Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: badhorse on April 27, 2006, 12:24:58 PM
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When in the hanger and setting convergence, I click, hold and slide the lines out, but after about 400 or so they disappear behind a wall. Some of the numbers are partially visible and then disappear completely. Is there a way to move that wall with the targets on it out of the way? Or am I just doing something wrong?
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No, youre not doing anything wrong. And no, unfortunatly you cant move the walls either! Its been a bug/feature as long as i play this game. Im afraid youll have to live with it.
Besides, im no real fan of those far away convergences...... the further out, the higher the dispersion is! The closer you get, the better, especially with lower caliber guns like .50 and .303, the better.
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yeah, shooting at over 400 yards is silly really, as most of your rounds miss completely, and do far less damage at a longer range. it's best to set convergence at around 250 yds to 300 yrds. closer you are the more damage you do, and the easier it is to aim:aok
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Well, i *do* know some people have convergences at 300 or 350 and do good with that. Some have them spread out 250 to 350, to have a larger "shooting range window". Personally i have them 250 or closer, all in one spot - im a crappy shot, i need BIG targets ;).
In the end, its peronal preference.
Gun convergences (http://www.netaces.org/ahconverge/converge.html#title) at Net Aces.
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Did some more test shooting:
(http://www.slowcat.de/slowcats1/films/dispersion.jpg)
Every time the target was "in convergence" when hit, but the further out, the less concentrated the hits are due to higher dispersion.
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I agree for a general setting, closer in is better. But when going on a ground attack I usually set the convergence out farther. Mayhaps that isn't the thing to do?
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Originally posted by badhorse
I agree for a general setting, closer in is better. But when going on a ground attack I usually set the convergence out farther. Mayhaps that isn't the thing to do?
well for ground attack, the hit grouping doesnt matter, because a building is so big and easy to hit. changing the convergence doesnt mean that they do more damage at that range, it just changes the distance at which the gun streams meet. and if you do set the convergence far out on an attack run, and you need to fight someone off, if your convergence is too far out you will have real difficulty hitting them properly.
all up to you, but convergence doesnt matter for buildings at all;)
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I dont have much experience with attacking GVs... and even less sucess :)
IIRC someone once told me that around 400 yds is best conv for ground attacks in a HurricaneMk2D and a Typhoon - but you better wait for someone with more XP to answer on that.
My posts are talking air to air gunnery.
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(http://www.slowcat.de/slowcats1/films/dispersion.jpg)
Schatzi, your gunnery really sucks! :D
Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?
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Originally posted by Gianlupo
Schatzi, your gunnery really sucks! :D
Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?
no.
when you set convergence, you are also setting the vertical angle of the guns. if you set all guns to 300, then the bullets will all pass through your gunsight at 300 yards, together :)
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Cc, thanks Poo. :)
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Originally posted by Gianlupo
Schatzi, your gunnery really sucks! :D
Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?
Thanks, i KNOW my gunnery sucks. FYI, i didnt AIM at the bullseye center!!! all shots were fired when in autopilot level or autoangle, to avoid dispersion due to "maneuvering".
"Vertical" convergence is made up for in AH. If you fire at a steady (relative to your gun!) target, when the target is in convergence, the center of your pipper is where ALL - no matter which gun type - bullets hit (see article at NetAces).
The problem with cannon and MG is twofold:
- muzzle speed
- target is moving
You pull lead because of two reasons: your bullets drop with gravity and your target MOVES at a certain speed.
Imagine youre shooting with MG - bullets take 2 sec to travel to target (these numbers are entirely sprung from my warped phantasies and probably dont reflect reality). In those 2 secs, your target doing 200 mph moves roughly 200 yds in that time.
Now imagine your cannon rounds taking 3 secs to get to target.... this gives your same target time to move 300 yds in that time. You need to pull 100 yds more lead to make up for that.
Taking not only your targets movement and speed into account, but also your OWN (which might not be headed the same vector, thus increasing the relative speed between you and target even more) make things even more complicated.
Now, the further away the target is and the higher the speeds involved, the more different the amount of lead gets. Convergence cant make up for the time needed to travel to target - especially not since relative position/speed changes with every gun solution.
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Originally posted by Pooface
no.
when you set convergence, you are also setting the vertical angle of the guns. if you set all guns to 300, then the bullets will all pass through your gunsight at 300 yards, together :)
Together spatially Poof, but not at the same time :).
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Originally posted by Schatzi
Did some more test shooting:
(http://www.slowcat.de/slowcats1/films/dispersion.jpg)
Every time the target was "in convergence" when hit, but the further out, the less concentrated the hits are due to higher dispersion.
You really are a lousy shot:)
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Originally posted by Silat
You really are a lousy shot:)
Its net lag! The target was warping all over the place!!! §$%&$§%/$%&/$%&/ cable pulling, cheating bullseye. DWEEEB get some SKILLZ!!!!! :mad: :furious
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Originally posted by Schatzi
Its net lag! The target was warping all over the place!!! §$%&$§%/$%&/$%&/ cable pulling, cheating bullseye. DWEEEB get some SKILLZ!!!!! :mad: :furious
:rofl :D :rofl :lol
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Schatzi.... you're all theory and no practice! :D
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Originally posted by Gianlupo
Schatzi.... you're all theory and no practice! :D
Come to Berlin and ill show you some practice! :D
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:lol :rofl :rofl :lol
lol you guys are so good at hijacking all these threads, without even trying hehe.
and yup schatzi,
'Together spatially Poof, but not at the same time .'
i meant to say that :D
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Originally posted by Schatzi
Come to Berlin and ill show you some practice! :D
There are probably several hundred people checking the airline schedules now.
- oldman
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Originally posted by Gianlupo
Schatzi, your gunnery really sucks! :D
Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?
Schatzi doesn't use cannons she uses them crappy 303.'s:p
But lets see if she can teach you the art of killing somone form 1k away with 303's i did it in a hurri1 i stalled and fored at a 38 spraying for the cockpit knew it was useless until....I see hit sprites ping him all over the cockpit then i got an assist :cry
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Originally posted by Oldman731
There are probably several hundred people checking the airline schedules now.
- oldman
:lol
If I say "The more, the merrier" now, itll probably get misinterpreted, right? :D
THIS (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=171392) is what im talking about though.....
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It's not us misinterpreting what you say, it's you! You can't talk without innuendoes! Dirty minded!!!! :furious
Saskid, your signature is more and more funny! Wtg! :D
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bag is packed.see ya around noon.ein beer fraulien,bitte.lol.brick
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Originally posted by Gianlupo
Any hint about vertical convergence? I mean, when you have a mix of mg and cannons, how do you have to set convergence in order to make sure that bullets and shells hit in the same spot? Cannons convergence has to be set longer than mg?
You are refering to harmonic convergence. The harmonic convergence automatically coincides with your convergence setting. The problem is that on a moving target, the flight time to the target is generally going to be longer for cannon than it is for high velocity machine guns. And generally speaking, MG's will reach the target before cannons. In some situations that can cause the cannons to hit farther back on the target.
In many airframes this is irrelevent. In many cases, pilots only fire both MG's and cannons in very selective instances, and rely on each weapon set individually for different circumstances. What it comes down to is how you tend to use your guns in a specific airframe. For instance, in the 38 I mainly use .50 cals, and only use cannons with .50's on 'sure shots'. In that instance, I have the 20mms set about 200 yards farther out to adjust for the flight time difference. No harm done in setting it that way because all the guns fire from the center line. On the 109 with a centerline cannon, I usually also set those slightly longer.
In the spit, I use guns the opposite way, firing mainly with 20mm's and only using both on a 'sure shot'. In that instance I leave convergence the same on both weapon sets.
My point is that before changing your convergence on cannon, evaluate how you use cannon vs MG's in that particular plane, and also take into consideration how far off centerline the cannons are mounted. In many cases the projectile 'flight time to target' dilema is low on the list of priorities...but in some instances, it is worth taking into consideration.
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Agreed Murdr, also from past test the 30 mm cannons drop a good bit , and the 20 mm cannons drop as well but not as drastic........
for instance some say that if you fly with centerline mounted guns ( cannons/mg's) you can set everything to say 200 400 or 600 it doesn't matter........
but really if you test it you will see that at say P38 or a 109 or C205 if you set both cannons and mg's to say 400 , the mg's will hit at 400 centerline/bullseye with the cannons having a slight drop.........30 mms will be even worse
set the cannons say 25 to 75 further out for convergence over the mg's and all will hit near bullseye togther......
do past search, I and 1 or 2 others tested this in alot of different plane types back in AH1, with both wingmounted and center/nose/hub mounted guns. even with the center firing weapons the convergence showed the vertical convergence did play a part in to where the shells would hit........under 250 was hardly any difference but the further out you set your convergence the more pronounced the difference showed up.......
when flying mixed bag of guns I prefer to set 20 mm guns 50 beyond my MG's
30mm I set 75 past my mg's
but each of us have our own preference and one must seek and find what they feel works best for them,
it really is all a matter of what works for you and not what works for someone else
far as I know, nothing has changed in the way things converge in any patches or since AH2 has come out except that 1 patch where they worked on the FW and its dispersion /convergence factor....
1 thing, in my test I used SHIFT-X when using the .target command so I was flying on a set course unloaded no G's to very minimal G less than 0.50+, not on auto pilot where I was pulling 1 or more G's
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Thanks for the info, Schatzi, Murdr and TC, it was all I needed to know. Beware of your 6 now, I'll be hitting harder! :)