Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: cav58d on April 26, 2006, 08:33:15 AM
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Rooks...WTF!
I really dont see the point of us rooks having carriers on H20/Island maps....We get a ship within 10 miles of an enemy air base, and tons of calls are made over country channel by the three or four rooks actually attempting to attack/take the base that we need more help and they all go unanswered!....So whats the point of having cv's? Everyone is to freaking buisy furballing at A3-A4, when we have carriers in perfect striking positions..its very annoying......
I say if we dont start using our carriers, lets just stop defending our ports because all these boats are good for is a tease
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They need to toughen up the ships. Make it so it takes a huge amount of damage to sink it. Make it so you can bomb the guns of of it, but to sink it you need torps. Make torp damage very high and worth the effort. Something like 10 torp hits. If the CV damage was at 50,000 make each torp do 5000 damage each.
That way battles could last longer, and torpedo strikes would be fun.
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Sigh.
Some like to fight, some like to take bases, some like to do both.
Nothing like a carrier attack for good fights, though...very short time from wheels up to engagement....
I'd say just chill a bit and enjoy the game. If you get that PO'd at others, its not much fun for you and its not fun for those around you!
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Everyone is to freaking buisy furballing at A3-A4, when we have carriers in perfect striking positions..its very annoying......
I am surprized that you are even going there. Your annoyed that others are playing the game the way they want to and are having fun ... strange.
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actually, that torp idea is pretty good. It cuts down on the sucide bombers and strafers.
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A bigger selection of Navy planes would probably help pique interest in carriers, too.
Carrier-modified Mitchell bombers would be a good start.
Devestators, too.
Brewster Buffalo.
Helldiver.
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On top of making carriers harder they also have to make a barrier either coad or terrain that will not allow the carrier to pull right up to the base and park.
The combination of the two would make the whole sea game a magnitude better.
As for Cav - Give me a break people too busy furballing... :rolleyes: You gotta be cheeseing me.
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rooks have cv's so that i have something to aim at with my b24's...hehe
btw...i sank 2 of ya'lls cv''s yesturday:D
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Originally posted by gofaster
A bigger selection of Navy planes would probably help pique interest in carriers, too.
Carrier-modified Mitchell bombers would be a good start.
Devestators, too.
Brewster Buffalo.
Helldiver.
You forgot the most important one.....
....
Seahurricane!!!! :)
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Seahurricane would be the new scourge of AH. :)
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they have to make the cv's fragile so that even girls can sink em.
lazs
Public Relations Officer for the BK's
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lazs... what do you mean. "Even girls"????? :furious
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hes says even girls can sink Cv's.
Its the odd girls who have trouble.
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The only problem I have with the CVs is that they are mainly used as floating 5 inch platforms. If the CVs had to stay say.. 15 miles away from the coast (far enough away that it'd be better to fly to the enemy base than sit in a 5 inch gun and lob area effect shells at friendlies hoping for easy kills) than you might get some good fights.
As it is you get 2-3 guys that up, then die, then sit in the 5 inch guns holding the trigger down.
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Exactly! I think they should have a limit to how close they can come to shore.
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hes says even girls can sink Cv's.
I thought most that sink carriers were LOL
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The problem with the carriers is you HAVE to get close to the target to use the LVT's other wise I agree they should stay further offshore:cool:
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W1n teh wAr!!!!1!
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They need to toughen up the ships. Make it so it takes a huge amount of damage to sink it
If you toughen up ships and bases you will just end up with furballs that will go on forever.
CAVALRY
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Originally posted by CAV
If you toughen up ships and bases you will just end up with furballs that will go on forever.
CAVALRY
Woot, let's do it!
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Originally posted by betty
rooks have cv's so that i have something to aim at with my b24's...hehe
btw...i sank 2 of ya'lls cv''s yesturday:D
Betty
My tactic: B26's, 8K, 4 1000lbs or 8 500lbs ordinance (x3), 265mph TAS with doors open, and much practice eyeballing CV turns. Works unless there's a high cap over CV, which is very seldom the case.
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15 miles to the beach? I like the CV the way it is. If you REALLY want to change something, give CV commander the ability to restrict flight operations and LVT launches. Then the guys manning the guns could get the town down before some fool ups and makes the base flash. A lot of CV's are sunk before a shot is fired at the town. That's the crew screaming for help they wouldn't even need if they'd killed the town first. At that point, they need all the gunners and fighters they can get just to defend the boat -- they don't have the numbers to kill the town.
It seems to me every time I hop on a CV to see what's going on, a huge fight is building and the town hasn't been touched. Some guy is always swinging the 8" gun around shooting at God only knows what. If you ask them if they need help targeting the gun, they don't answer.
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Giving 100% control of a CV (including the ability to restrict flights) is giving someone else the ability to control how I want to play my game. If you want to be a little arm chair general, find a bunch of players who don't wipe their bellybutton unless told to do so, and tell them what to do. Otherwise, keep your restrictions to yourself.
You people need to understand. Not everyone cares about killing the town and taking a stupid base. A CV close to shore for me means a a short flight time to a fight. And usually also means alot of fights. It doesnt mean time to straffe down the town because and LVT is parked inside it.
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Originally posted by FiLtH
They need to toughen up the ships
I agree,
I read about WW2, level bombing on CVs/ships, was very,very ineficient, that"s why they used divebombers and torpedo-bomber,
Here with this new super precise laser guided bombing i got many times 2 CVs in 1 sortie,
Is hard to hit the CVs if LYNX or Whels is onborad not other drunk captains, they know how, and when to turn it,
Also i bombed a CV last year for test ,with small bombs in B26s, i got most of acs and 5'' guns, after we vulched it until it sunk
:)
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Originally posted by ghi
Here with this new super precise laser guided bombing
That 99% of dedicated bomber pilots have no clue how to use, rofl.
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Sinking CV is almost automatic no matter what the alt. You can get a guy who is on the ball to turn it but most times its very ez.
Here is what I do.
(http://FilthsHangar.homestead.com/AH_how_to_sink_CV.jpg)
And to really screw up a guy that thinks hes gonna get all tricky and turn at the last second, drop one bomb early enough so he hears it coming, and starts his turn. From that alt he cant tell what u see in your sight. And he thinks the bombs are otw. When he commits the turn, anticipate and lead.
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CV too hard = horde vulch can't be broken
CV has too much ack = attackers won't leave the safety of the nest
CV requires 10 torp hits to sink = endless volleys of torps from PTs teleporting to the fight, aided by endless waves of suicidal Ju88s
I'd like to see the distance CVs must maintain from shore increased slightly so that the AA guns can't vulch. You'd probably have to also slightly increase the range from which LVTs spawn. As a bonus, that might end the phenomenon of LVTs spawning inland.
Restricted flight ops could be the second worst idea ever, following banning those who've progressed past hordeCTF gameplay to another arena.
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I think the CVs are about perfect as they are.
If you get people to man the guns and defend, its pretty darn lethal to haul a bomber over it. I dont recall whose the guy who keeps getting me in my P-38...but man, he's about as lethal as an LTAR in an Ostwind.
If a CV is adequately staffed, its an amazing battle to weaken that thing AND the accompanying fleet. If its left alone, its a fairly easy topic...much as you'd expect.
Artificially hardening it or softening it would be a bad idea.
Heck, count your blessings the "listing" effect hasnt been added for when its taking on water...that would eliminate aircraft able to spawn
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Beach the CV on the runway of the enemy field and start vulching from the ship guns.
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I'd just hide the CV somewhere safe.
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Originally posted by Schatzi
Beach the CV on the runway of the enemy field and start vulching from the ship guns.
Not too far off Schatzi ... I have been plinked by 5 inchers on the runway by a real close CV .
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Originally posted by gofaster
A bigger selection of Navy planes would probably help pique interest in carriers, too.
Carrier-modified Mitchell bombers would be a good start.
Devestators, too.
Brewster Buffalo.
Helldiver.
This is not likely, at least Not till we have every spit model ever produced:rolleyes:
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Originally posted by lazs2
they have to make the cv's fragile so that even girls can sink em.
lazs
Public Relations Officer for the BK's
wth...can't u read lazs....i said i sank 2 of them...duhhhhhhh....
there r alot of guys on this game that can't do that....so maybe they should make them soft enuff for a guy to sink them...hehe
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I make pretend carriers in my toilet every morning. Then I sink them all at once. :mad:
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ewwwwwwwwww morph.....that was TMFI!!!!!!!!
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With raisins dammit!
Get your mind outta the gutter!:D
:furious
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Originally posted by gofaster
A bigger selection of Navy planes would probably help pique interest in carriers, too.
Carrier-modified Mitchell bombers would be a good start.
Devestators, too.
Brewster Buffalo.
Helldiver.
Yup... the Brewster Buffalo is the reason I dont fly from carriers...
:aok
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Originally posted by Morpheus
With raisins dammit!
Get your mind outta the gutter!:D
:furious
I use corn... shows up better.
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ewwwwww...runnybabit!!!!!!!! thats yucky!!!!!
hehe