Aces High Bulletin Board
General Forums => Terrain Editor => Topic started by: FalconSS on June 07, 2006, 05:34:09 PM
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(http://www.onpoi.net/ah/pics/users/90_1149718992_1of1.jpg)
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The cool thing I think everyone will like about this map is the closeness of the fighting, it doesn't show but the vehicle spawns are 1/2 mile from base and the front line has two spawn points for each frontline base, let me know what you think I work on it alittle everyday ideas are welcome. all. P.S Skuzzy what do you think?
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One team has an unfair advantage in that its HQ is on an island far away from any airfields.
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check entire terrain those are the last 3 bases no one will even have to engage, it sucks because it doesn't show actual spawn points there are none at those three bases so I belive that I've given each side a fare advantige and also remember they rotate.
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Actually Raptor is correct in more than one aspect. The factories for 2 sides are grouped around the HQs. The factories for the side that has the HQ out on the island seem to be a whole lot closer to the action.
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Originally posted by FalconSS
check entire terrain those are the last 3 bases no one will even have to engage, it sucks because it doesn't show actual spawn points there are none at those three bases so I belive that I've given each side a fare advantige and also remember they rotate.
I can see it now. A massive NOE captures those 3 bases before anyone can defend them. :)
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I shoud mention that the bases by HQ are protected w/163 base and a VH base so location is doesn't fit into play all have the same advantage.
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No offense meant, but it sound to me that you are ignoring everyone else's opinion.
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Raptor asking for an opinion was just a nicAty on my part like or lump it its my map, you guys have seen some of the maps in MA haven't you? Seems to me none have put alot of thought or time into because if thats what I'm suppose to do to make a map everyone likes then I guess I'll just file 13 the whole thing.
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HMM
1st
The cool thing I think everyone will like about this map is the closeness of the fighting
Then it turns into.
like or lump it its my map
Looks to me you have one hq hidden in the mountains, one on a flat plain, and last but not least ... One disproportionate away from everything.
This map is not balanced and probably wot be added unless much fiddling is done.
Bronk
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nudge nudge huh bronk ROFLMFAO!
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Originally posted by FalconSS
Raptor asking for an opinion was just a nicAty on my part like or lump it its my map, you guys have seen some of the maps in MA haven't you? Seems to me none have put alot of thought or time into because if thats what I'm suppose to do to make a map everyone likes then I guess I'll just file 13 the whole thing.
I'm sorry if I offended you with my comments. That wasn't the intention.
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NHawk you and I are cool no offence taken
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Falcon,
no offence... but one important thing to begin with might be to measure the distance from each HQ to the center of the map and/or to the initial frontlines. To me it seems that your NW country is kind of in the middle of the NE and S countries, and might get pounded most often.
Another related thing is the length of the frontline for each country. E.g. in Mindanao map the W country practically never gets concuered because its defensible fontline is so narrow and the depth of its area is so deep.
A well balanced map would present equal positions for each country.
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I quit, file 13 and I'll never make another map EVER!
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No one who posted here bares you any ill will Falcon. Most of us have stumbled onto Hitechs' MA requirements' thread and reviewed Citibrea(sp?)/Festers' process for MA terrain submittals here in this forum.
All the successfull MA builders that I know of have vetted their bit maps here in this forum in the early stages, before they did so much work, and even Hitech has made comments for improvements when the terrain looked like it had possiblities. I personall know that 3 of the four posters in this thread have been through the process of submitting a terrain to HTC and two of them have working terrains in the SEA (yeah I know Raptor, but your two count as close enough now.)
You put in a lot of work and you learned the TE and the other tools so you're light years ahead of the 20 guys who come in here every week announcing their plans to conqure the world of AH. Take your time and give it some more thought. It's hard not to pick these tool up again once you learn what you can do with them. It's all part of the AH crack pipe.;)
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Falcon, why did you post if you did not want any constructive criticism? It is not intended to be insulting at all. If you only wanted people to tell you they liked it, then you might as well not post it. The point in my comment was to let you know that you should work out a few kinks before submitting it. Yet you took offense to it? You even sent me a PM asking why I gave a negative revue...
Just take a second, take a deep breath, and rethink how you are handling our responses...
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Falcon...
With the MA terrain that's currently on Skuzzy's desk I went through 12 revisions before I even thought of submitting the base layout bitmap. There were two more revisions after it was submitted. And one more revision after it was a complete terrain. That's a total of 15 revisions before it was done.
The only thing I can tell you is to keep working on it. But think like the most devious player in the game. How would he exploit the map? And think how the map will play out from each country's point of view. Then you'll see what everyone is saying.
And keep in mind there isn't a map already online that everyone likes. There never will be. Personally I can't stand the small maps. Others like them. It's not a perfect world.
By the way. I'm working on another map (a semi-resurection of Pizza) and I'm on revision 5 of just the terrain. I haven't even thought about bases yet.
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falcon. as a player not a map maker or htc. your map is beautiful. not like the crap in the MA now. (no offence if you made the crap in the MA i know the time it takes just to make the first map,not to mention the revisions) they are almost all the same map. and beleive it or not one team always has a disadvantage. as a knight i say. why the heck cant we have this unorthadox map. hell we lose no matter who has the disadvantaging spot. this could be a breath of fresh air in AH. as opposed to the completely symmetrical "pizza" or "Donut" maps.
i think the problem with the east country has been covered well. the strats have fields right next to them so if someone is porking you can up right away. whereas the other countries cant. thus more damage is done in one blow on the other countries, but to cancel that out the east country takes damage a little at a time over alot of time.
but i gotta say WTF is up with that MA map that has towns on the outside of dar circles. i hate it to death.
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you've givin me a better out look on what I'm trying to do w/this project Salute! thanks again Sir and I'll still submit and go from there.
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Originally posted by toadkill
why the heck cant we have this unorthadox map.
We do. Baltic.
And everyone is complaining about it.
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don't forget mandino. But hey, what do I know?