Aces High Bulletin Board
General Forums => Wishlist => Topic started by: ridley1 on May 01, 2006, 02:58:44 PM
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I'm sure this has been brought up before.....forgive me if it has....(5 billions returns on "map" search)
say,,,If you fly off the east end of the map .....how about reappearing on the west side?
Put a "buffer sector" in between or something...
Just program the feature into one of the maps in rotation now...see how it works.
Just a thought.
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Can anyone else besides me see this being abused somehow, someway?
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Originally posted by Saxman
Can anyone else besides me see this being abused somehow, someway?
That's the only reason to want it. I think it's gamey enough just to fly off the map now.
What HT should do is put a 500 mph wind around map edge.
Watch as gamey buff dweebs have wings ripped off as they pass into restricted air space.
Bronk
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Originally posted by Bronk
That's the only reason to want it. I think it's gamey enough just to fly off the map now.
What HT should do is put a 500 mph wind around map edge.
Watch as gamey buff dweebs have wings ripped off as they pass into restricted air space.
Bronk
Whats "gamey" about the way it is now? I have never flown off the map or even wanted too so I have no idea ( other than what was posted a few days ago in the general discussion ). I just always assumed before reading that thread that you would just blink back into the tower if you flew out of bounds.
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All you get is a little red arrow showing some one is off the map.
IE no chance of accidentally hitting a radar circle and no idea of what sector bog might be in.
That's gamey ( read as I want NO opposition to my style of play).
Bronk
EDIT : Please point me to this thread Brenjen.
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I'm planning on making a trip to the Twilight Zone, this time fully loaded to prepare myself for any dangers!
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Originally posted by ridley1
I'm sure this has been brought up before.....forgive me if it has....(5 billions returns on "map" search)
say,,,If you fly off the east end of the map .....how about reappearing on the west side?
Put a "buffer sector" in between or something...
Just program the feature into one of the maps in rotation now...see how it works.
Just a thought.
"Gamey", YES... BUT I think maybe we should TRY it for this one reason:
It will encourage people to pay attention to the map... think of the sneak attacks that could be massed!
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EDIT : Please point me to this thread Brenjen.
Look for dive flaps post in general discussion titled "the new world"
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The problem is that its not only "gamey" if you choose to call sneak attacks through the back door due to time warps that. The maps were created more or less balanced out between countries and with the same amount of "hotspots" per country (right after reset). Being able to fly "off the map" and reappear on the other side opens a whole can of back doors etc, that might or might not be balanced at all.
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Make them fly another ~30000km before reappearing from other side, hehe. :lol
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Are you talking about flying a lancaster mission 25 miles off the map only to have it appear 25 miles from the enemy HQ, then blow it to smithereens? Yes, it would be abused.
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The only way to implement it, without it being abused or gamey, would be to transition to a truly 3d, spherical map. That's gonna take a new 3d engine, all new maps, etc, etc.. ToD isn't even out yet =P I think we're quite some time away from a very powerful (and hardware intensive) 3d platform.
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I remember in AH1 flying off the edge of a 512x512 map and a smiley face showed up on my screen just before I exploded
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Well, I realize that in many maps where the HQ's are out at the edges, it could be abused....But there has to be one terrrain that it could be tried out on.
Everybody would have to be concerned about a "second front"
Put a (or two) "buffer" sectors, so that if you want to do it...there's a little bit of effort required...and fair warning is given , When you''re off the map...an arrow shows...would it really be that much of a software pain to transfer you to the other side when you hit a certain set of co-ordinates?
A country really getting hammered would have a new set of options to attempt a rebound.
HQ raids are a pain, but they're not catastrophic....(Destruction of cities, ammo factories, etc. should have much more significance....but I digress)...
Maybe they should set up an experimental arena.
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Maybe they should set up an experimental arena.
Set up an entire arena for you and one or two other people to screw around in for fifteen minutes & go "cool":huh I doubt that'll ever happen.
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The experimental arena thing was tongue in cheek.
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uh-huh...well then ya got me.
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Originally posted by ridley1
I'm sure this has been brought up before.....forgive me if it has....(5 billions returns on "map" search)
say,,,If you fly off the east end of the map .....how about reappearing on the west side?
Put a "buffer sector" in between or something...
Just program the feature into one of the maps in rotation now...see how it works.
Just a thought. [/QUOTE
NO WAY if you play the baltic map the S team can just up a huge mission run S and appear in the North and take the fields up there.
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cool idea, but it wouldn't work with the maps we have now.
i don't think it's so much of a 3d issue, but more with the layout of the land/sea. They don't match or lead in to the other side.
Like mentioned before, the hq's and fields are all laid out in a way to compliment the setup we have now.
If HTC ever made a change the maps would have to be designed with the hq's near or in the middle of a country, with the fields laid out around them.
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Make it a 10 hour flight and Im all for it.
LMAO
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Or you have to fly through a gauntlet of sea monsters that at any moment could leap up and snatch your plane. That's what you'd get for flying off the edge of the world.
Just put a BIG warning on the map: "HERE THERE BE MONSTERS"