA, but rather in the historical fashion, where you'd be assigned, or maybe transferred, etc.

Ie, you'll see the 475th, 479th, etc, but not the BKz and BoPs,









RWFfTDaMRE FTW!!1!`!2



You'll most likely see the 479th Fighter Group along with the squadrons that made up Riddle's Raiders but I doubt you'll see the 475th in the first incarnation of ToD.  475th was a PTO squadron and I'm sure when a PTO ToD is released then the 475th Fighter Group will be there.


ack-ack
Title: The Future of the MA after CT Release
Post by: Hoarach on April 07, 2006, 05:00:19 PM
What Ack Ack said.  You wont see the 475th until PTO version of CT comes into play.  

Since the buffs are on allied guess I will be flying for the nazis.  I know the Loose Cannons will be allied for their buffs and so ill be in the the german planes with the big guns to oppose them.
Title: The Future of the MA after CT Release
Post by: SELECTOR on April 07, 2006, 06:06:51 PM
i don't see ct comming at all...
Title: The Future of the MA after CT Release
Post by: hubsonfire on April 07, 2006, 06:19:38 PM
Quote
Originally posted by Ack-Ack
You'll most likely see the 479th Fighter Group along with the squadrons that made up Riddle's Raiders but I doubt you'll see the 475th in the first incarnation of ToD.  475th was a PTO squadron and I'm sure when a PTO ToD is released then the 475th Fighter Group will be there.


ack-ack



And with that, it should be readily apparent that I've never paid even the slightest bit of attention to anything having to do with P-38s.ETO, PTO, whatevah... still just a bunch of twin-engined dorks, as far as I'm concerned. ;)
Title: The Future of the MA after CT Release
Post by: Henrique Jitsu on April 07, 2006, 06:56:32 PM
what? CT is gonna be realeased?:eek:








:confused:
Title: The Future of the MA after CT Release
Post by: Ack-Ack on April 07, 2006, 06:58:53 PM
Quote
Originally posted by hubsonfire
And with that, it should be readily apparent that I've never paid even the slightest bit of attention to anything having to do with P-38s.ETO, PTO, whatevah... still just a bunch of twin-engined dorks, as far as I'm concerned. ;)



Hehe why use one engine when you can do better with two?



ack-ack
Title: The Future of the MA after CT Release
Post by: Ack-Ack on April 07, 2006, 06:59:45 PM
Quote
Originally posted by Henrique Jitsu
what? CT is gonna be realeased?:eek:








:confused:



Still in the closed alpha or early closed beta stage from what I hear.  Hopefully some news will be coming soon.


ack-ack