Aces High Bulletin Board

Help and Support Forums => Help and Training => Topic started by: trianglemoon on June 13, 2006, 01:22:12 PM

Title: Newbie Etiquette
Post by: trianglemoon on June 13, 2006, 01:22:12 PM
Hello!

As a green recruit, I thought I'd ask a few questions about entering the Main Arena.

Are there any do's and dont's that newbies should be aware of?  (all jokes aside, please. :P )

When should new players consider entering the real battle?  I personally feel my flying skills are decent, but I don't know how I can possibly judge my dogfighting/combat skills without actually experiencing it.  It seems you aren't supposed to bomb facilities in the Practice Arena (???), and I haven't really found anyone to dogfight with yet.

Is there anything I can do as a newb that is helpful to others?  For instance, does it make sense for me to man a gun in a bomber, by joining someone?

Thanks for the assist, again.  I'm excited to join the real battle.

Trianglemoon
Title: Newbie Etiquette
Post by: SuperDud on June 13, 2006, 01:35:04 PM
Nope, just go out and fight. In there, everything is fair game. Only thing I might suggest is finding a good squad to learn the ropes. And also hook up with a trainer in the Training arena if you can. If you get your butt handed to you, maybe ask the guy who did it if he'll help you. Some guys won't, some will.
Title: Newbie Etiquette
Post by: lagger86 on June 13, 2006, 01:39:04 PM
I'm pretty darn green, and my skills....well I'm working on those. The way I see it is if you wanna jump in, just do it. People on here seem pretty cool, and most of the time they help you out.....the enemy however hates you and tries to kill you constantly. I'm helpful to others by absorbing alot of enemy ammo with my plane that might be shot at someone else.
Title: Newbie Etiquette
Post by: trianglemoon on June 13, 2006, 02:13:33 PM
I meant to have one other question in there.  I hear about getting troops into the map room....how is that done?  Are "troops" physical players?

Lots of chatter about getting troops to A17 last night... :)

Thanks again!
Title: Newbie Etiquette
Post by: Goomba on June 13, 2006, 02:14:57 PM
First, for the respect and simple good sense to even ask.  You'd be amazed at how few do.

I don't know how to really summarize, other than to core dump a bunch of stuff, so forgive any disjointedness in this running list.  It will almost surely be followed by more advice from a bunch of others.

1)  Don't ask all your 'how-to' questions in the MA.  Occasional questions are perfectly acceptable, but nobody likes a newb who can't be bothered to RTFM.  Make sure you check out all the help files, then go to http://www.netaces.org for a ton more information and advice.  It's worth your time.

2)  When entering an area with a fight going on, it's considered bad form to swoop in from altitude and leap on the enemy you see being engaged by another.  Ask if someone needs help with the bandit, so you don't get accused of killstealing.

3)  Ignore the griefers when it comes to fighting style...i.e., your choice of high-e, boom-n-zoom vs. turnfighting.  Both are valid, both are appropriate for different kinds of aircraft, and both were typical of RL.

4)  Even when B-n-Zing, stay engaged.  Don't make a pass and run away to your base, unless damaged.  Once you've picked a fight, you need to come to it's conclusion, good or bad.  Extending away to reengage is fine, just come back..don't head out 5k away before you turn back, tho.

5)  When level bombing, try not to drop fighter hangars just for the sake of it.  You may shut down a furball that some are enjoying.  Personally, I don't like an endless furball with attempt to take the base, but many do and are entitled to do their thing, too.  Ask for a necessary target when entering the area, or know that you're participating in an effort to take the base...then drop everything you can hit!

5A)  Do not dive bomb in heavy level bombers...it may work, but nobody appreciates it, and it makes you look bad.

6)   Ignore the griefers who complain about choice of fighter.  They're all here for a reason, so fly what you like.

5)  Do not tune to channel 200.  It's the 'everybody in all countries' channel, and you'll get more grief from every internet tough guy out there.  Not to say everyone is like that, but the most vocal and snotty are enough to put you off the game.  Stick to range radio and your own country text.

6)  Vulching (hovering over a base to shoot nme aircraft as they lift off) is considered bad form, unless you're helping to cap the base as part of a capture.

7)  Don't send a join request via the clipboard to a player unless you've asked, via vox or text, first.  It pops up a big dialogue box in the middle of the screen, which can be...inconvenient...when dogfighting, or hunting for a Panzer thats sitting in ambush.

8)  Gunning can be helpful, if you can hit targets.  Use it for observation in a low danger environment first (with permission), then you'll get better and be able to hit incoming fighters.

9)  Feel free to enter the fight as soon as you've got a plane in the air...there are plenty of folks who can use another target and, for a while, you'll be it ;-)  Don't worry about how good you are compared to others...everybody has a different learning curve or interest level.  You will get your butt handed to you a LOT at first, but this will change

10)  Don't shoot chutes, unless tey are enemy troops dropping on a friendly base for a capture.  If an nme pilot bails out after you've blasted him, some consider it bad form to kill him in his chute.  However, others do not agree, so you takes your chances.

11)  Take a while to listen to the 'dynamics' of local vox...there's a certain amount of chatter that is fun, engaging and apprpriate...but too much will not win friends.  And don't start yelling everytime you see something.

12)  Try to avoid the 'armchair general' syndrome.  Some players will constantly berate the entire country for not doing what they think ought to be done.  Don't be one.

12A)  Just because some guy gets on text and SHOUTS IN ALL CAPS THAT WEE NEED TO GET ON THE ATTACK RIGHT NOW AND TAKE BASE XXX CAUSE IF WE DONT WERE GONNA LOSE THE WAR YOU IDIOTS!@!! doesn't mean you really have to listen to a thing he says.  Use your judgement, and you'll be able to decipher what to be involved in.

13)  DONT TEXT IN ALL CAPS

14)  Don't accept the first squad invitation you get right away.  Fly with a couple different groups, to get a sense of the squaddies, their game style and organization.  See if you like it.  Some are very loose, others fairly rigid in their controls.  Different strokes, and all that.  Ultimately, I recommend the squad experience.

15)  Go to the Training Arena, or email a Trainer and spend some time with them.  Big help for getting up to speed, and always a good source of info.  There is a LOT of stuff to pick up on, and the TA can help.

You'll never really stop picking little tidbits up...and there are a bunch of people who've been playing this game, or it's predecessors, for many years.

You really can't do too much harm...look and listen alot, join in and give it your best, and have a blast!

Feel free to look me up online (use the roster on the clipboard), if you have questions, or want to saddle up for a while.  I'm sure you'll get similar invitations from other, more capable folks as well.

Good Luck!  This is a great time, and hopefully you'll get just as addicted to the Aces High crackpipe as the rest of us...then you're doomed!



PS...don't be surprised if anybody disagrees with any of the above.  Lots of different points of view, and you'll soon see a bit of all of them.  You'll develop your own sense of fairplay, and stick to it.
Title: Newbie Etiquette
Post by: Goomba on June 13, 2006, 02:23:40 PM
Capturing a base requires that ten of your country's troops enter the maproom of the enemy base.  If it's an airfield, the town outside the base must be entirely destroyed...one building standing and no joy.

The troops are carried by C-47 (air) or M-3 (ground), and are equipped in the hangar.  Once the base is supressed (so its safe for the troops), and the town is down (doesn't apply to vehicle bases), then deliver troops.

To deliver in C-47 you must either drop from the air from at LEAST 800 ft AGL, (but not too high or they'll hang there forever as big juicy targets) or you can land near the town and let them out.

To deliver via M-3, drive as close to the maproom as you can, stop, open doors and let em go.

If you are too low, too fast or anything else out of profile..they won't do the job and either die on impact, fail tocapture, or die in place.

Typically, a base capture is a team effort, as you need to suppress fighters, drop all vehicles and the hangar they spawn from, escort the troops, supress anti-air (which is also effective anti-troop) fire, then defend the inevitable assault to come after a successful take.

Many have no use for taking bases, but personally, I like the satisfaction of seeing a job finished.

Title: Newbie Etiquette
Post by: trianglemoon on June 13, 2006, 03:04:22 PM
Great comments, Goomba!

Just to clarify -- Troops = a loadable commodity on particular vehicles--it doesn't mean 10 players lined up in your fuselage?

As a newb, is a Bomber a reasonable place to start?  And, in either case, what sort of altitude is considered "normal" for the level bombers to do their deed?  I've been trying from 6k and 10k feet, with good success.  I recently read that in Japan during WWII, a level bomber from 30K had only 2% of its bombs hit within 1000m of its target.  They brought the B-29s down to something like 7000 feet after that.

I'll look you up sometime online.  My callsign is trimoon (I wish I'd picked something else, it looks like TRLMoon on the screen, except lowercase... :(

TriangleMoon
Title: Newbie Etiquette
Post by: Goomba on June 13, 2006, 04:04:52 PM
Thats correct, Tri, a loadable commodity in the hangar, only available to appropriate vehicles when selected.

Bombers are definitely a reasonable place to start...the slower speeds and long distances give you a little time to think.

Use auto takeoff (even the bestest will often leave it on) for simplicity's sake.  Try to judge fuel load based on your round trip distance...don;t always haul several tons of unneeded fule around by always loading 100%.  Kills climbout rate, too.

I'm a bigtime buffer, and usually like 10-15K, with 15 being sort of a standard.  You still get very good precision (we have no wind drift or real big dispersal factors), but few pilots will have the patience to come up and attack, and if they do...they are usually too impatient to set up the attack correctly, and end up slow and hanging on your six...which equals dead meat!  :D

I wouldn't bother with anything over 25K, as it simply past the point of effective returns(almost no enemy), although it can be fun to try once or twice, for kicks.

You're correct on your citation of hit percentages, and dropping the altitude drastically improved results.  The overall package of strategic and tactical changes to bombing were a huge part of what made Curtis LeMay such a big impact on US strategic bomber command.  Of course, when you come down lower, you'll get jumped more frequently.  There's always a price...

Would be glad to help out anytime...provided you're a Knight.  If you got your citizenship papers from somewhere over on the dark side (rook or bish), you're SOL, pal...  ;)

Seriously, hope you enjoy it!

Title: Re: Newbie Etiquette
Post by: Murdr on June 13, 2006, 04:42:24 PM
Quote
Originally posted by trianglemoon
It seems you aren't supposed to bomb facilities in the Practice Arena (???), and I haven't really found anyone to dogfight with yet.
B]
Don't bomb Airfield A1.  Feel free to practice on A1 town, or the other airfields and strats.  I don't know what time you fly, but most evenings USA time, there are pleanty of people willing to practice dogfighting with you in the TA.
Title: Newbie Etiquette
Post by: TexMurphy on June 13, 2006, 04:52:18 PM
Few things that I think is important.

1) Call check six to your team mates.

2) Dont call too many check sixes. One max two is enough.

3) Dont fly infront of someone who is shooting at an enemies six. The killshooter rule (friendly fire does damage to the shooter in AH) is on and will cause frustration to the shooter.

4) For your own sake learn to avoid Head On shots instead of making them your favorite shot. Read on this forum how to avoid them or ask here if you dont know.

5) Dont salute a pilot you shot down by kill stealing. Salute when the enemy shot you down or if you won a tough fight.

6) Use range vox with wisdom. Be short and informative. Dont clutter the public vox with babbling, ranting or other obnoxious things.

7) Most importantly use common sence. If a vet does something it does NOT mean its ok, smart, polite or nice to do so.

Just the fact that you ask here on the forums is a great display of character imho. The thought of asking doesnt even cross many peoples mind.

Welcome to AH.
Tex
Title: Newbie Etiquette
Post by: trianglemoon on June 13, 2006, 06:29:42 PM
Quote

5) Dont salute a pilot you shot down by kill stealing. Salute when the enemy shot you down or if you won a tough fight.

6) Use range vox with wisdom. Be short and informative. Dont clutter the public vox with babbling, ranting or other obnoxious things.

7) Most importantly use common sence. If a vet does something it does NOT mean its ok, smart, polite or nice to do so.

Just the fact that you ask here on the forums is a great display of character imho. The thought of asking doesnt even cross many peoples mind.

Welcome to AH.
Tex


Thanks, Tex.  I learned long ago, the forums are the best place for real information. :)

I'm not sure what you mean by Salute.

Range Vox (F12) vs. "T" -- What's the diff?


Thanks to all for the great response to this thread!

TriMoon
Title: Newbie Etiquette
Post by: Murdr on June 13, 2006, 08:12:29 PM
.s   followed by a players game id will put out a salute on the open channel.
also means salute.

F12 keys range channel which can be heard by everyone in the same room, or if in flight all friendlies within 6000 yards.

T keys the "tuned" channel.  This is the V channel on the far right when the radio box is brought up.  It will only be heard by those tuned to that common channel.  Or you can type in a persons game id for the channel, and only they will hear the transmission.

One other note on the MA radio.  The "All" channel is disabled.  The open channel in the MA is channel 200 if one wants to talk to enemy players.
Title: Newbie Etiquette
Post by: SAS_KID on June 13, 2006, 08:18:15 PM
F12 is like people withing like 6k of you or something or is it by sector? But T is your tuned private vox channel. Sorta like a "teamspeak" But im happy to help anyone who needs it.



Goomba *cough* Get in a fighter *cough* Goomba to much gv'ing will make me the main escort.:D


My ingame name is SASKID.
Title: Newbie Etiquette
Post by: ridley1 on June 13, 2006, 08:41:55 PM
I found that joining a mission is good.

Just go along with the crowd, listen and learn.


Nothing is going to teach you more than experience on line. The one thing about upping with a mission rather then by yourself is being in a herd, you'll probably have a flight that'll last a little longer
Title: Newbie Etiquette
Post by: Max on June 13, 2006, 10:44:32 PM
Goomba...that's a great post. Should be a "stickey"
Title: Newbie Etiquette
Post by: Kermit de frog on June 13, 2006, 11:58:34 PM
wtg goomba.

Very well said.

:aok
Title: Newbie Etiquette
Post by: Schatzi on June 14, 2006, 05:16:26 AM
Hello Triangle, welcome to AH.


First of all a big >>S<< and thank you for asking. You doing so makes me think youll have little trouble with any form of "etiquette". What behaviour flying wise is acceptable and what not very much depends on who you ask. It reaches from old style honorable to its-my-14.95.

My advice would be: Be respectful of other players (friend and foe), have fun and do whatever makes you able to still look in your own eyes in the virtual mirror. Then you can do practically no wrong.



Training Arena is a good place to go every now and then. US evenings, you have high chances at running into an official trainer that will help you. But even if not, theres are usually vets there, that can help you with most questions.



As for starting in bombers or fighters..... thats entirely personal preference, not a matter of how much "skill" you already have - at least IMHO. When i started flying, i did so in fighters exclusively. My bombing skills still show that ;).

Youre here to HAVE FUN, so do what you want to do, not what you think the community expects from you. Because trust me, you cant fill *all* those expectations anyway.

A squad usually gives you a good enviroment to learn in. People to fly with and to pester with questions, wingmen that help you out of a tight place and just friends to joke around with.
Take a look at the Squad forums - Squads that are recruiting usually post there. Find out if their style of gameplay, choice of plane and ideas suit you, fly with them for a few weeks (dont join prematurely). If you like each other, the invitation will not be long.

The open channel in the Main Arena is channel200 (just type that number into any of your radio boxes to tune it). Get some beer and popcorn ready.... its the best soap ive ever seen. One tidbit of advice though.... dont take whats been said there too serious (unless its a ">S< good fight").

If you see me online, feel free to ask me for a wing :).






PS: Training Arena has certain rules (like no bombs on A1) - read the Arena Message that pops up every time you log in.
Title: Newbie Etiquette
Post by: Hap on June 14, 2006, 06:33:06 AM
Trianglemoon, great question.  What to do: 1) if you see a countryman in danger give him a check-six.  You do this by looking at him in your views and tap the apostrophe key '.  That's good etiquette.  So is giving an enemy a "salute" by typing .salute thiername            

Also, taking a minute or two to see how the game simulates warfare, I'd recommend also.  Though you'll find some if not many for whom the objective of Aces High holds no appeal.

On the masthead of Aces High II, you'll see the SUPPORT link.  New players usually don't take the time to read it.  The "help" section, especially the two points under  GAME PLAY.  I know I didn't 6 years or so ago.  I wish I had because it really opened up the game from an arcade "i'm going to shoot you down" to a game that's much more sophisticated and team oriented.

Here's the basis upon which Aces High gameplay rests.

hap  

p.s.  Also, the next bullet point "Strategic Targets" is well worth noting.  It'll save you many questions and why folks do certain things.  It's just as important as the "Gameplay" section.


Gameplay      
Capturing territory through the use of air, land and sea power is the objective of Aces High.   The arena terrain is divided into three countries, with each country starting with an equal number of fields, towns, cities, task groups, and a single headquarters for each country.  All countries have an equal amount of territory at the beginning of a war.  

The map is broken up into zones, with each zone having an master field.  The master field controls the ownership of the factories which supply all other fields in the zone.  

When a master field is captured, the factories will supply all fields in the zone owned by the capturing country.  Each country has a primary zone which contains the country HQ, and this zone cannot be captured.  



Capturing territory    

Territory is gained by capturing a field.  A field consists of an airfield, vehicle field, or port and an adjacent town.  The town is situated 2-3 miles from the field or port and contains the strategic map room for the entire field.  All buildings in the town must be destroyed before attempting to capture the field.  Destroyed town buildings will stay down for 45 minutes, during which time 10 troops must be delivered to the map room via one of the troop carriers to capture the field.  After the tenth troop safely makes it into the map room, a system message will appear in the message buffer announcing the captured field number and the capturing country.  



Resupplies    

Damaged field and city objects can be rebuilt with the successful delivery of supplies.  Conceptually, the objects are being resupplied but visually they are being rebuilt.  This is done by reducing the downtime by 30 minutes depending on how much of the supplies reach the destination.  If only half of the supplies reach the destination, the downtime is decreased by 15 minutes.



Trains, convoys, and barges    

Trains, convoys, and barges are built into the terrain.  Each train, convoy, or barge has a source point and a destination point, and each can be damaged or destroyed while traveling from point to point.  When a train, convoy, or barge is destroyed, they will automatically respawn every ten minutes.

Each time a train, convoy or barge spawns, it first checks to see if there has been damage to the supplier (cities supply factories and factories supply fields).  The amount of supplies carried to the destination depends on the amount of damage to the supplier.  If the supplier has been damaged by 50%, only one out of every six train cars or convoy trucks will carry supplies.

The destination point is where the train, convoy, or barge attempts to resupply.  The destination can be either a single field, or a number of objects within a defined radius.  If a destination field is captured while a train, convoy, or barge is enroute, the train, convoy, or barge continues to the destination, and resupplies from the factories of the capturing country.  

Once a train, convoy, or barge has successfully reached it's destination, a new supply convoy spawns.  



Supply drops    

The C-47, LVT-2, and M-3 have the capability to drop supplies on a field to repair the field or shorten the downtime.  These object supplies will repair all resupplyable objects in a one mile radius from the point where the supplies land.  The supplies are selected as a loadout option in the hangar, and .25 perk points are awarded to the player who dropped the supplies for every object that's affected by the resupply.  

A vehicle supply type is also available to repair and supply vehicles with ordnance.  When these supplies are dropped, any friendly vehicle within a half mile radius receives a Load Supplies button on their screen.  Clicking this button will use the supplies to both repair and rearm their vehicle.  If the supplies are unused, they vanish after 15 minutes.  Vehicle supplies will not reload troops or the vehicle and object supplies.  



Winning the War    

The war is won when any country is reduced to one field.  At that time, the arena is reset, a different terrain is rotated in with the country territories randomly set, and a perk point bonus is awarded to players that have been in the winning country for a minimum of 12 hours prior to the end of the war.
Title: Re: Newbie Etiquette
Post by: bozon on June 14, 2006, 09:10:17 AM
Quote
Originally posted by trianglemoon
Are there any do's and dont's that newbies should be aware of?  (all jokes aside, please. :P )

Goomba, pretty much summed it up but I wanted to emphesize the most important, number 1 point:
RTFM = Read The F#^*&% Manual !

If you forget something and ask, it is just fine and others will gladly answer. However the most annoying thing is a newbie spamming the green channel asking question like "how do I choose ordnance" or "how do I start the engine".

Quote
Is there anything I can do as a newb that is helpful to others? For instance, does it make sense for me to man a gun in a bomber, by joining someone?

By all means, do it to be helpful to yourself. Try everything the game has to offer and you'll be a better player for it, plus have some fun in the process. Then find your temporary nitche and practice it.

Watching ingame films posted in the forums or joining another player as a ride (.join XXX) will educate you as well in more advance gameplay.

Bozon
Title: Newbie Etiquette
Post by: trianglemoon on June 14, 2006, 11:25:49 AM
Wow, more great insight to the game.  This thread has been quite informative for me--I hope other newbs get something out of it!

I should probably post this separate, but what the heck--10 troops must "enter the map room."  I take it, when I drop them off, either paradrop or out of the back of my half-track, they'll wander around to the map room eventually?  Can they be killed individually?  Do you actually see them on the map? (I dropped some from a halftrack last night to see what it looks like, and I saw them standing behind my vehicle, but when I came around, they were gone.)

Zones are still a little confusing to me, but I'll probably take a look at them a bit before asking.  I take it multiple airfields are "linked" to some extent.  Is there a way to see (on the map) the facilities attached to an airfield (or perhaps I should say attached to a zone...), or is it a hunt/kill concept?

I saw a ground battle going on last night.  I heard the chatter on the radio, and saw approximately 10 friendlies rolling through an area.  One got killed, and I rolled onto the Panzer that took him out and shot at it, hoping the others would be able to mark the spot.  Then I thought, "Geez, I hope they don't think I'm trying to kill-steal."  My mic isn't working right now, and I'm not skilled enough (yet) to type out, "hey, I'm just trying to flag the guy for you."  Are there any widely-observed practices in these situations?  I know kill-stealing = bad, but I also would think that if a box of bombers are approaching your base (or tanks), and the guy trying to take them out isn't being successful, it probably makes sense to help out.


Thanks again to all contributing!  

Trimoon
Title: Newbie Etiquette
Post by: Murdr on June 14, 2006, 11:41:55 AM
Let me draw a distinction on 'killstealing'.  Engaging an enemy who a friendly is already engaged with is not kill stealing.  Blasting an enemy who a friendly has already disabled is 'killstealing'.  In other words a tailless plane falling from the sky is already effectively dead, so don't waste your time on it.

That said, engaging an enemy who a friendly is already engaged with, while ignoring an unengaged nearby enemy, is just dumb and may get you and the friendly killed.  That is bad form.

Right click on the map, and check zones.  White lines will radiate from the 'zone field' to all the fields in that zone.  All nearby facilities like factories and citys are also associated with the zone field.  If the zone field is captured, all the associated facilities are captured also.  The other fields in that zone will have trouble resupplying/regenerating if the zone facilities are in the hands of another country.
Title: Newbie Etiquette
Post by: Lusche on June 14, 2006, 11:54:33 AM
Quote
Originally posted by trianglemoon
I should probably post this separate, but what the heck--10 troops must "enter the map room."  I take it, when I drop them off, either paradrop or out of the back of my half-track, they'll wander around to the map room eventually?  Can they be killed individually?  Do you actually see them on the map?


If you are close enough to the enemy maproom (not sure about the exact distance, but itīs quite a big one) your troops will march to it on their own. They can be killed individually and the ememy will frantically try to do that before they reach maproom. They canīt be seen on map.

Quote
Originally posted by trianglemoon
I saw a ground battle going on last night. I heard the chatter on the radio, and saw approximately 10 friendlies rolling through an area. One got killed, and I rolled onto the Panzer that took him out and shot at it, hoping the others would be able to mark the spot. Then I thought, "Geez, I hope they don't think I'm trying to kill-steal." My mic isn't working right now, and I'm not skilled enough (yet) to type out, "hey, I'm just trying to flag the guy for you." Are there any widely-observed practices in these situations? I know kill-stealing = bad, but I also would think that if a box of bombers are approaching your base (or tanks), and the guy trying to take them out isn't being successful, it probably makes sense to help out.


I might add to Murdrīs words about kill stealing in air-air combat that I donīt think there is something like kill stealing in ground battles. Enemy GVīs are always dangerous: Even if detracked, smoking and seemingly helpless, they can be resupplied by the enemy or at least give important informations to their comrades. So anytime you see an enemy GV, just kill it!
Title: Newbie Etiquette
Post by: Goomba on June 14, 2006, 12:02:54 PM
Tri,

Once dropped off, the troops will beeline for the maproom automatically.  The trick is to keep the trip short and safe, as troops are single-minded and have no sense of self preservation.  If you drop them of too far away from anything, they'll stand there until they die of starvation.  Dedicated, but dumb.

They can be killed individually, and will be attacked en masse by any nme near enough to get 'em.  Since it takes no less than ten, if a badguy can pop even one before getting killed, he'll protect his base for a few more minutes.

Zones speak to the strategic level of the game, and resupplies that enable destroyed facilities to respawn.  I'll try with this, but expect a correction or two of my errors;

From the top down;  Cities (not airfield towns) produce supplies for troop training factories, ammo factories, radar factories and AAA factories.  These supplies arrive via convoy, train or barge every 15 minutes.  A full convoy, from an undamaged source provides maximum repair, and shortest re-up time.  

Factories produce supplies for facilities they support, i.e.  troop training factories resupply troop barracks on fields, which in turn are required for upping troops for captures.  These supplies also travel via convoy, train or barge on 15 minute intervals.

So, you have a supply chain which, when damaged by the enemy either at the Cities, Factories or Transportation level will affect respawn time for destroyed buildings.

These supply chains, and the bases they affect, are grouped into Zones.  Ownership of the Zone Base (turn on zones display by right-click on clipboard) controls ownership of the strategic supply chain in that area, and cuts off the nme bases...thereby making building respawn a very time-consuming thing.  Few players pay any attention to this very key part of the game.  An effective, organized 'strat campaign' can seriously damage the supply chain, and drastically slow down the rate at which buildings recover, which gives your side more time to operate.

Killstealing seems to be generally less of an issue in GVs...don't know why.  If it moves or hides, shoot it.  Personally, I've never heard a (serious) complaint of killstealing from GVrs.  If you can se it, shoot it.  You probably saved the guy's neck anyhow.  Your right about using judgement...the mission, and protecting your own are paramount.  

It's not a hard and fast thing, and common sense will always be good enough.  If you misjudged a situation, give 'em a quick 'sorry' and move along.  Its only a game, in the end.

Sounds like you done just right.  If you were out at the v72 vicinity, we were having good moving battle that lasted for several hours.  Didn't see you, tho...

Title: Newbie Etiquette
Post by: Flit on June 15, 2006, 08:42:43 PM
This needs a Sticky Skuzzy :)
Great post all
Title: Newbie Etiquette
Post by: Hap on June 16, 2006, 07:31:41 AM
Quote
Originally posted by trianglemoon
Zones are still a little confusing to me, but I'll probably take a look at them a bit before asking.  I take it multiple airfields are "linked" to some extent.  Is there a way to see (on the map) the facilities attached to an airfield (or perhaps I should say attached to a zone...), or is it a hunt/kill concept?


Tri, right click the map, then move cursor to "zones" and right click.  you'll see the zone bases, the factory system supporting that zone, and the bases associated with that zone base within that zone.

click on the "war status" button on your clipboard.  Then notice the pulldown arrow on the top left of that swing-panel menu that unfolds.  Since I'm bish, and let's say i'm working the rook front, i'll select rook.  i can quickly see the status, one at a time, of the rook airfields by clicking on the airfield # of the fields that abutt the rook/bish front.

also, when you look at airfield status (you can also right click on map then left click for a field's status) you can see if that zone's factories and city have been hit, what % of operational status they maintain.

the same "war status" can help you help your country too.  ck the fields along your front line, where you're working.  are some of the fields ord or barracks or disabled?  you can manually resupply those via m3 or goon.  

to tell if you can m3 those bases, rt click on map, left click for vehicle spaws.

hap

are you bish?  could use all the strat oriented men as possible.
Title: Newbie Etiquette
Post by: Schutt on June 17, 2006, 06:28:56 AM
I want to add my 5 cent here too,
most of the stuff said i think is pretty valid and important. Most important is that you have your fun playing while not deliberately destroying everyone elses. Dont worry about anyone commanding you, he has no right to do so... everyone can ask for help, support, this or that being killed or troops. But none can command what you do.

Apart from that, here are a few things that i think have not been mentioned yet to full extend.

That some people are yelling for troops is probably because the place is pretty dangerous and the troops keep dieing. Bringing in c47 with troops is pretty dangerous if enemy fighters are in the air, its next to impossible to protect a c47 if some fast enemy fighter dives for it.

Also if you bring in troops to a place with red dar bar bigger than the green one its pretty obvious the troops will die. Asking your country men to clear out the enemy is outright funny, because they are mostly trying to stay alive in that case.

I consider it bad manner killing enemy that are on landing approach or just landed, other than maybe for the reason they were vulching before. I sometimes do this myself but dont think they will be happy about it.

Dont worry about anyone calling you skilless, attributes your kills to your great plane or whines about HO attack. If you killed them in a2a its good, if he thinks your "ueber" spitfire16/La7 made the kill and not you he can fly one himself. Most whines of HO attacks come from pilots who either fly directly into the enemy (so doing halve of the HO themselves) or pilots that think they can fight 5 vs 1.

Dont complain about not getting a chk6. Your 6 is your own responsibility, and if your new you mostly have 2 enemys hanging there anyway.
 

PS: I like it how you check back to your thread and keep posting, that way everyone knows that your still intrested.
Title: Newbie Etiquette
Post by: Billiken on June 17, 2006, 11:01:03 AM
Thanks Schutt!

I changed my account name and Game Id so they are now the same.  TriangleMoon was too long for a Game ID, and TriMoon (believe it or not) is hard to hear on the radio.

I'll be hanging around for a while, and checking back.  My new ID will stick. :)

Here's another etiquette question on choosing sides--

I'm assuming it's frowned upon to join a side, fly a few sorties, then switch to the other side.  But, is there anything wrong with trying out the different sides, to see if one "sticks?"  I haven't joined a squad yet, and I'm assuming that will largely determine what side I fly, but in the meantime---suggestions?

Thanks!
Title: Newbie Etiquette
Post by: B@tfinkV on June 17, 2006, 11:29:58 AM
hey GrassCutter! (Grascuta?)

or lawnmower (lwnmower?)


i thought they were cool! :)


bat
Title: Newbie Etiquette
Post by: bozon on June 17, 2006, 12:24:16 PM
Quote
Originally posted by Billiken
I'm assuming it's frowned upon to join a side, fly a few sorties, then switch to the other side.  But, is there anything wrong with trying out the different sides, to see if one "sticks?"  I haven't joined a squad yet, and I'm assuming that will largely determine what side I fly, but in the meantime---suggestions?
 

There's no problem in switching sides. After switching you can't switch sides again for 12 hours. The chesspiece loyalty is silly.
It is however bad form to switch sides in order to tell about missions the other country is orgenizing, or give the location of their carriers.

From experience all three country are pretty much the same. The only real difference is specific people you might be friends with or foes you like to fight against that might affect which side you like. Another possible difference is that at times, one country tends to be a little under populated compared to the other two. Flying for that country will be a little more challanging, but if you are into perk points, you will enjoy a nice bonus.
Title: Newbie Etiquette
Post by: Billiken on June 17, 2006, 01:59:54 PM
Quote
Originally posted by B@tfinkV
hey GrassCutter! (Grascuta?)

or lawnmower (lwnmower?)


i thought they were cool! :)


bat


I liked those, too, but thought they may carry some luggage I didn't want to deal with. :P
Title: Newbie Etiquette
Post by: Schatzi on June 17, 2006, 02:51:34 PM
Quote
Originally posted by Billiken
I'm assuming it's frowned upon to join a side, fly a few sorties, then switch to the other side.  But, is there anything wrong with trying out the different sides, to see if one "sticks?"  I haven't joined a squad yet, and I'm assuming that will largely determine what side I fly, but in the meantime---suggestions?

Thanks!



No, actually its not bad to switch sides.

Of course, youll always have people that will cosider it abomination to switch sides, because they are fiercly loyal to their chess piece and "The War" thats fought. Youll get called a spy, traitor .... let your imagination play ;).


But dont worry too much about that. If you feel like switching between the sides, dont let the name calling stop you. I myself hop between the countries regularly, usually to fly for the side with the lowest number, but sometimes just to wing with a friend (or even fight him ;)). If i get called a spy, i just agree and say "WIIIIITCH, buurn her at the stake!!". That gets a good laugh out of most people. Mostly, i get a nice goodbye from the country i leave and a warm hello from the ones i join.


Bozon is right. Even though people alwaystry to put "typical behaviour" on the countries like "rooks are alt monkeys" or "Knits cant work together" or "all the Bish do is hide in hordes".... youll find that in the end, all countries are the same. Not much difference really.



The time limit for switching again is 6 hours i think.







PS: What is frowned upon is switching countries to really spy - like just to get position of a CV and give it to your (ex-)team members. But i know thats not what you were talking about.
Title: Newbie Etiquette
Post by: B@tfinkV on June 17, 2006, 05:46:14 PM
yo Trilunarbilliken, if you're flying knights, feel free to tune your vox to 171 and fly with our squadron.  we'll let anyone join, as long as you're not intent on great strategic battles and winning teh war.   we fly fighters only, and we fight in the sectors with the most enemy available for shooting :D



if the link is working we are found here ---> http://www.71sqn.co.uk/
Title: Newbie Etiquette
Post by: Schatzi on June 17, 2006, 06:21:39 PM
Quote
Originally posted by B@tfinkV
.. we fly fighters only...[/url]



Hmmm..... i remember certain missions with Deebs screaming bloody murder because his escort left him as lonely C47 inbetween thousands and myriads of evil enemy townbuildings....

.... or Schatzi entertaining the whole squad for over 2 hours and a half while trying to bomb Bish vehicle bases from 25K, all the while having to handle an irritating and complaining backseat rider (ie gunner) - total destroyed objects during that mission: a soft gun battery and an ammo bunker.....


Seriously... id take Batty up on that offer. 71Squadron are a great bunch of guys. You can learn a lot from them and be sure to have classy fighter pilots as squad mates. I learned most of what i know during my time in this Squad. >>S<<
Title: Newbie Etiquette
Post by: B@tfinkV on June 17, 2006, 07:07:50 PM
indeed, that should have read, 'we only fly fighters unless we a re forcing some poor soul to fly goon or buffs as bait'
Title: Newbie Etiquette
Post by: Billiken on June 19, 2006, 08:12:26 AM
I think I'll take you up on that, Batfink.  I have to say, though, I do enjoy flying the bombers, too, though.  I don't mind playing "bait" if it's strategically helpful. :)
Title: Newbie Etiquette
Post by: Schatzi on June 19, 2006, 08:46:18 AM
If you want to learn bombers, ask Buffer or Paul69.... they are the gods of the eggs ;).