Understanding Ground Guns Available in the Terrain Editor
Of all the possible combinations, only the three in bold are the ones to use and clearly it's not a good idea to leave any gng0, gng1 or gng2 as any of the Gun Batteries since they will crash the game.
Object Types
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Default Hardness| |0.0187 |0.3906 |0.0062 |3.9062 |0.3906 |0.0062 |0.0187
|Object |Gun |Gun |Gun |Hard |Armord |Auto |Hard
|Shapes |Bat |Bat |Bat |Gun |Auto |Gun |Auto
| | |Armor |Soft |Bat |Gun |Gun
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Shore Battery |battery|g1 /SB8|g1 /SB8|g1 /SB8|[b]g1 /SB8[/b]| i / - | i / - | i / -
8" gun |bah0*|grF/h8 |grF/h8 |grF/h8 |gF /h8 | i / - | i / - | i / -
37mm gun |bas0 |gs /H37|gs /H37|[b] G /H37[/b]|gs /H37| i / - | i / - | i / -
88mm Flack |gng0 |i / C |i / C |i / C |i / C | G / - | [b]G / -[/b] | G / -
37mm gun |gng1 |i / C |i / C |i / C |i / C | i / - | i / - | i / -
Quad 20mm |gng2 |i / C |i / C |i / C |i / C | i / - | i / - | i / -
Legend
[Gun Status] / [Hanger Status]
Key
G = Gun works
g1 = Gun view from above the Shore Battery
gr = Gun Room (none of the gun room views work)
gF = Gun Failure (shell explodes inside gun)
grF = Gun Room but firing self destructs
gs = Gun Failure (no sound)
i = Inactive
H = Hanger works
C = Game Crashes anytime you try to go to the hanger
SB8 = Shore Battery icon 8"
h8 = Hanger view shows an 8" gun
H37 = Hanger view shows a 37 mm gun
If the bold face guns don't show in the hanger it probably doesn't have the right field or zone number.
Tip: If you want to change a gun from one Object shape to another, open it's properties window
and then Click the shape you want in the regular Object window. The property shape will change.
* The bah0 shape looks the same as the battery shape BUT shows and an 8" gun in the hanger
While it has the internal Gun Room view you want, all bah0 fail to work at this time