Aces High Bulletin Board

General Forums => The O' Club => Topic started by: AKDejaVu on August 26, 2001, 01:13:00 PM

Title: Il-2... first impressions
Post by: AKDejaVu on August 26, 2001, 01:13:00 PM
I've logged about 20 hours playing this game... take this for exactly what it is worth... an oppinion from someone with a fixed set of views.

Flight Model:

Graphics:


The tree-lines fall into the same category.  It is cool, though, to see an enemy bail and his chute disappear into the forrest.

Using the "Quick Mission" planner showed another small issue.  The game does not start the mission with all aircraft at once... it ads them.  I get a major stutter as it adds each flight.  This would suck in multiplayer big time.

Another note here... I have to play the game in OpenGL.  If I attempt to play in Direct3d, the framerate is around 1 FPS.[/list]

Damage Model:
Summary:

For a beta, this game is in excellent shape.  Hell... this free version kicks bellybutton all over the last WW2 game I bought.  The graphics set a new standard in gaming, but they are system tasking.

The flight model sets a new standard in gaming too.  Unfortunately, it doesn't quite live up to sim standards.  There needs to be major overhauls here to bridge that gap.  Unfortunately, in most boxed sims, that gap is usually too big :(  I'm hoping that people stop arguing over who's data is right and realize that Il-2 doesn't match any of the numbers.  600 in level flight in a P-39?  No compression?  Instant acceleration?  Sigh.

The gunnery model is a mixed bag.  I don't think the tracers are visible enough, but the muzzle flash is too visible.  I can deal with this aspect of things though and don't see it as a major issue.  I do question the modeling of .50 cal AP rounds, but that's a difficult one to seriously argue so I might as well just leave it at that.

This game really has some things to offer.  They've moved some aspects of things far enough ahead that they will be getting my money when the game is released.  How long it stays on my hard drive remains to be seen.  The Il-2 developers are going to have to put it into HTC development mode to keep me interested.  I wonder if they can or will do that?

AKDejaVU
Title: Il-2... first impressions
Post by: Staga on August 26, 2001, 01:25:00 PM
Im not sure but my guess is those speeds are in Kmh, not Mph.
Title: Il-2... first impressions
Post by: Staga on August 26, 2001, 01:51:00 PM
What I like is there's no stall-horn. When you stall you better hope you got enough alt. Got some nasty stalls in 109 and P-39...

Take-offs and landings are harder than in AH. In AH you can drop your plane to runway and stop it but in Il-2 I need to land the plane very smoothly and use enginepower and rudder to keep plane in runway. Only way to steer your plane is use rudder and throttle. Not sure if there are brakes for left and right gear ?
Low speed handling looks quite hard: I worked 15 minutes to kill a I-16 rata. That sure was fun  :D

Buff guns have quite nice firepower: Il-2's gunners burst from one mg ripped my left wing away. Just like 2-4 .50cals mgs in AH.

Graphics are just great, Lots of little nyances.
Sounds are great; Gotta love that doppler-effect. Sometimes I just cut the throttle to hear that (Blowers?) whistle  :)
(Dunno if its accurate but it sure rocks  :D)

FM: I'll wait if I see some of those documents from Tsagi etc 'cause I know russians tested planes they captured and if they say plane XX roll-rate was YYY degrees/sec I have no reason not to believe.
Title: Il-2... first impressions
Post by: AKDejaVu on August 26, 2001, 02:30:00 PM
Quote
Im not sure but my guess is those speeds are in Kmh, not Mph.

Ah.. ugly American rears its head.  This is entirely probable.

Frankly, it hadn't occured to me because when the plane is at 180, it rolls at increadible rates.  Pretty amazing when that translates to 120 mph.

AKDejaVu
Title: Il-2... first impressions
Post by: Tuomio on August 26, 2001, 03:38:00 PM
p-39 roll rate was too high and will be adjusted from 2,2 secs to 3,9. It was devs mistake. edit: dont remember the altitude of those numbers

But id like to see atleast the low and very high speed rollrates checked. Theres no 50lbs stick force limit on pilot, so expect to have good dive pullouts etc. with planes, that dont do that in AH. Its btw meant to be that way, he (Oleg) explained it very well in simHQ bb.

The 50 cal thing maybe due to the fact, that il-2 simulates hit angles and velocity impact  of the bullets versus the armour of spot being hit.
So if you hit something very steep angled surface with lightweight bullet, the bullets can ricochet. My experience is with german MG:s, that if you shoot the enemy with them on good angle, it will deal lots of damage to him.
The buffs overall can take lots of punishment even from 20mm:s in il-2, but the higher calibers have always resulted to critical damage. I see that only as a pro, no 7x50cals=wing removal stuff..  :)

Oh, and the crew abandons their plane if they get too shook up. Eg. il-2:s pilots often bail out if you kill their tail guner, seen samekind of behavior with buffs.

[ 08-26-2001: Message edited by: Tuomio ]
Title: Il-2... first impressions
Post by: Fishu on August 26, 2001, 04:00:00 PM
Staga,

I've noticed that too and also Otto gunner is superb marksman.
I watched my Il-2's gunner once shoot at 109 flying to 8 oclock, heading away and tail gunner just kept hitting it and yet fairly far distance.
but it was dumbfound with another 109 and didn't even consider shooting it.

Another funny thing was that when I throttled to stall speed, another 109 was now aborting its attacks and flying past, then again preparing for new attack.

Power of those peashot otto bullets seems quite good too...
Heh.. they can drop IL-2's fairly easy.
Title: Il-2... first impressions
Post by: Staga on August 26, 2001, 04:24:00 PM
Heh Airacobra have some nasty tricks to show to the pilot if he don't keep enough speed. I set up a fight against 109s and noticed if I keep speed up its actually quite nice plane in low altitudes (even without using its rollrate).
It looks like 109 AI-pilots are trying to drag fight to higher alts ? If so then it looks like AI-pilots are using the strenghts of their planes like in RL and not like in some other boxed sims.

I can't wait 'till I got a chance to try that I-16; I was having hard time when I chased it about 10-15minutes.I couldn't out-turn it so I had to extend, grab alt and come back with more speed and alt  :)

If there's still someone who hasn't download that demo yet go and get it; Its worth of it!
Title: Il-2... first impressions
Post by: Russian on August 26, 2001, 08:26:00 PM
Finally some one opened their mind. Come one everyone else, just clear your mind of this NASA graphs and go man-o-man vs I-16. Turn everything on max realism and go down low at 750 meters.
  :D   ;)   :p   :)   :cool:
Title: Il-2... first impressions
Post by: juzz on August 26, 2001, 09:02:00 PM
I was surprised when I managed to out-turn an "ace" I-16 in a Bf 109G-2, using 80% power and "combat" flap setting...  :eek:
Title: Il-2... first impressions
Post by: Russian on August 26, 2001, 11:24:00 PM
I see what you mean, In that case....... STOP USING FLAPS CHEATER!!!  :)

I didn't notice that before. New Demo should be released soon. We'll see what changed in it.
Title: Il-2... first impressions
Post by: AKDejaVu on August 26, 2001, 11:43:00 PM
Quote
It looks like 109 AI-pilots are trying to drag fight to higher alts ? If so then it looks like AI-pilots are using the strenghts of their planes like in RL and not like in some other boxed sims.

I thought this too... then noticed that the P-39 AI flies exactly the same way.

AKDejaVu
Title: Il-2... first impressions
Post by: capt. apathy on August 27, 2001, 12:13:00 AM
I don't know much about rl vs. sim performance (other than that the rudders seem way to strong at slow speed) so I cant argue performance modeling one way or the other.
But the FM is challenging and fun.

And man what a beautiful sim.  I love the graphics & sound immersion. I like the dirty and broken glass after hits or near flack hits. I took hits from ack this morning and I had holes through both sides of the cockpit glass, the windshield almost completely covered in oil from the round that tore up the dash and hit the engine.

Personally I wouldn't be able to tell you if a plane was modeled accurately no matter how big the stack of documents you show me is. But I do know what I like and my first impression after 1 day with the demo is this game rocks.
Title: Il-2... first impressions
Post by: Russian on August 27, 2001, 12:22:00 AM
Quote
Originally posted by juzz:
I was surprised when I managed to out-turn an "ace" I-16 in a Bf 109G-2, using 80% power and "combat" flap setting...   :eek:

OK try taking 109 on ace vs P39. I can only win if AI crashed into ground. My strutagy is to stay low and when 109 starts climing try to quickly bring him down with cannon. If I stay too long on him I stall and crash...

Any one has better stratagy?
Title: Il-2... first impressions
Post by: Sorrow[S=A] on August 27, 2001, 01:04:00 AM
Deja- one quick question:

Where are you getting a plane with .50 cal AP ammo to shoot at other planes with?

Only calibers that high that I know of as a beta tester are the 12.7mm pods on the Mig-3. The P-39 has a pair? maybe, but also has rifle calibre so it's impossible to tell what is hitting unless you see the tracer colour.
Title: Il-2... first impressions
Post by: Sorrow[S=A] on August 27, 2001, 01:08:00 AM
Juzz- was that in one turn or a sustained turn?

also-I am not sure where the exact beta version the demo came out of but the planes only got propwash figures right for flick rolls recently. In this case the I-16 has a wonderfull turn but the AI tends to be leary of turning to hard in case it snap rolls especially at low speeds. In the 109 I have abused the flaps to crank around at low speeds for kills but usually found it just to hard to hit the bastards at those situations.
Title: Il-2... first impressions
Post by: AKDejaVu on August 27, 2001, 01:13:00 AM
Quote
Only calibers that high that I know of as a beta tester are the 12.7mm pods on the Mig-3. The P-39 has a pair? maybe, but also has rifle calibre so it's impossible to tell what is hitting unless you see the tracer colour.

P-39N should have 4 .50's right?  And the big gun in the nose.

AKDejaVu
Title: Il-2... first impressions
Post by: AKDejaVu on August 27, 2001, 01:15:00 AM
Besides the .50's... watch what hitting something with the 20mm gun pods on the 109 does.  This reminds me of Warbirds on 20% lethality.

Some 10 20mm strikes later... the plane might go down.  The fighter.... from directly behind or high deflection.

AKDejaVu
Title: Il-2... first impressions
Post by: LLv34_Snefens on August 27, 2001, 04:10:00 AM
The P39N has 4 .30 in wings and 2 .50 on cowling.

In the later versions (not included in demo) the low caliber wing guns are replaced with 2 0.50's.
Title: Il-2... first impressions
Post by: juzz on August 27, 2001, 04:31:00 AM
Sorrow; it was a sustained turn - after alot of circles, the I-16 went from being on my 6 to my 12. I should think the I-16 would have absolutely no trouble out-turning(both rate and radius) the Bf 109G at low speed...

MG 151/20 does seem to be somewhat weak vs fighters - but it works wonders on the Li-2! Just sneak up under one and unload a burst into it's belly - KABOOM!  :D
Title: Il-2... first impressions
Post by: Fester' on August 27, 2001, 04:43:00 AM
akdjv

all altitudes speed etc are in meters and kilometers.
Title: Il-2... first impressions
Post by: Tuomio on August 27, 2001, 08:20:00 AM
Edit: Deleted this for reasons i wont tell you.. ;)

[ 08-27-2001: Message edited by: Tuomio ]
Title: Il-2... first impressions
Post by: -duma- on August 27, 2001, 09:10:00 AM
Attacking a buff formation with the P39 is just too much fun. One Stuka lost a wing and corkscrewed right into his wingman; I flew straight between the two as they split apart (They didn't just explode, surprisingly). On another occasion a 109 reared up in front of me, I took a shot and removed the entire tail. Fantastic.  :)

I only wish the enemy AI was more improved at low level; I try to make enemy junkers crash-land but they tend to bail out at extreme low level. Would be nice too if pilots and gunners slumped when shot; they don't appear to at the moment, and IL-2 is the first sim where I really do think it'd be helpful to see such detail.

Oh, and for some good fun, try ground attack with 'bullet time' - [ slows down time and gives you a great view for some fantastic attacks.
Title: Il-2... first impressions
Post by: DeeZCamp on August 27, 2001, 09:26:00 AM
Il2 simply rocks...  no comparison with gunnery to AH

Il2 is superior in this aspect.
Title: Il-2... first impressions
Post by: Sorrow[S=A] on August 27, 2001, 09:08:00 PM
Yes, as snefens pointed out it's only 2x.50 cal. And a message from Oleg awhile ago when I asked during testing revealed that only ball ammo is modelled for the US .50 cal. At the time he couldn't verify if any other type was ever purchased by the soviet union.

About the 20mm, I can plaster quite a few into some planes (depending on how tough the plane is) but getting 20 hits without a kill would require the other guy having a lifeline to god.

Some of the really tough fighters can absorb up to 3 or 4 before suffering catastrophic damage but even 1 is probably knocked all the lift from the wing or tail area it hits.

Sorrow
Title: Il-2... first impressions
Post by: AKDejaVu on August 27, 2001, 09:34:00 PM
It must be my gunnery (http://www.dbstaines.com/Images/3LW.trk)

You have to do a "save as" on the link above.  This doesn't have a 20 hit survivor... but it does have 3 aircraft suffering no damage from very close 20mm hits.  One even takes 3 into one wing in a 90 degree angle and keeps going.

It seems the only real vulnerable place on these planes is the pilot.  Every plane I downed needed rounds to the cockpit to do it.

AKDejaVu
Title: Il-2... first impressions
Post by: Zigrat on August 27, 2001, 10:19:00 PM
is there a way to squelch people on the bbs

usually i am pissed off by people who are wrong but at least i can tell they have a brain, they are just misguided and i can converse with them hoping to persuade them that they are incorrect

but this deezcamp guy is just an idiot, which is exponentially more irritating, since there is no way to ever convert him. plzzzzzzzz invent a squelch for the bbs.
Title: Il-2... first impressions
Post by: Russian on August 28, 2001, 07:53:00 AM
AKDejaVu Give you Email, I'll send you trk. P39 vs 109. One hit, one kill with cannon.
SimFreak777@hotmail.com
Title: Il-2... first impressions
Post by: Eagler on August 28, 2001, 08:47:00 AM
anyone else have a crooked gunsight on the german plane? the russian is ok but the 109 is offset to the left. reinstall & diff settings didn't help...
Title: Il-2... first impressions
Post by: AKDejaVu on August 28, 2001, 08:57:00 AM
Quote
AKDejaVu Give you Email, I'll send you trk. P39 vs 109. One hit, one kill with cannon.
SimFreak777@hotmail.com

Were you flying the P-39 or the 109?

I can get 1 ping kills with the nose cannon of the 39 too.  Its... what... 37mm?  But I've also had it hit aircraft with no effect.

I've also had some low ping kills with a 109.  They are just few and far between.  And I always fly them with the 20mm gun pods.

Showing me footage of a 1 ping kill does nothing to disuade the fact that often times, the guns don't have much effect on the aircraft.

AKDejaVu
Title: Il-2... first impressions
Post by: Skuzzy on August 28, 2001, 09:02:00 AM
lol Zigrat.  Don't let him get to you, or anyone for that matter.
After trolling/posting around various Usenet/BBS groups for the past 20+ years, I have found people fall into one of the following categories, or close to them.
1) Informative:  This person likes to share his/her wealth of knowledge and backs it up with data.
2) Speculative: This person likes to speculate based on data and project into the future.
3) Antagonist:  Only looking to irritate or antagonize fellow readers/posters.  Sometimes referred to as trolls.
4) Authoratative:  A person that posts with great exactness and backed up with data.
5) Opinionated:  A person that has a thought about anything posted and feels compelled to regurgitate that thought.
6) Passive:  A person that posts with many apologies as to not offend another poster.
7) Aggressive:  A person who actively looks to gain attention by flaming/baiting people into a response.  These can be trolls as well.
8) Complainer:  Someone who feels they must complain about everything or anything that is said.  All emotion, no data to back it.
9) Inept:  An inability to write what they really mean.  This could be a person with good motives, but they lack the ability to translate them into what they really mean via the written word.

These are what I call baseline poster types.  Most everyone fits into one or more of the above categories.  
Then there is what really drives a poster.  Some are purely driven by thier emotions, others are driven by logical thought processes and some mix it up.  When these two collide (emotion versus logic), they make for entertaining reading.

DZ is a master of provoking those with some baseline emotional drive.  His postings seem to attack the emotions of others and once he gets you hooked into that mode, he appears to continue to provoke as long as the audience responds with like postings.
I have no clue as to whether this is his intention or not, but it does appear that way.  
On the other hand, some people make absolute statements only assuming everyone would take them as personal opinion.  This could be the case as well.

Just remember Zigrat, the written word can only be inflammatory if you allow it to be that way.  

I realize this is off the original topic, but started typing it and found it interesting.  lol  :D
Title: Il-2... first impressions
Post by: Staga on August 28, 2001, 09:02:00 AM
Eagler hit Shift F1 or something like that...
Title: Il-2... first impressions
Post by: Staga on August 28, 2001, 09:05:00 AM
Hmm that was 1)informative or 2)speculative. Dunno which one    ;)

Edit: I'll try to wrote a post later containing all Skuzzy's points. Should be fun  :D

[ 08-28-2001: Message edited by: Staga ]
Title: Il-2... first impressions
Post by: Skuzzy on August 28, 2001, 09:08:00 AM
Combination of 1, 2 and 5  :D
Title: Il-2... first impressions
Post by: Staga on August 28, 2001, 09:44:00 AM
Sorry Nerd but I've never learned to count to more than four (Homelite chainsaw took my index-finger). I've found more fingers from my left hand so looks like later I can count to 9.

btw could you fix your cables, I've seen lots of warps lately. I know your doing your best to give us a good, solid connections and big <S> for that but something is wrong in my connections.

 ;)
Title: Il-2... first impressions
Post by: Eagler on August 29, 2001, 10:45:00 AM
Quote
Originally posted by Staga:
Eagler hit Shift F1 or something like that...

thanks, that worked

has anyone been able to get their peds to work as the rudder? It sees them in the setup but doesn't keep them on the crosshair/slider page nor in the game, it keeps the rocker on the saitek as the rudder...