Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: 68Ripper on April 27, 2006, 07:44:42 AM
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Team or Individual game?
There seems to constantly be complaints about furballers and there lack of support of their fellow countrymen in base capturing/defending. Since the “MAIN ARENA” is geared for “TEAM” type play since there are bases with towns to capture and vehicle bases etc etc. Here’s a possible solution to the problem.
Create a separate arena and call it furball arena, that way those individual who want to do nothing but furball can all go into that arena and furball all day long and not have to listen to people whine that they are not helping their country. After all, the Furballers do pay their $14.95 a month to have fun.
HTC could create this new arena at little expense I would think since all you would need are two bases (one friendly one enemy) with a single hangar and a tower each (non-destructable of course). There would be no need for trees, water or any of the other ground graphics, after all they would be spending all their time in the air anyway. No need for towns, shore batteries, strat or vehicle bases, no need for ammo bunkers, fuel bunkers, ack or anything else that would normally be bombed, after all a furballer only needs a couple of things like a plane of his choice, a base to land and take off from, an enemy to fight and most importantly (at least in that individuals mind) “HIMSELF”. All you would need is just a plain green ground, and blue sky (maybe a cloud or two). No complicated scoring system that included bombing scores, attack scores or vehicle/boat scores would be needed, just the usual fighter scores. The furballers could furball all day long without worrying about someone whining about them.
With that being said, the rest of us that enjoy “team effort” with actual goals and would no longer have to worry about the 1/3 of our country furballing at one base all day long while we lose bases. We would all be able to utilize all the wonderful tools and graphics HTC has provided us with, such as troops to capture bases, bombers to bomb bases and towns, attack aircraft, vehicles and killer trees.
Just my opinion
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Just a quick tought: furballing doesn't mean playing an individual game. On the contrary. The outmost experience for a furballer is having A LOT of friendly and enemy fighters around. Team tactics are the most fun thing to try.
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and team play does not mean timid horde joining or 10 on one tactics or suicide fluff driving. Some "team" players even own a joystick.
lazs
Public Relations Officer for the BK's
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Originally posted by 68Ripper
Team or Individual game?
....snip....
With that being said, the rest of us that enjoy “team effort” with actual goals and would no longer have to worry about the 1/3 of our country furballing at one base all day long while we lose bases. We would all be able to utilize all the wonderful tools and graphics HTC has provided us with, such as troops to capture bases, bombers to bomb bases and towns, attack aircraft, vehicles and killer trees.
Just my opinion
Think about this for a second.
If you take "1/3" of the players off to another arena, your situation would be.....exactly what you say it is now? The guys furballing are essentially out of the game you want to play, and if you send them away you'd see NO CHANGE AT ALL. It wouldnt help you.
And it would probably hurt. There isnt a hard line between capture efforts, defense, and fighting for its own sake. In hact, some best pure fights start when a base is attacked, and defenders arrive, and more attackers pile in, and then the guys who look for things to shoot at start showing up, and the fight gets better, and.....
I dont think a separate arena would be a good thing at all. Capture guys and air-to-air fight guys can coexist without feuding.
In fact, if you want to get them more involved in your activities, try using soem marketing concepts and present your project in a light that matters to them...."Vulchers needed at 14;" "short bomber run upping....we'll be the bait, you kill the attackers" In general, 45 minute bomber tours of rear bases arent gunna get furballers involved, and missions called "steel thundering earth scorching shed killing" arent going to be a draw.
Oh, and typing "why wont you guys help?" wont work nomatter how many times you try.
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Team play = Being one of 100 other players attacking a base.
Team play =1 of 3 guys attacking a base.
Team play= dying in a fighter trying to protect the goon
Team play= not dying for the goon so your good stats make the team look better
Team play=Bombing the FH so the town can be taken
Team play=Not bombing the FH so a fight can continue
etc
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Simaril, can I appoint you as my spokesman? ;)
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Originally posted by Gianlupo
Simaril, can I appoint you as my spokesman? ;)
If it pays in homemade italian food....I'm in!
:lol :lol :lol
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What'd really be great is if terms like "furballer" & "toolshedder" & "land grabber" & "dweeb" just died & everyone stopped bichen about it all the time. Just play the game for the games sake, if someone ups buffs & kills the hangars (& the furball with them)....there will be another one...there always is; go make it happen. I like to GV & a lot of the maps have ZERO spawn points & the bases are too far apart to drive. My time is valuable to me too, just like the guys who want fighter town; but it's a game. There will be good things about it & bad. I wish we would get an AH patriotic spirit happening instead of reading "we need to drop the hangars at 78/84/34 if we're going to slow them down" - reply: " drop them at 84 & 34 but not 78! There's a fight @ 78" - reply: "but they are trying to take (adjacent base) from there" -reply: "so what, their not all land grabbers, who appointed you fun police" -reply: "the game is about taking bases & winning the reset" -reply: "If I wanted this I could have stayed rook" & on & on ad nauseum. Can't we all just get along people?
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I find that when the Dogfighters & the field takers are in the same area that the game is a blast... (I refrained from Furrballer & Land grabber..lol)
IMHO...Usually some of the best fights come from this.
I know not everyone agrees with this opinion but thats just how I see it.
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Lasagne and pizze otw! :)
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Send everyone whom you arbitrarily label as a certain player type to another arena?
There's a novel idea.
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Oh joy, another "make a new arena so I can play how I want to play" thread.
LOL go ahead make as many new arenas as you want. The people who want to wreck your base hording captshuring fun will stay in the MA and continue to play "their game" the way they want.
Edit: Pay my monthly subcript costs and I'll play how and where ever you want me to play.:aok
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Do a search and then you will see the idea of a different arena sux. If you really gave a crap you would have done the search first and seen how it has been brought up a zillion times before and the short sidedness of it was pointed out every time.
Your first problem is confusing MA geared to vs. allows for. When AH started it was geared to AtoA combat. HT added the land grab hero game to allow for more varied play style. Unfortunately they got all wrapped up in TOD/CT to continue to refine the MA so that both camps can live happily.
What happens to the guys that like to do both? Now they have to choose what arena? OK so your phking them.
Why should the fur crowd leave the MA, why don’t the Heroes leave the MA?
Again do a search and you will get all the reasons you need to realize why this is not a solution and an even poorer suggestion.
Amazing how you think the MA revolves around only your style of game play. Furballers are more than happy to accomodate your style of game play, we just want three bases where you heroes can't fk up the fights constantly. You guys can have the rest of the MAP.
The problem is, you guys can't stand that there are other people in the MA that are having a blast and don't give a crap about you little WAR and it's out come.:rolleyes:
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Originally posted by MINNOW
I find that when the Dogfighters & the field takers are in the same area that the game is a blast... (I refrained from Furrballer & Land grabber..lol)
IMHO...Usually some of the best fights come from this.
I agree, minnow.
(tho gotta say the cpid sounds a little fishy...)
;groan
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Furballer Vs Toolshedder argument
http://www.cafepress.com/buy/geek/-/pv_design_prod/p_tek_gen_kid.42008199/id_10331338/pNo_42008199/fpt_/opt_/c_/pg_
:noid
NwBie
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Oh boy...
Someone go grab a keg, this should be entertaining.
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I agree also with minnow, if the furballers would spend more time with the rest instead of being in their own little world, it would generate more big fights at the bases and both would be happy, just the location of the fight would change from time to time as bases were captured/lost.
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lol, another 'make a furball arena' thread:rolleyes: :lol
short answer, no never. infact, the actual game is aerial combat i believe, so if we're creating a new arena, we're shipping the land grabber tards off there first:aok
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Originally posted by Brenjen
Can't we all just get along people?
That won't work, we're trying to kill each other.;)
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I agree also with minnow, if the furballers would spend more time with the rest instead of being in their own little world, it would generate more big fights at the bases and both would be happy, just the location of the fight would change from time to time as bases were captured/lost.
If only everything you thought were ture :D Most of us have done what the rest of you are doing. The fights aren't better, that is why we would rather just go to FT and fight. Every base capture ends up in a vulch or worse everyone jerking their sticks because the hangers are down.
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Its not the players, its the design. Make it so the hangers never die, just put out lower quality aircraft, the fight continues and everyone is happy.
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Originally posted by mars01
Furballers are more than happy to accomodate your style of game play, we just want three bases where you heroes can't fk up the fights constantly. You guys can have the rest of the MAP.
As long as our style of play requires -
Min 75% fuel (furballers request)
No night
Etc
So I guess its OK for the furballers to impose their idea of gameplay on the rest of the MA then?
Hence the other threads were ideas were put forward by furballers and then justified with "it would benefit the MA also", when it impacted the other fields.
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Try again Kev.
"Min 75% fuel (furballers request)" do a search and see the reality of why fuel min 75% :aok
More than furballers wanted night removed - again nice try tho.
ETC yeah it must be ETC LOLHAY :rofl
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If you check back through the various threads I have supported a 'furballers' area that can't be impacted by the rest of the MA.
My only caveat was that any changes to the furballers fields SHOULD NOT affect the rest (majority) of players on the rest of the map.
Same applies for a GV area.
Difference is some of the furballers wanted the changes even if they affected the rest of fields, justification being that it would good for the MA overall.
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My only caveat was that any changes to the furballers fields SHOULD NOT affect the rest (majority) of players on the rest of the map.
I agree with you about this Kev, but to blame the furballers for fuel and night is not accurate.
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You guys have it all wrong, it's my way or the highway ! :aok
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Min 75% fuel (furballers request)
Kev ... for the most part, you have things right ... but this one is so wrong !!!
Difference is some of the furballers wanted the changes even if they affected the rest of fields, justification being that it would good for the MA overall.
Please provide a list to enlighten us on what the "furballers" asked for ... got ... that effected the whole arena ... to the detriment of all.
If you take "1/3" of the players off to another arena, your situation would be.....exactly what you say it is now? The guys furballing are essentially out of the game you want to play, and if you send them away you'd see NO CHANGE AT ALL. It wouldnt help you.
Why can't most people see this simple fact is beyond me.
Why don't the landgrabbers go to a new arena ... oh ... thats right ... TOD isn't available yet.
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Realize too that even if someone TRIES to affect only one aspect of gameplay in isolation, they'll never succeed. There are already so many different styles, and so many players pursuing their own ends, that there will always be unantcipated consequences for everything.
AH2 has far too many passionately addicted, clever people, working at the game from all angles for anything to stay simple. For example:
AH didnt used to have code that prevented supplies from working in the water. Remember when somebody figured out how to use that fact, plus resupply ranges, to keep ports from being captured indefinitely? They'd spawn supply lvts in the water, and instantly drop supplies.....then tower, and do it again. They'd bring the VH up, pop up another swarm of osties and GVs, fight the CV killers until the task force died, fight the porkers until the port was flat -- and just keep spawning LVTs from the inshore task force the whole time. I remember a port was simply 100% untakeable for an entire day despite maximum effort....and as I recall to break the stalemate, a highranking enemy switched sides to take command of the CV and get it out of range...(Boy was that an entertaining time on the BBS....)
You think that was part of HTC's plan for game rules? I'm almost certain it involved players creatively exploiting an unexpected loophole between multiple rule sets.
Changing the hangars would change capture dynamics...would it do it enough to make captures only happen when 20-30 people worked together -- which woudl make the gaem impossible for lone wolves to enjoy?
I dont know. I do know that just enlarging the towns made a big difference in how long it took to take a base, and how many gamers had to get involved. Getting the fighter hangars out of a straight line on small bases also made it tougher to take them down; and now we hear about how capture guys "always horde" to get something done.
AH is a finely balanced system that pretty much works well, and wholesale changes will of necessity cause wide ranging, and maybe unpredictable, resonances.
I have to agree with HTC's cautious approach to rule changes. Think of the community as an organism, with multiple organ systems working on their individual priorities as parts of the whole. If the AH organism is feeling a bit out of sorts, I wouldnt want to change 7 medications all at once! One thing at a time, a tweak here, a nudge there......
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Min 75% fuel (furballers request)
Kev ... for the most part, you have things right ...
Not true slap - fuel was boosted to 75% because the fuel multiplyer is now 2 rather than 1 in AH1.
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I think we should open an new arena with nothing but 2 towns and 2 airfeilds. Then let the war winners go there and try to capture each others town. You can use stratigery and have night and all kinds of bombs! Meanwhile, all us furballers will just play in the MA That way, everyones happy. Would you be willing to do that 68Ripper?
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Originally posted by mars01
Not true slap - fuel was boosted to 75% because the fuel multiplyer is now 2 rather than 1 in AH1.
Guido ... READ the rest of my sentence !!!
"Kev ... for the most part, you have things right ... but this one is so wrong !!!"
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LOL
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quick snippet from another post. relevant since you said the MA is geared for TeamCTF.
Originally posted by hitech
[size=8]just simulating dog fighting as is AH's primary purpose. HiTech [/size]
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Originally posted by Stang
Oh boy...
Someone go grab a keg, this should be entertaining.
If you like "Golden Girls" reruns.
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I ran into a really ignorant S.O.B. one time who had a pearl of wisdom escape his crack addled brain; he said......
"It do what it do baby I just roll with it" That sort of sums up the MA for me.:aok
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The biggest problem with toolshedding base takers and furballers coexisting is that of when a good furball uprises some toolshedding buff dork walks in at 20k unopposed and bomb the FHs. Well there goes the furball. Some say you should have cover over the field to protect the buffs but how many furballers have the time or the patience to climb up to 20k+ just to intercept buffs that may not come for another 15 min and shoot them down. Furballers want to be in the furballs getting down and dirty not waiting up at high alts for buffs to protect FHs.
Thats probably the biggest problem. Toolshedders say oh but help your countrymen and the war effort. They knock down FHs so you have everyone circling over and over the base just awaiting and what happens the vh ups and we get to play dancing tracers, then someone knocks down vh and the gvs eventually die and we wait another 1/2 hour just for a goon. When I see FHs fresh down I leave. When goon arrives usually FHs up and some guy in a la7 gets through and knocks down goon. Everyone gets it down to a boring race to the vulch and no one ups to another goon arrives. Another la7 gets through and kills goon. BORING
I refuse to hit the town unless I know there is a goon less than 2 minutes out so Im not wasting my ammo for nothing.
There were some people that had the nerve to actually say after I said rtb boredom "Why the hell you leaving you should be helping the war effort and cap this base and kill the town" and other say," Protect my buffs so I can kill FHs" and "Kill the FHs, who cares about furballers let them whine." I refuse to help escort buffs in any shape or form when their main target is FHs, if its vh or town I dont care as much. If they say help me so I can kill FHs, I watch them burn and their wings fall off. I have even resorted to flying under some buff bombsights just so they cant see to hit a target. I refuse to take any orders from a toolshedding base taker. When you ruin my furball I dont give help to you after you ruin my fun.
Im paying $15 for a furball not to fly circles over a field and practice dancing on tracers, 1 person is all it takes to kill FHs and ruin my worth of paying for the game. They say furballers have the most power and can get whatever they want but all it takes is 1 toolshedder to kill a massive furballer. Toolshedders always go after where the good furballs are, why dont they go attack some undefended base and take that.
A seperate arena wouldnt work as some dont want to admit it but there are in face more furballers than toolshedding basetakers so 1 arena would be empty and another crowded. Then we would see whines on the BBS that there arent enough people in an arena.
Only real solution I can see is either harden FHs or add more FHs so takes more than just 1 flight of buffs to kill FHs or do what has been mentioned above that FHs wont be totally down just higher ENY planes have to be used.
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I have even resorted to flying under some buff bombsights just so they cant see to hit a target
I'll have to remember that one. That's probably the kind of stuff that foments these continuing arguements, Jesus H. Christ there are some infantile people who play AHII.
Im paying $15 for a furball not to fly circles over a field and practice dancing on tracers
So your money is somehow more important than theirs?:huh
If you don't want to help them, man that's all up to you & none of anyones business. But buffs bombing the FH's in pursuit of a base capture or to cut down the numbers of enemy fighters that are swarming friendly bases isn't exactly the same as what you're talking about doing.
I prefer to "furball" or GV in a massive tank vs. tank battle without being bombed & I'm all for TT & FT on all maps. I don't think they should make a seperate arena for anything, the MA can accomodate everyones wants. I live with being bombed & I live with high alt. buffs dropping hangars where I was having a good time. I just can't see deliberately screwing up someone else like that, I know a lot of you guys see it as the same thing but it's not.
One is coincidental & one is plain out flat being a salamander. If someone ups a set of buffs ONLY to kill a furball & nothing else; I'd be right there with you saying that's seriously infantile; but I have heard the "furball kings" say the hell with defending if it interferes with what THEY want regardless of the intent. It seems as though a lot of you "vets" from earlier sims feel you own AH & should be allowed to dictate to everyone else because your somehow better or more important than the other people who play. That's two faced. If there was a thumbs down I'd sure give it.
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A seperate arena wouldnt work as some dont want to admit it but there are in face more furballers than toolshedding basetakers so 1 arena would be empty and another crowded.
This true, it happen in AW. They made two seperate arena's... but it was the "fightertown arena" that was near empty most of the time. It turned out that Furballers like to post on the BBS a lot, but there wasn't as many of them as all the BS on the forums made it look.
But it did do one good thing... it ended the food fights in the forums over furballing & toolshedding. If that would happen here I would be all for it. I for one am alittle sick of reading about the furballer vs. toolshedders thing.
CAVALRY
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I liked it better when fuel can be knocked down to a quarter
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Crying about furballers or toolsheders won't change anything. Hitech made it like it is. His bat, his ball, his feild, his rules. Don't like it? Play somewhere else.
Myself, I let the furballers do their thing in peace. A large furball really kills my frame rate. Makes the game unplayable.
:cool:
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Originally posted by CAV
This true, it happen in AW. They made two seperate arena's... but it was the "fightertown arena" that was near empty most of the time. It turned out that Furballers like to post on the BBS a lot, but there wasn't as many of them as all the BS on the forums made it look.
But it did do one good thing... it ended the food fights in the forums over furballing & toolshedding. If that would happen here I would be all for it. I for one am alittle sick of reading about the furballer vs. toolshedders thing.
CAVALRY
Notice, if you will, which group is crying for a separate arena for the furballers.
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YES!
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I for one am alittle sick of reading about the furballer vs. toolshedders thing.
But you always read em and post in em. Whos holding the gun to your head.
Why do people cry about the posts when they can just ignore it.:rolleyes:
What are the acceptable topics? LOLH
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Could somebody please explain why having a FT that is encircled with 40K mountains, that has no ordnance or troops and is secluded in the corner of a map, is any different than having your own arena? :confused:
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Originally posted by mars01
But you always read em and post in em. Whos holding the gun to your head.
Why do people cry about the posts when they can just ignore it.:rolleyes:
What are the acceptable topics? LOLH
Eh, just would be nice if everyone who has an opinion could get it outta them in the first of these threads each month instead of starting a new one a few days later just so everyone has to start all over.
We just need some more variety... Work up another MOAT would ya? :D
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Originally posted by WxMan
Could somebody please explain why having a FT that is encircled with 40K mountains, that has no ordnance or troops and is secluded in the corner of a map, is any different than having your own arena? :confused:
Channel 200
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OHHHHH GOOD GOD NOT ANOTHER ONE!!!!!!!!!!:eek:
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Could somebody please explain why having a FT that is encircled with 40K mountains, that has no ordnance or troops and is secluded in the corner of a map, is any different than having your own arena?
Do a search and you will be reading for days. For gods sake just read my first post in this thread. :rolleyes:
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Eh, just would be nice if everyone who has an opinion could get it outta them in the first of these threads each month instead of starting a new one a few days later just so everyone has to start all over.
I agree, hence my original post for Rip to do a search. But honestly to come in every couple of days and ( people in general ) and whine about reading another post on topic is just as bad as the original regurgitation. If people in general really are that sick of it they don't have to click the link, let alone come into the thread and add nothing but "Whaaaa not this again." LOL When they do this all it tells me is they just like jumping in these threads and whining. LOLH
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Originally posted by 68Ripper
Team or Individual game?
There seems to constantly be complaints about furballers and there lack of support of their fellow countrymen in base capturing/defending. Since the “MAIN ARENA” is geared for “TEAM” type play since there are bases with towns to capture and vehicle bases etc etc. Here’s a possible solution to the problem.
Create a separate arena and call it furball arena, that way those individual who want to do nothing but furball can all go into that arena and furball all day long and not have to listen to people whine that they are not helping their country. After all, the Furballers do pay their $14.95 a month to have fun.
HTC could create this new arena at little expense I would think since all you would need are two bases (one friendly one enemy) with a single hangar and a tower each (non-destructable of course). There would be no need for trees, water or any of the other ground graphics, after all they would be spending all their time in the air anyway. No need for towns, shore batteries, strat or vehicle bases, no need for ammo bunkers, fuel bunkers, ack or anything else that would normally be bombed, after all a furballer only needs a couple of things like a plane of his choice, a base to land and take off from, an enemy to fight and most importantly (at least in that individuals mind) “HIMSELF”. All you would need is just a plain green ground, and blue sky (maybe a cloud or two). No complicated scoring system that included bombing scores, attack scores or vehicle/boat scores would be needed, just the usual fighter scores. The furballers could furball all day long without worrying about someone whining about them.
With that being said, the rest of us that enjoy “team effort” with actual goals and would no longer have to worry about the 1/3 of our country furballing at one base all day long while we lose bases. We would all be able to utilize all the wonderful tools and graphics HTC has provided us with, such as troops to capture bases, bombers to bomb bases and towns, attack aircraft, vehicles and killer trees.
Just my opinion
It's called the DA
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It's called the DA
Another search impaired.
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the reason furballers and toolshed diving fluffers don't get along and play together is that the furballers are fun lovers and the toolsheders are the enemies of fun.
If you enjoy a good fight you don't want to be in the same area with the enemies of fun. They either spoil the fight or die like little girls. they destroy the FH and then leave a field full of flakpanzers....
The reason an "area" is better than a seperate arena is the ability to see an entire arena on the map and seamlessly go from one "area" of the map to another if you see something interesting... take off from a fightertown base for a couple then see a good cv fight and next sortie.... go for that. I can see how that would be tooooo much excietment for the horde warriors tho.
lazs
Public Relations Officer for the BK's
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Originally posted by 68Ripper
Team or Individual game?
There seems to constantly be complaints about furballers and there lack of support of their fellow countrymen in base capturing/defending. Since the �MAIN ARENA� is geared for �TEAM� type play since there are bases with towns to capture and vehicle bases etc etc. Here�s a possible solution to the problem.
Ignore the complainers, no problem.
A text file AH'ers can set, and add to, a perminant squelch... would be nice.
I dont listen much anyway, ask my sqaddies, if they can scream louder than Jello Biafra I might hear em.
http://www.quinnware.com/
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Bottomline, the MA is is a free form arena. Play the game the way you want to play it......and don't rag on others for chosing to not play YOUR way.
If you REALLY want to do the teamwork thing, getcherlbutt outta the MA and into a scenerio. Personally, I find both the lil generals and the guys with furryballs to be rather amusing. :)
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Originally posted by mars01
I agree, hence my original post for Rip to do a search. But honestly to come in every couple of days and ( people in general ) and whine about reading another post on topic is just as bad as the original regurgitation. If people in general really are that sick of it they don't have to click the link, let alone come into the thread and add nothing but "Whaaaa not this again." LOL When they do this all it tells me is they just like jumping in these threads and whining. LOLH
Yeah, I got ya. I generally don't complain about people complaining about this stuff, but it just seems like lately there's been a ton of same topic threads in a short period. Probably just me though.
And besides, I can't ignore the threads. Someone usually says something that makes me lose my soda. Unfortunately it's usually funnier if you've read the posts before it.
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Originally posted by lazs2
the reason furballers and toolshed diving fluffers don't get along and play together is that the furballers are fun lovers and the toolsheders are the enemies of fun.
If you enjoy a good fight you don't want to be in the same area with the enemies of fun. They either spoil the fight or die like little girls. they destroy the FH and then leave a field full of flakpanzers....
The reason an "area" is better than a seperate arena is the ability to see an entire arena on the map and seamlessly go from one "area" of the map to another if you see something interesting... take off from a fightertown base for a couple then see a good cv fight and next sortie.... go for that. I can see how that would be tooooo much excietment for the horde warriors tho.
lazs
Public Relations Officer for the BK's
Now I understand. You're not so much interested in having your own area, just your own style of play. Where ever you go in the Main, everyone should play as you play. If they don't, you'll just come in here to deride them and whine like a little girl.
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LOL well said WxMan. :aok
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Originally posted by NoBaddy
If you REALLY want to do the teamwork thing, getcherlbutt outta the MA and into...
Or if you REALLY want to have haiburning circlejerking, go to the DA with likeminded killer fun guys!
old farts amuse me :)
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:(
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Originally posted by lazs2
the reason furballers and toolshed diving fluffers don't get along and play together is that the furballers are fun lovers and the toolsheders are the enemies of fun.
If you enjoy a good fight you don't want to be in the same area with the enemies of fun. They either spoil the fight or die like little girls. they destroy the FH and then leave a field full of flakpanzers....
The reason an "area" is better than a seperate arena is the ability to see an entire arena on the map and seamlessly go from one "area" of the map to another if you see something interesting... take off from a fightertown base for a couple then see a good cv fight and next sortie.... go for that. I can see how that would be tooooo much excietment for the horde warriors tho.
lazs
Public Relations Officer for the BK's
Yeah Gheys are REALLY funny to me too!
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well... of course we would like to have areas that were allways open for our kind of fight.... no problem... if you keep the enemies of fun away all areas become good fights... they only become boring when the strat sissies kill the FH or CV and everyone has nothing to do but circle around in fighters or fire at em with flaksies.
I know it is difficult to hear this but... learn to emrace the truth... buy a joystick and learn how it works.... become a grasshopper instead of an ant... enjoy life. If work is what you want then go back to your job and make some overtime instead of wasting your time trying to get attention by ruining peoples fun...
lazs
Public Relations Officer for the BK's
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Originally posted by Booz
Or if you REALLY want to have haiburning circlejerking, go to the DA with likeminded killer fun guys!
old farts amuse me :)
HEY!! I may be old...but my farts are springtime fresh!!!!
BTW, what is "haiburning circlejerking"?
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Originally posted by NoBaddy
HEY!! I may be old...but my farts are springtime fresh!!!!
BTW, what is "haiburning circlejerking"?
"Springtime fresh"??? who can tell through all that dust? :D
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quick quiz: what is the primary purpose of AH?
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Answer - "The Internet's Premier WWII Combat Experience"
:cool:
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Originally posted by WxMan
Now I understand. You're not so much interested in having your own area, just your own style of play. Where ever you go in the Main, everyone should play as you play. If they don't, you'll just come in here to deride them and whine like a little girl.
actually, it works the other way. the toolshed rejects come along bombing fighter hangars, destoying the fight deliberately, complaining that the furballers are wasting resources and that they should be trying to win the war for their chess piece:rolleyes:
you say that the furballers are trying to dictate the style of play, infact we come in here trying to clear up the fact that ingame, the retarded toolshed idiots are trying to get us to play their stupid, skilless, pointless version of AH.
so quit all the, 'you're trying to tell us what to do' crap, because infact, the toolshedders are the culprits:aok
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Poo says the 100% truth.
Want to be my spokesperson?;)
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It's people like pooface & lazs2 with those comments that make me think the guys who like to bomb are in the right. You guys couldn't make your point in a civil manner if it killed you not too. From what I see as a guy who likes everything AH has to offer ( crowded low level dogfights & crowded tank battles are my favorite ) is a small group of wanna-bees who need to start their own sim & make it just for low turn fighting planes & people they like.....Hey; there's always WWI for you guys to jump on! Everything was low & slow & buffs wouldn't be a problem.:aok
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Originally posted by Pooface
actually, it works the other way. the toolshed rejects come along bombing fighter hangars, destoying the fight deliberately, complaining that the furballers are wasting resources and that they should be trying to win the war for their chess piece:rolleyes:
you say that the furballers are trying to dictate the style of play, infact we come in here trying to clear up the fact that ingame, the retarded toolshed idiots are trying to get us to play their stupid, skilless, pointless version of AH.
so quit all the, 'you're trying to tell us what to do' crap, because infact, the toolshedders are the culprits:aok
I totally disagree Pooface. "Furballers" deride "Toolshedders" when they attack a relatively defenseless base, classifying them as skill less. They complain when "Toolshedders" attack a contested area, because it ruins their fun. It doesn't matter what the "Toolshedders" do, because "Furballers" will whine regardless.
Lazs has twice in this thread, and in countless others stated that he wants to take his style of play to anywhere in the Main and not be ruined by the "enemies of fun". Who is trying to dictate what?
I can not remember one post that said that "Furballers" should not have their own arena or area. However, in reality I know there have been organized missions to FT and TT in the various maps. This is totally wrong, for there should be a dedicated area for just furballing. However, the main reason I've heard for these missions is to p*ss off the furballers for all the griefing done on this board.
I can only hope that HiTech gives the "Furballers" their own area, if just not only to shut them up. But I know the vocal minority will never be satisfied, for not only do they want to dictate the style of play where ever they are at. They also want to shove their smug and self righteous views down the throats of others.
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Originally posted by lazs2
I know it is difficult to hear this but... learn to emrace the truth... buy a joystick and learn how it works.... become a grasshopper instead of an ant... enjoy life. If work is what you want then go back to your job and make some overtime instead of wasting your time trying to get attention by ruining peoples fun...
:aok
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Id thought I would post this from today....
Someone on knight went to 43 and porked FHs and said," Since you people are incapable of taking the base I must pork FHs."
I take this as he is saying furballers are retarded and that the only style of gameplay is to take bases and pork the hangers. He left the VH up and FHs came up a few minutes later. This shows that toolshedders have the power over the furballers.
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well....yes.. in the end it does boil down to the fact that those with the least amount of talent have the most effect on the game if they wish to...
perhaps that is the point of the animosity? If it took as much skill to kill a FH or a CV as it does to fight and prevail against 3 planes on the deck.... maybe there would be a little less animosity.
But that is not the case..... if all it takes is a lack of the gene that most of us have that stops us from doing boring stuff and..... a mouse...
you can't really expect anything but disgust from killing fights or flying in a horde. When a half a dozen of you jump the only con for a sector..... and it still takes you 5 minutes to kill him....
lazs
Public Relations Officer for the BK's
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This issue has not changed then, is not changing now, and will not change at all in the future.
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Originally posted by lazs2
But that is not the case..... if all it takes is a lack of the gene that most of us have that stops us from doing boring stuff and..... a mouse...
:rofl
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quick quiz: what is the primary purpose of AH?
Capturing territory through the use of air, land and sea power is the objective of Aces High.
Well that is what it says on the "Aces High 2" home page on what gameplay in the MA is about...
Read it here....Gameplay (http://www.hitechcreations.com/ahhelp/map.html)
CAVALRY
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Originally posted by hubsonfire
quick quiz: what is the primary purpose of AH?
Easy....fun for us....a living for HTC. :)
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Originally posted by WxMan
"Furballers" deride "Toolshedders" when they attack a relatively defenseless base, classifying them as skill less. They complain when "Toolshedders" attack a contested area, because it ruins their fun.
This is a good point.
- oldman
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The answer is "simulating dogfighting". To be "the intardnet's Premiere combat simulation" is also an acceptable answer.
just simulating dog fighting as is AH's primary purpose. HiTech
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"Premier combat experience" meaning nearly ALL aspects of mechanized combat represented in the game, aerial (meaning A N Y T H I N G that flies and is armed), ground vehicle combat, and defensive weaponry such as field guns, ship guns, and so on. There are apparently those in the game that view any type of game play other than fighters as beneath them, hence the words "untalented" and "skill-less."
Yet there are others that embrace all aspects and still have thier favorite style of play. I say they are skillfull and talented because they are willing to learn and adapt to ANY combat situation, air, sea, or ground, and I them for thier efforts.
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you can't really expect anything but disgust from killing fights or flying in a horde. When a half a dozen of you jump the only con for a sector..... and it still takes you 5 minutes to kill him....
HAhahaha so true, it cracks me up when I see this, doesn't matter what country either LOL.
They also want to shove their smug and self righteous views down the throats of others.
Cry me a river. Your posts aren't much better. Quit yer whinning."Furballers" deride "Toolshedders" when they attack a relatively defenseless base, classifying them as skill less. They complain when "Toolshedders" attack a contested area, because it ruins their fun. It doesn't matter what the "Toolshedders" do, because "Furballers" will whine regardless.
So are you saying it isn't skillless to take an undefended base?
Are you saying it doesn't ruine peoples fun when you take the FHrs down and stop the fight?
Amazing how people get all bunched up when faced with the facts. Then they start doing exactly what they are in here crying about other people doing. Whats that Pot kettle saying???:rofl
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Originally posted by mars01
HAhahaha so true, it cracks me up when I see this, doesn't matter what country either LOL.
Cry me a river. Your posts aren't much better. Quit yer whinning.
So are you saying it isn't skillless to take an undefended base?
Are you saying it doesn't ruine peoples fun when you take the FHrs down and stop the fight?
Amazing how people get all bunched up when faced with the facts. Then they start doing exactly what they are in here crying about other people doing. Whats that Pot kettle saying???:rofl
My point was "Fuballers" whine regardless of what "Toolshedders" do, and thank you for reaffirming it.
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The reason that noble furballers complain when the talentless griefer toolsheders do anything is because.... everything they do is geared toward destroying the fun of the fighters... they toolsheders game is nothing but destroying the fun for the fighters.. They can't fight each other and... wouldn't if they could (even they know they are boring)
even if they go off in the far corner of the 90% unused fields that no one cares about.... eventualy, they will have to use there lack of talent to spoil the fight for the fighters.
Really... there is nothing they can do in the game that doesn't involve ruining the fight.. they are of no use to the furballers or any fighters... they are just a slightly more advanced form of what, in most games would be....
annoying AI.
lazs
Public Relations Officer for the BK's
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Originally posted by lazs2
The reason that noble furballers complain when the talentless griefer toolsheders do anything is because.... everything they do is geared toward destroying the fun of the fighters... they toolsheders game is nothing but destroying the fun for the fighters.. They can't fight each other and... wouldn't if they could (even they know they are boring)
even if they go off in the far corner of the 90% unused fields that no one cares about.... eventualy, they will have to use there lack of talent to spoil the fight for the fighters.
Really... there is nothing they can do in the game that doesn't involve ruining the fight.. they are of no use to the furballers or any fighters... they are just a slightly more advanced form of what, in most games would be....
annoying AI.
lazs
Public Relations Officer for the BK's
...and thank goodness HiTech is not going to change his game design for a small percentage of self rightious individuals. "Noble" HA!!:rofl
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:rofl LOL.... NOBLE:lol Lazs thinks of himself as NOBLE:rofl....... Coffee all over the place......Belly hurts, Make it stop....
Do you look something like this??
(http://aethlos.com/uploaded_images/creepyking-775233.JPG)
And in your kingdome you must only have this for food....
(http://liquor-world.com/images/wine-cheese.jpg)
Well I have to hand it to you Lazs you are good for a laugh.
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The Blue Knights and you.
After reading some rather unflattering remarks directed at my squad, I started wondering, "What does the community as a group think of us? What are you experiences with the BKs? Would you recommend this product/service to friend? Would you consider us helpful?"
I know a lot of the guys have been playing for ages, many starting in AW, or WB, and have been flying, interacting, and drinking with perhaps hundreds or thousands of people in the communities of this genre of games over that period of time. Surely we can't be all that bad.
So, anyway, what do you really think of the BKs?
The above posted by hubsonfire
With a public relations officer like lazs? Need I say more?:rofl :rofl :rofl :rofl
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Whaa - You asked a question, one you should have never posted if you had the forethought to do a search on it first to see if the topic has been covered. And in this case it has, to death.
You get repsonses that you dont like then you cry about it. Sheesh Ripper, yeah Lazs is the problem. That's it. Keep your head in the sand. LOLH:rofl
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My point was "Fuballers" whine regardless of what "Toolshedders" do, and thank you for reaffirming it.
Your point is "you are crying about facts" and the fact that you don't like that they are facts.
Toolshedders main goal is to stop the fighting so they can get goons in and take the field Whippy.
Furballers just want to find a good fight and fight. So if you can't understand why Toolshedders are thought of as the scourge of AH by many furballers then you are unreachable and blind.
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I think the main point against "Toolshedders" is when they destroy a base in FT area on the map that has it- and / or capture a base in FT sector -
No argument by any "Toolshedder" can bring me to the belief that it is not intentional to destroy the "furballers" fun, it is downright AZZinine to do it -
If a base capture in any other part of the arena, or destruction of FH's to allow a capture is done-well H*** , that is part of the design of the game - and complaints should be directed to HT, and I would bet - it will be ignored - because that is the design of the game...
If, some numbskulls are destroying FH's to just cause an uproar, well then, it is pretty hard to stop them, if you are in a country and on country channel you read that someone is doing it purposefully, then it is all you can do is convince them to stop, about all you can do... there will always be people in the game who like to mess with others, just as in real life..
a futile argument it is to try to convince them otherwise
my 2 cents
NwBie
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Originally posted by hubsonfire
The answer is "simulating dogfighting". To be "the intardnet's Premiere combat simulation" is also an acceptable answer.
Suggest you read the very first paragraph of the AH Gameplay page
http://www.hitechcreations.com/ahhelp/map.html
Quote -
"Capturing territory through the use of air, land and sea power is the objective of Aces High."
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Originally posted by mars01
Whaa - You asked a question, one you should have never posted if you had the forethought to do a search on it first to see if the topic has been covered. And in this case it has, to death.
You get repsonses that you dont like then you cry about it. Sheesh Ripper, yeah Lazs is the problem. That's it. Keep your head in the sand. LOLH:rofl
The topic may have been covered but the whinning on 200 continues. And who the hell appointed you cheif cook and bottle washer? I see nothing but negative posts from you in about every thread I seen you post in. You never have anything good to say unless it benefits you which sir makes you one of the biggest whinners in this forum.
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The topic may have been covered but the whinning on 200 continues. And who the hell appointed you cheif cook and bottle washer? I see nothing but negative posts from you in about every thread I seen you post in. You never have anything good to say unless it benefits you which sir makes you one of the biggest whinners in this forum.
Amazing how some people cant take the truth. I tell it like it is. You dont like it, go back to mommy's nipple and cry to her.:rolleyes:
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Originally posted by Kev367th
Suggest you read the very first paragraph of the AH Gameplay page
http://www.hitechcreations.com/ahhelp/map.html
Quote -
"Capturing territory through the use of air, land and sea power is the objective of Aces High."
My, my....how times change.
Suggest YOU read this:
Originally posted by Pyro
09-18-1999 02:10 AM
The game is about aerial combat and that takes precedence to everything else. There will be tanks and such in the game but they won't ever be the main focus.
Vehicles will be useful for harrassing the enemy and capturing bases. There will be a lot more vehicle bases scattered around the terrain than airfields, so the travel distances won't be a huge factor.
But the gist of the message is that yes, we'll be putting more into this game than airplanes but our focus of the game is still aerial combat.
------------------
Doug "Pyro" Balmos
HiTech Creations
That was the original intent; on day one of beta, this game was about aerial combat.
Yah, things changed. There's a lot of folks, and I'm one of them, that thinks getting away from the original intent was NOT a change for the better.
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There's a difference between a gameplay objective, a line of copy used to sell a product, and the actual purpose of the game.
Whenever a team effort vs individuals fighting discussion starts up, the only thing you guys ever come up with is that first line of the gameplay for noobz section, and that's literally all you have to back that up. No one mentions HT's posts about the MA allowing for everyone's idea of fun, no one uses his posts about dogfighting being the purpose, or the quote Toad posted.
The simple fact of the matter is that the war is a premise for the fighting, not an excuse to avoid it, and that the MA isn't a pure CTF arena, as so many would have us believe.
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Toads quote is from 1999 !!!!!!!, nearly 7 years ago now.
Game has changed and evolved a lot since then.
Yup, some people aren't happy with the change. but something must be going right - the paying customer base is a lot bigger now than it was in 1999.
As for -
"Yah, things changed. There's a lot of folks, and I'm one of them, that thinks getting away from the original intent was NOT a change for the better."
Theres even more who are happy overall (we all have our individual what we'd like) with the way things are.
A few reasons I think a pure FT area may never be wholly implemented in the MA -
1) Probably requires custom tiles for the fields.
2) Next the GV'ers will want their 'safe' GV area.
3) Then buffs will want their 'safe' buff area.
Where does it end?
A games company caters to the majority first, the minorites if it is possible within the game come second.
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The quote is from and about the origin of the game. It defines what the game was meant to be in the view of one of the inventors of the game.
It was never supposed to be about tank battles or base captures or "winning the war".... these things were adjuncts to promote aerial combat.
Yeah, it changed. To the nightly boring slop of hordewarriors and people afraid to engage, even when they have the E and technology advantage, that we have now.
Celebrate that.
Thank cod that you can still find guys that are there just for the fight. You may have to wade through 45 minutes of hog slop to find them, but they are there and they still provide the thrill this game was all about before the degredation.
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Originally posted by Toad
The quote is from and about the origin of the game. It defines what the game was meant to be in the view of one of the inventors of the game.
It was never supposed to be about tank battles or base captures or "winning the war".... these things were adjuncts to promote aerial combat.
Yeah, it changed. To the nightly boring slop of hordewarriors and people afraid to engage, even when they have the E and technology advantage, that we have now.
Celebrate that.
Thank cod that you can still find guys that are there just for the fight. You may have to wade through 45 minutes of hog slop to find them, but they are there and they still provide the thrill this game was all about before the degredation.
In yours a few others minority opinion.
Minority?
Well in another thread it was said that on an average peak time night there may be around 100 players in FT out of a total 500+ online.
That would make a less than 20% minority.
Not saying I agree or disagree with your opinion.
Just pointing out that HTC is a small company, resources limited, therefore they goto the majority first.
The game gets tailored for the majority then if possible the minority are catered for.
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Then buffs will want their 'safe' buff area.
LOL its called the MA at 30K.
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Originally posted by Kev367th
Just pointing out that HTC is a small company, resources limited, therefore they goto the majority first.
The game gets tailored for the majority then if possible the minority are catered for.
Yes, and they always said they'd do what they have to do to survive.
It's pretty clear now that they had to cater to the hordewarriors and the timid.
What I'm pointing out to YOU is that the game as envisioned by it's creators was ALWAYS supposed to focus PRIMARILY on AERIAL COMBAT.
Also, don't forget that you wouldn't be playing Timid Hordewarrior right now if it wasn't for the core enthusiasts that intially signed up for a game
about aerial combat and that takes precedence to everything else
Those are the guys that paid their money and kept the company growing.
Those are the guys that kept the company alive with their monthly contributions.
They may be the "minority" now but they were the financial lifeblood of the company for many years.
So celebrate. Hordes and Timidity have triumphed.
Let the church bells peal.
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Most games start off one way then adapt and change many times over their lifetime.
No doubt 2 years from now it will be different again.
Personally I'm hoping for a change to the endless perfect Summer days.
No-one is denegrating the contributions of the early players ( I didn't join till 01) in getting the game 'off the ground'.
But to survive a game has to adapt, change and draw in as large a customer base as possible.
That may mean that even you if you joined in '99 you could possibly end up in the minority regarding a style of gameplay.
Doesn't make or give you any more rights than a guy who joined 1 year or even 1 week ago.
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It adapted and changed all right. But, obviously, not for the better. It found a low enough level of play that drew a larger customer base. I seriously doubt HTC ever envisioned Timid Hordewarrior as a gameply goal. But, the bottom line is the bottom line.
I actually have hope for TOD.
Rumors are the AI is aggressive and will engage and that it is very good. If so, I'll probably play it to fight. I still won't give a hoot about the "misshun" and I'll probably never make corporal but that isn't why I play anything.
If TOD has a good fight against AI, it'll be better than most nights in the MA.
Great progress for a game when AI provides more of a thrill than other human pilots.
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I have my 'reservations' about TOD.
If your career is based on how successfull your mission turns out, pilots could be EVEN more timd.
Still think the MA will be the place to be, after a couple of weeks spike in TOD numbers when it's first released.
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If TOD has a good fight against AI, it'll be better than most nights in the MA.
Great progress for a game when AI provides more of a thrill than other human pilots.
Yeah no kidding if that ends up the case.
If your career is based on how successfull your mission turns out, pilots could be EVEN more timd.
Yeah I expect that's why the human participants will blow and as Toad pointed out ironicly the AI will be where the fight is at. I guess it will have come full circle then.
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If I choose to disobey "misshun orders" and engage every AI I see in TOD..... how will they punish me? Will they ban my account?
I'm here or there for the FIGHT.
I'm not the best, I don't care about score; I come to fly the plane and shoot the guns. I come for the ACTION, not the inaction.
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well... kev.. just getting a lot of new players is not really a good indicator of "better" unless of course you are the owners...
If that were true then the various role playing dungeon and dragons sillyness games would be what we should be doing..
I believe that the toolsheding fluffers are just a very small step up from the dungeon and dragon set.... if at all.
lazs
Public Relations Officer for the BK's
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Originally posted by lazs2
well... kev.. just getting a lot of new players is not really a good indicator of "better" unless of course you are the owners...
If that were true then the various role playing dungeon and dragons sillyness games would be what we should be doing..
I believe that the toolsheding fluffers are just a very small step up from the dungeon and dragon set.... if at all.
lazs
Public Relations Officer for the BK's
Well hold on...unless I missed something I would guess HTC are in this to make money.
In order to do that and continue development they need to increase paying customers.
Or am I missing something in the supply/demand chain?
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You missed what he said.
"Better" can be viewed from several angles.
I'm sure HTC thinks more paying customers is "better" no matter what results. If they could get 15,000 people who only drove jeeps, but paid their bill every month, they'd probably see that as better.
OTOH, it'd be a truly suxxor air combat game if 99% of the arena was driving a jeep at any given moment.
I think WW2OL claims to have many more thousands of customers than AH; does that make it a "better" air combat game?
I'm sure Everquest has many more thousands of customers; does that make it a "better" game?
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Originally posted by Toad
I think WW2OL claims to have many more thousands of customers than AH; does that make it a "better" air combat game?
No, it doesn't. I tried the free trial in february, still didn't like it (I've tried it before too - in 2003 or 2004). While it might have better ground war than AH, it just doesn't seem to be my game, not as much fun as AH. But that's just my opinion...
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how bout all the dungeons and dragons role playing games kev.... are they "better"? better for who?
team play in AH means killing buildings and fighting over the one con stupid enough to be there with your other twenty "team" players and.... still taking five minutes to kill the poor sap.
individual play means lots of decent fights..
some pretend to like the former and some admit to likeing the latter.
The little generals all have one thing in common.... when they meet an equal or superior force of another little general... they run away... they forget all about the fields they "had to have" and go run away to another part of the map with a big green bar and a tiny little red one... and give orders "strafe down that last FH!!!" once again..
buncha little jerkoffs.
lazs
Public Relations Officer for the BK's
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If all you want to do :rolleyes: is fight other single engine fighters and not have any of "your" FH's killed then it's pretty simple, petition HT for an arena without towns or other land targets. You would have exactly what you wanted except for one thing, it would be empty !
Without the land grabbing elements of the main arena you wouldn't have any targets to practice shooting your cartoon cannon or bullets at cartoon aircraft.
wipass
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Originally posted by wipass
you wouldn't have any targets to practice shooting your cartoon cannon or bullets at cartoon aircraft.wipass
:rofl
hap
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Originally posted by wipass
blah...blah...Without the land grabbing elements...blah...blah
You'd be better off playing monopoly... single player mode... so nobody can steal your real estate...
Look Ma, I scared watermelon outta FH!
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Like Laz I've always failed to see the fun in joining 20 "teammates" and attacking 5 enemies.
But hey.... whatever blows your skirt up.
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Originally posted by Toad
Like Laz I've always failed to see the fun in joining 20 "teammates" and attacking 5 enemies.
But hey.... whatever blows your skirt up.
But using your past arguments and logic it would appear you would enjoy being on the side of the 5 being attacked by 20.
Would that not be the case ?
wipass
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I pretty much was all last night. I don't mind it as I can usually get 1 or 3 before they get me. There's no denying that it helps improve your SA and gives you the opportunity to work on effective snap shooting.
It's certainly not the best action the game offers, however.
No matter which end of it you are on.
Unless, of course, you are a hordewarrior satisfied with getting a 1/5 of a kill/assist because there's no other way you can get any piece at all. Oh wait... the outhouses don't move or shoot back, so you can always hammer them.
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Without the land grabbing elements of the main arena you wouldn't have any targets to practice shooting your cartoon cannon or bullets at cartoon aircraft.
No it would be more like the early days of AH, where people fought each other in the air. The skill level was much higher and the Fighter pilots didn't run every time they were reversed, they fought their way out. As far as I am concerned the land grab game has only degradeded gameplay.
Last night was a perfect example. One of the best maps up, FesterMA and it was all hored pushing up the coast where the bases are farther apart and less of a defense could be mounted.
I was one of the stupid pilots Laz was reffering to. If you wanted to fight you had to fight the horde. Turning with 4 guys starting to get position and in comes 4 more guys. No big deal, but they were all Hoing, no one even looking for the six shot, all trying to beat their teammates to the kill.
Completely lame, completely skilless. I was amazed at some of the better sticks that were doing it too. You would think the better guys would have hit another base to start a fight parallel to the Horde where they might get a better fight, but it wasn't the case. They just piled on with the noobs.
Oh well such is life in the MA and AH. We have surpassed technology but not human nature. God I can't wait for TOD/CT to be finished.
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toad,
With respect, I can't see what you are looking for. In an ideal arena what would you want to see happen ? more one on one ?
Even if you removed all buildings and also all aircraft that could toss a bomb you would still see the hord mentality in action, a large green bar and a small red bar.
mars,
In effect you are saying that gameplay has had the effect of reducing the skill level of the players. In that you may be right as those that don't want to or can't get a grip on the nuances of ACM are able to opt out of ACM completely and use other methods to enjoy AH. That's a valid point, however as HTC have included other methods to play AH rather than just "fighters" then you, me and everyone else have to simply get out of the game what we can.
Regards
wipass
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Yeah Wip,
I agree, but what you are seeing on these boards more and more are people not being able to get what they can out of this game except Hording, timid fights all compounded by a lot of small things that since the start of TOD/CT have all piled up into one large thing and that is a Suck Arse MA and horrid gameplay.
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Originally posted by wipass
toad,
With respect, I can't see what you are looking for. In an ideal arena what would you want to see happen ? more one on one ?
wipass
The game as it was immediately post-beta was probably it's highest point.
In short, I'm looking for what Mars, Laz, Slap and a lot of others are looking for. Air combat.
There's presently a dearth of it.
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Well, it works for HiTech. ($$$)
It works to satisfy everyone's style of play.
Because of that simple fact, ranting on and on and on and on and on is not changing HiTech's approach to satify all players. It hasn't changed so far in the (only) two short years I've played.
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Well, it works for HiTech. ($$$)
It works to satisfy everyone's style of play.
Because of that simple fact, ranting on and on and on and on and on is not changing HiTech's approach to satify all players. It hasn't changed so far in the (only) two short years I've played.
"It works to satisfy everyone's style of play." Uhh no it doesn't see that's where the problem is. But you gotta get your head out of the sand first to see the problem.
You have a whole two years, congrats you must be right me, Toad, Lazs and the myrid of other posters all looking for an AtoA combat game are all making this stuff up LOLH.
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The newer players have optimized their style to gain "victory" as defined by the game (perks, boast messages, map resets, and denying the enemy of same). HO-ing, vultching, porking, and The Horde are the path of least resistence to these ends. Not necessarily the most efficient, mind you, but the ones requiring the least effort and/or thought. People do it because it works and its rewarded.
The problem becomes that the longer this persists, the lower the bar gets set in terms of skill. That is, if all you do is horde and pork-vultch, then when confronted with a stand-up fight you either have to run for the safety of The Horde, or go around it so you can hit the runway. And if half your kills come from HO'ing then there's not much need to learn anything else since you are "winning" often enough.
Which is more or less what we're seeing now.
I'm hoping once CT is done HT can spend some time making changes to the MA to shake things up a little.
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Set up standards of achievement open to all, to the least, to the most inept, and you stop the impetus to effort in all men great or small. You stop all incentive to improvement, to excellence, to perfection. Don't set out to raise all shrines, you'll frighten men. Enshrine mediocrity and the shrines are raised.
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Originally posted by Toad
The game as it was immediately post-beta was probably it's highest point.
In short, I'm looking for what Mars, Laz, Slap and a lot of others are looking for. Air combat.
There's presently a dearth of it.
Perhaps because more people enjoy all aspects of the game rather than upping a fighter just to dog fight over and over and over again. Most people enjoy the variety the game offers, when they get bored flying a fighter they might hop in a ground vehicle or up some bombers. Thats what appeals to MOST people.
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I'm hoping once CT is done HT can spend some time making changes to the MA to shake things up a little.
I'll drink to that ... as a matter of fact ... I'll buy the drinks.
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Perhaps because more people enjoy all aspects of the game rather than upping a fighter just to dog fight over and over and over again. Most people enjoy the variety the game offers, when they get bored flying a fighter they might hop in a ground vehicle or up some bombers. Thats what appeals to MOST people.
And who are these MOST people you talk of? Have you spoken to them? Did you take a survey? Are you the spokes person of all those that fly in the MA? Please do tell.
I guess your first problem is this... "when they get bored flying a fighter " Break from the horde and maybe you won't find yourself getting bored flying fighters. I must admit fighting your own team mates for the 1 red con is ever so boring. But I wouldn't call it flying a fighter. :aok
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No MARS01 it appears YOU are the spokes person for all or at least think you are. I only say most because on any given day when there is a fighter town, theres 30% or less of the people playing at the time in FT.
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gonzo... I am not that pessimistic about the new players... some get it.. they don't care about the artificial "incentives" to play timid. They don't care what the trainers think is smart and they don't care what a person would do in a real war.
They see a fight between two close fields and have fun upping.. even if they get killed over and over and get only a kill or two in an hour for 8 deaths... they are doing the air combat thing...
combat paradise... the numbers are faily even... the fight is about half way between the fields and everyone is having a blast.... no one is even trying to kill "strat" targets save maybe vehicle hangers...
Sooooo.. the so called "win the war" types see this... there is no strat to taking out this field... no strat advantage... they should avoid this area and work on softer areas that would help the "cause" more...
They don't tho... Why? they are either griefers or... they want the attention or both.
last night was awful the horde was so desperate for a kill that they would lower their visors and charge head on at ya... 4 or 5 at a time all going for the HO..... in that horde... maybe one or two would get kills in an hour...the rest had to be happy with taking a sissy little kick at a red plane every 20 minutes or so or maybe getting to rocket a FH...
So no.... I don't get it. I don't get what they get out of it but maybe.... I understand why they don't stay very long.
lazs
Public Relations Officer for the BK's
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No Ripper I speak only of those that I have talked to and/or those that have posted on these boards echoing the same thing.
I don't paint with a big brush as you and pretend it is gospel. So now it is any given day 30% based on FT LOL. LOLH I think more like %100 of assumption on your part. Pretty much what I thought.
I don't expect the heros and horde warriors such as yourself to see the problem. You don't expect much more from this game than what is offered off line, some of us remember a time when this game was a lot more. But just because your blind doesn't mean the problem doesn't exist.:aok
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Originally posted by 68Ripper
Perhaps because more people enjoy all aspects of the game rather than upping a fighter just to dog fight over and over and over again. Most people enjoy the variety the game offers, when they get bored flying a fighter they might hop in a ground vehicle or up some bombers. Thats what appeals to MOST people.
It's not a question of what appeals to people in terms of an activity (A2G, A2A, bombers, GV, etc.) as much as that the way the MA functions now there isn't much need to actually become any good at an activity in order to "succeed."
Not just A2A either ... the number of times I see 2 or 3 formations of B24's over a field and miss the FH (and sometimes the VH as well) is astounding.
Basically what needs to happen (IMO, anyway) is that the current set of optimizations players have adopted need to stop being as easy/effective and/or stop being as rewarding (i.e. perks, atta-boys, etc. etc.).
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I agree, Dok.