Aces High Bulletin Board

General Forums => Wishlist => Topic started by: SAS_KID on May 15, 2006, 11:59:28 PM

Title: Gun Jammming from high g's
Post by: SAS_KID on May 15, 2006, 11:59:28 PM
We should have gun jamming from pulling off extreme high G manuver.

I read somewhere where an american ace went into a luffleberry or something like that with a 109. Was pulling about 6 to 7 g's and got out on its 6 and fire to find out 5 of his 6 guns on his P51 were jammed but he still got the kill. So couldn't we have gun jamming? Make it atleast fair where at least 1 gun survives after you pull that 1337 7g pullout at 500mph blacking out and regaining conciousness 5k away setting up for another one.:D
Title: Gun Jammming from high g's
Post by: mentalguy on May 16, 2006, 03:39:35 PM
no


too much of a gameplay issue
Title: Gun Jammming from high g's
Post by: Urchin on May 16, 2006, 04:54:08 PM
Won't happen.  Kind of a slippery slope issue, if you put that in whats to stop them from putting in random engine failures or duds, or any other random thing that takes the outcome of an engagement out of the players hands?

And even farther down the slope you get the quality control argument.. like towards the end of the war German and Japanese planes would just break at random... who would want to fly a 109K4 or N1K2 if half the time the landing gear just broke when you began your sortie?
Title: Gun Jammming from high g's
Post by: GlacierGirl on May 17, 2006, 06:36:46 PM
I actually think random faults would be kinda cool.
Title: Gun Jammming from high g's
Post by: moneyguy on May 17, 2006, 06:43:41 PM
random faults, as cool as they would be, IMO would just give people other things to cry about.
Title: Gun Jammming from high g's
Post by: SAS_KID on May 17, 2006, 09:42:41 PM
im saying you get a gun jam if pull like 7g's 8 g's. Not just from firing.
Title: Gun Jammming from high g's
Post by: Charge on May 18, 2006, 07:15:30 AM
These could be features for high realism arenas (or scenarios), not for MA.

-C+
Title: Gun Jammming from high g's
Post by: Bogie603rd on May 18, 2006, 10:12:37 AM
I say "no" because the popularity of Aces High will drop. Because you can't have the same quality of fun that you used to have. I have to agree with Urchin and Moneyguy. It would go from jams to random failures. And then it would give people more reasons to cry.
Title: Gun Jammming from high g's
Post by: Midnight on May 18, 2006, 01:25:57 PM
Quit Whining - These should be PILOT induced problems, not random

If you are pulling 6-7 Gs AND firing your guns at the same time, you should get a jam.

If you hold down the trigger constantly, without letting off, you should get a jam.

----

Adding more realism to how mechanical items realistically function is not a gaming issue. Not having them is gamey.

There are many old video games that have gun failures built in. Example - a gun heat indicator would keep rising as the guns were fired. If it reached max temp, then a mandatory cool-off timer started, during which you ould not fire your guns at all. (that's gamey too, but just an example)

Why it is that the flight-sim (cough flight-game) community always makes a big stink over adding realistic stuff into the game is beyond me.

-----

Think of it, there are already MANY pilot induced failures that are built into the game that we have all accepted because its realistic.

1. Landing Gear do not automatically deploy - If you forget to put them down, you wil crash your plane.
2. Selecting the wrong weapon and pulling the trigger is a pilot induced failure.
3. Diving too steeply and exceeding max air-speed, causing compression or wing depature is a pilot induced failure.
Title: Gun Jammming from high g's
Post by: Simaril on May 18, 2006, 02:16:09 PM
You're right, Midnight, there's no absolute line that puts some complexities "in" and others "out."

No different from wargames, where the range goes from "beer and pretzels" games like Axis and Allies, all the way up to mega-grognard titles that literally track every ship, plane and pilot in the South Pacific (WTG Uncommon Valor!!).

And there's no sweet spot where everybody's going to be happy. We all have different tastes.

It seems to me that AH's philosophy has been pretty consistant -- maximal fidelity to the flight models, and other choices tilted towards playability. The formula seems to work, since everyone from the "beer and pretzels" players who say "I'll always suck at this, but I'm gunna have fun with my buds!" all the way to the furball forever gurus.

Limiting fuel to 25% = not fun. Lining up the perfect shot, but having your 163 explode randomly = not fun. Realistic engine failures or flameouts on that 262 your saving for = not fun.

Do this thread's suggestions add to fun? Not really, so I dont think they're going to get general implementation.

But, here's a thought -- what if you could get a 50% perk bonus by clicking on "realistic failures" like induced jams, engine overheats, no automatic WEP cutoff, etc? That could add to immersion for the grognards without burying the recreational fliers in unwanted realism....
Title: Gun Jammming from high g's
Post by: moneyguy on May 18, 2006, 07:06:45 PM
Quote
Originally posted by Midnight
Quit Whining - These should be PILOT induced problems, not random

If you are pulling 6-7 Gs AND firing your guns at the same time, you should get a jam.

If you hold down the trigger constantly, without letting off, you should get a jam.

----

Adding more realism to how mechanical items realistically function is not a gaming issue. Not having them is gamey.

There are many old video games that have gun failures built in. Example - a gun heat indicator would keep rising as the guns were fired. If it reached max temp, then a mandatory cool-off timer started, during which you ould not fire your guns at all. (that's gamey too, but just an example)

Why it is that the flight-sim (cough flight-game) community always makes a big stink over adding realistic stuff into the game is beyond me.

-----

Think of it, there are already MANY pilot induced failures that are built into the game that we have all accepted because its realistic.

1. Landing Gear do not automatically deploy - If you forget to put them down, you wil crash your plane.
2. Selecting the wrong weapon and pulling the trigger is a pilot induced failure.
3. Diving too steeply and exceeding max air-speed, causing compression or wing depature is a pilot induced failure.



i think you may have a point here, about the guns, when i was in basic training, we could only fire the Browing M2 for 3-5 second bursts to prevent over heating and melting the barrel. they also had the barrel changed every 200 rounds. hmmmm   :noid