Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Kaiser on May 29, 2006, 08:45:12 AM
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I can’t believe how vulnerable the Ostwind has become. Just a little strafe by any fighter plane knocks out the most valuable part of the Ostwind, its turret.
Lately I’ve noticed that even a Spit V is able to kill the turret with one single strafe or let’s say with just a couple of bullets.
Somehow I don’t recall that it was that vulnerable in Aces High I.
Pls spare comments like ‘shoot down the plane first and you are safe’ b/c that’s not the issue here.
Anyone else feels the same way about the flak?
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I do feel that way but I don't think that it is a wrong thing to occur.
It is, afterall, an open turret.
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Yeah, it's hard to imagine an open-topped metal tub not protecting the crew when 500 rounds a second are bouncing around inside the tub.
:confused:
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Ostwind open turret should be that vulnerable to a hail of bullets. And after all, strafers still take a huge risk flying straight onto an Ostwind.
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LOL the LTARS must be on break for memorial day... I cannot believe I haven't seen a post from Moil yet :D
Those be 20mm hispano cannons that they are shooting at your frail little body in that open turret. If that really happened, I don't think you would want to shoot anymore.
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As it is i'm not sure a .303 could knock out a turrte in AH, but in real life I bet it could. Like was previously stated, those bullets bouncing around in there can be pretty dangerous at most any calibre at the right speed
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you half to teach me that. Every time i hit a osti the cannons bounce right off like it doesnt even hurt them. it also looks like im hitting them in the right in the turret. i dont get it.
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Heya Howi:p
"Wirbelwind and Ostwind were fitted with very similar (especially designed) open-top (Wirbelwind's turret had 9 side panels and Ostwind's had 6 side panels) turrets mounted in the place of standard turrets. Ostwind's turret was nicknamed Keksdose - cookie tin. Main difference was that Wirbelwind was armed with quadruple 20mm Flak 38 L/112.5 guns while Ostwind was armed with single 37mm Flak 43 L/89 gun (both could be used against ground targets as well). 20mm Flak proved to be less effective than 37mm Flak and was eventually replaced by it. Both were produced by Ostbau Works in Sagan, Silesia in limited numbers due to the material shortages and the fact that Ostbau Works moved to facilities of Deutsche Eisenwerke in Teplitz and Duisburg due to danger of being overrun by the Soviets. Overall from May to November of 1944, only 87(105) Wirbelwinds were made, contrary to only 44(43) Ostwinds produced from July 1944 to March of 1945. Both vehicles were issued to Flugabwehrzug (AA platoons) units of Panzer Divisions. There were never enough of them to equip frontline units, which were in the need for adequate mobile AA defense. Both proved to be very effective against low flying aircraft"
Beautiful :aok
(http://membres.lycos.fr/fass3d/rnl/Wirbelwind.jpg)
Eastwind
(http://armor.kiev.ua/Tanks/WWII/ostwind/ostwind.jpg)
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osty are not easy to the gun on it i hit one in a 110 and my spquad mate droped 5 1000pund bombs on him his gun never went down and he never died
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An Osty's gun is easy to kill because there's no real penalty for getting killed in AH.
How many RL combat pilots would fly straight into a 37mm gun firing at him?
There's a reason that gamey things like this happens, it's a game.
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Originally posted by sharp8th
osty are not easy to the gun on it i hit one in a 110 and my spquad mate droped 5 1000pund bombs on him his gun never went down and he never died
You missed... :confused:
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Originally posted by sharp8th
osty are not easy to the gun on it i hit one in a 110 and my spquad mate droped 5 1000pund bombs on him his gun never went down and he never died
Go practice bombing and marksmanship you need better eyes.:rolleyes:
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Originally posted by ujustdied
you half to teach me that. Every time i hit a osti the cannons bounce right off like it doesnt even hurt them. it also looks like im hitting them in the right in the turret. i dont get it.
You can take anything with cannons, but a spit will do just fine... You need to come in right on top of him and fire straight down at the turret. The less angle you have to the turret, the less effective you will be. I can usually straffe a turret with just one pass (say 10 rounds) and it will smoke like a chimney. =)
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I'm by no means an expert on this, however, I will state what I've noticed...
.303s are just as deadly to Ostwind turrets (if not more so) than cannon rounds. Your not busting the armor...you're killing the crew.
Somewhere HT way back when, stated that the Ostwind turret would keep firing until all it's crew was killed. This implies that it is not vehicle damage, but human damage you must worry about.
With this in mind...near misses by 1000 lbs bombs are not as lethal as 10 direct hits from .303s. Those little buggers probably ricochet all around the inside of the "cookie tin" putting multiple holes in the crew. I believe that .303s have a higher rate of fire, and probably better ballistics. Therefore, you are more likely to land enough hits inside the turret with .303s than with baseball ballistic 30 mm.
If anyone wants to try this, lets go to the DA and test it out...I'm really interested in knowing what will kill an Ostwind turret.
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Get rid of the digital zoom aspect of the game.
Ridiculous I can zoom in on an Ostys turret fire at 1k out, fire down to about 800 and pull out leaving the turret smoking.
Guess all pilots had the Mk III digital eye in WW2.
Needs fixing for Panzers and Tigers also, currently they can kills GV's farther than the record held by a modern day tank.
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Lately I’ve noticed that even a Spit V is able to kill the turret with one single strafe or let’s say with just a couple of bullets.
Tell ya what ... sit in that turret and have a Spit V with 20mm cannons rain down on you, along with .303s ... something is gonna give and they would be picking you up with sponges.
I also love how people know exactly how many rounds were fired at them to try and bolster their point ... I have been playing for quite some time and have a fair amount of time in GVs, and still to this day, I wouldn't begin to hazard a guess as to how many rounds were fired at me during one pass ... it's IMPOSSIBLE to tell.
Somehow I don’t recall that it was that vulnerable in Aces High I.
I do ... I don't think for a second that the Osty is anymore vulnerable in AH II as it was in AH I ... at least not when I am in an Osty.
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Forget the Osti - we need the Wirbelwind in AH!!!!! Maybe it could be a perked GV or something, kinda like a super M-16 with 4 20 mm's instead of 4 .50's. That would certainly help to put an end to endless vulching.
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If there were never enough of them to equip front line units then why are they in the game?
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Had a fun time yesterday with another guy in M-16's hunting Osty's and M8's. There was an Osty plinking the town from tree cover on the upslope of a hill - laid into him from 1.5 out and killed the turrent crew. Went up the hill - saw him catch a 500 lb bomb from a P-47. Yea - killing the crew is the key. Open turrents - they are a beautiful crux.
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problem is consistency with GV damage model -
a) Had IL2 hit my Osty turret from approx 45 degrees with me firing at him and he didn't kill turret.
b) Had La7 come in on the deck from the rear and take out the turret.
One has to be wrong.
Problem is and will continue to be the consistency of GV damage, for both planes dropping eggs/strafing them and GV on GV fights.
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Originally posted by Chalenge
If there were never enough of them to equip front line units then why are they in the game?
.........................and ME-262's and 163's were abundant in WWII ?
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Actually there were more 262s operational than there were 190Ds...
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Originally posted by Kev367th
Get rid of the digital zoom aspect of the game.
Ridiculous I can zoom in on an Ostys turret fire at 1k out, fire down to about 800 and pull out leaving the turret smoking.
Guess all pilots had the Mk III digital eye in WW2.
Needs fixing for Panzers and Tigers also, currently they can kills GV's farther than the record held by a modern day tank.
the "digital zoom" is the normal field of view, the unzipped (what you call normal) view is a wide angle view to make up for the small monitor screens we have to use.