Aces High Bulletin Board

General Forums => Terrain Editor => Topic started by: USRanger on May 28, 2006, 02:39:11 PM

Title: Leafless trees needed
Post by: USRanger on May 28, 2006, 02:39:11 PM
Anybody got any they made? I'll give ya full credit rights for em on the winter map I'm workin' on.  I've got over 30 custom terrain textures if ya want ta do some tradin.:aok
Title: Leafless trees needed
Post by: Bogie603rd on May 30, 2006, 11:48:01 AM
Oh gee... I hope this doesent prevent me from getting that snow tile...
Title: Leafless trees needed
Post by: benytree on May 30, 2006, 01:10:26 PM
maybe you could put some wooden spikes in the ground. that might work:aok
Title: Leafless trees needed
Post by: Bogie603rd on May 31, 2006, 09:43:58 AM
Benny, your obviouslly new to this... YOU HAVE TO MAKE IT YOURSELF IN AC3D! WHICH CAN TAKE HOURS OF CODING AND CLICKING!
Title: Leafless trees needed
Post by: benytree on May 31, 2006, 02:58:06 PM
:cry :confused: :confused:
dont hurt me! im still a newb! only months of playing H2H! i dont make maps and skins but it was just a joke! :cry :cry
Title: Leafless trees needed
Post by: NHawk on May 31, 2006, 03:27:43 PM
Quote
Originally posted by Bogie603rd
Benny, your obviouslly new to this... YOU HAVE TO MAKE IT YOURSELF IN AC3D! WHICH CAN TAKE HOURS OF CODING AND CLICKING!
Condescending answers are really annoying. Especially when they are only 1/2 correct.

If you are building a completely new tree clutter object, you're correct.

If you want is the same arrangement but a different look, you just need to change the textures and alpha files for the trees and save them in texsrc.
Title: Leafless trees needed
Post by: Bogie603rd on June 02, 2006, 09:46:31 AM
Well, he wanted leafless. If he changed alpha it would make it leafless. But since the tree is one object, the alphs changing would make the WHOLE tree disappear. That's why I was saying he would have to make a new object. Unless there is some method I don't know of that lets you select a particular object and change it's alpha.
Title: Leafless trees needed
Post by: NHawk on June 02, 2006, 11:10:53 AM
Quote
Originally posted by Bogie603rd
Well, he wanted leafless. If he changed alpha it would make it leafless. But since the tree is one object, the alphs changing would make the WHOLE tree disappear. That's why I was saying he would have to make a new object. Unless there is some method I don't know of that lets you select a particular object and change it's alpha.
Wrong, by simply editing the texture and changing the alpha file, this is what you come up with using the stock trees in AH. This took me less than 5 minutes and did not involve the OE at all.

(http://www.brewsterbuffalos.com/trees.jpg)
Title: Leafless trees needed
Post by: NHawk on June 02, 2006, 11:18:30 AM
I didn't do the all of the trees just the 1 close range view. But here's the original texture....

(http://www.brewsterbuffalos.com/origoak.bmp)

Here's the new one...

(http://www.brewsterbuffalos.com/OAK.bmp)

Here's it's alpha...

(http://www.brewsterbuffalos.com/OAK_a.bmp)

Remember this, you can work with just the textures without changing object itself.
Title: Leafless trees needed
Post by: Bogie603rd on June 05, 2006, 11:21:11 AM
AAAAH..... cool. I wish I knew where to find that stuff. Cause I cant find any texture bmps. Wait, NEVERMIND. Just found the "Export texture" button. Thanks again. How to I import my work again? Just place the bmp's in my texsrc folder?
Title: Leafless trees needed
Post by: NHawk on June 05, 2006, 02:06:46 PM
Quote
Originally posted by Bogie603rd
AAAAH..... cool. I wish I knew where to find that stuff. Cause I cant find any texture bmps. Wait, NEVERMIND. Just found the "Export texture" button. Thanks again. How to I import my work again? Just place the bmp's in my texsrc folder?
Yep, texsrc :)
Title: Leafless trees needed
Post by: Bogie603rd on June 14, 2006, 10:06:34 AM
Okay, that might help if I get the snow tiles. That way my snow islands will work out nicely. Thanks again