Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Urchin on May 17, 2006, 09:23:53 PM

Title: GV game in AH sucks...
Post by: Urchin on May 17, 2006, 09:23:53 PM
Something really outta be changed... tank town (while a decent idea) is basically nothing but people camping the spawn point.  I think I tried to up about 15 times, died within 3 seconds every time but 1.  

The spawn points need to be randomized.  Not "Oh gee, they ARE random, tanks can pop up anywhere in a 5 foot circle!", but random enough that when you try to up 15 times, you will actually survive more than 3 seconds.

The GVs, well.. they are a joke and I guess everyone knows it, or they should by now.  

A jeep?  Waahoo!  

Why not take the time and put in a TANK that can fight other TANKS.  

Or maybe just put in a second tank.  

Yea, a competitive one, not the retarded, useless M8, or the "gee, it seemed like a good idea at the time" retardedly useless T-34/76.

Why put in a jeep?  It is just nonsensical to me.  

Of course, the previous GVs were the M8 and T34, so maybe the next GV can be a bicycle.  Or maybe a unicycle!  I don't think any other game has a unicycle!  Make it so we can shoot the .45 while riding around on the unicycle, man.. that'll be the best!

Anyway, I've tried the boring one-dimensional ground game for the first and last time this year... maybe some day it will be something other than a bad joke.
Title: GV game in AH sucks...
Post by: Arcades057 on May 17, 2006, 11:02:57 PM
It sucks being on the camped side, but I tell you what, I had a blast on the camper side.  For all the good it did me; I was still only camping for about 5 minutes before getting whacked.
Title: GV game in AH sucks...
Post by: hubsonfire on May 17, 2006, 11:03:40 PM
:lol

The jeep is useful, because it's ridiculously fast, and you can drive it inside of a camper, then slaughter the surprised crew with your .50 in the back.

GVs are a bit lame as they are currently used. I'm sure I'll get flamed like mad, but yes, the ground warfare as it is currently is pretty sad. While the dedicated areas we call TankTowns are a great idea(IMO, very similar to the FighterTown areas, providing cheap and easy fun for those interested), the reality is that they are mostly scorepadding devices for those too lazy, or unable, to figure out how to fly cartoon planes. It's shooting cartoon skeet where the clays are only fired in one of five spots, and the shotgun is mounted to a bench. Click click "PULL" boom. Crack another PBR, rinse, repeat. Not so much fun.

What I advise you to do, is up a formation of bombers. Yes, I know, blasphemy. But what could be better than some hysterical hick calling you all sorts of names that he probably can't even spell after you just ruined his record-breaking camp with six thousand pounds of inflammable love?
When you need to blow off some steam, I find that carpet bombing those loveable miscreants really does the trick. :aok
Title: GV game in AH sucks...
Post by: Brenjen on May 17, 2006, 11:06:15 PM
Well, anymore the spawn points are so large, they overlap. I can get sometimes up to 15 or 20 kills without moving from where I spawned in. I would like to see more depth added to the ground part of the game, but it's not too bad. The ricochets off soft vehicles get me in the mood to complain though.

 Take tonight during the FUBAR knight attempt to take A-24; I was supressing the VH in a panzer until it could be knocked back down for the fourth or fifth time while I was there, each time before the jabos could drop it, a few GV's would get up. I killed every panzer & T-34 I shot, it took two shots for the T-34 but that's because I decided to take out his turret before going for the kill. Here's where it gets sorta..strange.

 Every time someone upped an M-16, my rounds ricocheted off it broadside at 290m (range from friendly that drove past the spot) After I kill the M-16 (two or three hits) the very next round I fired ricocheted too no matter what upped. Every time. It seems as though there is something wierd with the rear box on the M-3/16 chasis, I shot the rear of the M-16 to knock out the guns & thats exactly where I hit it, right at the mounting pedastel & it bounced, it was an A.P. round at that. I've had H.E's bounce like that too b.t.w. & this isn't the first time, it happens a bunch.
Title: GV game in AH sucks...
Post by: FX1 on May 17, 2006, 11:28:57 PM
Aces High? No gv in that name. I played ww2onlie didnt really like it. I came to this place for the acm and vulching picking running tards that play this game. Gving is when i am really bored our just really drunk.
Title: GV game in AH sucks...
Post by: Midnight on May 18, 2006, 09:35:30 AM
I played GV the other day. It's fun for a few minutes, but gets old quick.

It seems the only way to survive is to stay close to everyone else and spawn camp. The mobile GVs always seem to die first.

My complaints - HE rounds that ricochet... WTF? They're High Explosive. Shouldn't that mean they explode when they hit something solid?

Tank pintle guns should show the gunner sitting there when it's being used. The gunner should be able to be killed. - I had my M8 directly behind a Panzer and was pounding him with AP rounds both on the turret and engine compartment. I can't kill him, but he is able to use the pintle gun to shoot the heck out of my M8. - If someone stuck his head out of the tank to use the pintle gun, my 37mm AP would have killed him.

--- Why was the jeep added? --- Were WWII panzer tanks so accurate they could hit a Jeep driving 55mph with one shot? - I tried having some fun driving the jeep out to behind the enemy spawn points... that fun stopped quick. I guess AH jeeps die with a stiff breeze.
Title: Re: GV game in AH sucks...
Post by: JMFJ on May 18, 2006, 09:41:11 AM
Quote
Originally posted by Urchin
Anyway, I've tried the boring one-dimensional ground game for the first and last time this year... maybe some day it will be something other than a bad joke.


I have broke multiple gv spawn camps, 3 of which were just last night in tank town.  If you fly all year long and decide one day to up in tanks and get handed to the wolves, ......really what did you expect.  If you drove gv's all year long, and decided one day i'm gonna fly planes, so you start uping on a capped field, and get vulched as many as 15 times off of that field would that mean the planes are a joke too.

Learn how to dodge rounds, reckognize where those spawn campers are located, ask for help, don't miss when you shoot, figure out what your distance gaps are so you don't have to waste precious time, drive in from the base slip up behind them and pop them in the butt.  If you can't knock one guy off of the spawn per sortie, then you just need to plain out practice.

Play smarter, not cry harder.

JMFJ
Title: GV game in AH sucks...
Post by: TinmanX on May 18, 2006, 10:07:39 AM
I WANT A VW BEETLE!!!!
Title: GV game in AH sucks...
Post by: Edbert1 on May 18, 2006, 10:13:32 AM
I recall last night urchin when you gave up trying the GV game. Did you notice all the 30-40 kill sorties landed in the hour or so after that? I don't see much point in belaboring the lameness of the spawn-campers. They are much like the horde warriors in aircraft. They just play the way the constraints of the game encourage them to play, little risk...big reward.

What drives me crazy about the GVs are the bugs. Like the 70mph PzIV, or the Tiger that blows up when it hits a shrub, or the 88mmAP round that bounces off the M3, or the 37MM that penetrates the frontal armor of the Tiger, or the guy who fires from the pintle while a hail of .50cal or 20mmHE pepper the upper armor with no effect....sigh.

I'm just suprised by the number of folks who will pay to play with the AH-GVs in the first place. IMO this game has the best flight and aerial gunnery modeling you can find anywhere for any price, and that has earned my money for many years. But the GV versus GV game is a total joke, the G2A or A2G game has it's issues but at least it is more plausible...meaning a 1,000 pound bomb hit will kill the GV and a 37mmHE hit will kill almost any plane in one shot
Title: GV game in AH sucks...
Post by: WldThing on May 18, 2006, 10:22:34 AM
Quote
Originally posted by Edbert1


What drives me crazy about the GVs are the bugs. Like the 70mph PzIV, or the Tiger that blows up when it hits a shrub, or the 88mmAP round that bounces off the M3, or the 37MM that penetrates the frontal armor of the Tiger, or the guy who fires from the pintle while a hail of .50cal or 20mmHE pepper the upper armor with no effect....sigh.


LOL the strange thing is that I've never experienced any of these anomalies..  Usually I whine how easy it is to kill my GV, or at least was ..
Title: GV game in AH sucks...
Post by: Brenjen on May 18, 2006, 11:44:42 AM
Quote
What drives me crazy about the GVs are the bugs. Like the 70mph PzIV, or the Tiger that blows up when it hits a shrub, or the 88mmAP round that bounces off the M3, or the 37MM that penetrates the frontal armor of the Tiger, or the guy who fires from the pintle while a hail of .50cal or 20mmHE pepper the upper armor with no effect....sigh.


"Like the 70mph PzIV"

 You can only get going that fast free wheeling (NUETRAL) down a steep hill.

"or the Tiger that blows up when it hits a shrub"

 I have never experienced that one, if it was a bug at one time, it's been fixed. Being flipped by a supply truck or a bush, now those still happen & are sort of non-sense. You could drive a tank through a brick building without slowing down in the real world.

"or the 88mmAP round that bounces off the M3"

 I'm with you on that one, talk about pissing you off. I understand it is supposed to simulate the A.P. round just cooking holes in the light skin of the vehicle without slowing down enough to do more than punch neat holes, but it needs work.

"or the 37MM that penetrates the frontal armor of the Tiger"

I've never experienced this either, but I have lost tigers to strafing aircraft that didn't drop bombs or fire rockets...just 20mm rounds killed a fresh tiger.

"or the guy who fires from the pintle while a hail of .50cal or 20mmHE pepper the upper armor with no effect"

 That's one of those, sometimes they die & sometimes they don't, it too needs work.

 Oh and JMFJ, you hit the nail on the head from a GV'rs stand point. I couldn't agree more.:aok
Title: GV game in AH sucks...
Post by: Edbert1 on May 18, 2006, 12:07:28 PM
Quote
Originally posted by Brenjen
"Like the 70mph PzIV"

 You can only get going that fast free wheeling (NUETRAL) down a steep hill.
 

It doesnt need to be very steep at all. But the point is that Aircraft are so well modieled WRT to drag and parasitic loss that a PZ going over ~40mph in anything but a verticle freefall is ludicrous.

Quote
Originally posted by Brenjen

"or the Tiger that blows up when it hits a shrub"

 I have never experienced that one, if it was a bug at one time, it's been fixed. Being flipped by a supply truck or a bush, now those still happen & are sort of non-sense. You could drive a tank through a brick building without slowing down in the real world.
 

I haven't drive a tank through the woods in a long time, maybe they did fix it then. So how about that peice of plywood near a destroyed building? That scrap lumber used to blow you up too.

Quote
Originally posted by Brenjen

"or the 88mmAP round that bounces off the M3"

 I'm with you on that one, talk about pissing you off. I understand it is supposed to simulate the A.P. round just cooking holes in the light skin of the vehicle without slowing down enough to do more than punch neat holes, but it needs work.
 

"Needs work"...LOL...uhhh huh! The 75/88s still fail to penetrate foilage? I guess that's sorta fair since the tank can't push over the sapling either.

Quote
Originally posted by Brenjen

"or the 37MM that penetrates the frontal armor of the Tiger"

I've never experienced this either, but I have lost tigers to strafing aircraft that didn't drop bombs or fire rockets...just 20mm rounds killed a fresh tiger.
 

If the AC is firing HE then a Tiger shoud survive a direct hit. If we could load AP into the 37mm Yak or had a Stuka with the twin pods loaded with AP rounds it should be different too. The incidents I am recalling where a 37mm HE killed me with a frontal hit was field ack. Those are a mix of .50cal/20mm/30mm/37mm suposedly, and all fire HE (except the .50 of course).

Quote
Originally posted by Brenjen

"or the guy who fires from the pintle while a hail of .50cal or 20mmHE pepper the upper armor with no effect"

 That's one of those, sometimes they die & sometimes they don't, it too needs work.
 

The commander should die very easily if he is unbuttoned during a strafing run, not much of a "sometimes yes sometimes no", assuming the shooter can aim I guess, but I've raked them repeatedly and been pinged during afterwards. Ditto for the LVT/PTs who continue to fire their MGs, althought it seems the water-based craft pop much easier. How about the Ostwind's crew in the open top platform that does not get hamburgerized by the hail? I know, sometimes the turret gets knocked out, but I've knocked out an engine before from strafing an Ostwind that did not kill the gun crew.
Title: GV game in AH sucks...
Post by: Simaril on May 18, 2006, 12:26:01 PM
Quote
Originally posted by hubsonfire
:lol

...snip...


What I advise you to do, is up a formation of bombers. Yes, I know, blasphemy. But what could be better than some hysterical hick calling you all sorts of names that he probably can't even spell after you just ruined his record-breaking camp with six thousand pounds of inflammable love?
When you need to blow off some steam, I find that carpet bombing those loveable miscreants really does the trick. :aok








Just a thought....

Is this behavior any different from that of the awful griefers who kill FHs to spoil other people's fun?



Title: Re: Re: GV game in AH sucks...
Post by: Stang on May 18, 2006, 12:29:33 PM
Quote
Originally posted by JMFJ

Play smarter, not cry harder.

JMFJ
Didn't know you had to be smart to just point and click.  Even a monkey can be taught to do that.
Title: GV game in AH sucks...
Post by: Lye-El on May 18, 2006, 12:55:54 PM
Quote
The incidents I am recalling where a 37mm HE killed me with a frontal hit was field ack.


Aim for the drivers viewport.
Title: GV game in AH sucks...
Post by: Bronk on May 18, 2006, 12:58:43 PM
Quote
Originally posted by Simaril





Just a thought....

Is this behavior any different from that of the awful griefers who kill FHs to spoil other people's fun?






:aok
and
:rofl


Bronk
Title: GV game in AH sucks...
Post by: Tilt on May 18, 2006, 01:29:31 PM
Spawn camping is a problem......................

I think a spawn road would be a little more realistic............an interactive clipboard map (you get it when in gv's) where you spawn at the point you click on.........a bit like selecting a  WP for a ship, except you jump there............

You then spawn to the nearest point on one of the roads............fuel appropriately depleted at the arena FB rate.

If you have chosen a point that is camped then you simply spawn further back next time.
Title: GV game in AH sucks...
Post by: Bruno on May 18, 2006, 01:41:06 PM
Quote
Originally posted by Tilt
Spawn camping is a problem......................

I think a spawn road would be a little more realistic............an interactive clipboard map (you get it when in gv's) where you spawn at the point you click on.........a bit like selecting a  WP for a ship, except you jump there............

You then spawn to the nearest point on one of the roads............fuel appropriately depleted at the arena FB rate.

If you have chosen a point that is camped then you simply spawn further back next time.


You could have GV spawn range set like radar. This way in events or in other arenas the CMs can set the best 'spawn range' from home base that best suits the set up he is trying to run.

On the clipboard map when you select to 'view GV waypoints' it would show a circle like the radar range circle. Then you could pick any where within that circle to spawn using the mouse pointer and left click.

This will eliminate spawn camping. However, with no 'choke points' defending GVs will never leave their base. If HTC decided to incorporate rivers, bridges and dense trees lines these could be used to establish natural choke points and would be more 'real' (this words a joke when talking about AH GVs) then the current spawn camp.

FYI:

 I think GVs are stupid and really don't care what they do... :p
Title: GV game in AH sucks...
Post by: 68DevilM on May 18, 2006, 01:58:47 PM
Quote
Originally posted by FX1
Aces High? No gv in that name. I played ww2onlie didnt really like it. I came to this place for the acm and vulching picking running tards that play this game. Gving is when i am really bored our just really drunk.


im tired of this saying.......

how bout if its a flying game then get rid of the ground pounders all together
Title: Re: Re: Re: GV game in AH sucks...
Post by: JMFJ on May 18, 2006, 01:59:55 PM
Quote
Originally posted by Stang
Didn't know you had to be smart to just point and click.  Even a monkey can be taught to do that.


Any one can point there plane and click on the fire button, that doesn't mean they are going to hit what they are aiming at.  Nor does it mean they will acquire a kill out of it.

Besides for someone who has put in less than 7 hours in a GV over the last 12 months, I am having a hard time believing your oppinions are anything more than a flame for any one who enjoys the GV side of the game.

There is alot of tricks in the GV's (just like in the planes), if you don't put in your time, or someone doesn't tell you, you are going to just be fodder for the wolves.

Some of the guys in my squad were saying the same thing, GV's are lame, and there is no skill involved, blah blah blah.  I took them to the DA showed them a handfull of tricks.  Now when I log on and see tank town, guess who's already in there kicken butt and taking names.

There is tricks for:
Using your sight marks as a rangefinder
Long ranging
dodging bombs
where to hit tanks
what tanks can do damage to what other tanks
using speed to your advantage
angle management
height advantages in relationship to trajectory patterns
shooting on the move
objects you can shoot through
know who you are up against, and how to deal w/them
advantageous view settings
how to take out tigers w/jeeps
good spawn camp locations v.s. bad locations
tactics for dealing w/guys who only drive tigers
which side of a tree you should post up on
skins v.s. map terrain
changing your view settings

OH AND THERE IS MORE BUT I THINK YOU GET THE POINT

JMFJ
Title: GV game in AH sucks...
Post by: JMFJ on May 18, 2006, 02:05:59 PM
Of all the weird and unrealistic things that happen w/gv's

EXAMPLES:
tanks flipping over when you bumb hedges
tanks driving inside other tanks
etc.........

The one that takes the cake

Shooting an IL2 square in the nose with a panzer and he flies off and lands, that is the most rediculous thing i've ever seen.  Didn't even make him smoke, nothing, a 70+mm round going throught the nose of an IL2 would gut that plane from front to back.

JMFJ
Title: GV game in AH sucks...
Post by: Slash27 on May 18, 2006, 02:29:20 PM
Quote
Originally posted by 68DevilM
im tired of this saying.......

how bout if its a flying game then get rid of the ground pounders all together


No
Title: GV game in AH sucks...
Post by: NAVCAD on May 18, 2006, 02:47:18 PM
I'm with 68DevilM:

Enough of the bashing other rides/likes/dis-likes.  I tend to GV a lot, this is because I SUCK in a fighter:)  But I'm not going to trash the fighters in that they're lame.  

I personally don't furball (because of the before mentioned sucking in fighters) I would rather take real estate.  But I don't bash those that do furball.

Yes there are some fixes that need to be made to the GV modeling. (especially since the last patch it seems).  BUT in saying that I think HTC has already stated (forgive me for not doing a search on this) that the primary premis of Aces High was the flight modeling.  The GVs add a great demension, but when it comes right down to it, this is a flight game.

Again this is coming from a professed GVer and I would sure love to get a little more fidelity and realism to the GV model.

But don't go bashing someone, or for that matter some part of the game just because you can't do it.  

Like everything else it takes practice. (although I've been with Aces High for over 2 years and I still can't fly worth a crap....and I was a NAVAL AVIATOR for christ sake..LMFAO  :):)


NAVCAD
Title: GV game in AH sucks...
Post by: 101ABN on May 18, 2006, 03:19:24 PM
Agree with NAVCAD and DevilMac...

if you die at a spawn point, victim of the dreaded campers, take up a jabo and clear the camp.. dont "spawn 15 times and die in 3 seconds"... its like putting your hand in boiling water... ouch that hurt, let me do it again... and again... and again.... its like the crying game about getting vulched on the runway... look out the tower, if there is bad air dont take off.. geeze..

i have been flipped by bushes, trees, supply trucks, and sheep.. dont know how any of those can roll a massive armored vehicle.. ive shot tanks, M16s, osti (which took 8 frontal shots from my tiger to kill) and had shots bouncing all over the place...its just one of those things, it will get fixed one day... maybe in 2 weeks.

if GVs get on your nerves, take a week off.. relax.. play with the kids... have a beer or two then come back a refreshed man.
Title: GV game in AH sucks...
Post by: 68DevilM on May 18, 2006, 03:52:18 PM
Quote
Originally posted by 101ABN
Agree with NAVCAD and DevilMac...

if you die at a spawn point, victim of the dreaded campers, take up a jabo and clear the camp.. dont "spawn 15 times and die in 3 seconds"... its like putting your hand in boiling water... ouch that hurt, let me do it again... and again... and again.... its like the crying game about getting vulched on the runway... look out the tower, if there is bad air dont take off.. geeze..

i have been flipped by bushes, trees, supply trucks, and sheep.. dont know how any of those can roll a massive armored vehicle.. ive shot tanks, M16s, osti (which took 8 frontal shots from my tiger to kill) and had shots bouncing all over the place...its just one of those things, it will get fixed one day... maybe in 2 weeks.

if GVs get on your nerves, take a week off.. relax.. play with the kids... have a beer or two then come back a refreshed man.



AHEMEN Brother!!!!!:aok
Title: GV game in AH sucks...
Post by: Midnight on May 18, 2006, 04:06:31 PM
Spawn Camping is lame, yes - however, allowing for GVs to spawn anywhere they want within a pre-defined range would make attacking a base with a GV impossible.

Why? Because an advancing GV, getting closer and closer to the field, killin defenders would all the sudden have a GV (driven by the guy he just killed) spawn right behind him.

That would be like allowing fighters to spawn at 5K going 250MPH in the middle of FT.
Title: GV game in AH sucks...
Post by: FiLtH on May 18, 2006, 04:06:49 PM
I rarely use Gvs. Other than being so easily seen from the air and easy meat, I dont like the drive followed by a likely ditch without driving 15 miles back to base.  I play this game for the planes. Im glad someone does gv though as they are fun to bomb. Some people are pretty good in them knowing exactly where to aim, where to hide etc. Its just not for me.
Title: GV game in AH sucks...
Post by: hubsonfire on May 18, 2006, 04:12:40 PM
Quote
Originally posted by Simaril





Just a thought....

Is this behavior any different from that of the awful griefers who kill FHs to spoil other people's fun?





I don't kill hangars, be they fighter, bomber, or vehicle. I kill people. The only thing I enjoy in the game is competing against other human beings in armed vehicles, preferably aircraft, but GVs on rare occasions (normally when my rudder axis is so flaky as to prevent me from flying). I do not pay money to combat inanimate cartoon structures. I can not imagine anything more dull then a MMO practice range.
Title: Re: Re: Re: Re: GV game in AH sucks...
Post by: Stang on May 18, 2006, 05:00:31 PM
Quote
Originally posted by JMFJ
Any one can point there plane and click on the fire button, that doesn't mean they are going to hit what they are aiming at.  Nor does it mean they will acquire a kill out of it.

Besides for someone who has put in less than 7 hours in a GV over the last 12 months, I am having a hard time believing your oppinions are anything more than a flame for any one who enjoys the GV side of the game.

There is alot of tricks in the GV's (just like in the planes), if you don't put in your time, or someone doesn't tell you, you are going to just be fodder for the wolves.

Some of the guys in my squad were saying the same thing, GV's are lame, and there is no skill involved, blah blah blah.  I took them to the DA showed them a handfull of tricks.  Now when I log on and see tank town, guess who's already in there kicken butt and taking names.

There is tricks for:
Using your sight marks as a rangefinder
Long ranging
dodging bombs
where to hit tanks
what tanks can do damage to what other tanks
using speed to your advantage
angle management
height advantages in relationship to trajectory patterns
shooting on the move
objects you can shoot through
know who you are up against, and how to deal w/them
advantageous view settings
how to take out tigers w/jeeps
good spawn camp locations v.s. bad locations
tactics for dealing w/guys who only drive tigers
which side of a tree you should post up on
skins v.s. map terrain
changing your view settings

OH AND THERE IS MORE BUT I THINK YOU GET THE POINT

JMFJ
I don't drive GV's because I'd rather fly a cartoon plane, it's a lot more fun and the fights are much more complex and dynamic.  The incessant camp/get camped style of gv play is rather annoying as well, but that's how HT set it up so there isn't much we can do about it.

Don't kid yourself though, everything you listed a monkey could do.

:aok
Title: Re: Re: Re: Re: Re: GV game in AH sucks...
Post by: JMFJ on May 18, 2006, 05:12:24 PM
Quote
Originally posted by Stang
I don't drive GV's because I'd rather fly a cartoon plane, it's a lot more fun and the fights are much more complex and dynamic.  The incessant camp/get camped style of gv play is rather annoying as well, but that's how HT set it up so there isn't much we can do about it.

Don't kid yourself though, everything you listed a monkey could do.

:aok


Well I guess pass me the bananas.

KING KONG
Title: GV game in AH sucks...
Post by: Bruno on May 18, 2006, 05:30:15 PM
Quote
Spawn Camping is lame, yes - however, allowing for GVs to spawn anywhere they want within a pre-defined range would make attacking a base with a GV impossible.


Not if you don't over lap the spawn 'rings'. Right now the 'spawn points' don't overlap. For a defending GV's its just a matter of upping a GV from the v-hangar, look at the GV spawn arrow on the clipboard, then drive out to that point and camp all day (you mustn't forget to scream over range channel for GV supplies). There's nothing stopping the GV defender from driving past the attackers GV spawn and sitting behind them as they spawn now. At least with a 'spawn ring' the attacker can keep switching his exact spawn point.

As I said I could careless about the stupid GVs and never will bother with them out side an a scenario and then only if I have to. They are too just to stupid even sit in... Cartoon fighters OTOH...
Title: GV game in AH sucks...
Post by: JMFJ on May 18, 2006, 06:20:08 PM
Well Bruno if you don't care, why should anyone care what you think?

Anyone who thinks the only two aspects of GV's are camping or being camped obviously HAVE NO CLUE!!!!.  That's like saying the only two aspects to planes is vulching and being vulched.  I've seen many 20 plus tank battles of the attackers trying to grab some V-Base, and the defenders defending it, of which case no spawn camping took place over the whole battle.

Bruno-You said yourself you don't GV, so what are the chances your views and opinions are uneducated/ignorant?

YOU ARE CLUELESS.  <-------Something you might want to keep in mind next time you bless us all with your opinion on GV's.:rolleyes:

When you're done flaming this post you should go tell HITECH how to program, maybe while your at it stop in and tutor levi on good ACM tactics.

KING KONG
Title: GV game in AH sucks...
Post by: SuperDud on May 18, 2006, 06:35:31 PM
I think JMFJ is spot on with what he is saying. GVs need to be worked on. Many of you L33T fiter pile-it's sure have strong opinions for something that you don't really fool with. It might be an aircraft game, but from a business sense, having a good GV game also would really draw in more revenue.
Title: Re: Re: Re: Re: Re: Re: GV game in AH sucks...
Post by: TracerX on May 18, 2006, 07:23:06 PM
Quote
Originally posted by JMFJ
Well I guess pass me the bananas.

KING KONG


LOL  :rofl

All comments well said JMFJ.
Title: GV game in AH sucks...
Post by: MOIL on May 18, 2006, 07:33:10 PM
Quiet SuperDud,  you're making sense. You're gonna start to confuse people:lol


what were we talkin' bout
Title: Re: Re: Re: Re: GV game in AH sucks...
Post by: hubsonfire on May 18, 2006, 07:33:38 PM
Quote
Originally posted by JMFJ

There is tricks for:
Using your sight marks as a rangefinder
Long ranging
dodging bombs
where to hit tanks
what tanks can do damage to what other tanks
using speed to your advantage
angle management
height advantages in relationship to trajectory patterns
shooting on the move
objects you can shoot through
know who you are up against, and how to deal w/them
advantageous view settings
how to take out tigers w/jeeps
good spawn camp locations v.s. bad locations
tactics for dealing w/guys who only drive tigers
which side of a tree you should post up on
skins v.s. map terrain
changing your view settings

OH AND THERE IS MORE BUT I THINK YOU GET THE POINT

JMFJ


Not to "flame" you, but all the items in your list are either exploits, or common sense. I know you like to camp, and that's cool, it's your $15, but you're trying to make things look a lot more complex than they are. Does anyone really not grasp the idea that dodging bombs is better than catching them, or that being a moving target is better than being a stationary target?

Granted, not everyone likes flying (even though it's the core of the sim, I know some people don't "get it", again, that's fine), and not everyone likes GVing. For you to come in here and personally insult the guys who don't like GVs, and then complain about them flaming...

Pot, meet kettle.
Title: GV game in AH sucks...
Post by: Brenjen on May 18, 2006, 08:45:40 PM
Quote
Right now the 'spawn points' don't overlap


 The spawn points DO overlap in several places on the maps, as I mentioned above. You just missed it I guess.

 JMFJ is correct on several points, it is a little more difficult than "point-click monkey could do it"

 Edbert1, I agree with many of your points, you misunderstood some parts of my reply to your post but that's cool. I happen to disagree that anything over 40mph down a hill in nuetral is ludicrous. I would be willing to agree that controlling a 60 to 80 ton vehicle on a 70mph downhill jaunt would be difficult with the steering mechanism that was employed in the 1940's.

 We can all agree the coding of the airborne aspect of AH is much better than the ground portion, I think it's sort of silly for some people to post such superiority complex nonsense about an aspect of the game they don't participate in. I'd like to see any of the guys who say a monkey could do it prove that point. We are talking about being "successful" at doing it right?

 I feel I am better than average in GV's on most outings & I have run into some people that are just nearly un-stopable. Sheri & Dr7 are two that come to mind first, they are beatable but if they get half a chance they'll smoke you quick.
Title: GV game in AH sucks...
Post by: Meatwad on May 18, 2006, 08:51:09 PM
GV aspect of the game dont borhter me one bit. I enjoy it everytime I do it. If I am particulary bored I will drive from a remote spawn point and drive up to the top of the nearest mountain, just to put it in neutral to see how fast I can go. I even took a jeep to the top just to run about 120 mph downhill and then turn sharply and roll about a million times. Its pointless, but its also fun at the same time
Title: GV game in AH sucks...
Post by: Kev367th on May 18, 2006, 09:57:36 PM
Quote
Originally posted by JMFJ
Of all the weird and unrealistic things that happen w/gv's

EXAMPLES:
tanks flipping over when you bumb hedges
tanks driving inside other tanks
etc.........

The one that takes the cake

Shooting an IL2 square in the nose with a panzer and he flies off and lands, that is the most rediculous thing i've ever seen.  Didn't even make him smoke, nothing, a 70+mm round going throught the nose of an IL2 would gut that plane from front to back.

JMFJ


Talk about unrealistic -

a) Yup I'm sure numerous tanks took out aircraft in the air with their main gun.
b) The RECORD longest tank on tank kill is from the Gulf War round 1 - A Challenger took out an Iraqi tank at approx 3.1K, thats with modern sights, rangefinders and projectiles. In AH2 you can hit way further than that.
Title: GV game in AH sucks...
Post by: Brenjen on May 18, 2006, 10:19:34 PM
It was supossedly 5.1K in most recounts of the story & 5 miles in a couple of others.The 5.1K story is accepted as truth & also a fluke that couldn't in all likelyhood be repeated. The M1 abrahms is supposed to have a FCS that is accurate out to 4000M but you can laze out to ranges of about 9999M. The Brit challenger uses a different type of FCS that allows for longer range shots with added guess work. Depends on who you believe I suppose.
Title: GV game in AH sucks...
Post by: Meatwad on May 18, 2006, 10:30:58 PM
I have killed numerous planes with a 37mm from an M8. Every Il2 I smacked with my turrent has exploded
Title: GV game in AH sucks...
Post by: Edbert1 on May 18, 2006, 10:36:51 PM
Hey Bren, it's all good. I don't claim to be a physics expert or know much about the suspension of a WWII MBT beyond what I've seen in pictures and models. My thoughts about how difficult it would be for a 60-80 ton vehicle to reach those speeds is based upon drivetrain and suspension. I do know how much a Ford 9" axle weighs, and figure theres about 18 axles on a Panzer. I also know how much resistance there is when turning a ring and pinion gear even with a transmission in neutral. The I add all of those cogs to the giant steel wheels, and the bearings and races, then the massive treads and toothed drive-wheels, then subtract the gear friction of the trans but add the rotational mass and I'd be suprised if they'd all hold together at speeds at or above 50mph.

Also regarding the superiority aspect...
I try to never speak for anyone but myself, but I do not feel in any way that my way of playing is superior to anyone elses. I just sorta comiserate with Urchin here. I have tried GVing in the MA more than a few times and find it highly frustrating. I love tank sims, one of the first games I ever bought was M1 Tank Platoon from Microprose and I loved it. I think that if the ground aspects were replicated half as well as the air-game is I would feel differently, but for me they are largely a distraction at best and infuriating at worst

.
Title: GV game in AH sucks...
Post by: Bruno on May 18, 2006, 10:44:36 PM
Quote
The spawn points DO overlap in several places on the maps, as I mentioned above. You just missed it I guess.


I didn't miss it as I haven't bothered to read any of your posts. I was replying to Midnight as seen in the quote in my previous reply. All the arrows I look at none of that coincide spawn right behind each other as described in Midnight's post.

If a handful here and there do then so what it doesn't change my reply...
Title: GV game in AH sucks...
Post by: Brenjen on May 18, 2006, 11:14:09 PM
Quote
Also regarding the superiority aspect...


 That wasn't directed at anyone inparticular Edbert1, just in general the way some folks bash others. And you may be correct about the downhill zoom of a panzer, the gear ratios might not stand up to more than 40 or 50mph

Quote
I didn't miss it as I haven't bothered to read any of your posts.


 Come down off your high-horse partner I was being as cordial as possible in my post; if you didn't bother to read it, then you missed it. Your attempt at being rude and sarcastic wasn't lost on me. I on the other hand am now saying point blank, the spawn points do overlap in several places & you just don't know what you're talking about.
Title: GV game in AH sucks...
Post by: hubsonfire on May 18, 2006, 11:21:55 PM
Quote
Originally posted by Brenjen
I on the other hand am now saying point blank, the spawn points do overlap in several places  


There are a few that do, but I would say they are a very small minority. Perhaps less than a percent or so ( a wild guess), but there are definitely a few spawns from opposing countries that do happen to plop everyone into close proximity. By that I mean within easy pointyclicky range, not necessarily directly atop one another.

Anyway, carry on.
Title: Re: Re: Re: Re: GV game in AH sucks...
Post by: 68Ripper on May 18, 2006, 11:26:26 PM
Quote
Originally posted by JMFJ
how to take out tigers w/jeeps

JMFJ


That needs to be fixed!!! Any vehicle driving inside a enemy vehicle and killing it is PURE BS!!  They need to have a collision model setup like planes! that would eliminate this crap.   :furious :furious :furious
Title: Re: Re: Re: GV game in AH sucks...
Post by: Glasses on May 18, 2006, 11:41:32 PM
Quote
Originally posted by Stang
Didn't know you had to be smart to just point and click.  Even a monkey can be taught to do that.



How do you know he wasn't taught by one? :rofl
Title: GV game in AH sucks...
Post by: Bruno on May 19, 2006, 12:32:22 AM
Quote
Come down off your high-horse partner I was being as cordial as possible in my post; if you didn't bother to read it, then you missed it. Your attempt at being rude and sarcastic wasn't lost on me. I on the other hand am now saying point blank, the spawn points do overlap in several places & you just don't know what you're talking about.


I already told that if in a handful of GV spawns overlap then so what, it doesn't change my reply to Midnight...

Following my suggestion he mentioned not being to assualt a base in a GV if enemy GVs are able to spawn right behind the attacker:

Quote
Because an advancing GV, getting closer and closer to the field, killin defenders would all the sudden have a GV (driven by the guy he just killed) spawn right behind him.


 90% of all GV spawns in the main spawn to another base, they don't spawn you right behind each other.

Now get back to your toy trucks...
Title: GV game in AH sucks...
Post by: Kurt on May 19, 2006, 01:07:56 AM
Perhaps a solution for spawn camping would be to have some sort of penalty for it...

For instance, a shooter within 3k distance of the enemy spawn will receive no score for killing a spawner while the spawner is within 2k of the spawn point.  This restriction expires 120 seconds after the spawner spawns.

Then, to keep the spawning player from abusing the protection, any kills made from within 2k of the spawn point within the same 120 seconds are unscored.

This gives the spawner time to move to safe ground.  And the only camping that would occur would be truely offensive or defensive (meaning there is a goal other than score padding)... but the score-tards would have to figure out a new trick.
Title: Re: Re: Re: Re: Re: GV game in AH sucks...
Post by: Kev367th on May 19, 2006, 01:41:19 AM
Quote
Originally posted by 68Ripper
That needs to be fixed!!! Any vehicle driving inside a enemy vehicle and killing it is PURE BS!!  They need to have a collision model setup like planes! that would eliminate this crap.   :furious :furious :furious


Mentioned it to Skuzzy a while back -

Said he thought it had been fixed, should be next patch.
Title: GV game in AH sucks...
Post by: hubsonfire on May 19, 2006, 02:11:00 AM
That's good to hear. This was one of those exploits that I laughed at, til I tried it. Like the calibration routine, it's only funny til you realize it's true. :huh

My apologies to anyone I pwnd in a superjeep.
Title: GV game in AH sucks...
Post by: Kazaa on May 19, 2006, 07:04:51 AM
Jeeps are not over-rated, I had one kill my tiger :aok
Title: GV game in AH sucks...
Post by: NAVCAD on May 19, 2006, 07:23:53 AM
As said before, this IS a flight game that also has GVs.  The main emphasis on the coding has been towards the flight model.  YES the GVs add a great aspect to the game that no doubt would bring more players.

If you don't like the GVs, DON'T FARGING DRIVE THEM.  But don't flame others that do.  

Just because you don't see the challenge in it (and yes there is a challenge to effectively employing a GV, just ask anyone who has been popped by Sheri, DR7 or any of the other aces from 3.5K while moving)  stop bashing those who do!

We all pay our $14.95 so ENOUGH ALREADY!!!



NAVCAD

"Life is tough, but it's tougher when your stupid"  John Wayne in Sands of Iwo Jima
Title: GV game in AH sucks...
Post by: mars01 on May 19, 2006, 07:57:43 AM
The old TT was a blast, the spawns were to the edge of the city and there were a lot of great nights where the city was packed and you could hunt each other down inside the city.  Now a days, no one goes into the city because you actually need skills I guess.

With the spawn points outside the city and all the skilless spawn campers there is no challenge other than just trying to be the first guy to lob a round into the other spawn point Yay.  

Wake me when it's over.  That is not a GV game.

You guys that actually think landing 30 kills in a tank cause you are camping are fooling yourselves just like the runners and cherry pickers.  No one thinks any of it takes much skill.  As I always say, it's your 15 bucks, but don't cry when your called a skilless dweeb, when you play like one.:aok

Quote

Using your sight marks as a rangefinder
Long ranging
dodging bombs
where to hit tanks
what tanks can do damage to what other tanks
using speed to your advantage
angle management
height advantages in relationship to trajectory patterns
shooting on the move
objects you can shoot through
know who you are up against, and how to deal w/them
advantageous view settings
how to take out tigers w/jeeps
good spawn camp locations v.s. bad locations
tactics for dealing w/guys who only drive tigers
which side of a tree you should post up on
skins v.s. map terrain
changing your view settings

Boy you must be the first guy to figure this out, thanks for posting LOLH  Erwin Rommel your not!:rofl
Title: GV game in AH sucks...
Post by: Brenjen on May 19, 2006, 08:52:55 AM
Quote
Originally posted by Bruno
I already told that if in a handful of GV spawns overlap then so what, it doesn't change my reply to Midnight...

Following my suggestion he mentioned not being to assualt a base in a GV if enemy GVs are able to spawn right behind the attacker:



 90% of all GV spawns in the main spawn to another base, they don't spawn you right behind each other.

Now get back to your toy trucks...


 I read your post about selecting where to spawn. His response to your idea would be accurate considering how large the spawn areas are if you factor in the areas where they overlap. 90% or more of them would be un-affected by your surprisingly good idea.

 You say you don't care & yet you post about GV's - odd.

 I don't have any toy trucks & haven't for nearly 40 years.

You have a complex that forces you to participate as a live action cartoon warrior & you feel superior? Get over yourself.
Title: GV game in AH sucks...
Post by: Tilt on May 19, 2006, 09:07:53 AM
taking the spawn road one step further ..................

as we spawn we are for a part of a second invisible to any local enemy.......

However our FE is recieving updates re enemy locations (including GV's)

Using the spawn road concept our FE would just move us back down the road (toward our base) until a point was found that was say plus # yards from the nearest enemy GV or enemy object (field object).

To us and our opponents it would just appear that we have been sent to this point.......................

This way spawn camping would be redundant and surprise "spawn attacks" would be impossible.
Title: GV game in AH sucks...
Post by: Edbert1 on May 19, 2006, 09:33:20 AM
Quote
Originally posted by Tilt
This way spawn camping would be redundant and surprise "spawn attacks" would be impossible.

While I agree with the analogy of getting spawn camped being similar to being vulched at least when you up an aircraft you can look out of the tower to see if any vulchers are within 6 kilometers. Maybe each spawn point should have a virtual tower of some sort. Just a thought.
Title: GV game in AH sucks...
Post by: NHawk on May 19, 2006, 10:37:47 AM
While I can fly fairly well, I GV quite a bit and here's my 2 cents on the GV part of the game...

Do I spawn camp? ... Occasionally when gvs are coming in huge numbers and it seems to be the only way to stop them from taking over a base. And I usually don't do it alone since that can mean a quick death.

My preferred method is to wait for them to come to me, usually either at their desination or 1/2 way between the spawn and base. Sometimes I'll even hunt them down on their way to the base. The way I look at it, if you're going to drive 5 miles to a town, you better have some good ground SA or I'm going to kill you either before or when you get there. I do it this way in the hopes of getting a good GV battle going over something more than perk points like TT is used for. BUT, what usually happens is after being killed once or twice in a fair fight, the person who's been killed comes back in Lancasters. Fine...just as if I were in a plane I die, up another tank and the cycle repeats itself.

The main problem is that most people don't take the ground game seriously. If they can't get to where they want to go, instead of fighting their way on the ground they take the easy way out and up bombers. If people would take the time to understand the ground game they would discover that they can become immersed in the complexities of it. The only ones I can think of that use the ground game very well are the LTARs. But even they have begun using bombers when they can't get into a base. No biggie, but I still enjoy the ground game when they are around. :)

Does that mean there aren't problems with the GV model? No, there are. But we can have great ground battles if people would take the time to learn the SA involved in that part of the game and use it just as they would if they were flying a plane.
Title: GV game in AH sucks...
Post by: JMFJ on May 19, 2006, 11:39:01 AM
Hub-I always post constructive information, so if someone is gonna come on a thread and start this unknowledgable banter, and top it off with the fact they haven't done any GV'n in the last year.  I am going to point out that persons lack of knowledge, and that those persons ignorant opinions should be ignored.  People who live in glass houses shouldn't throw rocks.

You will never see me get on a thread titled "P40 FLAP DEPLOYMENT", and start going off about how the planes suck, they need to be taken out of the game, any one who flies is lame, a monkey can fly a plane (project X).  And then to top it off, have spent less than 10 hours in the last year in a plane.

Mars01-Sometimes I share things that's not new to some, but is new to others.  I assure you I'm not going to consult with you as to whether the info I'm posting is new or not to you, I'M NOT POSTING TO EDUCATE YOU, you arent the one posting that you are struggling w/GV's.

So pay attention, Urchin, bruno, and Stang are the one who posted there is no skill involved in the current GV game in AH2.  Of which I pointed out a list of skills/tricks, some obvious and some not.  I didn't say I was the founder of any of those tricks, I just listed some, yes some are obvious, some I assure you are not.

Since you feel my list is so obvious (Mars01) I ask you, "when dodging bombs which way do you dodge?"
a.  Run Left or Right 90 degrees to the direction the bombs are coming from?
b.  Run away from the direction the bombs are coming from?
c.  Run into the direction the bombs are coming from?

KING KONG
Title: GV game in AH sucks...
Post by: mars01 on May 19, 2006, 11:45:16 AM
[SIZE=8]D.  Don't Care[/SIZE]

Your GV game is not rocket science.  Most of us went through it when HT introduced the GV game.  :aok   And believe me it was a much better game then.  They ruined TT, and damage model is still porked.

But since your such a big spawn camper, your not going to use half your list anyway so whats the point.  :lol :rofl

Quote
So pay attention, Urchin, bruno, and Stang are the one who posted there is no skill involved in the current GV game in AH2. Of which I pointed out a list of skills/tricks, some obvious and some not.

As hub and the rest pointed out your list is not one of skills, at best they are tricks.  And they are all obvious to any that spends an hour in a GV.:rolleyes:

Quote

Using your sight marks as a rangefinder - Hmm tough one to figure out - about as much skill needed as typing.

Long ranging - Gee shoot - did it go far enough - ok raise gun.  Gee another rocket science move.

dodging bombs - Wow bombs dropped, boy here is a tough one, let see bombs travel in direction of airplane.  bow what to do?

where to hit tanks  Trick

what tanks can do damage to what other tanks  Yeah here is a tough one LOLH

using speed to your advantage Wow huge speed judgeing skills on - off.  LOLH

angle management Yeah big angle game sitting in you tank hitting guys that cant see you.  Or do you mean angle of your gun whooo there is a tough one.

height advantages in relationship to trajectory patterns
shooting on the move
objects you can shoot through
know who you are up against, and how to deal w/them
advantageous view settings

how to take out tigers w/jeeps  YEAH THERE IS A SKILL LOLH

good spawn camp locations v.s. bad locations  YOU MEAN EXPERT AT LAME TACTICS SO YOU DON"T HAVE TO FIGHT.

tactics for dealing w/guys who only drive tigers

which side of a tree you should post up on
skins v.s. map terrain
changing your view settings


Your list is joke and the fact that you are selling it like it's some education for some is even more of a joke LOLH:lol :rofl
Title: GV game in AH sucks...
Post by: JMFJ on May 19, 2006, 11:58:06 AM
Quote
Originally posted by NHawk
The main problem is that most people don't take the ground game seriously. If they can't get to where they want to go, instead of fighting their way on the ground they take the easy way out and up bombers. If people would take the time to understand the ground game they would discover that they can become immersed in the complexities of it.


Well said NHawk

Expecting instant gratification when you GV only 1 to 2 sorties a month, is pretty unrealistic expectations.  The GV's are no different than planes if you take a week off and come back, it takes awhile to get back in that groove of where you left off at.

As my father once said to me, "son the only instant gratification you will find in this world is taking a poop."

KING KONG
Title: GV game in AH sucks...
Post by: JMFJ on May 19, 2006, 12:04:17 PM
Ask any one of the Hells Angels who GV, ask bushlt, ask tuffnuts, they would all laugh there butts off at your answers to what my list meant.

You don't have a clue, use anyone one of those obvious definitions against me in open range combat.  I will hand you your butt not majority of the time EVERYTIME.  That is the difference between skill and tricks tricks will fail you, skill wil not.

I spawn camp as much as you vulch/cherry pick.  It happens but I prefer a good cat and mouse game any day of the week.

P.S. If you don't care why are you posting?, you still didn't answer my question I specifically asked you to define out for me since it was so obvious.  I even gave you a multiple choice so you still have a 1 in 3 chance of not looking like a fool.

KING KONG
Title: GV game in AH sucks...
Post by: hitech on May 19, 2006, 12:18:59 PM
Belive this one has runn it course.

HiTech