Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: hitech on June 03, 2006, 10:53:26 AM

Title: Things that will and will not change.
Post by: hitech on June 03, 2006, 10:53:26 AM
1. We will be adding a mouse ativate toggle. This will be just like holding the left mouse button down. Press once mouse is live, press again mouse centers.

2. Clip board postions. Will be adding a feature that will save the clip board position for each location and save 2 postions for page open and page closed. Locations are tower/hanger/oclub/inflight.

3. Will be adding a double click button feature, so to map a joy stick button just double click the button and the function chooser window will open. I.E. just like double clicking the item in the list box.

4. There might still be issues with Force Feed back effects.

5. Debating on an auto mode select option that would chouse mode 2 for vehicles mode 1 for planes.


Things that will not change.

1. There will not be a map in the hangar. This is do to the fact that providing the map, the clip board takes up to much of the screen in the hangar with the swing page open.

2. You will not be able to map 2 functions to one button.


This is not a complete list, but only the ones I could think of at the moment.
Title: Things that will and will not change.
Post by: killnu on June 03, 2006, 10:59:09 AM
So no 12x50cals for the 38L huh?  one can dream i guess. :)
Title: Things that will and will not change.
Post by: Hornet33 on June 03, 2006, 11:11:07 AM
Hey HiTech, can we get the VOX window back in the tower? That was a nice little piece of info to have available when trying to get a mission organized. Before it was there all the time, now you have to open the comms window to see who is there and it cluters up the screen more, and you can't see the text at the bottom of the screen. I know you can move that but I tend to leave it at the bottom so it doesn't obscure my view while flying.

Thanks
Title: Things that will and will not change.
Post by: Grits on June 03, 2006, 11:25:50 AM
Quote
Originally posted by Hornet33
Hey HiTech, can we get the VOX window back in the tower?


I second that request.
Title: Re: Things that will and will not change.
Post by: Schatzi on June 03, 2006, 11:28:39 AM
Quote
Originally posted by hitech
1. We will be adding a mouse ativate toggle. This will be just like holding the left mouse button down. Press once mouse is live, press again mouse centers.

2. Clip board postions. Will be adding a feature that will save the clip board position for each location and save 2 postions for page open and page closed. Locations are tower/hanger/oclub/inflight.

3. Will be adding a double click button feature, so to map a joy stick button just double click the button and the function chooser window will open. I.E. just like double clicking the item in the list box.

4. There might still be issues with Force Feed back effects.

5. Debating on an auto mode select option that would chouse mode 2 for vehicles mode 1 for planes.


Things that will not change.

1. There will not be a map in the hangar. This is do to the fact that providing the map, the clip board takes up to much of the screen in the hangar with the swing page open.

2. You will not be able to map 2 functions to one button.


This is not a complete list, but only the ones I could think of at the moment.



Thanks a lot for the update! >>S<<
Title: Re: Things that will and will not change.
Post by: hubsonfire on June 03, 2006, 11:29:24 AM
Quote
Originally posted by hitech
5. Debating on an auto mode select option that would chouse mode 2 for vehicles mode 1 for planes.


How about a toggle for this under Flight options, say, in the same menu as tracers/combat trim/etc ?
Title: Things that will and will not change.
Post by: thndregg on June 03, 2006, 11:33:30 AM
Quote
Originally posted by Hornet33
Hey HiTech, can we get the VOX window back in the tower? That was a nice little piece of info to have available when trying to get a mission organized. Before it was there all the time, now you have to open the comms window to see who is there and it cluters up the screen more, and you can't see the text at the bottom of the screen. I know you can move that but I tend to leave it at the bottom so it doesn't obscure my view while flying.

Thanks


I'm another one for having this back in the tower.  A lot easier to account for everyone in missions.
Title: Things that will and will not change.
Post by: Casper1 on June 03, 2006, 11:38:13 AM
agreed - need the tower vox window back.
Title: Things that will and will not change.
Post by: croduh on June 03, 2006, 11:41:34 AM
Thank you for the support for us mouses.:aok
Title: Re: Things that will and will not change.
Post by: 68Ripper on June 03, 2006, 12:03:25 PM
Quote
Originally posted by hitech



Things that will not change.

1. There will not be a map in the hangar. This is do to the fact that providing the map, the clip board takes up to much of the screen in the hangar with the swing page open.


This is not a complete list, but only the ones I could think of at the moment.


Umm which direction was that base I wanted to spawn into? :O :huh :huh
Title: Re: Things that will and will not change.
Post by: Kev367th on June 03, 2006, 12:05:27 PM
Quote
Originally posted by hitech

Things that will not change.

2. You will not be able to map 2 functions to one button.



Seems like a step backwards IMO.

We used to be able to go transparently from GV to fiter to jabo to buff using same buttons for toggling weapons etc.

Now we need multiple buttons or modes, thought the idea would be to rationalise things, not make things even more convoluted/complicated.

Just a thought.

As an aside - Overall throughout my 5 years or so in AH it has been a good quality game, but this patch though has caused nothing but chaos.
Most of the bugs were already known from the beta (mission planner etc), yet here we are 'full release' with very similar if not identical bugs.
I have no doubt they'll get fixed sometime, but just seems odd.
Title: Things that will and will not change.
Post by: Roscoroo on June 03, 2006, 12:27:18 PM
Vox box back defentally ...
 or at least a toggle command for it please ....Beg beg beg .
Title: Things that will and will not change.
Post by: Kazaa on June 03, 2006, 01:57:02 PM
"1. We will be adding a mouse ativate toggle. This will be just like holding the left mouse button down. Press once mouse is live, press again mouse centers."

Thank gwad ! :aok

Hitech are you going to set this button to the right mouse side like it was before.

Or are you going to set it to keyboard ? < prefer this one.
Title: Re: Things that will and will not change.
Post by: DoKGonZo on June 03, 2006, 02:07:21 PM
Quote
Originally posted by hitech
...

2. Clip board postions. Will be adding a feature that will save the clip board position for each location and save 2 postions for page open and page closed. Locations are tower/hanger/oclub/inflight.

...


Is there a way to control the pop-up speed on the clipboard? If not, and since you're working on that code anyway, could you add one? Especially for missions where you're popping your map up a lot to keep track of everything this would be helpful.
Title: Things that will and will not change.
Post by: cav58d on June 03, 2006, 02:11:55 PM
I would like to see the vox back as well....I dont understand why it was taken away to begin with???

Okay, im not really understanding what HTC meant about not being able to map 1 button with two functions....Does that mean that the trigger on my joystick can no longer act as fire primary weapon in aircraft, and fire guns in my tank?
Title: Things that will and will not change.
Post by: Raptor on June 03, 2006, 04:31:13 PM
Quote
1. We will be adding a mouse ativate toggle. This will be just like holding the left mouse button down. Press once mouse is live, press again mouse centers

Very Much appreciated!

Ha! And some of you said I was going to hafta upgrade rodents:p
Title: Things that will and will not change.
Post by: Shaky on June 03, 2006, 05:11:44 PM
Hey HT, what about that change to the set vews/analog view input thingie I mentioned on the beta thread?
Title: Things that will and will not change.
Post by: uberhun on June 03, 2006, 05:24:42 PM
(Uber lights candle in Hitech shrine) Please bring back tower vox window.
(Uber offers naked pictures of wife to shrine alter) Please bring back vox window.
(Uber leaves open bottle of Grey Goose at shrine) Please bring back vox window.
(Uber says prayer and looks for a goat to offer at shrine on tuesday 6\6\6)
:O
Title: Things that will and will not change.
Post by: Kweassa on June 03, 2006, 05:29:03 PM
Quote
2. You will not be able to map 2 functions to one button.



 Also a major let-down for me.

 I'm so much used to controlling my plane with the "one-touch" throttle-RPM linkage. I map the RPM and throttle to the same lever, so a single touch of the throttle lever sets both manifold and RPM accordingly. Not only is this comfortable, but it is also historically more accurate method of control for some plane types.

 It's a major step-backwards, and I sure would like to know why. If it is to solve some unrecognized exploit then I guess we'd have no choice but to accept it, but at least asking for an explanation would not be out of place.
Title: Things that will and will not change.
Post by: Grits on June 03, 2006, 05:58:56 PM
Quote
Originally posted by Kweassa
I'm so much used to controlling my plane with the "one-touch" throttle-RPM linkage. I map the RPM and throttle to the same lever, so a single touch of the throttle lever sets both manifold and RPM accordingly. Not only is this comfortable, but it is also historically more accurate method of control for some plane types.


Mine still works like that. I noticed no change at all control wise from the patch, but I map everything in CH manager maybe thats why, donno.
Title: Things that will and will not change.
Post by: ridley1 on June 03, 2006, 06:13:00 PM
Hopefully this will also clear the mouse pan /hat view conflicts.

And Grits...Assuming that CH manager works the same as Saitek SST...AH is recieving keyboard inputs from your joystick buttons.  I think that's saved me from a lot of the kaos.
Title: Things that will and will not change.
Post by: mussie on June 03, 2006, 06:15:22 PM
At the risk of sounding like a Suck prettythang...

I think the new interface rocks....

Made setting up my X-45 much easier than the old version...

The new Raw and Scaled display for the analouge inputs made it alot easier to see the effect of using the Dampening and Scaling the control....

But I only flew for an hour or so last night and I have not tried to use a GV yet nor tried a Buff gunner position, does the global fire work for gunners? or am I going to be eating my words when I go for a Buff Flight...

Well at this point Thanks HTC
Title: Things that will and will not change.
Post by: Hoarach on June 03, 2006, 06:17:25 PM
Im confused in a way.  You say you will not be able to assign more than 1 use to a button.  Does this include sliders such as having all the rpms set to 1 slider being removed?
Title: Things that will and will not change.
Post by: Morpheus on June 03, 2006, 06:18:49 PM
why all these scrwey changes with controls?

I hadn't logged in in over a month till today, wanted to fly a few quick ones, spent 20 minutes screwing with the control crap to get my CH gear to work again. Finnaly I just said screw it and logged off.

Its changes like these to a game that used to be so simple and enjoyable 3-4 years ago, that I will never understand.
Title: Things that will and will not change.
Post by: mussie on June 03, 2006, 06:25:53 PM
Quote
Originally posted by Hoarach
Im confused in a way.  You say you will not be able to assign more than 1 use to a button.  Does this include sliders such as having all the rpms set to 1 slider being removed?


If you only map RPM1 then the others are automatically mapped to the same control
Title: Things that will and will not change.
Post by: mussie on June 03, 2006, 06:27:48 PM
Quote
Originally posted by Morpheus
I hadn't logged in in over a month till today, wanted to fly a few quick ones, spent 20 minutes screwing with the control crap to get my CH gear to work again. Finnaly I just said screw it and logged off.


Hell Morph, I am a Dumbprettythang, If I can figure it out it should not be to hard for you....
Title: Things that will and will not change.
Post by: RTO on June 03, 2006, 06:41:07 PM
He didn't mention the return or no return of sheep.  Still hope seems..  :)
Title: Things that will and will not change.
Post by: Kev367th on June 03, 2006, 06:44:30 PM
Quote
Originally posted by Morpheus
why all these scrwey changes with controls?

I hadn't logged in in over a month till today, wanted to fly a few quick ones, spent 20 minutes screwing with the control crap to get my CH gear to work again. Finnaly I just said screw it and logged off.

Its changes like these to a game that used to be so simple and enjoyable 3-4 years ago, that I will never understand.


My point exactly, why take a nice simple system and over-complicate it just because you can?

How many newbies are gonna log on the first time, and log off never to come back because of the over complicated setup now.
Title: Things that will and will not change.
Post by: DoKGonZo on June 03, 2006, 07:03:48 PM
Quote
Originally posted by RTO
He didn't mention the return or no return of sheep.  Still hope seems..  :)


There's gotta be a way to build a texture file that makes ord and fuel depots look like sheep pens.
Title: Things that will and will not change.
Post by: ridley1 on June 03, 2006, 07:41:29 PM
Hold on now....the user interface is just different.....Once you're used to it...it does sem more intuitive.
Title: Things that will and will not change.
Post by: Mayhem on June 03, 2006, 07:44:37 PM
Quote
Originally posted by DoKGonZo
There's gotta be a way to build a texture file that makes ord and fuel depots look like sheep pens.


I really don't mean to hijack this further. But wouldn't it be cool if they brought back the woundering sheep flocks. and then required you to destroy the sheep to take a base. Not destroying them would cuase all the troops to run to the sheep rather then the map room 8).

Sorry couldn't resist.
Title: Things that will and will not change.
Post by: Max on June 03, 2006, 08:46:30 PM
Quote
Originally posted by Kev367th
My point exactly, why take a nice simple system and over-complicate it just because you can?

How many newbies are gonna log on the first time, and log off never to come back because of the over complicated setup now.


Kev, the changes (aside from mouse pushers...and whoever knew there were so many) aren't all that drastic. Yeah, there's a number of issues to be worked out but that was the case when we made the jump from I to II.

I suspect some of the changes are relative to the release of TOD. Give it a few days to get ironed out. The fact is that HT & Co have more than a few years experience at this under their belt and hoefullyall will be for the better.
Title: Things that will and will not change.
Post by: MajWoody on June 03, 2006, 10:30:52 PM
Quote
Originally posted by mussie
At the risk of sounding like a Suck prettythang...

I think the new interface rocks....

Made setting up my X-45 much easier than the old version...

The new Raw and Scaled display for the analouge inputs made it alot easier to see the effect of using the Dampening and Scaling the control....

But I only flew for an hour or so last night and I have not tried to use a GV yet nor tried a Buff gunner position, does the global fire work for gunners? or am I going to be eating my words when I go for a Buff Flight...

Well at this point Thanks HTC


 I can't even find the stick scale sliders. Where are they?
Title: Things that will and will not change.
Post by: Rolex on June 03, 2006, 10:41:25 PM
Click the 'Advanced' box.

I think labeling it "Scaling" would have made it too easy for players to open the magic door, revealing the secret passageway to capture bonus lives on the way to Mystical Level III of deciphering the Cryptic Mapping Code (CMC) in AHQuest. :eek:
Title: Things that will and will not change.
Post by: hubsonfire on June 04, 2006, 12:04:08 AM
[hijack] Okay, we have a sheep texture, and we have a functional AI model. Why the hell don't we have AI sheep already? I don't give a crap about CT; I want sheep that fight back. Daddy likes the rough n tumble, if ya know what I mean. ;)
[/hijack]
Title: Things that will and will not change.
Post by: DoKGonZo on June 04, 2006, 12:06:05 AM
Quote
Originally posted by hubsonfire
[hijack] Okay, we have a sheep texture, and we have a functional AI model. Why the hell don't we have AI sheep already? I don't give a crap about CT; I want sheep that fight back. Daddy likes the rough n tumble, if ya know what I mean. ;)
[/hijack]


C'est le Mouton Anglo-Francais, non?
Title: Things that will and will not change.
Post by: DYNAMITE on June 04, 2006, 12:52:10 AM
Quote
2. You will not be able to map 2 functions to one button.


I gotta say... I am NOT a fan of this one.  Especially since we had this capability before.

I used to have such a nice simple set up... In 2.07 I had my WEP and Vehicle engine start/stop mapped to the same button on my stick now I can’t...

Also... the buttons for adjusting my flaps used to shift gears... now they cant... but the Key's on the keyboard can do both... it all seems a bit arbitrary and not very user friendly (In terms of game play anyway).

Don't get me wrong... I appreciate all the effort put into this patch... I just can't stand this new 'feature'



:huh
Title: Things that will and will not change.
Post by: 68Ripper on June 04, 2006, 01:39:10 AM
Quote
Originally posted by mussie
At the risk of sounding like a Suck prettythang...

I think the new interface rocks....

Made setting up my X-45 much easier than the old version...

The new Raw and Scaled display for the analouge inputs made it alot easier to see the effect of using the Dampening and Scaling the control....

But I only flew for an hour or so last night and I have not tried to use a GV yet nor tried a Buff gunner position, does the global fire work for gunners? or am I going to be eating my words when I go for a Buff Flight...

Well at this point Thanks HTC


no risk, you are a Suck prettythang
Title: Things that will and will not change.
Post by: SKJohn on June 04, 2006, 01:39:35 AM
Quote
Originally posted by DYNAMITE
I gotta say... I am NOT a fan of this one.  Especially since we had this capability before.

I used to have such a nice simple set up... In 2.07 I had my WEP and Vehicle engine start/stop mapped to the same button on my stick now I can’t...

Also... the buttons for adjusting my flaps used to shift gears... now they cant... but the Key's on the keyboard can do both... it all seems a bit arbitrary and not very user friendly (In terms of game play anyway).

Don't get me wrong... I appreciate all the effort put into this patch... I just can't stand this new 'feature'



:huh


Can't you map, say, Mode 1 for aircraft, then do mode 2 and use the same keys for diferent functions there?  That way, all you'd have to do is switch modes to be able to use the same keys for different functions. (I think...)
Title: Things that will and will not change.
Post by: NoBaddy on June 04, 2006, 01:46:27 AM
...other things that will not change....

3. HT will continue to drink too much scotch at the con.

4. HT will continue to sleep walk after drinking too much scotch at the con.

5. HT will not delete the "NB must die to puffy ack" subroutine.
Title: Things that will and will not change.
Post by: hubsonfire on June 04, 2006, 01:59:31 AM
Quote
Originally posted by DoKGonZo
C'est le Mouton Anglo-Francais, non?


Mais bien sur. ;)
Title: Re: Things that will and will not change.
Post by: flakbait on June 04, 2006, 02:40:23 AM
Quote
Originally posted by hitech


Things that will not change.

2. You will not be able to map 2 functions to one button.


This is not a complete list, but only the ones I could think of at the moment.



No wonder I couldn't change gears in a GV by using stick buttons! In previous versions I had shift up and shift down mapped to buttons 2 and 3 on my stick. Just like several racing games I've got. I also had button 3, in gunner mode, set to "fire all" in case I needed an all-out blast from the PT-boat guns on a point target.

HT, bad idea. Change it back.



-----------------------
Flakbait [Delta6]
(http://www.wa-net.com/~delta6/sig/veggie.gif)
Title: Things that will and will not change.
Post by: Hap on June 04, 2006, 08:42:31 AM
Quote
Originally posted by Mayhem
the woundering sheep flocks


I'm game.  Never saw one before.

hap
Title: Things that will and will not change.
Post by: mipoikel on June 04, 2006, 08:52:03 AM
Quote
Originally posted by Morpheus
why all these scrwey changes with controls?

I hadn't logged in in over a month till today, wanted to fly a few quick ones, spent 20 minutes screwing with the control crap to get my CH gear to work again. Finnaly I just said screw it and logged off.

Its changes like these to a game that used to be so simple and enjoyable 3-4 years ago, that I will never understand.


I agree 100%, I cant get my stick working like it did before... + extra work trying to do that. Im sorry to say this but I really dont like this...
Title: Things that will and will not change.
Post by: zorstorer on June 04, 2006, 11:47:39 AM
Here is a wild thought....

They are making the game ready for the game boxes ;)


:noid
Title: Things that will and will not change.
Post by: mipoikel on June 04, 2006, 12:28:43 PM
Quote
Originally posted by mipoikel
I agree 100%, I cant get my stick working like it did before... + extra work trying to do that. Im sorry to say this but I really dont like this...



Errr... got it now. Works fine.. :o
Title: Re: Things that will and will not change.
Post by: 68DevilM on June 04, 2006, 01:15:50 PM
Quote
Originally posted by hitech


hey ht had a good idea last night for some more eyecandy for the game, with the current flametrails that you get when your plane or engine catches fire, would there be a way to have a nice flame trail streak across the ground when a plane hits the ground. would look preety cool and would add to realism.:t
Title: Things that will and will not change.
Post by: Booch on June 04, 2006, 03:26:33 PM
How about having that surprize mystery tree removed from the end of the runway at A4. :furious
Title: Re: Re: Things that will and will not change.
Post by: culero on June 04, 2006, 05:12:17 PM
Quote
Originally posted by flakbait
No wonder I couldn't change gears in a GV by using stick buttons! In previous versions I had shift up and shift down mapped to buttons 2 and 3 on my stick. Just like several racing games I've got. I also had button 3, in gunner mode, set to "fire all" in case I needed an all-out blast from the PT-boat guns on a point target.

HT, bad idea. Change it back.



You can set up different functions for the same button in different modes.

culero
Title: Things that will and will not change.
Post by: WilldCrd on June 04, 2006, 06:26:25 PM
im just curious but.....what was wrong with the old way? seemed to work fine.
ancheint chinese saying: iffen it aint broke ...dont break...err fix it!!
Title: Things that will and will not change.
Post by: Krusty on June 04, 2006, 06:27:28 PM
Yes, but you didn't HAVE to use modes before, and you got the same result.

I'm not liking the "automatically switch to mode2 for GVs" idea. I used mode 1 and mode 1 on my stick to toggle back and forth and double my meager button count.

Not to mention that there are only so many keys on the keyboard, most of them are used up, finding 4 unused (and memorable) keys to map to modes 1 through mode 4 is going to be hard to do.

I must agree with Kweassa:

Quote
It's a major step-backwards, and I sure would like to know why. If it is to solve some unrecognized exploit then I guess we'd have no choice but to accept it, but at least asking for an explanation would not be out of place.
Title: Things that will and will not change.
Post by: Lye-El on June 04, 2006, 06:40:31 PM
I finally got the backpace key to work on aircraft but still have not figured out how to change from AP to HE in vehicles.This is supposed to be easier for noobs? Not to mention the throttle, rudders, recalibrations for two nights in a row..........so far.
Title: Things that will and will not change.
Post by: Murdr on June 04, 2006, 06:46:01 PM
Quote
Originally posted by Krusty
Yes, but you didn't HAVE to use modes before, and you got the same result.

I'm not liking the "automatically switch to mode2 for GVs" idea. I used mode 1 and mode 1 on my stick to toggle back and forth and double my meager button count.

Not to mention that there are only so many keys on the keyboard, most of them are used up, finding 4 unused (and memorable) keys to map to modes 1 through mode 4 is going to be hard to do.

I must agree with Kweassa:

Yea, Im a little unhappy at the prospect of learning to use a new view system after doing the same thing for 10 years.  AW had a defult 2 view set, and I just continued using that format in WB and AH with the use of a 2nd stick set for alternate views.
Title: Things that will and will not change.
Post by: john9001 on June 04, 2006, 06:59:47 PM
want napalm.
Title: Things that will and will not change.
Post by: culero on June 04, 2006, 07:05:53 PM
Krusty I'm not arguing that with you, I just wanted to let the guy know he can set his gearshift buttons if he wants to :)

culero
Title: Things that will and will not change.
Post by: Morpheus on June 04, 2006, 07:06:49 PM
2nd day spent screwing with this system trying to get my CH gear to work.

No go.

No thanks, you can have it.
Title: Things that will and will not change.
Post by: culero on June 04, 2006, 09:45:28 PM
Morph I use CH USB gear (Flightstick, Pro Throttle, Pro Rudders) & XP, and it works fine. I didn't have to do anything, just downloaded and installed the update. I don't use the CH utility, I just use the AH stick mapper. The new version is a lot easier to use - if I can figure it out anybody can.

culero
Title: Things that will and will not change.
Post by: MIShill on June 04, 2006, 09:57:46 PM
Sheep!Sheep!Sheep!Sheep!Sheep!Sheep!

Baaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaa
Title: Things that will and will not change.
Post by: Charge on June 05, 2006, 01:29:18 AM
"Hopefully this will also clear the mouse pan /hat view conflicts."

I had to make a clean install to get the views work right.

I actually think the new control setup system is much easier to use than the old one.

However I would have liked to have the dual control, too. Could have been useful to map gear /up down with hook up/down.

-C+
Title: Things that will and will not change.
Post by: hitech on June 05, 2006, 09:56:07 AM
1. JS mapping was the most common suport call.I.E. how do I configure my joystick.

2. If you had multiple usb devices and pluged them into different ports after configurationit would loose your mapping.

3. If you orginaly configured by not rebooting and pluging in your sticks. After reboot all mapping would be gone.

4. You could not have different map modes for analog devices.

5. It only supported 32 buttons.

6. People did not understand the scalling/dead band and dampaing.

7. You could not map 2 different buttons to the same function.

8. Ulso under the new system we will be able to ship default configurations for each almost all JS's made.

So just because you were used to it,does not meen it didn't need changing.

Under the new system you can be setup exactly as you were before, with at worst having to do 1 button press at start of flight.


HiTech
Title: Things that will and will not change.
Post by: mussie on June 05, 2006, 10:02:51 AM
Quote
Originally posted by hitech

8. Ulso under the new system we will be able to ship default configurations for each almost all JS's made.


Almost sounds like your gonna make a boxed retail version of AH with full color A3 field and terrain maps, plane guide and so on....

Hell I just gave myself an idea for the color printer here at work I wonder if it does A3 :huh ?........
Title: Things that will and will not change.
Post by: Kev367th on June 05, 2006, 10:24:58 AM
Quote
Originally posted by hitech
1. JS mapping was the most common suport call.I.E. how do I configure my joystick.

2. If you had multiple usb devices and pluged them into different ports after configurationit would loose your mapping.

3. If you orginaly configured by not rebooting and pluging in your sticks. After reboot all mapping would be gone.

4. You could not have different map modes for analog devices.

5. It only supported 32 buttons.

6. People did not understand the scalling/dead band and dampaing.

7. You could not map 2 different buttons to the same function.

8. Ulso under the new system we will be able to ship default configurations for each almost all JS's made.

So just because you were used to it,does not meen it didn't need changing.

Under the new system you can be setup exactly as you were before, with at worst having to do 1 button press at start of flight.


HiTech


1) Only you would know, but I know from the last 3 days I wouldn't disagree.

2) Still happens now.

3) Still happens now

4) Didn't need them

5) ONLY 32!!!!! Geez isn't that enough for anynoe.

6) Point taken, but could just add tooltips as you have done.

7) Whereas now we still can't.
i.e. toggle primary weapons, toggle secondary buttons. Used to be backspace, now requires two different keys.

8) Good idea

Bascially gone from seamless fighter to buff to jabo to GV to having to set up modes, assign more buttons.

But thanks for explaining.
Title: Things that will and will not change.
Post by: Krusty on June 05, 2006, 10:29:42 AM
Thanks hitech for explaining a bit of the reasons behind the decision.

I take it the "map 2 functions to 1 button" feature was just a byproduct of the last system, and the new system does things differently (so that it's not easily possible)?
Title: Things that will and will not change.
Post by: mussie on June 05, 2006, 10:30:58 AM
Unless I am very much mistaken, the Fire all Global button does not drop your ORD but will fire your Primary and Secondary Guns....

You need a second global button mapped to fire secondary, As far as I am concerned this is great, but I only realised it when I was flying... I wonder if this is causing confusion amongst players...?
Title: Things that will and will not change.
Post by: Kev367th on June 05, 2006, 10:39:06 AM
For me Mussie that is the problem.
We need far more buttons now than we previoulsy did.

By adding support for more than 32 buttons, it means you need more buttons.
Vicious circle?
Title: Things that will and will not change.
Post by: x0847Marine on June 05, 2006, 10:41:37 AM
... just fix the feedback issue that maybe exists.
Title: Things that will and will not change.
Post by: Easyscor on June 05, 2006, 10:45:16 AM
The primary/secondary fire buttons was needed on some planes.

The Ju88 for instance.  In SEA events you might fly for an hour and take a shot at a spit on your nose only to hear your external bombs release.  Think how that felt.
Title: Things that will and will not change.
Post by: Kev367th on June 05, 2006, 10:48:39 AM
Quote
Originally posted by Easyscor
The primary/secondary fire buttons was needed on some planes.

The Ju88 for instance.  In SEA events you might fly for an hour and take a shot at a spit on your nose only to hear your external bombs release.  Think how that felt.


You had them under the 'old' system, only way you'd drop external ord was if -

a) You had "fire all" mapped to the main fire button.

AND

b) You had them selected.
Title: Things that will and will not change.
Post by: Easyscor on June 05, 2006, 10:57:27 AM
That's true Kev but most guys did have fire all selected, that was the default setup.

And all planes, fighter and bombers have a default ordance package pre selected. Anytime you jump to a gun and back to the pilots seat, the default ordance package is selected.  In the Ju88s case it was always the external bombs.  We might debate that the default should have been the internal bombs but that affects other things.
Title: Things that will and will not change.
Post by: zorstorer on June 05, 2006, 01:54:47 PM
Quote
Originally posted by mussie
Almost sounds like your gonna make a boxed retail version of AH with full color A3 field and terrain maps, plane guide and so on....

Hell I just gave myself an idea for the color printer here at work I wonder if it does A3 :huh ?........


At least I am not the only one that can see the way this is heading :(

Still just a guess but it sure feels that way... anyone know how many buttons you get on a xbox?
Title: Things that will and will not change.
Post by: Clifra Jones on June 05, 2006, 02:01:23 PM
Quote
Originally posted by culero
Morph I use CH USB gear (Flightstick, Pro Throttle, Pro Rudders) & XP, and it works fine. I didn't have to do anything, just downloaded and installed the update. I don't use the CH utility, I just use the AH stick mapper. The new version is a lot easier to use - if I can figure it out anybody can.

culero


I do use CM 2.10, same here import everything works.
Title: Things that will and will not change.
Post by: Clifra Jones on June 05, 2006, 02:06:46 PM
Quote
Originally posted by zorstorer
At least I am not the only one that can see the way this is heading :(

Still just a guess but it sure feels that way... anyone know how many buttons you get on a xbox?


xBox will support external controllers.

But I doubt that is their goal.
Title: Things that will and will not change.
Post by: LippyCH on June 05, 2006, 07:49:42 PM
Hitech thanks for the update, I know patch time is madness. The idea about one clicking on the mouse would be great. I believe ridler? touched on one point about mouse freelook over riding the hat views. Right now if in free look I cannot pull back on the hat to check 6 and have the hat view take over mouse free look and snap me to a 6 view, then back to center, where mouse look could start again seemlessly. Hoping this is something that is being looked at, and if already touched on konk me in the head with a mallet and tell me to ST*U:). Again, thanks for posting an update.
Title: Things that will and will not change.
Post by: Morpheus on June 05, 2006, 07:49:59 PM
i have a whole case of sam adams, CH gear or mouse, either way, i'm flying tonight. Its going to get messy.
Title: Things that will and will not change.
Post by: Bronk on June 05, 2006, 09:06:20 PM
Quote
Originally posted by Morpheus
i have a whole case of sam adams, CH gear or mouse, either way, i'm flying tonight. Its going to get messy.



lol don't go inverted you might spill your beer.




Bronk
Title: Things that will and will not change.
Post by: Schatzi on June 06, 2006, 03:18:50 AM
Quote
Originally posted by Morpheus
i have a whole case of sam adams, CH gear or mouse, either way, i'm flying tonight. Its going to get messy.



:lol , isnt it always messy when AH Main and alcohol and a good pilot are involved?
Title: Things that will and will not change.
Post by: Hajo on June 06, 2006, 04:24:51 AM
Gentlemen and Ladies.  I too had to remap fired primary, fire secondary, and fire both.....also had to get my CH Pro Throttle axis reset.  But that is all I had to do.

I use Control Manager for my CH HOTAS setup....F16 Combatsick USB, Pro Throttle USB, and Pro Pedals USB.  

I opened Control Manager and downlloaded my AHII profile and activated it, went into AH select Joystick etc. and remapped exactly the keystrokes I use in my AHII Map in control manager into aces high for the various fire buttons.  SO my Throttle would work I selected and made my control device (in my case device 3) throttle one and selected slider as my Axis which is the axis I use for my throttle in control manager.

My HOTAS works EXACTLY as it did in ver 2.07.  Nothing changed.  Just remapped the fire buttons and the Throttle axis and everything is the same. Just matched my axis and keystrokes that I needed to get working to my Control Manager Keystrokes (fire buttons and slider axis for throttle) in Aces High Stick setup.
Title: Things that will and will not change.
Post by: Rolex on June 06, 2006, 06:15:55 AM
I have a CH setup also, but I have never used CH Manager. AH has always been CH friendly and one less program between my controllers and the game can't hurt. :)

After mapping secondary select as BACKSPACE, everything worked the same in an aircraft.

I think the confusing part is that it is not explained that we must now change "modes" (use a different stick set) when in a gv or a bomber. We didn't have to do that before, since FLAPS_UP and FLAPS_DOWN (keyboard Q and W) for aircraft automatically worked for changing gears in a gv, since they are the same keyboard commands.

Why the same keyboard command doesn't work without changing to another "Mode" or stick set is still a mystery to me. I don't see how a different stick manufacturer would make any difference since Q is Q and W is W if mapped to the stick.

There must be some reason though, and we all just don't know the reason.

The trigger for the stick function was in the type of vehicle (meaning fighter/attack/, or gv or in a bomber) before, I believe.

Anyway, If I could figure out the naming system for the .jsm file in the settings folder, I thought about writing a simple, clear, step-by-step utility that would save the files and bypass the in-game function. I still don't think the in-game GUI is very clearly written.

I think all of us are guilty sometimes of assuming the average new person "gets" what we usually needed help to set up ouselves years ago.
Title: Things that will and will not change.
Post by: Edbert1 on June 06, 2006, 09:19:56 AM
Quote
Originally posted by zorstorer
Here is a wild thought....

They are making the game ready for the game boxes ;)
 

I can see it now...AH3/ToD with xBox360 optimized coad.
Title: Things that will and will not change.
Post by: Gryffin on June 06, 2006, 09:29:44 AM
Quote
Originally posted by hitech
2. If you had multiple usb devices and pluged them into different ports after configurationit would loose your mapping.

HiTech


This still happens now. I have limited USB ports and a lot of USB devices, so I have to swap the joystick in and out to play. Since the new version was supposed to fix this I didn't bother putting the stick and pedals back into the same port, and I had to remap everything.
Title: Things that will and will not change.
Post by: hitech on June 06, 2006, 09:31:04 AM
Quote
If I could figure out the naming system for the .jsm


GUID provided by the manufacture.

HiTech
Title: Things that will and will not change.
Post by: Vulcan on June 06, 2006, 04:19:57 PM
Wow.... what an unbelievable meltdown over nothing you wusses!

Heres the sequence of upgrade events for me last week:
 - logon to play Friday Night Squad Ops 5 min before T/O
 - game wants to download a 27Mb update oh noes!
 - download comes down (grrr skuzzy I know you're traffic shaping it...)
 - installs OK
 - get in game T+15, FSO hasn't rolled yet I'm just in time
 - launch... half my controls are wrong
 - jump into new stick editor for the FIRST time, get a couple of fundamental controls remapped (throttle, rpm)
 - take off with squad
 - while we climb out and the usual sheep talk goes on I work out which buttons/axis need to be remapped and have it done in all of five mins

I run a Thrustmaster FLCS, with the TQS Throttle, and CH Pro Pedals. Thats a crapload of buttons and axis's... the only problem I had was I used to map both brake axis to one rotoray to get incremental but non-steering brakes - and thats only because my CH Pedals Toe Brakes are stuffed.

Its not that hard to work things out quickly sheesh, sounds like half of you still get your momma's to dress ya in the morning :D
Title: Things that will and will not change.
Post by: Skuzzy on June 06, 2006, 04:26:30 PM
Quote
Originally posted by Gryffin
This still happens now. I have limited USB ports and a lot of USB devices, so I have to swap the joystick in and out to play. Since the new version was supposed to fix this I didn't bother putting the stick and pedals back into the same port, and I had to remap everything.
Are you using any control manager software?
Title: Things that will and will not change.
Post by: SuperDud on June 06, 2006, 04:42:31 PM
Quote
Originally posted by Schatzi
:lol , isnt it always messy when AH Main and alcohol and a good pilot are involved?


Every pile-it is great when he/she is drinking!:D
Title: Things that will and will not change.
Post by: Rolex on June 06, 2006, 09:20:28 PM
Quote
Originally posted by hitech
GUID provided by the manufacture.

HiTech


Ahh, I see now, thank you.
Title: Things that will and will not change.
Post by: WilldCrd on June 06, 2006, 09:31:13 PM
actually after spending some "sober" time configuring my x45 im liking this sytem now. just flip from mode 1 to 2 when i jump in a gv to die back to mode 1 when i jump into a fighter to die and switch to mode 3 when i crash my buffs on takeoff.
so overall i think i got the hang of it now :cool:
Title: Things that will and will not change.
Post by: Gryffin on June 06, 2006, 09:48:51 PM
Quote
Originally posted by Skuzzy
Are you using any control manager software?


CH Control Manager. I haven't tried with the control manager uninstalled.

No big deal for me really, since I have been making sure I plugged my stick and pedals into the same ports for years :)
Title: Things that will and will not change.
Post by: Horn on June 06, 2006, 10:47:48 PM
Requesting A-26 and intercom on multigun bomber runs.

h
(a guy can wish can't he?)
Title: Re: Things that will and will not change.
Post by: pigface on June 06, 2006, 11:28:13 PM
Quote
Originally posted by hitech

Things that will not change.

1. There will not be a map in the hangar. This is do to the fact that providing the map, the clip board takes up to much of the screen in the hangar with the swing page open.
 



Booooo.... Why not let us determine if this is an issue? Everyone liked it, and I heard a lot of whining when it went away. Heck no one is forcing anyone to use it, but it should be there if requested. I hate taking off blind. Its like stealing my caramel frozen latte after I had half a sip on  a hot day.  Do you have any idea what his will cost me in therapy bills alone?

Pee Ess: I never drink caramel frozen lattes.. I'm a hardcore PEETS guy.

Oh.. I see where youre comin from now.... Cragganmore 12 yr, are you sure you wouldnt want some of this? (It runs about $85 us) ....Balvenie 21 yr Single barrelPort Wood (http://www.internetwines.com/mh40444.html)
(http://us.st11.yimg.com/us.st.yimg.com/I/randalls_1899_48083988)
Title: Things that will and will not change.
Post by: MOIL on June 07, 2006, 03:13:07 AM
Quote
Originally posted by Casper1
agreed - need the tower vox window back.


Yes, please:aok

Title: Things that will and will not change.
Post by: Slash27 on June 07, 2006, 03:59:17 AM
Yes, bring back the radiow window in the tower please.
Title: MISSION EDITOR
Post by: 96Delta on June 07, 2006, 02:06:33 PM
Hitech,

Any chance of modifying the mission editor
so that entered data doesn't revert to
default when opening and editing missions
and/or flights?

Thanks

David
Title: Things that will and will not change.
Post by: LEDPIG on June 08, 2006, 03:02:06 AM
Can we get a more varied cloud and weather environment, say to rival Cfs 3 and IL 2 ?:)