Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: richard_rd on April 10, 2006, 12:10:03 PM
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I was wondering why my fighter mode hit percentage was so bad, then i did a few searches in the forum and it seems that the concensus is that when in fighter mode any rounds fired that do not hit an enemy plane count as misses.
Now I know why my fighter hit percentage is so low, because i will often de-ack a field or shoot down buildings in a town during a base capture attempt, even though i am scoring my sortie in fighter mode and not attack mode.
I understand why HiTech would not want hits on ground objects to count toward Hit% when in fighter mode. And i agree with that or anyone could easily just inflate thier Fighter Hit% by shooting at buildings all day.
At the same time I do not think that we should be penalized when in Fighter sortie mode for being team players and de-acking fields and helping knock the town down.
What i would sugest is that the hit percentage formula when scoring a sortie as a fighter be modified as follows:
Current formula = ( rounds that hit enemy planes) / ( total bullets fired )
I would like to see the new formula become
New formula = ( rounds that hit enemy planes ) / ( total bullets fired - rounds that hit ground objects )
With the new formula hitting enemy ground objects will not increase your fighter Hit% score, but it also will not decrease it. With the new formula you can be a team player and de-ack a base and help shoot buildings and hangers down without having it negatively effect you fighter Hit%.
The way the formula is now it is a catch 22 when you are in fghter mode, you want to help your side capture the base by shooting down buildings and hangers, but you know if you do it that your fighter Hit% goes down the tubes. By using a modified formula like I suggest above this dilema is eliminated and the Fighter Hit% (enemy plane) will still reflect acurate numbers.
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That's a pretty good idea. I can't think of any reason that would be a problem from an exploitation or abuse perspective... In real life, in Europe during WW2, if fighters on a fighter sweep or escort mission were released they would go down to the deck and shoot up ground targets of opportunity if fuel permitted...
Zazen
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thats actually the best modification idea i have seen on this type of subject.
of course since you can't / by 0, there would have to be a +1 in there in case someone never shot and hit a ground object, but i doubt adding 1 single bullet would bother anyones stats.
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Why would a "0" be a problem? He's talking about ONLY using the total number of shots fired at aircraft and not including shots fired at ground structures at all.
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correct me if I'm wrong but isn't that why we have 'attack' mode?
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If you shooting stuff on the ground, switch to attack mode. That is what it is there for.
HiTech
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What if we had a swith that switched us from attack to fighter mode? Like when Clark runs into the phone booth and comes out as Superman!!! Or something like that.
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Originally posted by Morpheus
What if we had a swith that switched us from attack to fighter mode? Like when Clark runs into the phone booth and comes out as Superman!!! Or something like that.
Sorry but wearing a red brief over my pyjamas is not one of my fantasy.
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Red white and blue then? :noid
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That would be Captain America ;)
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Originally posted by Saxman
Why would a "0" be a problem? He's talking about ONLY using the total number of shots fired at aircraft and not including shots fired at ground structures at all.
yeah i was thinking wrong.
say 500 / 1500 - 0 was what i was thinking about... doesn't matter if there is a 0 there.
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hahem ... and if you shoot 1500 bullets on the ground ?
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Originally posted by hitech
If you shooting stuff on the ground, switch to attack mode. That is what it is there for.
HiTech
Trouble is much of the time I don't end up doing what I started out as. I fly an attack mission and end up jettisoning my bombs because of enemy fighters and end up flying as a fighter. I up in fighter mode and end up shooting M3s and PT boats, Ostis or town.
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HTC: If I'm going up for the purpose OF jabboing a base I DO switch to attack, but that doesn't do much for guys who up to provide fighter cover and decide to help bring down the town if there's no need to cap the field. I'm in agreement with r_rd that it's better to do something to continue helping out than just go off and find the next furball.
I like Morph's idea of being able to switch scoring while in the air, that could be a way of doing it without totally revamping the scoring system.
Edit: LOL! He beat me to it.
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yeah - be easier to kill score dolts...they'd be fumbling with their keyboard as your closing in on them...lol
but you would have to make the command something like this:
".pleaseallowmetochangemyscore fromfightertoattackbecauseImi ghtbegettingkilledsoonandIdon twanttodamagemyfighterrank"
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I can see on 200 someone typing "quit trying to kill me, I need to change my attack mode"
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When in flight you can change from fighter to attack mode, bring up the map, right click on the base you are near and select either fighter or attack. I use it all the time
wipass
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Thanks Wipass,
I did not know you could change sortie mode between Fighter and Attack or vice versa when in flight. I will give it a try, and if it works then the perfect solution was already in the game and i was just a dumb prettythang, LOL!!!!! :)
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I just tried wipass's sugestion, and i could not figure out how to do it. When in flight and you right or left click on the clipboard it does not allow you to enter the hanger screen and this is where you make the change for fighter or attack mode sortie. I did not see any other place on the clipboard where this could be changed while in flight.
Can anyone else besides wipass make this change from the clipboard while in flight?
Wipass can you tell us exactly where you are making the change on the clipboard while in flight?
When I right click on th enemy base i am near i do not get any option or place to change the sortie from fighter mode to attack mode while in flight.
Wipass are you doing this in the MA (Main Arena)?
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richard,
accept my apologies, it was a wind up and not intended for you, sorry
wipass
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Originally posted by hitech
If you shooting stuff on the ground, switch to attack mode. That is what it is there for.
HiTech
Sometimes, HiTech, the mission changes while in flight....Normal in WW2...is it that wrong to AVOID shooting stuff on the ground just to preserve a hit percentage?
The suggestion seems to be a good solution for the problem.
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Idea sounds as good as when I said it 3 years ago, but as you can see it does not get an enthusastic reception. My only argument for this previously has been that it would help encourage team play. More people would be willing to help straffe down the town, or other objects if it did not mean porking their hit percentage stats.
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Originally posted by Zazen13
That's a pretty good idea. I can't think of any reason that would be a problem from an exploitation or abuse perspective... In real life, in Europe during WW2, if fighters on a fighter sweep or escort mission were released they would go down to the deck and shoot up ground targets of opportunity if fuel permitted...
Zazen
they didn't worry about inflating ego's by hit %
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I have to agree with the fellas on this one HT. I have had some converstions with Skuzzy and I was told the reason for the attack mode was to be able to seperate the fighters that can carry ord from the few fighters that could not. That if there was just a fighter mode, there would be no way of preventing people from arming planes that weren't suppose to carry ord with bombs and/or rockets.
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Or....simply eliminate the fighter scoring category and separate kills in attack mode for air or ground kills. Leave the rest of attack mode alone. Whats the difference if you get shot down by a 110 or A20 as opposed to a Spit or P51?
Ord for each plane is determined in the hanger regardless of fighter or attack mode. Currently you can choose fighter or attack mode AFTER you choose your ord and ammo loadout.
One drawback that I expect people to scream about is that vulches will count as ground kills if the plane is still on the ground when shot.
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5 divided by 2?!! You can't divide 5 by 2!!...how about 4...
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I usually fly in attack mode. But I can't do that when using a plane which isn't provided to carry attack weapons (eg. C205, Me262)
I keep track of my hit percentage. If it goes down significantly it's time to reinstall drivers and review settings.
I would like to see all planes having an attack mode.
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Are a majority of you that worried about your score that you won't help anyone because that 100 or 200 rounds might wreck your hit percentage?
If you are, shouldn't you be flying around in attack mode all of the time?